Patch Notes – July 19, 2022

Patch Highlights

  • We’ve introduced a new feature, Nexus Events! These are limited-time events that offer new cards, variants, avatars and more! Nexus Events are available in the Shop and can be purchased with Gold. (Read the event detail blog for more information!)
  • Weekly Mission system has been completely overhauled allowing players much more flexibility on when & how they’d like to earn rewards. 
  • Update to the Collection Level Road (CLR)! We’re changing Card and Mystery Rewards in the CLR at Collection Level 500+ to Collector’s Caches and Collector’s Reserve Caches. This will cause players to get significantly more credits, gold, and variants, as well as doubling the pace of card rewards for players above 1500 Collection Level. (Read the deep-dive blog for more information!)

We’re continuing to test, iterate and improve – please keep sharing your thoughts and feedback!

 

General Updates

NEW FEATURE: NEXUS EVENTS

  • Nexus Events are limited-time events that offer new cards, variants, avatars and more! They are available in the Shop and can be purchased with Gold. (Read the event detail blog for more information!)

GENERAL

  • Collector’s Caches: We’re changing Card and Mystery Rewards in the Collection Level Road at Collection Level 500+ to Collector’s Caches and Collector’s Reserve Caches. This will cause players to get significantly more credits, gold, and variants, as well as doubling the pace of card rewards for players above 1500 Collection Level.
  • Card Emojis! You can now leave emoji responses on cards after they’ve been played!
  • Card Upgrade visuals and sound effects have been updated. Check it out next time you upgrade any of your cards!
  • Season Cache: Season Rewards for level 51 and beyond have been updated to the Season Cache, which can contain credits, boosters, or sometimes even gold and variants!
  • Since we are adding so many other ways to purchase Credits in this patch, Credit purchases in the Shop are now limited to one purchase per day for each tier. 
  • Added Tier Title to your rank in the Ranked Rewards menu to make it easier to understand your current rank.
  • Added “Report a Bug” feature to the Settings menu that allows players to directly report bugs in-game!

MISSIONS

  • Weekly Rewards have been split into more pieces and we’ve changed the system to allow for more flexibility – as long as you complete 35 Daily Missions in a week, you can claim all the Weekly Rewards!
  • Fancy new UI to make it easier to claim Daily and Season Missions with less taps.
  • To add even more flexibility to complete the Weekly Mission, you can now use gold to buy an extra Mission Refresh, up to 3x a day.
  • Added handy notifications that you’ve made progress towards Missions on the main screen after a match.
  • We’ve made an update to Mission Rules. You only retain Mission progress:
    • If you’re in a tutorial
    • Upon completing a game (all turns played)
    • When retreating after your opponent Snaps
    • When retreating after Turn 3 (but not on Turn 3)
    • If your opponent retreats, but you didn’t

ART & EFFECTS UPDATES

  • Updated card visual effects for Blue Marvel and Doctor Strange.
  • Updated location visual effects for Atlantis and Nidavellir.

AUDIO UPDATES

  • New card sound effects for Forge, Morph, Nova, Okoye, Strong Guy, and Scarlet Witch.
  • New location sound effects for Atlantis, Danger Room, and Nidavellir.
  • New sound effects added for Collection Level Road.

 

Card Updates

BALANCE UPDATES

  • America Chavez – [6/10] -> [6/9]

Developer Comment: America Chavez sees a very high amount of play in various deck archetypes right now. We are nerfing her Power down to make other options more enticing.

  • Crossbones: [4/8] You can only play this at locations where you are winning.

Developer Comment: This is mostly a wording change. It only really affects Crossbones’s interaction with Bar With No Name. We think this new text will make the card clearer and easier to understand quickly.

  • Ebony Maw – [1/6] -> [1/7]

Developer Comment: We are giving Ebony Maw a bit more Power to make playing around his heavy limitations more rewarding.

  • Ghost Rider – [3/3] -> [4/3]

Developer Comment: Ghost Rider will often be an outlier in Power due to the amount of Power he can ‘cheat’ out. We are nerfing his Cost to make his resurrection come at a higher price.

