Balance Updates: November 20, 2025

Hello! We’ve got another pretty short and sweet OTA we wanted to get in ahead of the holidays.

Things are still looking good in the Snap metagame, but as usual we want to land a few adjustments on taking outliers down a peg and improving the power of some fringe options.  In particular, today we’ll be taking a couple shots at making more expensive cards a little stronger.  Let’s get to it!

 

Sparky

  • [Old] 2/1 – Activate: Give your card that last moved +3 Power and move it back to its previous location.
  • [New] 2/2 – Activate: Give your card that last moved +2 Power and move it back to its previous location.

Our largest metagame balance change today.  Sparky has been a mainstay in Move since his release and we’ll be adjusting how he distributes his points to weaken his interaction with Human Torch. That said, we are still unlikely to be totally satisfied with the end state of Human Torch and Move after this adjustment.  

As we noted when we Energy swapped Vulture and Human Torch, the road to getting Move into an ideal balance spot was going to be a bumpy one, and it will still likely remain true that too much of Move’s strength is allocated in Human Torch.  We would like to continue moving towards a reality where Move decks are less homogenous and can function as go really big decks or be about mass-moving to realize synergies with cards like Hydra-Stomper.

Regardless, we think this is another step in the right direction and we’ll keep monitoring the performance of the Move archetype.

 

Storm

  • [Old] 3/2 – On Reveal: Flood this location. Next turn is the last turn cards can be played here.
  • [Change] 3/2 > 3/1

War Machine/Storm decks have been slowly creeping up in play rate and win rate for a little over a month now, and we feel it is time to knock them down a peg.

When it comes to strategies like these, we typically want to weaken the portions of the deck that are the least fun to play against, and it’s no surprise that Storm’s ability to lock your opponent out of playing cards is the most frustrating part of the deck for most folks.

We’re taking a small step here with lowering Storm’s Power to try to curb the deck’s win rate.  We’ll see how that shakes things out, for now we think that’s sufficient to keep the deck in a healthy play range.

 

Zombie Galacti

  • [Old] 7/4 – Game Start: Choose 6 other cards in your deck. On Reveal: Transform those cards into copies of this
  • [Change] 7/4 > 7/5

We missed quite low on Zombie Galacti – it is a card that is extremely sensitive to balance knobs, as each point of Power can represent up to 7 additional Power in the most extreme cases.  

We felt it correct to start a little more conservative with this design – which we feel is exciting and asks a novel question of the player base, but simultaneously could produce a homogenous experience if we shipped the card too strong.  It is our expectation that even one Power should make this card dramatically stronger and we’ll see if it lands in the spot of being a compelling build-around after the buff.

 

Orka

  • [Old] 6/11 – Ongoing: +5 Power if this is your only card here.
  • [New] 6/11 – Ongoing: +7 Power if this is your only card here.

 

Odin

  • [Old] 6/8 -On Reveal: Repeat the On Reveal abilities of your other cards here.
  • [Change] 6/8 > 6/9

 

Wave

  • [Old] 3/5 – On Reveal: All cards cost a maximum of 4 until the end of next turn.
  • [Change] 3/5 > 3/6

Continuing our mini-theme of buffing expensive cards, here are some more buffs to underplayed 6 Costs and Wave to enable them, ahead of Hydro-Man’s release.  

We’re always keeping an eye on how aggressively decks are pushing down their curves, a common theme in card games, and we broadly want to encourage that as much diversity in our game’s Costs are viable as possible, particularly when Marvel Snap games are so short. We’ll stay on the lookout for similar cards that could use some help.

 

White Queen

  • [Old] 3/4 – On Reveal: Copy the card that costs the most from your opponent’s hand into your hand.
  • [Change] 3/4 > 3/5

Rounding out a quick set of changes, here’s a buff to a fan-favorite that can handle the extra point of Power.  She might even nicely benefit from some of those other 6 Cost-changes…

That’s it for today.  Enjoy your Thanksgiving holidays, and happy Snapping! 

 

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