Balance Updates: November 6, 2025
Hey folks, today is a bit of a short one since our schedule necessitated a back-to-back OTA. Like we’ve been noting over the last few OTAs, the metagame is generally in a good spot in Marvel Snap! As a result, we’re not too keen on making huge shifts, but we’ve still got a few adjustments to make today, including reworks to Debrii and Fan Fei.
Additionally, we’re once again taking a tech card that’s performing well down a peg, as well as giving some buffs to a few other underplayed cards.
Let’s jump right in!
Debrii
- [Old] 3/3 – On Reveal: Add a Rock to each other location, for both players.
- [New] 3/7 – On Reveal: Add a Rock to each other location.
Probably our largest change today – this rework to Debrii removes her baseline Clog capabilities, relegating that strategy to involve specific combo interactions with other cards.
Debrii, and Clog as a general topic, is a tricky thing in our game. Space and managing your space at locations is a core strategic component of what makes Marvel Snap. As a result, the means to interact with that space is a unique part of Marvel Snap’s identity as a CCG and is something that we do want to encourage as a novelty to players.
Simultaneously, it is, naturally, fun to play with your cards. Managing the tightrope of how much to encourage or manage Clog is quite a tricky problem.
It is also easy to notice at this point that Debrii and similar Clog cards are semi-permanent additions on various Game Mode’s Ban list – and for good reason, we don’t want taking away your opponent’s ability to play to be a core part of those game experiences.
It is not our intention to remove Clog as an archetype in its entirety, but this is a firm step towards making Clog a more high investment strategy with Debrii requiring cards like Viper or being part of combos with cards like Annihilus to realize the Clog gameplay that was relatively low opportunity cost before.
In an ideal world, Debrii now, who has a rather large Power for her Cost, could also be considered in some niche Patriot or Strange Supreme strategies as a means to leverage the amount of numbers and material she generates.
It isn’t clear that this is the final step in updating Debrii, but we do think this shift represents a better long term plan for Debrii in Marvel Snap and especially in our alternate game modes.
Misery
- [Old] 4/9 – On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them.
- [Change] 4/9 > 4/8
Misery is one of the trickier cards to balance appropriately in Marvel Snap. It is consistently one of the strongest performing cards amongst the most experienced players but tends to underperform when played by newer players or in less tuned strategies. Our philosophy is typically to make decisions based on maximizing the fun for the most amount of our players possible.
That said, Misery is so strong at high levels that we do feel it appropriate to take action against her given the upcoming Golden Gauntlet tournament.
While we did nerf Misery in some capacity with a rework to Debrii, weakening their clog combo, the strongest Misery decks are Victoria Hand decks not even featuring Debrii. As a result, we did not think this was a sufficient competitive change and feel it appropriate to remove a Power from Misery to weaken her when she’s at her strongest.
Cosmic Ghost Rider
- [Old] 5/7 – On Reveal: Remove the text from front-row enemy cards here.
- [Change] 5/7 > 5/6
In line with many of our recent tech shifts, we think that Cosmic Ghost Rider can be sufficiently strong after removing a Power.
As it stands Cosmic Ghost Rider, Enchantress, and Iron Man (as well as Cannonball in recent times) carry a huge share of the played 5 Cost cards, and we’d like to take more action to shift incentives away from tech being the most played 5 Cost cards.
We’ll continue to keep an eye on Enchantress as well as look for opportunities to buff other 5 Cost cards.
Vision
- [Old] 5/8 – You can move this each turn.
- [Change] 5/8 > 5/9
The First Ghost Rider
- [Old] 2/6 – On Reveal: Discard the lowest-Power card from your hand. Remove that card’s Power from this.
- [Change] 2/6 > 2/7
M’Baku
- [Old] 1/2 – At the end of the game, this jumps from your deck to your lowest-Power location. (that isn’t full)
- [Change] 1/2 > 1/3
Here is a selection of buffs of underplayed cards, and Vision is exactly a candidate for weaker 5 Cost that we felt could use a little love.
Fan Fei
- [Old] 4/7- Activate: Move your other cards here to the right.
- [New] 4/4 – Activate: Your other cards here get +1 Power. Move them to the right.
Fan Fei is another rework this week. On raw numbers, this doesn’t appear to be much of a buff, but naturally when you include that Fan Fei is growing other Move cards, most notably Human Torch, this felt like a fun direction to give Fan Fei some additional strength and utility. Fan Fei is an under utilized mass mover, and we recognize the difficulty of leveraging more expensive Activate cards, so this felt like a worthy experiment to run.
Hydra Stomper
- [Old] 3/2 – Ongoing: +1 Power for each time one of your cards moved this game.
- [Change] 3/2 > 3/3
Speaking of experiments, this is probably the largest one on the buff front. Hydra Stomper isn’t exactly a weak card, but it doesn’t see very much play. The majority of strong Move decks are more about scaling Human Torch, sometimes using Living Tribunal, to overwhelm your opponent.
In an ideal world we would have a strong secondary Move archetype that is more about “mass move,” perhaps leveraging some of the tools in Spider Punk Season. We think Hydra Stomper is a fun and important piece of the puzzle that hasn’t been quite strong enough to encourage folks to build decks outside of that Human Torch template, and so we’re taking a shot at buffing it today. As noted a few months back when we swapped the Cost of Human Torch and Vulture, the journey to getting Move into the most fun spot is a slow and tricky one, and we’ll continue to be willing to revert and make adjustments as appropriate.
That’s all for today, we’ll be back again in two weeks. Until then, happy Snapping!