  • Hulkbuster – No longer grants his Cost to the attached card

Developer Comment: Hulkbuster affecting Cost turned out to be largely unexpected by players. After further consideration, we believe this update will create more interesting and exciting gameplay and deckbuilding experiences for players.

  • Jubilee (OLD: On Reveal: Play the top card of your deck to this location.) NEW – On Reveal: Play a card from your deck to this location.

Developer Comment: Jubilee’s previous functionality had some unintended interactions with America Chavez, causing her to frequently pull Chavez, creating a near-guarantee “4 energy for 11 Power” play, which was not desired nor intended.

  • Ka-Zar – [4/5] -> [4/4]

Developer Comment: Ka-Zar tends to give a bit too much Power right now, so we are taking his base Power down a notch.

  • Okoye – [1/1] -> [2/2]

Developer Comment: Okoye as a 1-Cost proved to be too powerful as an opener, so we are nerfing her to a 2-Cost and giving her a little extra Power.

  • Scarlet Witch – [1/2] -> [2/3]

Developer Comment: Scarlet Witch is a bit too good at working around location selections right now. We are making her powers a bit more costly to preserve the stability of our locations from her reality warping.

  • Scorpion – [3/3] -> [2/2]

Developer Comment: Scorpion is a rather weak card right now. With this change, players should have much more freedom in how they utilize him.

  • Strong Guy – [2/3] -> [4/4]

Developer Comment: Strong Guy was a very clear outlier in his power as a 2-Cost card. We also want him to be more of a build-around card to provide an “empty hand” avenue in the discard archetype, so we are increasing his Cost and giving him a small Power boost to compensate.

  • Killmonger and Sandman – Available earlier on the Collection Level Road

Developer Comment: We like to make sure players have tools to counter major strategies before they get too deep in the Collection Level Road. We hope that moving these cards earlier in the collection level road will give players more options to deal with low-cost go-wide decks in the earlier stages of collection.  If you’re already deep in the road and haven’t found these cards, your next 2 cards will be Killmonger and Sandman.

GENERAL UPDATES

  • Thor can now appear from effects that add random cards, such as Agent 13 or X-Mansion.

 

Bug Fixes

  • Attempting to fix an issue with getting stuck on Waiting for turn if no cards are played.
  • Navigation Bar notification for upgradeable cards in the Collection does not show unless you also have enough Credits to upgrade the card.
  • Lots of card art fixes!
  • Lots of fixes for the Collection Level Road!
  • Fixed several card and location VFX that played to the incorrect place on the screen.
  • Filtering to cards while editing your deck no longer causes the cards to be grayed out.
  • Improved the power update calculation speed of several cards (eg: Devil Dinosaur).
  • Turned down the brightness on the Booster icon.
  • Morph should now display properly after turning into another card.
  • Fixed several location VFX that don’t move if the locations are shuffled.
  • Miniaturized Lab now displays properly on Android.
  • Lemuria should now use the correct art.
  • Fixed America Chavez/Domino with Weirdworld not working correctly.
  • Fixed a bug where location power would not update correctly after resolving Green Goblin or Hobgoblin in a location with Professor X.
  • Renamed Ultra Legendary rarity to Ultra.
  • Adjusted spacing between decks in card Collections.
  • Fixed an interaction between The Collector and Sabretooth that would cause a crash.

Patch Notes – June 29, 2022

Developer Notes

This patch will require players to redownload assets! This won’t happen every patch. We’re working on a fix that should solve this issue in the future – pardon our dust!

MARVEL SNAP’s newest patch features the first batch of card updates, including nerfs to Nova, Moon Girl, Devil Dinosaur; and buffs to several other cards. There are also updates to Season Pass, Missions, and new Locations. We’re continuing to test, iterate and improve – please keep sharing your thoughts and feedback!

General Updates

General

  • Improved the collecting experience for the free daily credits available in the Shop, plus a new reminder to claim your free daily credits!
  • Improvements to the Player Name profanity filter
  • Added the ability to mute your opponent’s emotes
  • Improvements to the News Feed, including a full screen view for news posts.
  • Added a daily limit to the amount of boosters earned from post-game rewards each day.
    • Daily Booster Limit: 200 Boosters per day

Developer Comment: While this change will affect less than 10% of players, we think it will help keep our currencies in balance a little better for the players it does affect. Once players get too many Boosters, they can’t use them anyway, as they won’t be able to get enough Credits to convert them to Collection Level.

