Twitch Drops Will Return Soon
Twitch Drops is temporarily offline as we transition to self-publishing. Thank you for your patience.
Hey folks, we’re back a little sooner than normal. We’ve got some exciting stuff in the works to announce to you soon, but in the meantime our OTA dates have been slightly affected. Instead of skipping an update next week, we’ve decided to patch a week early. Our next OTA date will be June 26th, and from there we will be resuming as normal with our every other week cadence.
It’s going to be a fairly short and sweet one, but only buffs today!
Our highlight this week is an adjustment to Infinity Ultron. We also ran a tournament, the Golden Gauntlet, with a second event happening this weekend! Our first one was awesome to watch, and was also a cool opportunity to see what some Snap cards are that aren’t seeing love in a competitive setting. We’re taking the opportunity today to give some of those cards some help (Competitors: don’t get any bright ideas to boycott cards in the hope of a buff :)).
We’ve been working on Infinity Ultron since the last time we updated him. Back then, we weren’t confident that just adjusting Ultron’s base Power was going to be a sufficient change, and that proved to not be the case, but we wanted to go through some reps internally to make sure we landed in a substantially better spot rather than very small incremental buffs.
Today, we’re taking that big swing, by reducing all of his Infinity Stones to 2 costs, with a variety of Power adjustments among them. In particular, we are giving additional Power increases to Time and Space, to bring up the weakest rolls available and flatten out the total strength of Ultron. As a part of this change, we are reverting Ultron back to 6 Power to compensate for the strength addition to Power and Reality Stone. Our hope is that this approach will not only simply buff Ultron, but allow you to make strategic decisions beyond playing both of his Stones on turn 6 that makes playing with the card more flexible in a way that is not only stronger but more engaging to play with repeatedly over time.
Ok these are a little more simple. This collection of buffs felt appropriate given these card’s recent performance on the ladder as well as their complete lack of registration in the Golden Gauntlet tournament.
We can’t promise every single card in Marvel Snap is going to be competitively viable, but we’ll always look for opportunities to let players engage with the most content in the most fun way possible.
We enjoyed watching the first Golden Gauntlet, and are looking forward to the next one this weekend! Maybe we’ll look for other community driven opportunities to impact balance in some interesting ways in the future!
That’s all for this week, happy Snapping!
PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!
The next step in our self-publishing journey for Marvel Snap is coming… releasing our first entirely self-published build next week, June 10! This means everything will be handled by Second Dinner now, including in-game logins, customer support, web shop, and more.
What does this mean for players next week?
If you have a Guest Account (an account that is not attached to an email), PLEASE link your account to an email before June 9. Guest Accounts may have issues logging in once the June 10th build patch goes live which could last for up to 24 hours.
If you have additional questions, please reach out to customer support for further assistance in linking your Guest Account. Your accounts and all progression will NOT be lost!
Card and Location Art Fixes in 41.x
Cards Shop Fixes in 41.x
Other Fixes in 41.x
PC Fixes in 41.x
Localization Fixes in 41.x
Ancient forces are stirring and at the center of it all are Marvel’s most adept wielders of the arcane arts. It’s time to crack open those tomes, dust off your relics, and channel your inner mystic with Masters of the Arcane. Just make sure you don’t accidentally summon any magical beings from the Dark Dimension.
Get ready to sling some serious spells, and welcome Merlin to the fray! Dedicated to protecting the Multiverse, Merlin has charged himself with manipulating events for the benefit of the continued existence of all reality. Let’s see what Incantations he’s got up his sleeve!
At the start of each turn, add an Incantation to your hand.
On Reveal: Replace this location with a new one and give Merlin +2 Power.
On Reveal: Shuffle your lowest-Power card here into your deck to get +2 Energy next turn.
On Reveal: Transform your lowest-Power card here into one that costs 1 more.
Power is not given. It is earned… or summoned. And that’s exactly what we’ve had to do to bring you none other than DORMAMMU. Hope you don’t regret inviting him to the party!
On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
After you play a skill, +1 Power.
Activate: Next turn, you get +1 Energy.
On Reveal: Add Tao Mandala to your hand.
On Reveal: Copy the text of one of your Ongoing cards here onto your other characters here.
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
On Reveal: Merge your highest-Power destroyed card with Dormammu to continue. (step 1/3)
On Reveal: Dormammu steals 1 Power from EACH card here to continue. (step 2/3)
On Reveal: Destroy 2 of your characters here to summon Dormammu. (step 3/3)
When this permanently gains Power, add Flames of the Faltine to your hand. (if in hand or in play)
On Reveal: Afflict an enemy card here with -3 Power.
