Character Spotlight: Blob

Today, the biggest performer at the carnival becomes the most massive mutant on the board —
Welcome, Blob, to MARVEL SNAP!!

On Reveal: Merge your deck into this. (and gain its total Power)

Ongoing: Can’t be moved.

Blobography

Fred Dukes is a mutant hailing from Lubbock, Texas, who stands at an astounding 8 feet tall and weighs nearly 1000 pounds.
Following the manifestation of his mutant nature, Fred began viewing himself as an “extra-strong freak,” and decided to use his mutant powers as a carnival performer. As a performer, he earned himself a nickname as “the Blob.”
Unfortunately, Dukes has a few shortcomings surrounding his lacking intellect — He is short-sighted, short-fused, and easily manipulated due to his low self-esteem.
Charles Xavier detected Fred Dukes’ mutant abilities and invited him to meet at X-mansion, but was unable to persuade the Blob to join the team. Dukes arrogantly refuted the X-Men invite, believing himself superior to them.
Later, Blob would join forces with Magneto in his Brotherhood of Evil Mutants with the desire to defeat the X-Men. Blob has since teamed up with a number of mutant organizations and leaders, including Factor Three, Onslaught, Magneto’s army of mutants, and Blob’s Brotherhood.

Blobilities

Blob’s mutant powers emphasize his massive body — He is virtually immovable and indestructable, gaining incredible resilience and strength due to his mass.
His main superhuman ability, Gravity Increase, enables Blob to bond himself to the earth by force of will, creating a mono-directional increase of gravity beneath him.
Blob’s body is highly resistant to injury and his epidermis can absorb the impact of bullets, cannonballs, bazookas, and torpedoes. His tissue is virtually impervious to physical injury and cannot be punctured, lacerated, frostbitten, or ravaged by any known skin disease.
Through multiple iterations of mutation, Blob gained enough physical strength to lift 5 tons, and was briefly able to lift up to 75 tons while empowered by Onslaught.
Blob is able to trap anything that attacks him within his flesh, including limbs and projectiles. He can control how long he holds objects before releasing them and redirect them back toward opponents with varying degrees of recoil and pressure. However, holding a trapped object requires Blob’s full concentration, and if he were to switch his focus onto something else, he would lose control of his muscles and release whatever he was holding with his body.
Blob is a highly effective street fighter, with slightly higher speed, agility, and stamina, than one would expect based on his massive size. He often surprises his opponents with his formidable hand-to-hand combat skills.

In MARVEL SNAP, Blob’s blobbery nature is represented through his most blobberous abilities: Trapping and Gravity Increase!

On Reveal: Merge your deck into this. (and gain its total Power)

Ongoing: Can’t be moved.

Upon his reveal, Blob absorbs the Power of all cards in your deck — He can become an absolute BLOB!
On top of that, Blob’s massive size, gravity, and resistance makes him impervious to movement.

No one moves the Blob!

Blob is especially awesome against Darkhawk as his absorption effect will instantly set Darkhawk’s Ongoing bonus to 0 Power.
Try putting Blob in a deck where you have tons of big guys that don’t mind being absorbed, and be sure to watch out for Locations and card effects that add or shuffle more cards into your deck!

Character Spotlight: Sebastian Shaw

Today marks the official inauguration of the leader of Shaw Industries and the Hellfire Club — Sebastian Shaw, The Black King, joins MARVEL SNAP!

When this card permanently gains Power, gain +2 more Power. (wherever this is)

Rags To Regime

Sebastian Shaw was born to a poor family in Pittsburgh, Pennsylvania, but by his twenties had built himself a financial empire — Shaw Industries. Shaw Industries enjoyed many ties to the U.S. Government, producing weapons for military agencies and upgrading the Sentinel robots.

The tycoon was invited to join the elite Hellfire Club and quickly worked his way into a position within the Inner Circle. Shaw ousted the then-current leader of the Circle, the White King.
Shaw is now recognized as the Black King, leader of the Inner Circle and Hellfire Club. Along with the White Queen, Emma Frost, Shaw uses the organization’s prestigious connections to further his goals of world domination through political and economic means.

What Doesn’t Kill You…

Shaw is an Alpha-Level Mutant with the primary ability of Energy Absorption — by absorbing and metabolizing kinetic energy, Shaw significantly enhances his own physical strength, speed, durability, and stamina.

This extreme power makes Shaw incredibly difficult to defeat in combat, as each blow struck against him only makes him stronger. Shaw is capable of absorbing all forms of energy (including electrical, magical, explosive, etc.), but kinetic energy works the best.

He underwent the Mothervine enhancement process to cause a secondary mutation which further improved his already potent abilities. This neurochemical augmentation has caused his newfound power to drain energy from any and all sources beyond merely kinetic — even draining his own bio-energy, causing his body to deteriorate at an accelerated pace.

In MARVEL SNAP, Sebastian Shaw’s mutant ability to absorb energy and empower himself is represented by his synergistic effect:

When this card permanently gains Power, gain +2 more Power. (wherever this is)

Shaw has powerful synergy with buffing cards like Forge, Okoye, Nakia, and Silver Surfer!
Try combining these cards together to create massive Brood and Shaw plays that overwhelm your opponents.
Shaw also receives notable benefits from being paired alongside the ingenious Shuri and Elsa Bloodstone!

Please welcome the master of political dominion, absorber of energies — Sebastian Shaw — to MARVEL SNAP!!

GCN KOL Contest Finals

冠軍得主即將誕生,終局之戰誰才是贏家?

經過整個賽程的激烈角逐,最終由兩支隊伍搶下門票:

【銀色魔術師】

【Taipei Max Velocity [極速台北]】

就在12/2,打響終局之戰,究竟誰才是這次戰隊賽的贏家?讓我們一起拭目以待!