  • Optimization and performance updates

 

Missions

  • It is now easier to complete the “Win a Location with only 1 card” Daily Missions.
    • Normal Mission objective has been reduced to 1.
    • Hard Mission objective has been reduced to 2. 
  • Missions with “Complete Missions” as a goal will now make progress when players actively claim Missions instead of when Missions are merely fulfilled.

 

Season Pass

  • Starting with Season 2, Premium Season Pass purchase now unlocks the first reward instantly.
  • Increased XP Rewards granted for completing Season Missions – this should make it easier to complete the Season Pass, even if you just do the missions!
  • Season Pass Rewards Updates:
    • Increased total Credits rewards over the entire season from 2100 to 2400 Credits.
    • Decreased total Boosters rewarded over the entire season from 200 to 185 Boosters.
  • Season Pass Meter now displays current Season Pass Level instead of next Season Pass Level.

 

Card Updates

  • Colossus: [2/3] Ongoing: Can’t be destroyed, moved, or have its power reduced.

Developer Comment: Colossus could use a little help, and we wanted to match the theme of “you can’t do anything to this card” better. This change gives him a little boost in both power and fantasy.

 

  • Crystal: [4/4] On Reveal: If this is at the middle location, shuffle your hand into your deck and draw 3 cards.

Developer Comment: This change gives Crystal more flexibility, in case players don’t want to replace their hand.

 

  • Destroyer: [6/16] On Reveal: Destroy your other cards.

Developer Comment: Destroyer needed a bit of help to make playing around his effect worthwhile. This bump in power should help him pull his weight!

 

  • Devil Dinosaur: [4/0] Ongoing: +2 Power for each card in your hand.

Developer Comment: Devil Dino was way too powerful for its cost. Typically, you can expect around a 6-Power Devil Dinosaur without extra investment, which lands the card at roughly 4-Cost worth of Power. Once you start investing in its effect, its power shoots way, way beyond what a 3-Cost card should achieve with how easily cards like Sentinel and Moon Girl compliment the Dino. We’ve decided to bump Devil Dino’s cost to bring it more in line with the cost to power ratio we expect for cards.

 

  • Doctor Strange: [3/3] On Reveal: Move your highest Power cards to this location.

Developer Comment: Along with Kraven, Doctor Strange needed some love to strengthen Move decks. This buff along with bug fixes should help keep the “Supreme” in Sorcerer Supreme.

 

  • Kraven: [2/2] When a card moves here, this gets +2 Power.

Developer Comment: Kraven is one of the weakest cards in the game. We’re giving him a boost in both power and activation flexibility to make him feel more impactful.

 

  • Moon Girl: [4/4] On Reveal: Duplicate your hand.

Developer Comment: Moon Girl proved to be a powerful combo piece to enable low Cost card combos. We are nerfing her to both nerf the strategies that she primarily interacts with, like The Collector, and also to mitigate future scenarios with her enabling unintended low Cost Card combos.

 

  • Nova: [1/2] When this is destroyed, give your cards +1 Power.

Developer Comment: After looking at card performance, we have identified Nova as a very clear outlier. We believe the change from +2 Power to +1 Power, brings this card more in-line with other deck strategies.

 

  • Okoye: [1/1] On Reveal: Give every card in your deck +1 Power.

Developer Comment: Okoye’s current tuning can make game outcomes feel too centered around playing her on turn 2. As we’re also looking to increase the pool of 1-Cost cards in the game, Okoye looked to be a perfect candidate to adjust.

 

  • White Queen: [4/6] On Reveal: Draw a copy of the highest Cost card in your opponent’s hand.

Developer Comment: Oftentimes, White Queen felt like a 4/6 On Reveal: Say “No 6-Cost in hand”. This should help her consistency by having her always draw you a card.

