Patch Notes – October 4, 2022

 

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the app store!

 

General Updates

We’ve polished up a lot of visuals in the game, you might experience more asset downloading happening with this update!

GENERAL

  • Inbox: We’ve added an “Inbox” tab within the News section where you can expect to find messages and upcoming rewards!
  • Welcome Bundle: Check out the Shop for a featured Welcome Bundle that includes a Captain America Variant Card, Captain America Variant Avatar, plus 700 Gold. (Welcome Bundle can only be purchased once!)
  • Default FPS is now 30fps – we think that 30fps offers a good balance between fluidity and battery life. If you’d like to change this, you can increase to 60fps in the Settings menu.
  • Variant Rarity System: 75% of existing variants are now labeled as Rare Variants and have had their cost reduced in the Daily Offers Shop from 750G to 700G. Other variants will become Super Rare and will now only be available in the Daily Offers shop for 1200G.
  • We’ve added 75+ Rare Variants and 25+ Super Rare variants to the game!

LOCALIZATION

  • Added text support for the following languages (selectable from the language drop-down in the Settings menu – in addition to English and Latin American Spanish):
    • Chinese (Simplified)
    • Chinese (Traditional)
    • French
    • German
    • Indonesian
    • Italian
    • Japanese
    • Korean
    • Portuguese (Brazilian)
    • Spanish
    • Thai
  • Added Voice Over support for the following languages (in addition to English and Spanish):
    • Chinese
    • French
    • Japanese
    • Korean

ART & VISUAL EFFECTS

  • Boosters are now color-coded to match their cards!
  • Many, many elements were polished, adjusted, and generally spruced up!

 

Balance Updates

CARD UPDATES

  • Bishop: [3/2] -> [3/1]

Developer Comment: Bishop sees a lot of play in a variety of decks as a strong generalist card. We’re hoping that, by nerfing him a bit, other options will be more appealing for players to explore.

  • Magik: [5/3] You can’t play this on turn 6. On Reveal: Change this location to Limbo.

Developer Comment: Playing Magik to unexpectedly extend the game on the final turn is a very powerful and game-warping effect, so we are adding this restriction to her in order to tone her down.

  • Mister Negative: [4/1] -> [4/-1]

Developer Comment: We believe the Magik change will have a big impact on Mr. Negative, but we are also taking a bit more power away from him.

  • Nakia: [3/1] On Reveal: Give the 2 leftmost cards in your hand +2 Power.

Developer Comment: Nakia’s ability often feels too random to play around effectively. We’re having her buff the two leftmost cards in your hand so players can better plan their play around her.

  • Ronan: [5/3] Ongoing: +2 Power for each card in your opponent’s hand.

Developer Comment: Ronan’s ability is very powerful at higher values, so we are reeling his cap in a bit to prevent him from getting out of control.

  • Goose: [2/2] Ongoing: Nobody can play 4, 5, or 6-Cost cards at this location.

See the Developer Comment in Location Updates below.

  • Text only updates:
    • Armin Zola
    • Ghost Rider
    • Captain marvel
    • Dracula
    • Hazmat
    • Ironheart

LOCATION UPDATES

Developer Comment: We have a number of updates to abilities that enact play restrictions to make them check the adjusted Cost of cards in hand rather than their original, base Cost. For example, if your Sentinel costs 4 due to Wave, you can play it at Crimson Cosmos.

  • Crimson Cosmos: (OLD – 1, 2, and 3-Cost cards can’t be played here.) NEW – Cards that cost 1, 2, or 3 can’t be played here.
  • Hellfire Club: (OLD – 1-Cost cards can’t be played here.) NEW – Cards that cost 1 can’t be played here.
  • The Big House: (OLD – 4, 5, and 6-Cost cards can’t be played here.) NEW – Cards that cost 4, 5, or 6 can’t be played here.

 

Bug Fixes

  • Fixed an issue where the deck selector, Battle Pass, and Ranked Rewards scrolling UI could disappear when switching tabs.
  • Fixed an issue where the game would not launch properly if your device was set to an unsupported locale.
  • Fixed an issue where the gold section of the shop would occasionally go missing for some players.
  • Updated Agatha’s post game dialog to reference Boosters instead of Card XP
  • If you have all possible mod combinations for a card, the option to infinity split is no longer present.
  • Made several updates to the Carousel to make it easier to slide between pages.
  • Fixed an issue where audio played through the tutorial into the main screen.
  • Fixed an issue where the previous Fast Upgrade’s card art remained on screen when the shop refreshed.
  • Clicking variants in the Daily Offers will no longer cause the focused card text to overlap with other cards.
  • Fixed an issue where the season 5 promo asset was too compressed
  • Added avatar art for several avatars, and re-adjusted some avatars that were not centered properly.
  • Kraven now activates his ability if the card that moved is also destroyed.
  • A mini version of the game board screen no longer shows at the end of matches.
  • Quickly pressing Play multiple times in succession no longer brings up multiple matchmaking screens.
  • Shine effects should no longer get stuck on the navigation bar.
  • The Sort and Filter UI in the Collection screen can no longer be opened at the same time.
  • Cards played in matches should no longer show up under the end of game results screen.
  • Drawing cards from your deck that were shuffled in by Attilan are no longer invisible in-hand.
  • Avatars now appear properly during the Stakes tutorials.
  • Phones with notches no longer block the Punisher and Sentinel text during tutorial upgrades.
  • Kingpin no longer destroys himself if he’s moved from his location.
  • Clicking Next at the end of a game no longer turns the button pink.
  • Prevented multiple pop-ups from appearing when clicking some buttons in the shop.
  • The Booster icon should now animate properly on the Collection Level Trophy Road.
  • Card descriptions are no longer broken after Infinity Splits.
  • Opponent and player information windows now close if they are open when the match ends.
  • Stakes Tutorial matches now show information at the end of the match.
  • Base card nameplates are no longer missing textures.
  • The lock icons now move properly when scrolling the Season Pass rewards.
  • Professor X now stops cards from leaving the board when Lockjaw activates.
  • Collector’s Reserves and Season Caches no longer show a white box when tapped on.
  • The Collector Level Trophy Road progress bar no longer clips under the button for displaying your level when you earn rewards.
  • There are no longer extra dots in the name when making a deck on Android.
  • There is no longer duplicate UI on Fast Upgrade buttons after upgrading a card.
  • Many card art and card/location VFX improvements!