最終決賽將12/2 新北電競基地舉行,17:00入場,18:00正式開始,歡迎玩家報名前往觀賽,我們邀請到SNAP最可愛的主持人克莉絲汀貓、卡牌專業主播偷米,以及享譽全球的實力派實況主Lamby當任賽評,一同見證決勝時刻!

https://bit.ly/3QZRS28(請複製到瀏覽器打開)

同時,玩家們也可以加入官方LINE社群,一起交流討論,獲得第一手消息,不定期還有群內福利唷!

https://reurl.cc/E10oQK(請複製到瀏覽器打開)

New Season: Hellfire Gala

This month, the stars of Marvel descend on Krakoa to walk the red carpet and shine. Get ready for our most stylish season yet!

SEASON PASS

This month’s season pass brings us a man of humble origins and extremely powerful influence. Welcome to the Gala, Sebastian Shaw!

NEW CHARACTER: SEBASTIAN SHAW

When this card permanently gains Power, gain +2 more Power. (wherever this is)

 

SEASON REWARDS

 

 

NEW CHARACTERS & MORE!

Next on the guest list and dressed to impress, brand new cards are releasing throughout the month!

SERIES 5

On Reveal: Merge your deck into this. (and gain its total Power)

Ongoing: Can’t be moved.

SERIES 4

 

After each turn, you lose 1 Max Energy and this gains +4 Power.

SERIES 5

On Reveal: Afflict the lowest-Power card in each player’s hand with -3 Power. 

 

So, when can you expect new cards?

You can expect new cards to be released weekly – starting with last month’s Season Pass Card, Ms. Marvel, releasing as a Series 5 card on December 5th.

  • December 5th: Ms. Marvel – Series 5 Release
  • December 12th: Blob – Series 5 Release
  • December 19th: Havok – Series 4 Release
  • December 26th: Selene – Series 5 Release

New Series 4 and Series 5 cards appear in the Spotlight Cache and the Token Shop. As you level up your Collection Level, Spotlight Caches become available for you to unlock a Series 4, Series 5 card, Spotlight Variants, or more.

 

 

SPOTLIGHT CACHES!

December 5th:

  • Man-Thing
  • Stegron
  • Jeff the Baby Landshark

 

 

December 12th:

  • Blob
  • Living Tribunal
  • Ravonna Renslayer

 

 

 

December 19th:

  • Havok
  • Nico Minoru
  • Legion

 

 

December 26th:

  • Selene
  • Iron Lad
  • Black Knight

 

 

BRAND NEW LOCATIONS

  • White Palace: Copy the highest-Cost card in your opponent’s hand.

  • Castle Blackstone: The player winning here gets +1 Energy each turn.

 

 

BRAND NEW VARIANTS

There are 50+ New Art Variants coming to the game this season – including 10 brand-new Hellfire variants in this month’s shop takeover!

Shop Takeover: Hellfire Gala – December 11th

  • Bishop
  • Black Panther
  • Captain America
  • Doctor Doom
  • Jean Grey
  • Magik
  • Moon Knight
  • Rogue
  • Scarlet Witch
  • She-Hulk

 

 

TWITCH DROPS

Watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Credits, and a sweet Mystery Variant! Drops will be available from December 20th through January 2nd – don’t miss out!

  • Watch 2 hours to earn: 65 Random Boosters
  • Watch 4 hours to earn: 350 Credits
  • Watch 6 hours to earn: Mystery Variant

Head over to marvelsnap.com/twitchdrops to link your accounts today.

 

 

DECK BUILDER, ALBUMS, AND MORE!

New Feature: Deck Builder

Building new decks is about to get much easier! Whenever you earn a new card or variant, you’ll be able to build a new deck with the tap of just one button. The feature analyzes vast amounts of data and will build a deck with your collection in mind. Every time you earn a new card you’ll see a button that says “Make me a Deck.” Just tap that button and you’ll have a new deck. You can also access this feature when building a new deck in the Collection. Deck Builder works with any number of cards already in the deck, from 0 to 11.

New Feature: Albums

Ever wish you could show off a complete set of variants? Now you can! And that’s not all, as you collect the variants you’ll unlock rewards along the way. You’ll earn rewards when you collect 3, 6, 9, and 12 variants in an album. Four albums will be available this month, with more coming in the future.

New Feature: New Emotes

You can now collect and equip new emotes. Four new emotes will be added this month as an Album Reward and we’ll have more emotes available in the future. Can’t wait to show you all the ways you’ll be able to express yourself during games.

… And we’re not done yet. Later this month we’ll have 14 consecutive days of daily login rewards that we’re calling WINTERVERSE! We’ll have more details ready for you the closer we get to December 20th.

We hope you enjoy this jam-packed month and we can’t wait to see all the new decks you experiment with!

 

 

Character Spotlight: Martyr

Today we welcome the cosmically-powered, stalwart savior of the universe, Phyla-Vell — AKA Martyr — to MARVEL SNAP!

At the end of the game, move to a location that LOSES you the game. (if possible)

The cosmically-powered Phyla-Vell is known by many names — Captain Marvel, Quasar, and Martyr — but no matter her moniker, she’s always a protector of the universe.

 

Who is Martyr?

As the daughter of super heroes Elysius and Mar-vell, Phyla was built from greatness — genetically patterned after the Eternals of Titan.
In her efforts to protect the universe, Phyla-Vell battles cosmic entities, such as the universe-conquering Annihilus. She even makes deals with them if it’s in her benefit, such as the bargain she strikes with the Lord of the Outer Void Oblivion, to bring back her lover.
While carrying the moniker Quasar and wielding the Quantum Bands, Phyla-Vell teams up with Richard Rider, AKA Nova, The Guardians of the Galaxy, and the Galadorian Spaceknights to defeat Annihilus.

