New Limited Time Game Mode: Team Clash
Assemble your Avengers and swing out your Spiders because it’s time to fight for supremacy and decide which team will rise to the top. Welcome to TEAM CLASH, MARVEL SNAP’s newest limited time game mode!
What is Team Clash?
Team Clash is the BRAND NEW game mode that lets you command a team of your favorite characters. There are a total of five teams in this mode and each brings their own unique ability that creates all new synergies and play lines. The new team abilities make sure that you’re leveraging each team’s powerful abilities by using members of the same team.
Additionally, each of the six core characters on each team has their own new unique ability, so when you see the Team Clash logo above their name and unique Team Clash Border on a card, there is a brand new ability that exists only in Team Clash. Characters that share the same team affiliation will be marked with the team logo on the top left corner.
How do you play?
Start your Team Clash journey by selecting one of five main teams. Each team includes a unique ability that will help boost the abilities or power of your characters in that team. Six of the cards in the deck will be locked to the pre-designated characters, but you will have the option to customize the other 6 cards for the deck with your own collection of cards.
Once the match begins, everything plays out in classic SNAP fashion, but your team’s mechanics and new character skills will provide opportunities for new play lines and synergies.
The player controlling 2 of the 3 locations after 6 rounds wins the game. Winning will reward you with another ticket for entry as well as 10 XP to progress on the new reward track and 10 Emblems to spend in the shop. If you lose, it’s not all bad – you still get 5 XP and 5 Emblems.
How long will Team Clash be here?
Team Clash will start at 11AM PST (daily reset) on December 18th and will end on December 28th at the daily reset.
Team Clash Economy
Battling in Team Clash always leads to Emblems and Event XP! Climb the ranks of the Clash Pass and claim a variety of rewards. Complete Team Clash Missions to aid in your progress.
The new Series 4 Card WIld Child is available for all players in the Free Track. Based on previous LTGMs, we expect the average Free Event Pass player to earn enough XP to unlock Wild Child.
Bring all the Emblems you’ve earned to the Clash Shop and choose from a selection of prizes, including the new Series 4 Skill Card Fastball Special, new variants, emotes, and holiday themed borders! There are also Series 3 Card packs available for players early on in their card collection journey.
Here are all the details:
Rewards Per Match
- Win = 10 Emblems + 10 XP + 1 Team Ticket
- Loss = 5 Emblems + 5 XP
- Tie = 5 Emblems + 5 XP
Team Clash Missions
Complete Team focused Missions to earn more Emblems and XP! Players will receive Missions with varying degrees of requirements that grant either 10, 20, or 40 Emblems and XP. Players will start with 6 total Missions. Missions refill every 8 hours or can be refreshed faster with Gold.
Make sure to check which Missions you have active in order to select the right team to complete them!
Team Tickets
Each match of Team Clash requires one Ticket to enter. Every player will start with 6 tickets when Team Clash opens. Every 8 hours, 4 additional tickets will be added to your total up to the soft cap of 9. This means that if you have 9 Tickets, there will be no additional Tickets added every 8 hours. The timer for the 8 hour ticket reset starts on the first time you enter the Team Clash. If for some reason you choose to test the limits of how many Tickets you can buy and hold at one time, you will be hard capped at 99.
- One match: One Team Ticket (ticket is returned if you Win)
- Starting Tickets: 6
- Tickets regeneration: 4 every 8 hours
- Ticket soft cap: 9
- Ticket hard cap: 99
- Cost per ticket: 10 Gold
Team Clash Event Pass Reward Track
Two new Series 4 Cards are available in this run of Team Clash. Wild Child is available in the Event Pass on the Free Track and Fastball Special can be obtained in the Team Clash Event Shop. We expect the average Free Event Pass player to earn enough Emblems to claim both cards.
Team Clash features an Event Pass with two reward tracks: Free and Premium. Progress on both tracks occurs simultaneously, serving as an additional way to earn Emblems, which you can spend in the Team Clash Shop.
The Premium Pass can be purchased for 1,200 Gold and includes all rewards for the 51 milestones.
Players that purchase the Premium Pass will be immediately granted 1,960 XP upon purchase which will skip them to Milestone 15 if purchased while at zero XP. Players will also receive 1x Distressed Gold Border and 2 Team Tickets upon purchasing the Premium Pass.