 

Known Issues List

  • When Special Offers is refreshed, cards can sometimes not load in fully or be slow to load in.
  • Filter does not filter all relevant cards in non-English languages.
  • Switching languages with filters active can cause your collection list to show empty until you restart the client.
  • Creating multiple decks in a row in quick succession causes the deck list to disappear.
  • Some currencies with large numerical values have text that’s hard to read on some buttons.
  • Odin can cause games to go on too long when used in conjunction with multiple copies of himself.
  • Previously-played On Reveal cards do not activate twice if Odin triggers while Wong is on the board.
  • Cable and Mantis don’t interact properly with Widow’s Bite in-hand.
  • Leader doesn’t copy cards that are destroyed.
  • If Sakaar pulls cards that affect the following turn, that ability is active for 2 turns instead of 1.
  • Some assets can be slow to load.
  • Variants in the Daily Offers section of the shop don’t dynamically update to show you own it if you earn that variant as a mystery/cache reward during that shop refresh window.  Note: Once you’ve earned the variant, it won’t show up in subsequent refreshes.
  • There’s no warning if you try and matchmake without a full deck.
  • Mister Fantastic’s VFX can play on the incorrect location if he or the location moves.
  • Selecting some emotes in-game can focus locations on some devices.
  • Auto-doubling of cubes doesn’t behave as intended with TVA active.
  • There are certain situations where Captain Marvel may not move to the optimal location.
  • Deathlok has broken VFX when he reveals.
  • UI can be obscured on devices that have a front-facing camera.
  • The Claim button does not stay on screen after making a purchase and will re-appear when you change tabs (this does not affect your ability to claim the purchase).
  • If Limbo is de-activated on turn 6, stakes do not double at the end of game.
  • Switching languages multiple times can cause some UI elements/card art to disappear until you restart.
  • Card description information can disappear if you focus a card in Fast Upgrade then focus a card in your collection.
  • The Bug Report UI does not display properly on Android.
  • The Cube and player/opponent name font in-game does not display properly.
  • The font for detailed text when tapping a location is too bold.
  • The button for purchasing a Daily Offer can disappear if you are on the screen when the shop refreshes (Note: You can still purchase the existing variant by tapping the card/where the button would be, and can restart to get the button back).
  • Card Variant text is hidden under the card art in the Ranked Reward track.
  • Inbox messages with more than one line clip out of the UI.
  • Notification pips do not disappear when you’ve read an inbox message.
  • An extra dot appears when searching for specific search terms in the Filter view.
  • Avatars don’t appear on the second tutorial’s matchmaking screen.
  • Cards spawned or created by other cards/locations don’t display that info in their focused view.
  • Upgrade particles can be left on the collection UI if you filter out cards that have the ability to upgrade.
  • Strange Academy can display portals in the incorrect location when it moves cards, and may not move all cards at the same time.
  • The “Never Before Seen” banner can show up slightly before the card appears.
  • When Jubilee pulls other cards, they can activate their ability when they should not (eg: Lockjaw).
  • Iron fist can remain on screen if his ability activates after he’s destroyed.
  • If Arnim Zola destroyed the real Mysterio, no Mysterios are revealed to be real at the end of the game.
  • Android has no setting for Haptics.
  • Navigation bar tabs may become slightly mis-aligned when switching tabs.
  • There is no prompt for reaching the daily booster limit.
  • There is a small dot present on player names on the matchmaking screen.

Patch Notes – September 20, 2022

 

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the app store!

 

General Updates

GENERAL

  • Emotes: A new set of emotes are available for use! Check them out while playing a match by tapping your avatar & let your opponent know how you’re feeling about the latest play!
  • The matchmaking system will allow for longer wait time for high-ranked players to increase the likelihood of finding a more competitive opponent.
  • Weekly Mission requirements have been reduced to 5, 10, 15, 20, and 25 completed Daily Missions. (Previously 5, 10, 20, 30, and 35)
  • The Game Result Screen has been visually upgraded.
  • Card art variant names are now visible in the Shop and Card Detail screen.
  • Doubled the max number of Decks from 10 to 20.

OPTIMIZATION

  • Haptics are now supported on Android devices (they were already present on iOS).
  • Game resolution has been increased on Low Settings.
  • Added a “Download All Assets” button in Settings that will let players choose to download all game files at a time of their choice. Downloading ahead of time will improve match game performance for players on devices with less RAM, slower processors, and/or poor network connectivity.

LOCALIZATION

  • We have added initial support for the Spanish language. You can switch between languages in the Settings menu. This includes both text and voice overs. Please note that there are some areas of the game that are not yet fully translated.