 

Powers & Abilities

Originally, Phyla-Vell possessed superhuman strength and the ability to channel energy — Enabling flight, discharging energy blasts, and absorbing energy directed at her to use for her own purposes.
Her current powers are undefined — due to her ability to tap into immense knowledge throughout space and time via cosmic awareness — Martyr has nearly limitless potential.
As Quasar, her powers are supplemented by the Quantum Bands, which she uses to manipulate the extradimensional Quantum Zone’s energies to create solid-energy constructs, including weapons and force fields, augment her powers, and protect herself from telepathic attacks.
She is also a proficient melee combatant, wielding a quantum sword which she forged with the Quantum Bands.

In MARVEL SNAP, Martyr’s effect faithfully reflects her self-sacrificial moniker:

At the end of the game, move to a location that LOSES you the game. (if possible)

While Phyla possesses great Power for her low Cost of 1 energy, you have to be careful when playing her as she may be able to make a move that loses you the game!
There are a number of ways to play around Martyr’s downside — Try pairing her with disabling effects like Zero’s or positioning her in ways that will mitigate your risks!
Martyr pairs especially well with strategies in which you want to fill up your board — Try adding her to a deck with the likes of Dazzler, Mojo, or Elsa Bloodstone!

Patch Notes – Dec 05, 2023

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

PATCH HIGHLIGHTS

New Features

  • Deck Builder – Building new decks just got easier.
  • Albums – Collect Variant Sets for exclusive rewards.
  • New Emotes – Collect emotes via Albums.

 

Due to the upcoming holiday and new year shenenigans, we’ll be making some timing adjustments to what you might expect for upcoming MARVEL SNAP patch updates. For everyone’s awareness and visibility, the next TWO patch updates are tentatively scheduled for 12/5/2023 and 1/9/2024. We hope everyone understands, takes this time to enjoy the season however they’d like, and has fun snapping. Cheers!

 

GENERAL UPDATES

FEATURES

Deck Builder

  • Acquired a sweet new card or variant, but not sure what Deck to make with it? Use our new Deck Builder to have a deck built for you!
  • Deck Builder analyzes vast amounts of Data and Statistics from Live Games, taking your collection into account, to build an incredible deck for you to use.
  • Deck Builder can be used in the following ways:
    • Upon acquiring a card or variant -> it will build a deck that uses that card
    • While building a new deck in the Collection, it can finish your deck for you.
      • This works with any number of cards already in the deck (from 0 to 11!)
  • The data that Deck Builder uses is updated regularly, so you can always count on it giving you a quality deck based on your collection.

Albums

  • Ever wanted to show off a complete variant set? Well now you can with Albums!
  • Albums are sets of variants that offer up unique exclusive rewards for collecting them.
  • Earn rewards upon obtaining 3, 6, 9, or 12 variants in an Album.
  • Variants in an Album have an indicator in the Shop.
  • Four Albums will be available at the launch of this feature, including:
    • Venomized Villains
    • Dan Hipp
    • Jim Lee X-Men
    • Hellfire Gala (will launch shortly after!)
  • More albums will be released in the future!

Featured Mystery Variants

  • When a new album launches or an album is featured, the Premium Mystery Variant in the Daily Offer section of the shop will change to a Featured Mystery Variant
  • Featured Mystery Variants provide a Premium Mystery Variant, with an increased chance to provide a Variant for a given album.
    • E.g. the Venomized Villain Featured Mystery Variant offers an increased chance to provide a Venomized Villain Variant.
  • You can purchase these to help get variants for a specific album.
  • Featured Mystery Variants are only available for limited times and may change to feature different albums or content each time it shows up in the Daily Offer Shop

Emotes: Players can now collect and equip new emotes.

  • New Emotes have been added to the game!
  • Three new emotes have been added to the game (each of these Emotes is an Album reward).
  • The Emote selector in-game now scrolls between pages to allow players to see all their available Emotes.
  • Players can assign Favorite Emotes.
  • Players can set, per-deck, which 3 Emotes are always listed first.
  • More emotes will be available in the future!

Spotlight Avatar Frame

  • Spotlight Avatars have a new, unique Avatar Frame.
  • This also applies to previously-earned Spotlight Avatars.

Auto-Pick Favorites for New Decks

  • When you make a new deck, its Cosmetics (Avatar, Card-back, and Title) are automatically chosen from among your Favorites.

 

AUDIO

  • New Voice Over Dialogue for:
    • Hela
    • Ultron
    • Apocalypse
    • Infinaut
    • Onslaught
    • Arnim Zola
  • Swarm has new Sound Effects.
  • Updated America Chavez’s Sound Effects.

ART & VISUAL EFFECTS

  • Swarm has new Visual Effects.
  • Improved and sped up the Visual Effects for Mjolnir.
    • No more waiting around forever when one Mjolnir affects multiple Thors!
  • Updated America Chavez Visual Effects.

 

BALANCE UPDATES

This is a “big patch” for design, as we’re integrating work across a few months and trying to set everyone up for an exciting holiday SNAP season. Let’s jump right in!

 

  • America Chavez
    • [Old] 6/9 – Starts on the bottom of your deck. Draw this on turn 6.
    • [New] 2/3 – On Reveal: The top card of your deck gets +2 Power.

 

Developer Note: We know that America Chavez has been a beloved card to many, dating back to beta, and this rework is a major change. However, the previous functionality for America Chavez was troubling and we’re changing it in the interests of better aligning with our philosophy for the game and the kinds of things we want to be strong, interesting, and healthy for deckbuilding.

Philosophically, America Chavez doesn’t behave the way we want cards to. She most often isn’t played or even used for fun synergies, just for percentage increase on drawing other cards, making “an 11-card deck.” That’s not to say no use met our standard–the Dracula decks were cool. We respect that many players enjoy the concept of deck-thinning or “fixing” draws, but it’s dangerous to metagame health that America Chavez does this too freely for too many decks. In fact, she’s often the most popular card in the game on a given week. But most of the time, that means she’s pushing the 12th-most interesting card for a deck out of it.