Activate: Destroy the next card you play this turn to gain its Power.
Activate: Destroy an enemy created card here.
New Series 5 cards will launch weekly as the spotlight card in the Card Shop and will also be available in the Seasonal Series 5 SNAP Packs. All New Series 4 cards that are not part of a limited time game mode will be available immediately in the Seasonal Series 4 SNAP Packs. All new Series 4 and 5 cards will remain in their respective Seasonal SNAP Packs for both the current and following season. Additionally, the previous month’s Season Pass card will be added to the Seasonal Series 5 SNAP Packs on the first day of the new season.
Welcome to High Voltage: Overdrive! This new game mode puts an epic twist on the High Voltage you already know and love. But don’t worry, we know you love High Voltage so we’re not getting rid of the original, this is just a super fun new way to play! Kid Omega and Cobra will be earnable through missions and winning SUPER fun games. This limited time game mode will be available from June 16th – 25th, and the shop will be open until June 26th to make sure you have time to redeem your rewards!
Get all new Variants, Emotes and other Rewards by completing two new albums!
We can’t get enough of Pandart Studio’s work, so we made another box for you to open and unleash. Available Jun 3rd.
Collect 3: Premium Mystery Variant
Collect 6: 3 Cosmic Black Borders
Collect 9: Nico Minoru – Pandart Studio Variant
Collect 12: 6000 Collector’s Tokens
Get out of this world with a brand new album of cosmic themed Dan Hipp variants in this new album available on Jun 17th.
Collect 3: 2000 Credits
Collect 6: 4 Neon Purple Border
Collect 9: Grand Master – “Golden Ticket” Emote
Collect 12: Kate Bishop – Dan Hipp Variant
Grab these awesome Pandart Studio variants feature in the shop for two full days starting on June 3rd.
Prepare for your next trip to space. A very cosmic Dan Hipp shop takeover is here for two days starting June 17th.
Make sure you watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Volts, and MORE VOLTS! We’re also giving out an amazing Iceman Variant in recognition of Pride month! Drops will be available from June 17-23rd. Don’t miss out!
Whether you’re channeling the Faltine’s fire or beckoning the Dark Dimension’s ruler, this is your moment to master the arcane. Pick your master. Claim your power. Reshape reality. And don’t forget to share your best new decks and plays in Discord and tag us on your socials!
Hey, it’s been a while! We’re glad to be back to the routine with an OTA this week, and aim to resume our regularly scheduled programming soon–we know everyone enjoys a consistent pace. However, we will be having a slight stutter in June as well, while our team works on some architectural updates under the hood. That means you can expect to see OTAs on June 5th and June 26th, and hopefully things will be back to normal for July.
With a lengthy reprieve from OTAs, the metagame did settle into a more rigid structure than we’d like to see. To that end, we’re making several nerfs to high-profile cards in our top decks, aiming to ensure some churn within the metagame.
We’re taking aim at the current metagame tyrant with a smattering of small changes that should weaken some of today’s strongest cards, fostering additional competition in the midrange archetypes especially.
An obvious candidate was Strange Supreme, who has proven to be a force alongside the Stones in Thanos. That’s definitely a role we knew the card would play, but Supreme’s strength has exceeded our expectations enough to merit a nerf. It may not seem that this Power update will have a big impact, but It’s easy to remember the blowout games where Supreme got huge enough to force a retreat.There are plenty of close games that tend to be worth a lot more cubes!
Our first swing at Sam Wilson was light, in part because we didn’t want to make a huge shift. While very popular, Sam was a solid card in a lot of decks rather than being the best card in a very strong one, which is generally what we’d like to see. Since then, Sam’s stock has continued to rise and fuel the metagame’s strongest decks, so we’re shifting our approach to better compensate for the consistency Sam affords by moving base Power to Sam. This weakens the Shield’s impact on the early game, and specifically makes it worse fodder for Strange Supreme.
Alongside these changes, we’re taking more direct aim at Thanos by removing a draw from the Time Stone. A major strength of Thanos has become the deck’s capacity to justify playing more “tech cards” with lower Power than other decks can sustain, because the Stones turn into Power without using slots via Strange Supreme while Thanos himself has become a very efficient play. We love to see that–we want Thanos in play! Time Stone has been the strongest Stone at enabling Thanos while adding access to all the tech cards, so this change should have a large impact.