ART & VISUAL EFFECTS

  • To make for a snappier experience when moving, Ongoing effect updates are paused while moving multiple cards.
  • Colossus visual effects have been disabled for now (to prevent the “glowing Colossus issue”).
  • Updated card visual effects for:
    • Agatha Harkness
    • Apocalypse
    • Ghost Rider
    • Goose
    • Kraven
    • Warpath
  • Updated location visual effects for:
    • Attilan
    • Bifrost
    • Mindscape
    • The Raft

AUDIO 

  • New Card Sounds for:
    • Adam Warlock
    • Apocalypse
    • Colossus
    • Dr Doom
    • Ghost Rider
    • Kraven
    • Lockjaw
    • Mojo
    • Mystique
    • Quake
    • Warpath
    • Wong
  • New Location Sounds for:
    • Baxter Building
    • Dream Dimension
    • Knowhere
    • Lechuguilla
    • Mindscape
    • Nidavellir
    • The Raft
  • Voice Overs:
    • Removed “Defeat” VO line
    • Spanish VO

 

Balance Updates

CARD UPDATES

  • Arnim Zola: No longer adds copies of a card if his target was not destroyed.
  • Baron Mordo: [2/3] On Reveal: Your opponent draws a card. Set its Cost to 6.

Developer Comment: Baron Mordo’s Cost increase tends to be very inconsequential in practice. We’re bumping his effect’s Cost markup to make it more impactful.

  • Jessica Jones: [4/4] On Reveal: If you don’t play a card here next turn, +4 Power.

Developer Comment: Jessica Jones’ effect is one that was a bit too stifling to be reliant on turn 6. So we’re looking at a change similar to Rescue, where moving her to be a 4-Cost card will allow her effect to see more play.

  • Lady Sif: [2/4] -> [3/4]

Developer Comment: Lady Sif’s effect in combination with many other cards is very strong, especially on a 2-Cost card with high power, so we’re moving her up to 3-Cost.

  • Mister Negative: [4/4] -> [4/1]

Developer Comment: The Mister Negative deck is very strong, and tends to have an unhealthy play pattern of skipping your first few turns. We are taking Mister Negative’s Power down to tone the deck down. While this may seem like a big change, the power of the deck is largely in the cards hit by Mister Negative so we don’t forsee this being a massive hit to the deck’s overall power.

  • Professor X: Ongoing: Lock down this location. (Cards can’t be added, removed, etc.)

Developer Comment: We’re making Professor X’s text more general, as the expectation for his effect tends to be more aligned with “This location is locked and nothing can happen” rather than “Only these effects in the parentheses are disabled”. Along with this change, Professor X will now prevent cards from switching ownership, like Hobgoblin.

  • Spider-Man: [4/2] -> [4/3]

Developer Comment: Spider-Man is a bit weak right now, so we’re giving him an extra Power to help him out.

  • Thor: [4/6] -> [3/4]

Developer Comment: Reducing Thor’s Cost should give players more flexibility when they play him, and also allow more time to draw Mjolnir.

5-COST CARD UPDATES
  • Abomination: [5/8] -> [5/9]
  • Aero: [5/6] -> [5/8]
  • Black Bolt: [5/7] -> [5/8]
  • Blue Marvel: [6/4] -> [5/3]
  • Devil Dinosaur: [4/0] -> [5/3]
  • Gamora: [5/7] On Reveal: If your opponent played a card here this turn, +5 Power.
  • Klaw: [5/4] Ongoing: The location to the right has +6 Power.
  • Red Skull: [5/14] -> [5/15]
  • Ronan: [5/0] Ongoing: +3 Power for each card in your opponent’s hand.
  • Spider-Woman: [4/4] -> [5/7]
6-COST CARD UPDATES
  • Agatha Harkness: [6/13] -> [6/14]
  • Hulk: [6/11] -> [6/12]
  • Onslaught: [6/6] -> [6/7]
  • Spectrum: [6/4] -> [6/5]
  • Ultron: [6/8] On Reveal: Create four 1-Power Drones at each other location.

Developer Comment: Many of our 5 and 6-Cost cards don’t quite live up to their lofty Energy Costs. We’d also like to give our 5-Cost cards some more identity, as many of them at the moment have rather simplistic effects compared to many of the other cards in Snap. We’re making a suite of balance changes targeted at the 5 and 6 Cost range to help some cards that are underperforming, and provide some more interesting options at 5 Cost.

LOCATION UPDATES

  • Attilan: After turn 3, shuffle your hand into your deck. Draw 3 cards. 

Developer Comment: We believe that moving Attilan’s trigger to the end of turn 3 will make it clearer to players, as they’ll be able to easily tell that they have until turn 3 is over to use up their hand.

  • New Location – Necrosha: Cards here have -2 Power.

Developer Comment: Klyntar has been replaced with Necrosha.

 

Bug Fixes

In-Match Fixes
  • Cards should now be less likely to show up black/blank/empty during matches.

Developer Comment: We fixed the main bug where bunch of card art would suddenly turn black in the middle of a game! We are still on the look out for other ways card art could show up black.