Reward |
Free Track |
Premium Track |
Event Pass Totals |
|---|---|---|---|
Emblems Event Currency |
3,000 |
3,200 |
6,200 |
Team Tickets |
11 |
24 |
35 |
Credits |
200 |
250 |
450 |
Tokens |
250 |
250 |
500 |
Boosters |
500 |
500 |
1,000 |
Borders |
9 |
11 |
20 |
New S4 Card |
1 |
1 |
|
Premium Variant |
1 |
1 |
|
Mystery Variant |
2 |
1 |
3 |
Event Pass Rewards and Levels
Level |
XP (+1960 XP) |
Free Event Pass Rewards |
Premium Event Pass Rewards |
|---|---|---|---|
1 |
5 |
2 Blue Snowflakes Border |
400 Emblems |
2 |
140 |
50 Random Boosters |
2 Team Tickets |
3 |
280 |
400 Emblems |
50 Collector’s Tokens |
4 |
420 |
2 Team Tickets |
2 Blue Snowflakes Border |
5 |
560 |
50 Collector’s Tokens |
50 Random Boosters |
6 |
700 |
1 Candy Cane Border |
200 Emblems |
7 |
840 |
50 Random Boosters |
2 Team Tickets |
8 |
980 |
200 Emblems |
50 Credits |
9 |
1120 |
1 Team Ticket |
1 Candy Cane Border |
10 |
1260 |
New Card: Wild Child |
50 Random Boosters |
11 |
1400 |
1 Red Snowflakes Border |
400 Emblems |
12 |
1540 |
50 Random Boosters |
2 Team Tickets |
13 |
1680 |
400 Emblems |
50 Collector’s Tokens |
14 |
1820 |
1 Team Ticket |
1 Red Snowflakes Border |
15 |
1960 |
50 Credits |
50 Random Boosters |
16 |
2100 |
1 Wrapping Paper Border |
200 Emblems |
17 |
2240 |
50 Random Boosters |
2 Team Tickets |
18 |
2380 |
200 Emblems |
50 Credits |
19 |
2520 |
1 Team Ticket |
1 Wrapping Paper Border |
20 |
2660 |
50 Collector’s Tokens |
50 Random Boosters |
21 |
2800 |
1 Gold Distressed Border |
200 Emblems |
22 |
2940 |
50 Random Boosters |
2 Team Tickets |
23 |
3080 |
200 Emblems |
50 Collector’s Tokens |
24 |
3220 |
1 Team Ticket |
1 Gold Distressed Border |
25 |
3360 |
50 Credits |
50 Random Boosters |
26 |
3500 |
1 Blue Snowflakes Border |
200 Emblems |
27 |
3640 |
50 Random Boosters |
2 Team Tickets |
28 |
3780 |
200 Emblems |
50 Credits |
29 |
3920 |
1 Team Ticket |
1 Blue Snowflakes Border |
30 |
4060 |
50 Collector’s Tokens |
50 Random Boosters |
31 |
4200 |
1 Mystery Variant |
400 Emblems |
32 |
4340 |
50 Random Boosters |
2 Team Tickets |
33 |
4480 |
400 Emblems |
50 Collector’s Tokens |
34 |
4620 |
1 Team Ticket |
1 Mystery Variant |
35 |
4760 |
50 Credits |
50 Random Boosters |
36 |
4900 |
1 Candy Cane Border |
200 Emblems |
37 |
5040 |
50 Random Boosters |
2 Team Tickets |
38 |
5180 |
200 Emblems |
50 Credits |
39 |
5320 |
1 Team Ticket |
1 Candy Cane Border |
40 |
5460 |
50 Collector’s Tokens |
100 Random Boosters |
41 |
5600 |
1 Red Snowflakes Border |
400 Emblems |
42 |
5740 |
50 Random Boosters |
2 Team Tickets |
43 |
5880 |
400 Emblems |
50 Collector’s Tokens |
44 |
6020 |
1 Team Ticket |
1 Red Snowflakes Border |
45 |
6160 |
50 Credits |
100 Random Boosters |
46 |
6300 |
1 Wrapping Paper Border |
200 Emblems |
47 |
6440 |
50 Random Boosters |
2 Team Tickets |
48 |
6580 |
1 Mystery Variant |
50 Credits |
49 |
6720 |
1 Team Ticket |
1 Wrapping Paper Border |
50 |
6860 |
50 Collector’s Tokens |
400 Emblems |
51 |
7000 |
400 Emblems |
Hulk Viktor Farro Variant |
The Team Clash Event Shop
Daily Shop (refreshes every 8 hours)
- 7 Team Tickets – 50 Gold (1)
- Avatar – 300 Emblems or Emote – 2,500 Emblems (1)
- Rare Variant – 1000 Emblems or Super Rare Variant – 1500 Emblems (1)
All Offers Section
- New Card: Fastball Special – 4000 Emblems (1)
- New Variant: Nightcrawler Peter Nguyen Variant – 1,500 Emblems
- Series 3 Card Pack – 1,000 Emblems (6)
- New Emote – Mobius Pepe Silvia – 2,500 Emblems (1)
- New Emote – Claws Fist Bump – 2,500 Emblems (1)
- New Emote – Marrow Flexing – 2,500 Emblems (1)
- New Border – Distressed Gold – 800 Emblems (12)
- New Border – Snowflakes Blue – 800 Emblems (12)
- New Border – Snowflakes Red – 800 Emblems (12)
- New Border – Wrapping Paper – 800 Emblems (12)
- New Border – Candy Cane – 800 Emblems (12)
- Premium Mystery Border – 900 Emblems (2)
- Common Mystery Border – 600 Emblems (2)
- Premium Mystery Variant – 900 Emblems (2)
- Credits 100 – 100 Emblems (2)
- Credits 50 – 50 Emblems (2)
- New Avatar – Wild Child – 300 Emblems (1)
- New Avatar – Hulk Viktor Farro – 300 Emblems (1)
- New Avatar – Nightcrawler Peter Nguyen – 300 Emblems (1)
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Avengers: After you play an Avenger, give one of your Avengers there +1 Power. 
