Patch Notes: March 10, 2026

Patch Notes – March 10, 2026

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

After updating the game to the new patch, players will experience a longer-than-normal “downloading” phase the first time you open the game.

 

General

  • Increasing Credit Cap
    • It’s happening. The maximum Credit cap is increasing from 10,000 Credits to 30,000 Credits.
  • Custom Rarity for Displayed Shop Variants
    • Variants in the Shop will now display with a custom rarity which will showcase the Variants animated and in 3D.
    • Note: Players will still receive the variants at the ‘Common’ rarity when purchased.

Features

  • Alliance Rewards Update
    • After making changes late last year to Alliance rewards, we’ve heard player feedback loud and clear. We’ll be adding more value back to the weekly Alliance rewards. 
    • These changes will go into effect on March 17, which will be “Week 3” as shown below.
      • Week 1
        • Personal: 1 Common Mystery Border
        • Alliance: 1 Common Mystery Border
      • Week 2
        • Personal: 1 Common Mystery Border
        • Alliance: 1 Premium Mystery Variant
      • Week 3
        • Personal: 1 Common Mystery Border
        • Alliance: 1 Common Mystery Border
      • Week 4
        • Personal: 1 Common Mystery Border
        • Alliance: 1 Premium Mystery Variant
      • Week 5 (if 5 Week Season)
        • Personal: 1 Common Mystery Border
        • Alliance: 1 Common Mystery Border
    • These changes are purely additive and the value isn’t being moved from elsewhere.
    • We still believe that the Alliances feature is not where we want it to be and it deserves a larger update in the future.

VFX AND AUDIO

  • Sauron now has VFX and SFX
  • Vulture now has VFX and SFX

 

CARD AND LOCATION UPDATES

Cards and Locations that give out or steal Power multiple times at once now count as one single buff or afflict:

  • Cassandra Nova
  • Dragon of the Moon
  • Laufey
  • Kahhori
  • Marrow
  • Dormammu’s Summoning Ritual 2
  • Lord of the Negative Zone (Annihilus’ Champion Skill)
  • Stark Industries

Kahhori

  • [Old] 4/6 – On Reveal: Each card in your hand gives one of your other cards in play +1 Power.
  • [New] 4/6 -> 4/7

As we consider more future designs like Kahhori that give out a large number of small boosts at once, or cards that interact with stealing Power, we’ve found that each instance of these boosts counting as their own event limits the design space we have without making them over the line with cards like Sebastian Shaw. For now, the primary effect this will have in practice is Kahhori and Stark Industries will only trigger Sebastian Shaw and Clea one time for their entire effect. We’re preemptively giving Kahhori a point of base Power here too to account for making one of her most common interactions weaker.

Mysterio

  • [Old] 2/4 – As you play this, play Illusions to other locations. Disguise this as an Illusion until the game ends.
  • [New] 2/5 – On Reveal: Add an Illusion to another location. Activate: Swap Power with it.

Similarly, Mysterio’s ability to both triple the output of buffs he receives in hand, and count for 3 plays for cards like Sasquatch and Bishop made him a bottleneck for future design space. More importantly though, we wanted to simplify his design to avoid a number of bugs caused by the original due to the complexity that his replacement effect created. Over the years we’ve seen a number of unexpected interactions and even crashes result from this, so we ultimately decided to rework the card to avoid any further Mysterio incidents.

In looking for a rework, we primarily wanted to preserve Mysterio’s unique minigame of hiding where his Power will end up from your opponent. This design will keep your opponent guessing whether you’ll swap Mysterio’s Power or not. The Illusion is a 2/0 card with no ability, so it’ll also synergize with Patriot and the upcoming Selene, Horseman of Famine! Note: You may hear incorrect SFX when activating Mysterio. This will be fixed in a future update (sorry Black Panther!).

 

Sasquatch

  • [Old] 6/10 – Costs 1 less for each card you played last turn.
  • [Change] 6/10 -> 6/11

As old Mysterio was one of the best enablers for Sasquatch, we’re giving Sasquatch a small bump to compensate.

 

Lockjaw

  • [Old] 2/3 – Activate: After you play your next card, swap it with one from your deck.
  • [New] 2/3 – Activate: After you play your next character, swap it with one from your deck.

Shanna

  • [Old] 3/4 – On Reveal: Add a random 1-Cost card to each location
  • [New] 3/4 – On Reveal: Add a random 1-Cost character to each location

These are relatively low impact changes, but should improve these respective cards’ play patterns with skills both in the context of putting them in your deck with Lockjaw, as well as improving the play experience of not “low rolling” with Shanna.