  • Fixed an issue where Lechuguilla or Korg adding rocks to hand could cause clients to freeze.
  • Fixed a bug that should prevent Deathlok visual effects freezing some devices.
  • Players can now retreat if your opponent plays Daredevil on turn 5 and snaps.
  • Fixed a bug where two friendly Daredevils would result in their effect being canceled.
  • Wong’s ability now functions correctly with Onslaught if Onslaught is played after Wong.
  • On Reveal effects triggered by Odin are now doubled by Kamar-Taj.
  • Improved speed of Ka-Zar and Blue Marvel’s abilities when they update card power.
  • Fixed an issue where Domino can get stuck in your hand after you’ve played her.
  • Fixed an issue where Hulks created at Gamma Lab retained modifiers from before transformation. Gamma Lab now turns token/spawned cards into Hulks properly.
  • Fixed an issue where The Peak did not visually change the power of some cards.
  • Xandar VFX activation cleaned up
  • Falcon VFX now moves when Falcon moves
  • Fixed an issue where cards could go invisible in-hand when switching hands with your opponent.
  • Limbo VFX should no longer appear if the game is already over when the location is revealed (if Dark Dimension or Invisible Woman is in play).
  • The opponent’s cards in the top-right of the rightmost location should now be easier to tap to focus.
  • Mister Fantastic no longer plays VFX if he is played on the only location remaining (if Worldship is in play).
  • Slightly adjusted the End Turn button’s readability and transitions.
GENERAL FIXES
  • Fixed an issue where auto-pushed season rewards could soft-lock the client.
  • TVA no longer prevents missions from completing correctly.
  • Death’s body is no longer missing on her base card art.
  • Collector’s Cache/Reserve images no longer disappear when scrolling the CLTR.
  • Swiping through cards in the collection no longer closes the card instead of moving to the next card.
  • Pasting a deck if you do not own all the cards will now create a deck with the cards you do own for that copied deck.
  • Players should now get credit for completing the “Win Matches with a Snap” mission when their opponent snapped (it was being counted only when the player snapped).
  • Season Key Art should now show up again on Android
  • Android “Back” button should now take you to the main screen if used in the Shop and Collection screens.
  • Many bug fixes for various card and avatar art (this may cause your game to re-download some assets).

Patch Notes – August 9, 2022

 

Developer Note

NEXUS EVENT COMPENSATION

With this patch, any gold you’ve spent on Nexus Events will be returned. Additionally, the Jane Foster base card has been granted to ALL players regardless if you participated in Nexus Events. For new accounts created after this patch, Jane Foster is available in Pool 3.

Thank you for your feedback and sticking with us as we continue to improve the game. We have big dreams for the future of MARVEL SNAP – we want to build a game that’s here to stay and players love! To do that, we’re exploring fair and fun ways to add new cards to the game. As we test new monetization features, we’ll strive to provide value and create a player-friendly experience. We don’t have all the details quite yet, but we’ll be hard at work until we do.

 

General Updates

COMPENSATION OVERVIEW

  • Any gold players spent on Nexus Events has been returned.
  • Jane Foster: The Mighty Thor base card has been granted to all current players. (For new accounts created after this patch, Jane Foster is available in Pool 3.)

GENERAL

  • You can now see your opponent’s card backs in the matchmaking screen
  • Season Pass Experience gained from Matches now has the same rules as Missions. You no longer gain Season Pass Experience from Matches if you retreat on turn 1, 2, or 3, unless your opponent snapped.
  • We now allow a player to retreat when an opponent “Snaps back” in the same turn.

ART & VFX UPDATES

  • Updated card visual effects for Colossus, The Collector, Black Widow, Arnim Zola, and Cerebro.

AUDIO UPDATES

  • Updated sound effects for Human Torch (voice-over) and The Collector
  • Added variety to the in-game announcer “Snap” voice-over

 

Card Updates

BALANCE UPDATES

  • Collector – [2/1] When a card enters your hand from anywhere (except your deck), +1 Power.

Developer Comment: The Collector’s ability to gain power rapidly in many decks is a bit too out of control, especially at his Cost. We are reining him in with an adjustment to his Power gain potential.

  • Colleen Wing [3/5] -> [2/4]

Developer Comment: Colleen Wing has been buffed to maintain the Energy curve of discard cards with Hellcow now at 4 Energy.

  • Hellcow [2/6] -> [4/6]

Developer Comment: Hellcow is clearly a very strong card, so as we considered what direction to take her change we decided to adjust the curve of discard effects and how we cost them. Discarding two is now clearly a beneficial effect, so we have moved Hellcow’s “discard multiple” effect up to 4-Cost to nerf her. We are also subsequently buffing Sword Master and Colleen Wing to 3-Cost and 2-Cost respectively to maintain our curve of discard cards and help the two out.

  • Kingpin: [3/4] When a card moves here on turn 6, destroy it.

Developer Comment: We believe that this update to Kingpin will make his functionality more clear, and give players more flexibility in when to play him to capitalize on his payoff.

  • Lizard – [2/4] -> [2/5]

Developer Comment: Lizard’s performance was extremely weak, so we are giving him an extra power to help him out.

  • Nakia – [3/1] On Reveal: Give 2 cards in your hand +2 Power

Developer Comment: Nakia had the potential to give massive amounts of power that players could reliably play out by using low Cost cards. We are nerfing the number of cards she will buff in order to keep this ability in check.

  • Rescue[4/4] On Reveal: If you play a card here next turn, +5 Power.

Developer Comment: Rescue’s performance is very weak right now, so we are adjusting her down to 4 Cost and 4 base Power to make her more competitive.

  • Sword Master [4/7] -> [3/6]

Developer Comment: Sword Master has been buffed to maintain the Energy curve of discard cards with Hellcow now at 4 Energy.

GENERAL UPDATES

  • Jane Foster: The Mighty Thor has been added to Pool 3.
  • Wave has been added to Pool 3.
  • Jane Foster can now appear from effects that add random cards, such as Agent 13 or X-Mansion.

 

Bug Fixes

  • Fixed an issue that would sometimes cause mysterious “small cards” to be visible after upgrading Cards from Common to Uncommon
  • Fixed an “Aw, Snap” soft lock that could happen when playing Scarlet Witch on Nidavellir
  • Added the missing milestone reward chests in the Missions screen

Patch Notes – July 29, 2022

 

Developer Note

Since last week, the team has been absorbing all your feedback regarding Nexus Events and we’ve been working towards finding the best solution. To that end, this update removes all future Nexus Events from MARVEL SNAP. (The “Test your Might” Nexus Event will end at its scheduled time on Monday, Aug 1 @ 8PM PT.)  Additionally, we’ve reverted the change to credit bundle purchases that came with the Nexus Events update – you can again use gold to purchase multiple credit bundles in the shop each day. These changes are just a first step that we could implement quickly. We’re continuing to work on the path forward and plan to keep you updated along the way. Thanks for all your feedback and discussion as we continue to iterate and improve the game!