We’re sure some players worry that their deck won’t work without America Chavez. Put simply, this is very unlikely–deck-thinning, while strong, is often overestimated. Plus, she made a lot of your opponents’ decks more consistent too. However, if a deck is meaningfully weakened, this change also frees us up to buff them or aim more designs at specific archetypes.

So why this design? Well, we wanted something simple and clean, because America Chavez is still a Series 1 card. Something we value in those cards is creating moments of discovery by offering players a wide variety of small “combos,” and this fits the bill. The new card is a competitively rated card as a “technical 2/5” and we’re curious to see which of the many cards that love a +2 buff she ultimately sees play alongside.

 

  • Alioth
    • [Old] 6/3 – On Reveal: Destroy ALL enemy cards played here this turn. (including unrevealed cards)
    • [New] 6/2 – On Reveal: Destroy all unrevealed enemy cards here.

 

Developer Note: Alioth has enjoyed an interesting position in SNAP as a card with acceptable winrate and cube rate, but a bad reputation. We’ve monitored the latter alongside performance, as we expected time and experience would help. However, he’s become more commonplace and remained frustrating, so we’re taking action. This changes Alioth from a catch-all endgame threat that’s especially good when revealing first to absolutely requiring it.

 

  • Luke Cage
    • [Old] 2/2 – Ongoing: Your cards can’t have their Power reduced.
    • [New] 2/3 – Ongoing: Your cards here can’t have their Power reduced.

 

Developer Note: When Luke Cage debuted, cards that reduced Power weren’t popular–Scorpion was played more than any of the other options! We’ve since added more and made balance adjustments, thus Luke’s effect is much stronger. We’ve also seen him in good decks combining multiple low-Cost “tech” cards to turn off a variety of enemy routes to victory. We’ve reevaluated the kind of impact low-Cost cards should have, and ultimately don’t feel it’s healthy for them to shut off multiple higher-Cost investments regardless of their location. In the future, we’ll more often “localize” abilities like this one.

We’re also aware that Luke’s prominence affected other balancing, and that some Power-reducing cards may become too strong without Luke to rein them in. We’ll be monitoring them closely.

 

  • Shadow King
    • [Old] 2/3 – On Reveal: Set all cards here to their original base Power.
    • [Change] 2/3 -> 2/2

 

Developer Note: One of the cards benefiting most from Luke’s change will be Shadow King. When we last buffed him from 3/3 to 2/3, we thought that might be too aggressive but wanted to be sure he became a meaningful card against powerful decks like Shuri. We’re glad we took that chance–it seemed strong, but the metagame also had a lot of Power buffs flying around. However, just facing a lot less Luke and avoiding Luke’s location is probably worth a Power, so we’re deducting it.

 

  • Elsa Bloodstone
    • [Old] 2/2 – If you play another card to fill a location, give it +2 Power.
    • [New] 2/3 – After you play a card that fills this location, give it +2 Power.

 

Developer Note: There are two major changes here: one to how Elsa is triggered, and another to where. We previously placed Elsa’s effect in the same timing window as Shuri because we thought it would pair better with some lesser-played cards. However, we saw early after her release that players mostly found this confusing when a location was filled via On Reveal or an “After” trigger. So, we’re changing her timing to use the “After” window like Angela and line up with expectations.

Similar to the philosophical decision for Luke Cage, we’ve also decided Elsa’s multi-location buff was an element of her strength as a 2-Cost we didn’t want. The new timing is a buff and her strength was mostly focused on a single location, but we didn’t want to accidentally over-nerf her, so we’re adding a Power for compensation.

 

  • Kitty Pryde
    • [Old] 1/0 – When this returns to your hand, +1 Power. Returns at the start of each turn.
    • [Change] 1/0 -> 1/1

 

Developer Note: We’re also returning Kitty Pryde to 1 Power. Kitty and Elsa often feel inseparable, given how synergistic their abilities are. Plus, we prefer cards to have base Power when they can. The combination of Elsa’s changes, Kitty’s buff, and Luke Cage’s adjustment muddies the water a little bit on exactly how strong Elsa will be after this patch. However, we’re confident that we can use OTA to adjust this package further if necessary.

 

  • Ebony Blade (Black Knight)
    • [Old] 4/0
    • [New] 4/0 – Ongoing: Can’t be destroyed and its Power can’t be reduced.

 

Developer Note: Black Knight released a little weaker than we aimed, though the card seemed pretty fun. We played around with a lot of “proactive” abilities for the Ebony Blade in playtesting because we liked the idea of making the sword itself feel mighty, but nothing clicked. However, we also didn’t have 2/3 Shadow King while testing it, because that was an OTA balance change made after we finalized the season. Shadow King being a lot more popular was bad for the Ebony Blade, so we’re hitting both goals with one change by bolstering the Ebony Blade against its primary predators.

 

  • Ravonna Renslayer
    • [Old] 2/1 – Your cards with 1 or less Power cost 1 less. (minimum 1)
    • [Change] 2/1 -> 2/3

 

Developer Note: Our internal playtesting evaluations for Ravonna clearly missed low, as she’s failed to find a secure home in the metagame. We likely underestimated the amount of splash damage she’d take from Ms. Marvel creating more incentive to counter Ongoing effects. We’d like to push her strength to the limits and see what she can really do. In addition to just being a lot more efficient, moving her to 3 Power also opens up the possibility for her to supercharge one of the better Cerebro decks, and that’s an archetype we generally enjoy helping out.

 

  • Mind Stone
    • [Old] 1/1 – On Reveal: Draw 2 Stones from your deck.
    • [New] 1/1 – On Reveal: Draw 2 1-Cost cards.

