Balance Update: February 26, 2026

Hey everyone!  Today will be a fairly quick one but we expect some large shake ups.  We’ll be trimming some excess strength from our ramp package cards including Star-Lord, Master of the Sun.

We’ll be propping up a few underperformers, including Move cards, a popular Surfer addition, and Magus who has proven to be a little too difficult to use for most folks. Let’s get to it!

 

Star-Lord, Master of the Sun

  • [Old] 4/5 – On Reveal: Next turn, you get +1 Energy for each turn you’ve ended with unspent Energy. This gains that much Power.
  • [Change] 4/5 > 4/3

We’re taking away two Power from Star-Lord.  He has performed above our expectations – while we tested it extensively with a fair amount of copying, Absorbing Man, Grandmaster and so forth, we didn’t quite go all the way with Arnim Zola.  It’s been exciting to see some of the more dramatic outputs and screenshots people have shared resulting from Star-Lord and he has certainly encouraged some big dream gameplay, but he is clearly having a warping effect on the metagame despite having a tolerable win rate given his metagame share.

This should have a large effect on his multiple copy scaling that should tone down his win rate and metagame share, especially combined with the following changes.

 

Alioth

  • [Old] 6/8 – On Reveal: Remove the text from all unrevealed enemy characters here.
  • [Change] 6/8 > 6/7

 

Fin Fang Foom

  • [Old] 7/12 – On Reveal: Gain the Power of front-row enemy cards here.
  • [Change] 7/12 > 7/10

We’re taking some Power away from some of our strongest ramp cards. Alioth is an effect that we would prefer to not be one of the strongest generic top end Energy cards and we suspect that 6/7 Alioth will be plenty strong enough when players want to target specific final turn combos.  

Fin Fang Foom on the other hand has proven itself to be the de facto best high-cost character in the game.  Some of this is by design – a 7 Cost card that requires ramping instead of some other deck specific Energy cheat to play it necessitates a powerful output on the game to make the opportunity cost worthwhile.

That said, even with the removal of two Power, we suspect that Fin Fang Foom will be able to win the majority of locations he is played. This is just extraneous strength we can remove and we’ll continue to keep an eye on him.

 

Rocket And Groot

  • [Old] 3/2 – You can move this once. After your opponent plays a card here, steal 1 Power from it.
  • [Change] 3/2 > 3/3

 

Jeff the Baby Land Shark

  • [Old] 2/3 – You can move this once. Nothing can stop you from moving or playing this to any location.
  • [Change] 2/3 > 2/4

We’re buffing a couple of underperforming Move cards. Rocket And Groot has really felt the impact of its nerf from last year and given that, post tech-pocalypse, Marvel Snap has been less dominated by midrange cards we think that the Guardians duo can go back to their former strength.

Jeff’s buff is a bit late.  We should have buffed it at the same time as Nightcrawler, that’s our mistake and now he should have a role again.  Hope you enjoyed your two weeks off Jeff,  whoops!

 

Magus

  • [Old] 3/5 – Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
  • [Change] 3/5 > 2/3

Continuing our trend of buffing cards that prove themselves very difficult to play with, we are moving Magus to 2-Cost.  This should make it substantially easier to find a combo to pair it with, and easily opens it to targeting a 3-Cost card if that gets players’ creative juices flowing.  

We know that folks have had a fair amount of disappointment that Magus is not able to target On Reveal cards.  While we stand by that decision, as Marvel Snap is already a game with relatively low variance given its small deck sizes and short games, we certainly hear and are taking into consideration that it has been a bummer for many that we are preemptively “taking away people’s toys” when designing these kinds of effects.

 

Sebastian Shaw

  • [Old] 3/4 – When this permanently gains Power, gain +2 more Power. (wherever this is)
  • [Change] 3/4 > 3/5

Shaw, and Silver Surfer as an archetype, have been a step behind many other decks for a few months now.  As a beloved classic Snap archetype, we’re always happy to give some power back to those decks when we feel like they’re relatively low cost, so we’re doing that today with Shaw.

 

Ok folks that’s it for today. We hope you have a good final week of February!

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