Patch Notes: October 14, 2025

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

 

FEATURES

Changes to Finishes, Flares, and Infinity Splitting

We know that chasing certain Finish and Flare combos when splitting are really important. We also know that certain Finishes and Flares introduced by Character Mastery make that harder, and don’t often result in a desirable combo. In order to improve on this, we’re making the following changes to how certain Finishes and Flares behave moving forward. The team has plans for further changes to Character Mastery down the road as well.

  • Banana Finish and Banana Flare, and Water Finish and Bubbles Flare are granted as an equipable combos once both items in the combo are unlocked via Character Mastery, per card.
    • Neither piece of content enters the Infinity Split table when unlocked.
    • If the individual Banana Finish and Banana Flare, or Water Finish and Bubbles Flare items have been unlocked prior to this change, but have not been split as a combo yet, then the combo will be granted retroactively, and both items will be removed from the Infinity Split table.
    • Each item can still be equipped individually via Custom Card.
    • All previous splits including these Flares and Finishes will be retained.
  • Snowflakes Flare and Frosted Glass Finish are granted as an equipable combo once both are unlocked via Character Mastery, per card.
    • Snowflakes Flare does not enter the Infinity Split table when unlocked.
    • Frosted Glass Finish does enter the Infinity Split table when unlocked.
    • If the individual Snowflakes Flare and Frosted Glass Finish items have been unlocked prior to this change, but have not been split as a combo yet, then the combo will be granted retroactively.
    • All previous splits including this Flare and Finish will be retained.

 

ART & VISUAL EFFECTS

Several Finishes have had their visuals updated: 

  • Fire
  • Galactic Storm
  • Frosted Glass
  • Psychedelic 
  • Water

 

GAMEPLAY

  • We’ve updated how staging works for Move cards like Nightcrawler. The game will now more intelligently pick which effects to “use up” first, so moving Nightcrawler away from a location where you have Madame Web will only use Madame Web’s effect and Nightcrawler will still be able to move later on.
  • Gambit will now discard a card even if there are no enemy cards in play to destroy. This aligns with other effects’ functionality.
  • Sakaar (location) will now resolve cards based on which player is revealing cards first to align with other effects.
  • Scorn got a text update to align with Apocalypse (no functional change):
    • [Old] 1/2 – When you discard this, return it to your hand and give +2 Power to itself and one of your cards in play.
    • [New] 1/2 – When you discard this, put it back and give +2 Power to itself and one of your cards in play.

BUG FIXES

Card and Location Art Fixes in 46.x

  • Visual Issue with Eson Creative House Pocket Variant has been resolved
  • Visual Issue with The Infinaut James Ryman Variant has been resolved
  • Visual Issue with Spectrum Mech Variant has been resolved
  • Visual Issues with Morgan Le Fay James Ryman Variant has been resolved
  • VFX & SFX issues that are triggered when using the Snowguard Bear at the Kvch Location are now fixed

Cards Shop Fixes in 46.x

  • In the Welcome Pop-up for the Cards Shop, cards are no longer cropped around their edges
  • Token Pack spacing has been adjusted to appear the same as Modules in the Card Shop
  • Visual issue with players receiving inaccurate Tokens during initial Card Shop introduction animation has been resolved

Other Fixes in 46.x

  • Completion of the Infinity Conquest Tower should no longer result in a Blank avatar being displayed instead of Infinity avatar when user has the Default avatar equipped
  • Alliances Search Filter tool to Search Labels no longer has its exit “X” button missing
  • Issue resolved with inaccurate gold balance after purchasing items from Deadpool Diner store
  • Issue resulting in soft lock when viewing Card Art Details no longer occurs
  • Issue where user is able to interact with Board Elements during a card upgrade on the collect reward screen no longer occurs
  • Issues with scrolling through the settings menu UI no longer appear
  • Volts icon is no longer missing in Missions detail view for High Voltage event
  • Grand Arena tooltip for the ticket timer has had its text corrected to the appropriate wording
  • Issues when installing game updates and seeing blank Bundle promos in the carousel have been resolved
  • Issues with Border and Token icons appearing dark in the album tooltip have been resolved
  • Favorite star icon no longer clips through the top of the UI when scrolling through cardbacks
  • Currency fonts for Gold and Credits now match in size
  • Layering issues on certain rewards for High Voltage Overdrive milestone track have been resolved
  • Scroll icon is no longer missing in Reward Detailed View for Sanctum Showdown
  • Visual issues where Premium Mystery Pack bundle’s background appearing incorrectly on carousel have been resolved
  • Conquest Title is now fixed and appears appropriately in the Game Modes Screen

PC Fixes in 46.x

  • [PC] Issue where the Filters dropdown doesn’t close for Series 4 & 5 Packs in Card Shop no longer occurs
  • [PC] Visual Issue when Dismissing or Claiming Login Bonus Rewards no longer occurs

Localization Fixes in 46.x

  • Sanctum Showdown End of Gameplay and Shop ending texts are now properly localized in all non-English languages
  • Localization for Stark Industries’ text is now appearing correctly
  • Appropriate localization text for Login Bonus titles now appear correctly
  • Text inside the Alliance Labels no longer clip outside the box in multiple languages, issues have been resolved
  • Season Pass Missions carousel item text for both Recruit season and normal season no longer overlap now in multiple languages

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