 

BUG FIXES

Performance and Compatibility Fixes in 51.x

  • Addressed multiple Object Pooling issues and associated exceptions to improve asset handling and reduce asset display issues, crashes, and related ‘Aw Snaps’.
    • This should reduce errors received when inspecting a card in play.
  • Morph copying opponent’s Professor X no longer results in the game crashing

Card and Location Art Fixes in 51.x

  • Ongoing card abilities affecting VFX for Mystique and Iron Man is now fixed and no longer results in game crash
  • Issue affecting Sam Wilson & Cap’s Shield’s ability to Move when on the same location as Madame Web has now been fixed
  • Addressed an issue that prevented some merged cards from being transformed into Zombie Galacti
  • Fixed an issue that was causing Activate UI assets to not display properly when other cards were previously Activated
  • Spider-Ham’s VFX should display properly and replace art appropriately when targeting cards with variants.
    • NOTE:  That greased up Spider-Ham bug continues to elude us. While his VFX now play, it replaces its target with a “Pig” card again which is not intended. The VFX is an important piece of game information so the team wants it active. The goal remains to JUST change the text of the target to “Oink” and include the ‘text removed’ warning icon which will be added in a future update.

Shop Fixes in 51.x

  • Season Titles in Series Packs have been properly implemented to reflect the accurate Season Name
  • The ability to purchase Season Pass rewards should no longer disappear after previewing card rarities
  • Fixed an issue that was causing some sold bundles to display above other available shop items in the list

Game Mode Fixes in 51.x

  • Team Clash end event text – “The shop and battle pass will remain available for” has been updated to enhance readability
  • “XP” Icon is no longer missing from the Team Clash Battle Pass UI
  • User is now able to immediately redeem the 2 Scrolls granted by the Premium Event Pass in Sanctum Showdown
  • Adjusted the some Game Mode asset alignment to be better centered to the buttons
  • Starter Deck is no longer observed as the equipped deck in Grand Arena mode upon first launch
  • Series 3 & 4 Packs now remain interactive even after being sold in Grand Arena
  • Visual Issue with ping rings on Collection Track for High Voltage Overdrive has been fixed
  • XP/Currency animation is now displaying properly after a match ends in Team Clash game mode
  • Rewards are now being displayed accurately in the Event UI progress bar once the Premium Pass is unlocked for Team Clash game mode
  • Correct currency is now being displayed next to Relic Shop text for Sanctum Showdown Game Mode
  • Team Clash filter in the Collection Tab is no longer obscured by notches on certain devices
  • Mission’s sidebar notification is no longer covering the Event Pass and Mission’s button in Team Clash game mode
  • Mission Refill button no longer clips the Progress bar in High Voltage Overdrive
  • Visual issue affecting newly added Missions in High Voltage Overdrive has been fixed
  • The Collection section bar is now hidden in the Team Clash’s Deck Edit UI for all teams for both landscape and portrait
  • Start Turn banners have been fixed and are now appearing properly for all Game Modes
  • Issues affecting charged cards’ VFX in Overdrive no longer occurring
  • Collection filter that is part of Team Clash no longer affects the collection filtering in the regular Collection
  • First launch after a version upgrade no longer results in users seeing End of Event Screen for Limited Time Game Mode Events
  • Issue with Maximus resulting in crash during High Voltage event has been fixed
  • Mission “Win a Location with 20 or more Power” in High Voltage event has been fixed and now progresses as expected
  • Visual and Functional Issues are no longer occurring for Missions in High Voltage Overdrive

Localization Fixes in 51.x

  • Visual artifact issue appearing when language is set to Thai for Premium Mystery Packs and One-time bundles is now fixed
  • Updated some text strings in the Privacy Policy and Terms of Service in Korean

PC Specific Fixes in 51.x

  • [Windows/Android] Bug causing navigation bar to appear within the Custom Deck Screen has been fixed
  • [PC Widescreen] Report button asset is now unobscured and appearing properly in Alliances

Other Fixes in 51.x

  • Signing out & deleting account no longer results in softlock on the loading screen
  • Mission tile sizes are no longer experiencing visual inconsistencies
  • Clipping issue with Avatar for Zombie Galacti from Fireball Studio has been fixed
  • User can no longer interact with the space where the energy orb was when it is no longer on screen
  • Addressed an edge case that could result in some players receiving a duplicate base card under certain conditions

 

 

 

Download MARVEL SNAP