 

Developer Note: Bet no one claims “called it” on this one! Some design ideas we’ve played around in for future effects involved granting a player a random Infinity Stone, which was really fun–unless you got Mind Stone. While we like a bit of high variance every now and then, this frustration was worth solving. We’re making this change ahead of the effect in order to see if/how it affects Thanos decks.

 

  • Move Update: Unrevealed Cards (Mostly) Can’t Be Moved

 

One of the “default” rules is that unrevealed cards are generally immune to being destroyed, bounced, or referenced for effects–they’re not considered to have been played. That wasn’t true for movement effects, however. Initially we decided to go that way on newer content because the two most prominent “mover” cards at the time, Aero and Juggernaut, both necessitated moving unrevealed cards for their effect. We’ve since seen this inconsistency causing more confusion than we feel it’s worth. So, we’re standardizing move to only affect revealed cards by default, with anything that moves unrevealed cards explicitly saying so.

Some cards have been functionally affected by this update, but their text won’t change:

 

  • Spider-Man
    • 3/5 – On Reveal: Move to another location and pull an enemy card from here to there.

 

  • Stegron
    • [Old] 4/5 – On Reveal: Move an enemy card from here to another location.
    • [Change] 4/5 -> 4/6

 

Developer Note: Stegron’s been out for a while now, and he’s had the occasional week of performance now and then. Overall however, he’s remained fairly stagnant on both winrate and play rate. One of the things we believe we underestimated with Stegron was the frequency with which the effect could be negative, randomly tossing enemy cards into hard-to-reach locations or risking freeing up an extra slot at a location you’re contesting late in the game. Given that, we’re trying out a Power buff to this card to see how that changes his role in the metagame.

What about Juggernaut and Aero? Well, they’re going to change a bit more.

 

  • Juggernaut
    • [Old] 3/3 – On Reveal: If your opponent played cards here this turn, move them randomly.
    • [New] 3/3 – On Reveal: Move away all enemy cards played here this turn. (including unrevealed cards)

 

Developer Note: For the most part, Juggernaut is exactly the same card. We’ve updated his text to clearly indicate that he can affect unrevealed cards, and rephrased it a little for fit. However, we’ve also made one small functional change, which is that Juggernaut only moves cards that are still under your opponent’s control. That means something like a Green Goblin won’t move if it’s already revealed and changed sides. It’s minor, but it’s part of an effort on our end to make that also a default when affecting enemy cards.

 

  • Aero
    • [Old] 5/8 – On Reveal: Move the last enemy card played this turn to this location.
    • [New] 5/9 – On Reveal: Move the last enemy card played anywhere to this location.

 

Developer Note: Not so for Aero–she’s been reworked more substantially. Aero is joining most other move cards and will no longer affect anything unrevealed. However, to accommodate that change we’ve lifted Aero’s restriction to target the last card your opponent played regardless of what turn it was played on. This effect is fairly different, and it played out like a bit of a nerf for us, so we’re compensating Aero with an additional point of Power that still keeps her under Shang-Chi’s new radar. Keep in mind that the same way Taskmaster won’t copy the Power of a missing card, Aero won’t move one.

 

  • Bugfix: Phoenix Force Copies Can Move
  • Phoenix Force
    • 4/5 – On Reveal: Revive one of your destroyed cards and merge with it. That card can move each turn.

 

We usually call out our bugfixes at the bottom of the patch notes, but we’re doubling up on this one because it’s fairly impactful to gameplay. When you make a copy of a card merged with Phoenix Force now, such as when you play Phoenix Force to Sinister London and revive a Multiple Man, you’ll be able to move the original and the copy.

 

Non-Functional Text Updates

 

Alongside all of these balance changes, we’ve made a number of minor text updates to cards in the pursuit of further clarity, consistency, and brevity. These changes include:

 

  1. Reducing the frequency of the word “random.” Most of our card-affecting abilities have some potential randomness built into them, and using the word “random” inconsistently leads to confusing assumptions. We’re restricting it to instances where we felt it addressed specific potential for confusion.
  2. Shifting to using the word “to” on dependent effects. Cards like Gambit will now read a little more clearly with regard to which effect depends on which.
  3. Reducing word count on “discard effects” like Helicarrier. We need “from your hand” on cards like Blade so that players learning the discard mechanic know cards are always discarded from the hand. But for cards that reward discarding, that’s redundant since the card doing the discarding already says it.
  4. Shortening “this location” to “here.” We’ve made the opposite shift for cards like Hawkeye and Shuri to help players understand their VFX will follow the location, not their card, so this change shortens other card text and helps create that distinction.
  5. Standardizing the use of the word “enemy.” This was just a small number of cards with variations in their text.
  6. Some other stuff, just because we liked it better.

 

None of these changes affected the functionality of any cards. The following cards have changed text:

 

  • Apocalypse
  • Armor
  • Arnim Zola
  • Beast
  • Brood
  • Cable
  • Captain America
  • Cosmo
  • Dagger
  • Deathlok
  • Doctor Octopus
  • Elektra
  • Enchantress
  • “Evolved” Wasp
  • “Evolved” Misty Knight
  • “Evolved” Cyclops
  • “Evolved” The Thing
  • Goose
  • Hela
  • Helicarrier
  • Hulkbuster
  • Iceman
  • Iron Man
  • Ironheart
  • M’Baku
  • Magneto
  • Mister Sinister
  • Morph
  • Nico Minoru
  • Odin
  • Onslaught
  • Polaris
  • Punisher
  • Red Skull
  • Rogue
  • Scarlet Witch
  • Shang-Chi
  • Snowguard Hawk
  • Stature
  • Swarm
  • Ultron
  • Valkyrie
  • Venom
  • Werewolf By Night
  • Wong
  • Yellowjacket

Bug Fixes

Card Logic Fixes in 22.x

  • Cleaned up an interaction that prevented Phoenix Force’s power from being merged with a card that was already merged with Hulkbuster
  • Fixed an issue that prevented a card copied from a merged Phoenix Force from moving.
  • Fixed an issue that was preventing players from viewing unrevealed cards with Daredevil in play.