  • Text-only updates for Morbius, Klaw, Widow’s Bite, and Rockslide. Gameplay functionality of these cards has not changed.

 

Location Updates

General

  • Locations with effects that say “At the end of” have been changed to say “After”. Gameplay functionality has not changed.
  • Decreased the appearance rates for Negative Zone, Space Throne, and Knowhere.

 

New Locations

These locations have been added to the base set: 

  • Starlight Citadel: After turn 4, swap the position of each location.
  • Death’s Domain: When you play a card here, destroy it. (Previously this effect was seen on Knowhere)
  • The Ice Box: Give a card in each players’ hand +1 Cost.
  • Attilan: On turn 4, shuffle your hand into your deck. Draw 3 cards.

 

Location Changes

  • Knowhere: On Reveal effects do not happen at this location.

Developer Comment: We felt the theme of destroying a card on play fits much better with Death, so we shifted the effect to Death’s Domain and gave Knowhere a new ability.

  • Mirror Dimension: On turn 4, transform into one of the other locations.

Developer Comment: This change should help make Mirror Dimension’s interaction with location reveal effects such as Tinkerer’s Workshop more clear. This also makes the transformation timing consistent with Westview.

 

Bug Fixes

  • Fixed an issue with certain devices that would cause players to get stuck at the splash screen or first tutorial when starting the game for the first time.
  • Lots and lots of fixes for various character and variant card art!
  • Fixed an issue that caused the Bar With No Name sound effect to endlessly loop, even post-game.
  • Fixed an issue that would cause Bar With No Name to have no sound effects.
  • Addressed an issue that would cause elements from the game screen to show behind cards during the end-of-game Card upgrade sequence.
  • Fixed a problem that would cause Uatu The Watcher’s visual effect to show up if your opponent had him in hand or in play.
  • Resolved an issue that would prevent Cards unlocked from Season Pass rewards from being Infinity Split.
  • Fixed an issue where Doctor Strange would stop attempting to move cards too early if it made unsuccessful attempts, such as on Colossus.
  • Fixed an issue where Doctor Strange wouldn’t always pull cards if there were multiple cards with the same power.
  • Fixed an issue where the Hard “Win a location with 4 cards” mission was not giving the right rewards.
  • Fixed an issue causing Domino and America Chavez to interact unexpectedly with Weirdworld.
  • Fixed a rare issue that would result in duplicate starting locations.
  • Fixed various “Aw Snap” errors that could kick players out of matches.
  • Fixed an issue where cards can sometimes show greyed out when focused in the collection.
  • Fixed an issue where you briefly see the wrong Season Pass header/information when going to the Season Pass menu.
  • Fixed an issue where cards and locations from the game board can show up during the end-of-game results screen.
  • Fixed an issue where it was possible to activate Main Menu buttons while on the missions screen.

“Test Your Might” Nexus Event

FEATURED CHARACTERS AND REWARDS!


 

SUPER RARE REWARDS

Base Cards

On Reveal: Draw all cards that Cost 0 from your deck. 

On Reveal: Destroy your other cards.

 

New Variants

*Can only be earned after base card is owned

After Global Launch, Nexus Event Super Rare Variants are limited to the Nexus Event they are released within and potentially may not be available to be earned again in the future.

 

RARE REWARDS

Variants

 

Avatars

 


Nexus Event Details

LIMITED TIME EVENT

Nexus Event Test Your Might” is now available.  During this limited time event, base cards for Mighty Thor: Jane Foster and Destroyer will be available from opening the “Test Your Might” Nexus Event.

*In most cases the base probability of all available characters is evenly distributed.

 

RULES

General

Each Nexus Event can be opened up to 200 times.  Within the 200 openings, the player is guaranteed to receive all Super Rare and Rare rewards.

Super Rare Rewards

Each time you open a Nexus Event, you have a 1.5% chance to earn a Super Rare reward. You are guaranteed to win a Super Rare reward at least once per 50 attempts until you acquire them all.  The first time you win a Super Rare item in the nexus event there is a 50% chance to receive either of the two Super Rare characters.  If you already have a base card, it is removed from the pool of potential rewards. Once all Super Rare rewards are earned, no more Super Rare rewards can be earned from that particular Nexus Event.