 

General Updates

  • Removed all future Nexus Events from the game. (The “Test your Might” Nexus Event will end at its scheduled time on Monday, Aug 1 @ 8PM PT.)
  • Reverted the change to credit bundle purchases that came with the Nexus Events update – you can again use gold to purchase multiple credit bundles in the shop each day.

Collection Level Evolution

 

One piece of feedback we’ve been getting is that the Collection Level past 1000 feels… not so great.  Part of it is the mystery rewards that have no bad luck protection.  Part of it is looking into the future and knowing it’ll be a long way until you unlock your next new card. And it gets really rough past CL 1500 where every new card takes 96 Collection Level to earn.

We’re going to try a new system in our 3.0 patch that attempts to improve the experience.  Starting at CL 500 we’ll begin dropping a Collector’s Cache.  Collector’s Cache will have a 50% chance to have a new card, and a 50% chance to get gold, credits, or boosters.  The amount of currency you get is significantly more than the mystery rewards we had before.  GONE are the days of 50g at a time; now if you happen to roll gold, you’ll be getting 150 gold.  (Yes, that’s 3x more gold!) Or, Instead of 100 or 200 Credits, you’ll get 150 or 300!  (Yes, that 50% more!)

Collector’s Cache

 

At CL 1000, instead of Collector’s Cache, every 12 levels you’ll get Collector’s Reserve.  These boxes have a 25% chance to get a new card, a 25% chance to earn a new cosmetic reward (like a variant or avatar), as well as even MORE currency than Collector’s Cache, like 200g, or 200-400 Credits.  Not only does this represent a huge increase to the amount of currency we’re giving out, it also means we’re significantly increasing the number of variants players will get from the Collection Level road.

Collector’s Reserve

 

What does this mean for how often you’ll get new cards?

Until about CL 1500, it’ll be about the same pace.  It’ll be a bit more random, but we have bad luck protection in place that will make sure everyone who has the same Collection Level will have almost exactly the same number of unique cards.  We want it to be surprising and exciting, but also fair.  AFTER CL 1500 is where we’ve made the biggest change.  Compared to the previous patch, you’ll be unlocking cards twice as fast as before.  This is a massive speed-up, that we hope really reduces the feeling of it being a “slog”.  It means that completing an entire collection of every card will occur much faster than before.

These are exciting changes that we think players are really going to love.  Please keep the feedback coming – we know we still have a lot of work to do as we get ready to launch the game globally, and we’re counting on y’all to help us make MARVEL SNAP the absolute best game it can be!

– Second Dinner

 

Patch Notes – July 19, 2022

Patch Highlights

  • We’ve introduced a new feature, Nexus Events! These are limited-time events that offer new cards, variants, avatars and more! Nexus Events are available in the Shop and can be purchased with Gold. (Read the event detail blog for more information!)
  • Weekly Mission system has been completely overhauled allowing players much more flexibility on when & how they’d like to earn rewards. 
  • Update to the Collection Level Road (CLR)! We’re changing Card and Mystery Rewards in the CLR at Collection Level 500+ to Collector’s Caches and Collector’s Reserve Caches. This will cause players to get significantly more credits, gold, and variants, as well as doubling the pace of card rewards for players above 1500 Collection Level. (Read the deep-dive blog for more information!)

We’re continuing to test, iterate and improve – please keep sharing your thoughts and feedback!

 

General Updates

NEW FEATURE: NEXUS EVENTS

  • Nexus Events are limited-time events that offer new cards, variants, avatars and more! They are available in the Shop and can be purchased with Gold. (Read the event detail blog for more information!)

GENERAL

  • Collector’s Caches: We’re changing Card and Mystery Rewards in the Collection Level Road at Collection Level 500+ to Collector’s Caches and Collector’s Reserve Caches. This will cause players to get significantly more credits, gold, and variants, as well as doubling the pace of card rewards for players above 1500 Collection Level.
  • Card Emojis! You can now leave emoji responses on cards after they’ve been played!
  • Card Upgrade visuals and sound effects have been updated. Check it out next time you upgrade any of your cards!
  • Season Cache: Season Rewards for level 51 and beyond have been updated to the Season Cache, which can contain credits, boosters, or sometimes even gold and variants!
  • Since we are adding so many other ways to purchase Credits in this patch, Credit purchases in the Shop are now limited to one purchase per day for each tier. 
  • Added Tier Title to your rank in the Ranked Rewards menu to make it easier to understand your current rank.
  • Added “Report a Bug” feature to the Settings menu that allows players to directly report bugs in-game!

MISSIONS

  • Weekly Rewards have been split into more pieces and we’ve changed the system to allow for more flexibility – as long as you complete 35 Daily Missions in a week, you can claim all the Weekly Rewards!
  • Fancy new UI to make it easier to claim Daily and Season Missions with less taps.
  • To add even more flexibility to complete the Weekly Mission, you can now use gold to buy an extra Mission Refresh, up to 3x a day.
  • Added handy notifications that you’ve made progress towards Missions on the main screen after a match.
  • We’ve made an update to Mission Rules. You only retain Mission progress:
    • If you’re in a tutorial
    • Upon completing a game (all turns played)
    • When retreating after your opponent Snaps
    • When retreating after Turn 3 (but not on Turn 3)
    • If your opponent retreats, but you didn’t

ART & EFFECTS UPDATES

  • Updated card visual effects for Blue Marvel and Doctor Strange.
  • Updated location visual effects for Atlantis and Nidavellir.

