Balance Update: May 21st, 2026
Hey folks! Today we’ll be addressing Gambit Horseman of Death as well as handing out some buffs to cards to support archetypes that have fallen to the wayside recently. Let’s get to it!
Gambit Horseman of Death
●[Old] 3/3 – Objective: Play 6 total Cost of created cards. → Randomly destroy up to 4 total Cost of enemy cards. (0/6)
●[New] 3/5 – Objective: Play 6 total Cost of created cards. → Randomly destroy up to 3 total Cost of enemy cards. (0/6)
Our largest change today. We’ll be addressing how much total Energy value that Gambit can target and give him back some Power to compensate. It is clear that over time as more cards are able to copy Gambit or otherwise scale his Objective output, his destruction ability happening repeatedly at this level of effectiveness is something we don’t want to entertain for the long term. While we have tried to address Gambit by increasing the difficulty to achieve his Objective, that hasn’t been enough to mitigate his effectiveness given how well his copies are able to satisfy his created card condition.
While there would be ways to address this specific interaction, we’ve decided to instead nerf his total destruction output and ensure that 4-Cost cards are safe against him. We believe that this is the most fun path forward to give Gambit clearer counterplay as well as less total strength, while still retaining this multi-copy play pattern if that’s what players want to invest into pulling off, given that it has proven to be the most viable application for building around Gambit..
Angel
●[Old] 2/3 – When one of your cards is destroyed, this flies out of your hand or deck to replace it.
●[Change] 2/3 > 2/4
Deathlok
●[Old] 3/5 – On Reveal: Destroy your other cards here.
●[Change] 3/5 > 3/6
We thought that Discard and Destroy’s win rates would improve more considerably without as many natural predators to outscale them after our large set of changes a few OTA’s ago. While the standing of these decks in the metagame has improved, it isn’t quite at the rate that we would like. We are giving a few points to a variety of Discard and Destroy cards. Here in particular, Angel hasn’t seen much play in some time, while Deathlok’s capacity to be a more high rate enabler should help increase the deck’s floor when Destroy isn’t scaling at a high level.
Hellcow
●[Old] 4/6 – Activate: Discard a card from your hand.
●[Change] 4/6 > 4/7
Lady Sif
●[Old] 3/5 – On Reveal: Discard the card that costs the most from your hand.
●[Change] 3/5 > 3/6
As noted previously, here are two discard buffs. Discard has had an even more difficult time than Destroy, and as a result we’re targeting two enablers to better improve its standing.
Awesome Andy
●[Old] 2/2 – Activate: Give one of your cards at each other location +2 Power.
●[Change] 2/2 > 2/3
Ms. Marvel
●[Old] 4/5 – Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +5 Power.
●[New] 4/5 – Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +6 Power.
Here we’re just giving out a few more points. Ms. Marvel in particular is notably getting two points when you complete her quest. This should get her closer to being in line with more recent 4-Cost payoffs that have large asks of players.
Ok, that’s a fairly straight forward update, but overall things in the Snap metagame are in a good spot as the dust continues to settle from the OTA several weeks ago.
Enjoy the rest of the Daredevil season, and happy Snapping!