The player will accumulate attempts to receive a Super Rare reward until a Super Rare reward is received.  The accumulated attempts will be honored across Nexus Events.

Rare Rewards

Base probability of receiving a Rare reward is 9.5%; guaranteed to win a Rare reward or better at least once per 10 attempts.  You can earn variants for characters you do not own the base card for and those variants can be used in decks immediately.  If a player has earned all themed Nexus Event Rare rewards, they will receive mystery variants for characters currently owned or mystery avatars on all remaining Rare rewards that Nexus Event.

 

PRICE AND GOLD EARNED

To give you more opportunities to open Nexus Events, we have increased the amount of free gold earnable per season!

Estimated Free Gold Per Season:  ~2,000 Gold*

*Assumes completed Season Pass, completed 4 weekly challenges, and 1.33 Collector’s Reserve opened per day

  • 1 Nexus Event Opens – 180 Gold
  • 10 Nexus Event Opens – 1800 Gold

 


 

Full Item List Available in “Test Your Might” Nexus Event

SUPER RARE – Base probability is 1.5% – Guaranteed at 50 Opens
  • Base Card – Jane Foster: The Mighty Thor
  • Base Card – Destroyer
  • Variant Card – Jane Foster: The Mighty Thor
  • Variant Card – Destroyer

 

RARE – Base probability is 9.5% – Guaranteed at 10 Opens
  • Variant – Star-lord
  • Variant Avatar – Star-Lord
  • Variant – Drax
  • Variant Avatar – Drax
  • Variant – Rocket Racoon
  • Variant Avatar – Rocket Racoon
  • Variant – Mantis
  • Variant Avatar – Mantis
  • Variant – Groot
  • Variant Avatar – Groot
  • Base Avatar – Jane Foster: The Mighty Thor
  • Base Avatar – Destroyer
  • Variant Avatar – Jane Foster: The Mighty Thor
  • Variant Avatar – Destroyer
  • Mystery Variant – Random based on owned cards

COMMON – Base probability is 89%
  • Credits – 200 Credits (35%)
  • Credits – 300 Credits (10%)
  • Credits – 400 Credits (5%)
  • Boosters – 20 Mystery Boosters (35%)
  • Boosters – 30 Mystery Boosters (10%)
  • Boosters – 40 Mystery Boosters (5%)

*Highlight probability once it is determined a Common Reward is selected from the base probability

 

Patch Notes – June 8, 2022

How to Update

If you’re playing on Android, please use THIS LINK to update your game.

If you’re playing on iOS, open TestFlight to update. (Pro Tip: turn on auto-update!)

Developer Note

Players are now able to purchase and store more credits on their accounts. We’ve also updated the Collection Level Trophy Road to include Mystery Boxes instead of Card Art Variants. We’re going to continue to test and iterate on these systems – thank you for all your feedback so far!

Game Updates

  • Max Credit Amount increased from 2000 to 5000.
  • Players are able to purchase credits from the Shop more often:
    • 50 Credits – Available for free once per day.
    • 150 Credits – Available to purchase for 120 Gold two times per day.
    • 500 Credits – Available to purchase for 400 Gold three times per day.
  • Card Art Variant rewards on the Collection Level Trophy Road are now replaced with Mystery Boxes that can drop Gold, Credits, or Card Art Variants.

Patch Notes – June 8, 2022

Developer Note

Players are now able to purchase and store more credits on their accounts. We’ve also updated the Collection Level Trophy Road to include Mystery Boxes instead of Card Art Variants. We’re going to continue to test and iterate on these systems – thank you for all your feedback so far!

Game Updates

  • Max Credit Amount increased from 2000 to 5000.
  • Players are able to purchase credits from the Shop more often:
    • 50 Credits – Available for free once per day.
    • 150 Credits – Available to purchase for 120 Gold two times per day.
    • 500 Credits – Available to purchase for 400 Gold three times per day.
  • Card Art Variant rewards on the Collection Level Trophy Road are now replaced with Mystery Boxes that can drop Gold, Credits, or Card Art Variants.

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