VFX & SFX Fixes in 22.x

  • Resolved an issue that prevented Kingpin and Kraven’s VFX from playing under certain circumstances
  • Fixed an issue where Shadowland flipping while Invisible Woman is active could cause an endless VFX loop.
  • Resolved an issue that prevented SFX from playing properly when retreating from a friendly battle
  • Fixed an issue that saw Nico Minoru’s VFX move on the card and obscure information
  • Fixed Shuri’s VFX to no longer display for all cards hovered over the location, just the first
  • Fixed an issue with Mysterio’s VFX not displaying correctly on some Android devices
  • Intro animations should no longer overlap between Thanos and High Evolutionary
  • Fixed an issue with Ongoing abilities delaying the merge VFX for Klyntar.

Other Fixes in 22.x

  • Player Names should no longer be occasionally missing from Friendly Battle and Conquest UI elements
  • “Hold to Open” and “Hold to Confirm” text should no longer overlap card and reward descriptions and assets
  • Fixed some text strings related to Mission Completion that weren’t properly localized in all languages
  • Card upgrade UI should now be properly scaled to fit the screen when upgrading post-match
  • Resolved and issue with Card Upgrade preview not showing for Infinite rarity
  • Resolved some minor UI elements that were clipping behind the spotlight cache carousel banner
  • Cleaned up some elements of the splash screen that were visible across adjacent screens
  • Tapping on the empty space on either side of the Avatar and Title select screen should no longer open those objects into their detail view
  • Fixed Weirdworld’s background
  • Resolved some overlap issues with card touch region sizes in the collection screen
  • Fixed an issue that was causing Titles and Avatar assets claimed from Collector’s Caches to be duplicated and overlapping
  • Fixed an issue that could cause the Hotel Inferno location to appear during the tutorial.
  • Addressed a typo in the Artist information for one of Ghost Rider’s variants
  • Cleaned up some of the background shader work for one of Taskmaster’s variants
  • Resolved an issue with one of Scarlet Witch’s variants that caused some visible distortion at 3D and higher rarities
  • Mission timers should be once again refreshing appropriately in the client
  • Adjusted some FTUE and informational popups to display correctly for devices with a notch

PC Fixed Issues in 22.x

  • [PC] Signing out and then back into the same Google account on PC during the same session should no longer result in various UI issues
  • [PC] When going to the Shop from the Collection Screen, the reward previews for bundles should no longer show duplicate assets
  • [PC] Scrolling between decks should now function correctly when changing between Landscape and Portrait in the session
  • [PC] The booster logos should no longer be blurry at the post-match results screen
  • [PC] Card series labels should no longer be missing from the Collection view

 

Known Issues List

New Feature Known Issues in 22.x

  • VFX are missing for album progression
  • The transition is abrupt and the screen flickers when opting to go view a deck created by the Smart Deck builder from the Collection Track
  • The “Nevermind” button will return you to the collection screen rather than the card detail view when opting to not make a deck with smart deck builder
  • Reward assets may be visible behind the banner images for Albums
  • The “Make a Deck” VFX won’t play properly if used on an Album reward
  • There’s a superfluous tab indicator on the new emotes panel that isn’t accessible
  • Emote assets blink into existence when viewing Album rewards
  • Clicking on the “Go To Deck” button after using the Smart Deck builder can briefly display the main menu before transitioning properly to deck edit
  • The edit deck button collider when selecting a deck isn’t large enough making the right side not responsive
  • Spotlight caches will not become available after claiming a spotlight key as an album reward while under CL 500

New Known Issues for Existing Features and Content in 22.x

  • The arrow for previewing a spotlight cache’s associated avatar can be obscured if the card has associated token cards (ex: Thanos)
  • Previewing the Infinity border of a variant in the shop and then tapping the purchase button without completing the purchase will prevent previewing other rarities until closing and reopening the card detail view
  • The arrows for scrolling between rarity previews don’t grey out when there are no more options in either direction
  • An On Reveal card played before Wong will see an icon in the card detail view that implies it’s affected by Wong when it hasn’t been
  • Card ability text overlaps the upgrade text when upgrading during post-match
  • Symbiote VFX for cards being merged by Klyntar flicker briefly as each card is merged
  • The asset for some boosters on the Season Pass aren’t rendering in the proper color
  • Nico Minoru’s VFX aren’t displaying properly when she’s initially drawn to hand
  • Occasionally cards drawn from the Mind Stone will flicker briefly in hand
  • Spotlight Cache preview assets are occasionally failing to load on the main menu carousel
  • The favorites button on the collection screen is sometimes improperly highlighted
  • On very rare occasions the Shop button on the navigation bar may become unresponsive (restarting the app should correct this)
  • If you earn enough tokens to purchase something from the token shop, the purchase buttons do not become clickable until you’ve restarted the game

Localization New Known Issues in 22.x

  • The string for “Nowhere to Play” extends outside of the UI panel in Japanese
  • Some VO lines in certain languages are playing at too low of a volume or in the wrong language
  • The string for “Starter Deck” isn’t properly localized in most languages
  • In Russian and French, 4+ digit quantities for credits and gold are missing their notation

PC New Known Issues in 22.x

  • [PC] Deck names in the collection screen can occasionally overlap
  • [PC] The loading splash screen briefly displays on screen when completing a purchase from the shop
  • [PC] Assets may layer or display oddly at the top of the Collection Track for players who have not unlocked Spotlight Caches
  • [PC] The red notification pip may be missing from the Collection Level tab when there are rewards to claim
  • [PC] Some cards viewed from the Albums UI are missing their series label