AUDIO UPDATES

  • New card sound effects for Forge, Morph, Nova, Okoye, Strong Guy, and Scarlet Witch.
  • New location sound effects for Atlantis, Danger Room, and Nidavellir.
  • New sound effects added for Collection Level Road.

 

Card Updates

BALANCE UPDATES

  • America Chavez – [6/10] -> [6/9]

Developer Comment: America Chavez sees a very high amount of play in various deck archetypes right now. We are nerfing her Power down to make other options more enticing.

  • Crossbones: [4/8] You can only play this at locations where you are winning.

Developer Comment: This is mostly a wording change. It only really affects Crossbones’s interaction with Bar With No Name. We think this new text will make the card clearer and easier to understand quickly.

  • Ebony Maw – [1/6] -> [1/7]

Developer Comment: We are giving Ebony Maw a bit more Power to make playing around his heavy limitations more rewarding.

  • Ghost Rider – [3/3] -> [4/3]

Developer Comment: Ghost Rider will often be an outlier in Power due to the amount of Power he can ‘cheat’ out. We are nerfing his Cost to make his resurrection come at a higher price.

  • Hulkbuster – No longer grants his Cost to the attached card

Developer Comment: Hulkbuster affecting Cost turned out to be largely unexpected by players. After further consideration, we believe this update will create more interesting and exciting gameplay and deckbuilding experiences for players.

  • Jubilee (OLD: On Reveal: Play the top card of your deck to this location.) NEW – On Reveal: Play a card from your deck to this location.

Developer Comment: Jubilee’s previous functionality had some unintended interactions with America Chavez, causing her to frequently pull Chavez, creating a near-guarantee “4 energy for 11 Power” play, which was not desired nor intended.

  • Ka-Zar – [4/5] -> [4/4]

Developer Comment: Ka-Zar tends to give a bit too much Power right now, so we are taking his base Power down a notch.

  • Okoye – [1/1] -> [2/2]

Developer Comment: Okoye as a 1-Cost proved to be too powerful as an opener, so we are nerfing her to a 2-Cost and giving her a little extra Power.

  • Scarlet Witch – [1/2] -> [2/3]

Developer Comment: Scarlet Witch is a bit too good at working around location selections right now. We are making her powers a bit more costly to preserve the stability of our locations from her reality warping.

  • Scorpion – [3/3] -> [2/2]

Developer Comment: Scorpion is a rather weak card right now. With this change, players should have much more freedom in how they utilize him.

  • Strong Guy – [2/3] -> [4/4]

Developer Comment: Strong Guy was a very clear outlier in his power as a 2-Cost card. We also want him to be more of a build-around card to provide an “empty hand” avenue in the discard archetype, so we are increasing his Cost and giving him a small Power boost to compensate.

  • Killmonger and Sandman – Available earlier on the Collection Level Road

Developer Comment: We like to make sure players have tools to counter major strategies before they get too deep in the Collection Level Road. We hope that moving these cards earlier in the collection level road will give players more options to deal with low-cost go-wide decks in the earlier stages of collection.  If you’re already deep in the road and haven’t found these cards, your next 2 cards will be Killmonger and Sandman.

GENERAL UPDATES

  • Thor can now appear from effects that add random cards, such as Agent 13 or X-Mansion.

 

Bug Fixes

  • Attempting to fix an issue with getting stuck on Waiting for turn if no cards are played.
  • Navigation Bar notification for upgradeable cards in the Collection does not show unless you also have enough Credits to upgrade the card.
  • Lots of card art fixes!
  • Lots of fixes for the Collection Level Road!
  • Fixed several card and location VFX that played to the incorrect place on the screen.
  • Filtering to cards while editing your deck no longer causes the cards to be grayed out.
  • Improved the power update calculation speed of several cards (eg: Devil Dinosaur).
  • Turned down the brightness on the Booster icon.
  • Morph should now display properly after turning into another card.
  • Fixed several location VFX that don’t move if the locations are shuffled.
  • Miniaturized Lab now displays properly on Android.
  • Lemuria should now use the correct art.
  • Fixed America Chavez/Domino with Weirdworld not working correctly.
  • Fixed a bug where location power would not update correctly after resolving Green Goblin or Hobgoblin in a location with Professor X.
  • Renamed Ultra Legendary rarity to Ultra.
  • Adjusted spacing between decks in card Collections.
  • Fixed an interaction between The Collector and Sabretooth that would cause a crash.

Patch Notes – June 29, 2022

Developer Notes

This patch will require players to redownload assets! This won’t happen every patch. We’re working on a fix that should solve this issue in the future – pardon our dust!

MARVEL SNAP’s newest patch features the first batch of card updates, including nerfs to Nova, Moon Girl, Devil Dinosaur; and buffs to several other cards. There are also updates to Season Pass, Missions, and new Locations. We’re continuing to test, iterate and improve – please keep sharing your thoughts and feedback!

General Updates

General

  • Improved the collecting experience for the free daily credits available in the Shop, plus a new reminder to claim your free daily credits!
  • Improvements to the Player Name profanity filter
  • Added the ability to mute your opponent’s emotes
  • Improvements to the News Feed, including a full screen view for news posts.
  • Added a daily limit to the amount of boosters earned from post-game rewards each day.
    • Daily Booster Limit: 200 Boosters per day

Developer Comment: While this change will affect less than 10% of players, we think it will help keep our currencies in balance a little better for the players it does affect. Once players get too many Boosters, they can’t use them anyway, as they won’t be able to get enough Credits to convert them to Collection Level.