Team Clash Hawkeye: On Reveal: If you play a card here next turn, +2 Power. If it’s an Avenger, repeat this ability here.
Team Clash Captain America: Ongoing: Your other Avengers here have +2 Power.
Team Clash Doctor Strange: On Reveal: Move one of your Avengers with On Reveal to this location to repeat its ability.
Team Clash Thor: On Reveal: Draw an Avenger, then shuffle Mjolnir into your deck.
Team Clash Vision: If you have another Avenger here, you can move this.
Team Clash Hulk: On Reveal: +3 Power for each other Avenger you have here.![]()
Thunderbolts: Your Thunderbolts reveal with +2 Power at locations you’re losing.
Team Clash Valentina: On Reveal: Add a random Thunderbolt to your hand. Give it -1 Cost.
Team Clash Toxie Doxie: On Reveal: Give 2 characters in your hand +2 Power. You can’t play them next turn unless they’re Thunderbolts.
Team Clash Winter Soldier: You can only play this at a location you’re losing.
Team Clash Ghost: Costs 1 less for each location you’re losing.
Team Clash Task Master: On Reveal: Gains Power equal to your other highest-Power Thunderbolt.
Team Clash Sentry:On Reveal: Add a -9 Power Void to a location where you don’t have a Thunderbolt.![]()
Guardians of the Galaxy: ALL cards reveal with +1 Power at the glowing location.
Team Clash Mantis: On Reveal: If your opponent played a card here this turn, give a Guardian in your hand -2 Cost.
Team Clash Rocket Raccoon: On Reveal: If your opponent played a card here this turn, draw a Guardian and give it +2 Power.
Team Clash Star Lord: On Reveal: If your opponent played a card here this turn, give +1 Power to your Guardians in hand and play.
Team Clash Drax: On Reveal: If your opponent played a card here this turn, double this card’s Power.
Team Clash Groot: On Reveal: Discard a non-Guardian card from your hand unless your opponent played a card here this turn.
Team Clash Gamora: On Reveal: If your opponent played a card here this turn, destroy their lowest-Cost card here.![]()
Spider-Verse: You get +2 Energy if one of your Spider-Verse cards moved last turn.
Team Clash Ghost Spider: On Reveal: The last card you played moves here. If it’s a Spider-Verse card, this gains +2 Power.
Team Clash Agony: After you play a card here, merge this with it. If it’s a Spider-Verse card, move it away from here.
Team Clash Scarlet Spider: Activate: Add a clone with the same Power to another location, then move this to the third location.
Team Clash Symbiote Spider-Man: Activate: Merge one of your cards here into this. Replace that card with a Spider-Verse card from your deck.
Team Clash Anti-Venom: On Reveal: Set the Cost and Power of your deck’s top card to 0 until that card moves.
Team Clash Spider-Man 2099: On Reveal: For each time your cards moved this game, give +1 Power to one of your cards. (0 times)![]()
X-Men: You get +1 Energy for each location where you have 3 or more X-Men.
Team Clash Nightcrawler: You can move this once. When this moves, give it +1 Power for each of your X-Men at the new location.
Team Clash Wolverine: End of Turn: If you have unspent Energy, destroy this to regenerate it with +3 Power at a location where you have an X-Man.
Team Clash Jean Grey: The next time you get bonus Energy as the turn starts, draw a card.
Team Clash Cyclops: Ongoing: Gains Power equal to the most Energy you had in one turn this game.
Team Clash Jubilee: On Reveal: Add the top card of your deck to this location. Give it Power equal to your unspent Energy.
Team Clash Professor X: You get +1 Energy each turn for each of your X-Men here.
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Banned Cards:
Alioth
Arishem
Galactus
Hydra Bob
Human Torch
Nightmare
Mercury
Storm
The Living Tribunal