Existing Known Issues

  • If you have the S3 claim reward confirmation up at the time that the card timer rolls over, the UI is no longer closable
  • Attempting to claim multiple rewards from the Collection Level track simultaneously can result in an error occurring
  • The missiong reward animation fails to play when you tap to complete missions from the main menu carousel
  • Sometimes newly upgraded infinity variants will have some z-fighting and other visual artifacts occur on the upgrade screen
  • The flare icon for some infinity split cards is occasionally missing its asset and displaying as a white block
  • The SOLD text after purchasing a bundle is too large in some languages
  • Occasional Z-fighting can be seen when card reveals and VFX occur while the player information panels are open
  • Lady Deathstrike’s thumb is partially obscured at the base and framebreak rarity levels
  • Distorted SFX can occur when scrolling through the CLTR after upgrading a card
  • Living Tribunal’s VFX can repeat if played with certain other cards
  • Card flare effects aren’t playing to full effect
  • Hulks generated by Gamma Lab show VFX for High Evolutionary but do not receive the updated ability.
  • VFX associated with High Evolutionary’s evolved cards can occasionally persist after the card or location has been destroyed
  • The infinity split prompt extends out of frame in Japanese
  • The pin button persists on the token shop after you’ve claimed that card but does not function
  • Evolved Shocker’s VFX initially target nothing
  • [Conquest] Occasionally the exclusive card progress bar doesn’t update appropriately until you’ve switched screens
  • Missions may not visually update properly when on the missions screen as the timer rolls over
  • [Conquest] Some oddities with asset layering
  • Hard restarting your app in the middle of a Fast Upgrade can cause an error to occur after you’ve restarted necessitating another restart to fix
  • The order of certain new user tutorials can change unexpectedly if that user immediately jumps into friendly battles
  • SFX do not play when retreating on turn 1
  • It can be hard to add or delete letters in the deck name on Android.
  • Mysterio’s token doesn’t update appropriately in all views when a using a variant.
  • Spectrum’s VFX for indicating which cards will be impacted by her ability aren’t always displaying
  • Cards in the Fast Upgrade section occasionally show the incorrect art.
  • Quantum Realm doesn’t reduce the power of cards that have their cost and power swapped.
  • Some item names in bundles have too-small fonts or can be cut off in some languages.
  • Series 3 Token shop may show duplicate items before it’s rolled through each card..
  • If you own all Series 4 and 5 cards as well as all Ultimate variants then the token shop will become inaccessible for Series 3 cards as well
  • Logging out and attempting to sign in via a different method can result in a hang on the Assembling splash
  • When Scarlet Witch or Reality Stone changes a location to Project Pegasus or Tinkerer’s Workshop, this location can trigger two turns.
  • Corners of cards can appear cut off when tilted during the card detail view
  • A long delay can occur an indestructible card such as colossus is played on Murderworld
  • Infinity Stone card descriptions overlap the art assets in Korean
  • Upgrade button not greyed out when the player doesn’t have enough credits
  • [Conquest] Repeatedly tapping on screen as you exit Conquest may cause the UI to break and require a restart to fix
  • If a player immediately restarts the app after fast upgrading a card they may see the upgrade rollback
  • Mission packs don’t refresh if you’re looking at them (need to change screens to see them update)
  • Luke Cage’s VFX play briefly every time that player plays a card
  • The favorites icon may unintentionally be highlighted when equipping new cosmetics
  • The “Set as Favorite” UI can become misaligned when swapping between languages
  • The 20th deck can occasionally be partially obscured by the UI when scrolling through
  • Tapping on the empty space on either side of the Avatar and Title select screen can open those objects into their detail view
  • Occasionally the word “Free” on the daily 50 credits icon can change to a “0”
  • The currently selected deck may not always be the deck in focus when opening Deck Selection
  • The “Claimed” banner on the season pass may be misaligned for some levels
  • The carousel banners for Weekend Missions occasionally show incorrectly as “Season Missions”
  • The dropdown menu doesn’t move with the deck list as the player scrolls
  • The losing player’s avatar in Conquest and Friendly battle will occasionally display incorrectly at match end
  • The title UI asset can overlap the cardback asset in the cosmetics loadout UI
  • The glowing border asset for adding/removing a card from your deck is occasionally layered improperly and shows behind other cards
  • The card asset can obscure various UI elements when being claimed off of the CLTR
  • Occasionally a miniaturized snapshot of the prior game can be seen when transitioning back to the main menu after a match

PC Specific Known Issues

  • [PC] Multiple tabs can be highlighted at once if using a touchscreen device
  • [PC] The “Never Seen Before” UI can overlap the Retreat UI in Friendly Battles
  • [PC] The background assets of the Conquest UI can briefly disappear when transitioning between UI
  • [PC] Some UI artifacting can occur at different PC resolutions
  • [PC] After toggling between portrait and landscape mode the player is occassionally brought to the Collection screen instead of the Main Menu
  • [PC] The season missions tab isn’t properly highlighted when accessing the missions UI from the Main Menu
  • [PC] Some UI elements on the main menu are missing their hoverstate SFX
  • [PC] Hovering over the emojis in card detail view while in a match highlights the base emoji as well
  • [PC] The main menu may flicker briefly when returning to it from other screens
  • [PC] The “Swap this Variant into All Decks” UI modal doesn’t always close appropriately
  • [PC] The weekly missions reward UI is missing its blur effect
  • [PC] Using Fast Upgrade from the Shop can cause some minor but strange UI layering issues with the collection screen
  • [PC] Mousewheel scrolling doesn’t work in the gaps between avatars in the Avatar selection screen

 

GCN KOL Championship

KOL戰隊賽熱血集結,誰能邁向最終之戰?