  • Optimization and performance updates

 

Missions

  • It is now easier to complete the “Win a Location with only 1 card” Daily Missions.
    • Normal Mission objective has been reduced to 1.
    • Hard Mission objective has been reduced to 2. 
  • Missions with “Complete Missions” as a goal will now make progress when players actively claim Missions instead of when Missions are merely fulfilled.

 

Season Pass

  • Starting with Season 2, Premium Season Pass purchase now unlocks the first reward instantly.
  • Increased XP Rewards granted for completing Season Missions – this should make it easier to complete the Season Pass, even if you just do the missions!
  • Season Pass Rewards Updates:
    • Increased total Credits rewards over the entire season from 2100 to 2400 Credits.
    • Decreased total Boosters rewarded over the entire season from 200 to 185 Boosters.
  • Season Pass Meter now displays current Season Pass Level instead of next Season Pass Level.

 

Card Updates

  • Colossus: [2/3] Ongoing: Can’t be destroyed, moved, or have its power reduced.

Developer Comment: Colossus could use a little help, and we wanted to match the theme of “you can’t do anything to this card” better. This change gives him a little boost in both power and fantasy.

 

  • Crystal: [4/4] On Reveal: If this is at the middle location, shuffle your hand into your deck and draw 3 cards.

Developer Comment: This change gives Crystal more flexibility, in case players don’t want to replace their hand.

 

  • Destroyer: [6/16] On Reveal: Destroy your other cards.

Developer Comment: Destroyer needed a bit of help to make playing around his effect worthwhile. This bump in power should help him pull his weight!

 

  • Devil Dinosaur: [4/0] Ongoing: +2 Power for each card in your hand.

Developer Comment: Devil Dino was way too powerful for its cost. Typically, you can expect around a 6-Power Devil Dinosaur without extra investment, which lands the card at roughly 4-Cost worth of Power. Once you start investing in its effect, its power shoots way, way beyond what a 3-Cost card should achieve with how easily cards like Sentinel and Moon Girl compliment the Dino. We’ve decided to bump Devil Dino’s cost to bring it more in line with the cost to power ratio we expect for cards.

 

  • Doctor Strange: [3/3] On Reveal: Move your highest Power cards to this location.

Developer Comment: Along with Kraven, Doctor Strange needed some love to strengthen Move decks. This buff along with bug fixes should help keep the “Supreme” in Sorcerer Supreme.

 

  • Kraven: [2/2] When a card moves here, this gets +2 Power.

Developer Comment: Kraven is one of the weakest cards in the game. We’re giving him a boost in both power and activation flexibility to make him feel more impactful.

 

  • Moon Girl: [4/4] On Reveal: Duplicate your hand.

Developer Comment: Moon Girl proved to be a powerful combo piece to enable low Cost card combos. We are nerfing her to both nerf the strategies that she primarily interacts with, like The Collector, and also to mitigate future scenarios with her enabling unintended low Cost Card combos.

 

  • Nova: [1/2] When this is destroyed, give your cards +1 Power.

Developer Comment: After looking at card performance, we have identified Nova as a very clear outlier. We believe the change from +2 Power to +1 Power, brings this card more in-line with other deck strategies.

 

  • Okoye: [1/1] On Reveal: Give every card in your deck +1 Power.

Developer Comment: Okoye’s current tuning can make game outcomes feel too centered around playing her on turn 2. As we’re also looking to increase the pool of 1-Cost cards in the game, Okoye looked to be a perfect candidate to adjust.

 

  • White Queen: [4/6] On Reveal: Draw a copy of the highest Cost card in your opponent’s hand.

Developer Comment: Oftentimes, White Queen felt like a 4/6 On Reveal: Say “No 6-Cost in hand”. This should help her consistency by having her always draw you a card.

  • Text-only updates for Morbius, Klaw, Widow’s Bite, and Rockslide. Gameplay functionality of these cards has not changed.

 

Location Updates

General

  • Locations with effects that say “At the end of” have been changed to say “After”. Gameplay functionality has not changed.
  • Decreased the appearance rates for Negative Zone, Space Throne, and Knowhere.

 

New Locations

These locations have been added to the base set: 

  • Starlight Citadel: After turn 4, swap the position of each location.
  • Death’s Domain: When you play a card here, destroy it. (Previously this effect was seen on Knowhere)
  • The Ice Box: Give a card in each players’ hand +1 Cost.
  • Attilan: On turn 4, shuffle your hand into your deck. Draw 3 cards.

 

Location Changes

  • Knowhere: On Reveal effects do not happen at this location.

Developer Comment: We felt the theme of destroying a card on play fits much better with Death, so we shifted the effect to Death’s Domain and gave Knowhere a new ability.

  • Mirror Dimension: On turn 4, transform into one of the other locations.

Developer Comment: This change should help make Mirror Dimension’s interaction with location reveal effects such as Tinkerer’s Workshop more clear. This also makes the transformation timing consistent with Westview.