Character Spotlight: Annihilus

Today MARVEL SNAP initiates a special kind of malevolence… First-born son of the Oblivion… The Living Death That Walks… Annihilus.

On Reveal: Your cards with 0 or less Power switch sides. Destroy those that can’t.

 

“I am Annihilus… Lord of the Negative Zone! Annihilus the Living Death That Walks!

 

Annihilius’ Origin

Untold millennia ago, a technologically-advanced semi-humanoid species known as Tyannans, from the anti-matter universe known as the Negative Zone, ran a mission of seeding barren worlds with life spores.

One Tyannan ship was struck by a meteor and crash landed on the volcanic planet Arthros, where the crew released their life spores before starving to death.

Many generations later, one of those spores evolved into a weak insectoid creature with significantly heightened intelligence due to a mutation. It discovered the Tyannan starship wreckage and used a knowledge transference helmet to master the advanced Tyannan technology.

The creature enhanced its own intelligence and strength, and created body armaments and a “Cosmic Control Rod.” Obsessed with survival, the paranoid creature set out to destroy any other living being he viewed as a potential threat to his existence.

This creature became known as Annihilius, and used his power to dominate other lifeforms that had arisen from the spores of Arthros. Annihilus plotted to either conquer or destroy the neighboring worlds in the Negative Zone.

 

 

Powers & Abilities

Due to prolonged exposure to the Cosmic Control Rod, Annihilus possesses an array of superhuman abilities including incredible strength, speed, stamina, durability, agility, and reflexes. His physiology and musculature extend well beyond even the finest human athletes.

Annihilus’ wings paired with the Cosmic Control Rod allow him to fly at speeds up to 150 miles per hour in Earth-like atmospheres, and significantly faster in outer space.

One of Annihilus’ newest tricks enables him to induce fear into the minds of others.

And as if all that wasn’t enough, Annihilus is practically immortal — his unique physiology ensures that he will be continually reborn for the rest of eternity — in his own words, he is constantly resurrected and cannot stop living no matter how many times he dies.

 

The Lord of the Negative Zone’s positively negative MARVEL SNAP effect is:

On Reveal: Your cards with 0 or less Power switch sides. Destroy those that can’t.

 

Embrace the power of the Negative Zone — Send your Rocks and other low-Power stuff your opponent’s way!

Annihilus combines perfectly well with cards that fill up the board like The Hood, Debrii, Sentry, and Viper!

 

Let us welcome this master of manifest misery with open arms — Congratulations Annihilus, your domain is now extended into the world of MARVEL SNAP!

Character Spotlight: Gladiator

Superguardian of the Shi’ar Imperium, preserver of stellar harmony, destroyer of mutants…

Today, we welcome the confident loyalist to the Shi’ar empire — Gladiator!

On Reveal: Add a card from your opponent’s deck to their side of this location. If it has less Power, destroy it.

 

Who is Gladiator?

The fiercely proud Gladiator is the leader, or praetor, of the Imperial Guard, a multi-ethnic group of super-powered alien beings who act as enforcers of the laws of the Shi’ar Empire.

Gladiator was amongst the first of the Imperial Guard encountered by the team of superhuman mutant adventurers known as the X-Men who sought to rescue the Princess-Majestrix Lilandra from her insane brother, then-Majestor D’Ken.

Following the orders of their emperor, the Guard clashed with the X-Men and were on the verge of winning when the band of interstellar freebooters known as the Starjammers arrived to turn the tide of battle in the X-Men’s favor.

 

The Guard and the X-Men subsequently clashed once more when the Shi’ar sought to end the threat to the universe posed by the cosmic entity known as the Phoenix, which had assumed the form of X-Men member Jean Grey.

As praetor of the Guard, Gladiator was an obvious choice to be one of eight Guardsmen chosen to battle the X-Men.

Under Gladiator’s leadership, the Guard defeated the X-Men, then allowed the mutants to return to Earth.

 

 

Powers & Abilities

Kallark is a Strontian who went through the Gladiator enhancement process, enabling him to survive in the vacuum of space and increasing his natural power levels.

As a result, Gladiator possesses superhuman strength that grows relative to his confidence — said to be comparable to the Hulk in physical might, powerful enough even to shift planets from their orbit, collapse stars, and tear apart black holes!

Additionally, Gladiator’s Strontian physiology grants him incredible superhuman speed, agility, reflexes, and stamina — dwarfing the physical capabilities of the finest human athletes.

His extraordinary durability renders him virtually impervious to all physical damage and capable of withstanding high caliber bullets, powerful concussive blasts, falls from tremendous heights and blows from powerful super-humans such as Hulk and Hyperion.

 

As if that wasn’t already enough, Gladiator also possesses the powers of flight, super breath, microscopic vision, heat beams, psionic resistance, and accelerated healing factor.

He is an incredibly trained and experienced fighter, capable of planning for and meticulously executing upon any situation.

 

Gladiator’s physical prowess, immense confidence and ability to one-up just about anyone who comes his way, is illustrated by his MARVEL SNAP effect:

On Reveal: Add a card from your opponent’s deck to their side of this location. If it has less Power, destroy it.

 

As a powerful Strontian warrior, it goes without saying that Gladiator should have incredible stats for his cost.

He possesses 7 base Power for just 3 energy, plus a potential upside of destroying a card from your opponent’s deck. (Death and Knull lovers eating good!)

However, as is the case with any duelist combat, there comes a risk which accompanies the potential reward — the opponent winning.

 

Of course, we all know that your Gladiator will win 100% of the time, every time, right?

 

Pride, loyalty, confidence, and a bit of superhuman physiology goes a long way when looking to destroy mutants and preserve stellar harmony!

Let’s welcome Majestor Kallark — AKA Gladiator — to MARVEL SNAP!!

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