 

Bug Fixes

  • Fixed an issue with certain devices that would cause players to get stuck at the splash screen or first tutorial when starting the game for the first time.
  • Lots and lots of fixes for various character and variant card art!
  • Fixed an issue that caused the Bar With No Name sound effect to endlessly loop, even post-game.
  • Fixed an issue that would cause Bar With No Name to have no sound effects.
  • Addressed an issue that would cause elements from the game screen to show behind cards during the end-of-game Card upgrade sequence.
  • Fixed a problem that would cause Uatu The Watcher’s visual effect to show up if your opponent had him in hand or in play.
  • Resolved an issue that would prevent Cards unlocked from Season Pass rewards from being Infinity Split.
  • Fixed an issue where Doctor Strange would stop attempting to move cards too early if it made unsuccessful attempts, such as on Colossus.
  • Fixed an issue where Doctor Strange wouldn’t always pull cards if there were multiple cards with the same power.
  • Fixed an issue where the Hard “Win a location with 4 cards” mission was not giving the right rewards.
  • Fixed an issue causing Domino and America Chavez to interact unexpectedly with Weirdworld.
  • Fixed a rare issue that would result in duplicate starting locations.
  • Fixed various “Aw Snap” errors that could kick players out of matches.
  • Fixed an issue where cards can sometimes show greyed out when focused in the collection.
  • Fixed an issue where you briefly see the wrong Season Pass header/information when going to the Season Pass menu.
  • Fixed an issue where cards and locations from the game board can show up during the end-of-game results screen.
  • Fixed an issue where it was possible to activate Main Menu buttons while on the missions screen.

“Test Your Might” Nexus Event

FEATURED CHARACTERS AND REWARDS!


 

SUPER RARE REWARDS

Base Cards

On Reveal: Draw all cards that Cost 0 from your deck. 

On Reveal: Destroy your other cards.

 

New Variants

*Can only be earned after base card is owned

After Global Launch, Nexus Event Super Rare Variants are limited to the Nexus Event they are released within and potentially may not be available to be earned again in the future.

 

RARE REWARDS

Variants

 

Avatars

 


Nexus Event Details

LIMITED TIME EVENT

Nexus Event Test Your Might” is now available.  During this limited time event, base cards for Mighty Thor: Jane Foster and Destroyer will be available from opening the “Test Your Might” Nexus Event.

*In most cases the base probability of all available characters is evenly distributed.

 

RULES

General

Each Nexus Event can be opened up to 200 times.  Within the 200 openings, the player is guaranteed to receive all Super Rare and Rare rewards.

Super Rare Rewards

Each time you open a Nexus Event, you have a 1.5% chance to earn a Super Rare reward. You are guaranteed to win a Super Rare reward at least once per 50 attempts until you acquire them all.  The first time you win a Super Rare item in the nexus event there is a 50% chance to receive either of the two Super Rare characters.  If you already have a base card, it is removed from the pool of potential rewards. Once all Super Rare rewards are earned, no more Super Rare rewards can be earned from that particular Nexus Event.

The player will accumulate attempts to receive a Super Rare reward until a Super Rare reward is received.  The accumulated attempts will be honored across Nexus Events.

Rare Rewards

Base probability of receiving a Rare reward is 9.5%; guaranteed to win a Rare reward or better at least once per 10 attempts.  You can earn variants for characters you do not own the base card for and those variants can be used in decks immediately.  If a player has earned all themed Nexus Event Rare rewards, they will receive mystery variants for characters currently owned or mystery avatars on all remaining Rare rewards that Nexus Event.

 

PRICE AND GOLD EARNED

To give you more opportunities to open Nexus Events, we have increased the amount of free gold earnable per season!

Estimated Free Gold Per Season:  ~2,000 Gold*

*Assumes completed Season Pass, completed 4 weekly challenges, and 1.33 Collector’s Reserve opened per day

  • 1 Nexus Event Opens – 180 Gold
  • 10 Nexus Event Opens – 1800 Gold

 


 

Full Item List Available in “Test Your Might” Nexus Event

SUPER RARE – Base probability is 1.5% – Guaranteed at 50 Opens
  • Base Card – Jane Foster: The Mighty Thor
  • Base Card – Destroyer
  • Variant Card – Jane Foster: The Mighty Thor
  • Variant Card – Destroyer

 

RARE – Base probability is 9.5% – Guaranteed at 10 Opens
  • Variant – Star-lord
  • Variant Avatar – Star-Lord
  • Variant – Drax
  • Variant Avatar – Drax
  • Variant – Rocket Racoon
  • Variant Avatar – Rocket Racoon
  • Variant – Mantis
  • Variant Avatar – Mantis
  • Variant – Groot
  • Variant Avatar – Groot
  • Base Avatar – Jane Foster: The Mighty Thor
  • Base Avatar – Destroyer
  • Variant Avatar – Jane Foster: The Mighty Thor
  • Variant Avatar – Destroyer
  • Mystery Variant – Random based on owned cards

COMMON – Base probability is 89%
  • Credits – 200 Credits (35%)
  • Credits – 300 Credits (10%)
  • Credits – 400 Credits (5%)
  • Boosters – 20 Mystery Boosters (35%)
  • Boosters – 30 Mystery Boosters (10%)
  • Boosters – 40 Mystery Boosters (5%)

*Highlight probability once it is determined a Common Reward is selected from the base probability

 

Patch Notes – June 8, 2022

How to Update

If you’re playing on Android, please use THIS LINK to update your game.

If you’re playing on iOS, open TestFlight to update. (Pro Tip: turn on auto-update!)

Developer Note

Players are now able to purchase and store more credits on their accounts. We’ve also updated the Collection Level Trophy Road to include Mystery Boxes instead of Card Art Variants. We’re going to continue to test and iterate on these systems – thank you for all your feedback so far!

Game Updates

  • Max Credit Amount increased from 2000 to 5000.
  • Players are able to purchase credits from the Shop more often:
    • 50 Credits – Available for free once per day.
    • 150 Credits – Available to purchase for 120 Gold two times per day.
    • 500 Credits – Available to purchase for 400 Gold three times per day.
  • Card Art Variant rewards on the Collection Level Trophy Road are now replaced with Mystery Boxes that can drop Gold, Credits, or Card Art Variants.

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