While Thanos has earned the majority of players’ ire, the other candidate for “best deck” has quietly been an afflict-based deck leaning hard on Hazmat, by far the worst matchup for Thanos. Beyond supporting a very strong deck, Hazmat also constrains our design space by being arguably the best enabler for synergy designs–a similar challenge we’ve encountered with Luke Cage. We’d like to create more room for those cards to exist at a more diverse range of strength, so we’re going to explore weakening Hazmat in this role and monitor how that impacts the performance of other designs. This will also make the one-two punch of Luke Cage and Hazmat more difficult to deploy.
Backed by the relatively recent buff to 2/2, the Sauron deck has quietly positioned itself as one of the best decks in the metagame for a while. We’ve been fine to let it fly a little under the radar, but the changes above are aiming to create a lot of shifts at the top. We don’t want to leave this heir apparent in the pole position, given all of its tough matchups are receiving nerfs and the deck itself is pushing out other midrange strategies that don’t often deploy 20 power by turn 4. To that end, we’re narrowing Sauron’s effect to create more pressure on the drawbacks of cards like Ebony Maw and Starbrand, pushing players to navigate the downsides more often.
It’s taken a while, but Makkari has begun carving out some significant space in decks, whether that’s as a bonus 3-Cost in Silver Surfer or extra Power in decks that rarely fill locations or play their entire hand. However, she’s also become one of the highest-performing cards in those decks, with a winrate on par with Silver Surfer himself! That’s a bit too extreme for a card that’s as random and “free” as Makkari, so we’re taking away a little Power here.
These aren’t the spiciest changes, but we’re making a couple minor quality of life updates.
This is just a text update to clarify that Kahhori ignores herself for her buff effect.
We disabled Isle of Silence (oh, the irony) due to a VFX bug occurring with a few cards, especially Iron Patriot. We’ve addressed that issue and are simply adding this location back to the pool.
Beyond the updates targeting metagame balance specifically, we’ve got a variety of updates for aiming to push some underperforming cards into limier lights, and a few small changes for clarity.
We previously changed Storm to 4/5 primarily to weaken her synergy with Legion, as a War Machine + Legion deck was proving popular and frustrating. That gave us the opportunity to explore different potential executions on the way Storm worked, but along the way we also decided to evaluate how Legion should work with similarly timed locations, as Flooding itself was inconsistent. We built it that way in part because so many playtesters expected Legion to flood the board in a single turn.
In the end, rather than change the explicit functionality of Storm, we decided that copies of locations would not inherit the turn timing status of the original. This will weaken the interaction with Legion by delaying the copies of Flooding for another turn, meaning we can safely move Storm back to 3-Cost.
Toxie Doxie was aimed to be a novel addition to cards that benefit from “handbuff” effects, like Sebastian Shaw and Mister Sinister. However, the card released a touch on the weak side, and hasn’t been able to earn its slot in those decks. We’re taking the soft and simple approach here with a buff to Toxie’s own Power, along with a text correction to make it clear that Toxie ignores skills.
This is a fairly minor change, but we’ve seen a surprising number of pleas to limit Hercules to your own cards. We’re happy to try it out and see what happens, especially with more automated movers like Xorn, Batroc, and Topaz in the game now.
The story is almost completely opposite for Annihilus, who immediately joined the metagame in a big way before sliding into obscurity. With players filling locations a bit more often and additional disruption like Strange Supreme weakening “Clog” strategies, Annihilus has room to receive some more strength.
The Power will continue to increase until morale improves! Electro is a card that tells a great story and has a lot of interesting potential synergy options, such as War Machine and Blink. We don’t want to disrupt the card’s base function, as it’s a pretty satisfying card–we just want it to win a bit more. To that end, we’re once more increasing its Power.
Cerebro saw a small surge when we shifted from 3/0 to 2/0, but has since then had a rough go of things. Some of that is the “splash damage” it takes from cards that are targeting Ongoing, but there’s also a stronger metagame and more cards that threaten to impact Cerebro. So we’re going to try something a little stronger for one of our favorite deckbuilding challenges.
—
That’s all for this week. Until next time, happy snapping!
To me, my New X-Men! Assemble your decks, gather your wits, and prepare for a global challenge! From May 12-26, The New X-Men – Global Bounty invites players worldwide to join forces to win games using select New X-Men-themed cards. The more victories you secure, the greater the rewards for everyone who participates.
This is not just about individual glory—it’s about working together as a global community to unlock great rewards including two NEW Variants and a Collector’s Series 5 Snap Pack!
Build your decks around the New X-Men! Use these cards to contribute to the global win count:
Each card has been carefully chosen as representatives of the New X-Men or those whose legacies they follow. Whether you’re a seasoned player or just starting out, there’s a card for everyone to use.
As the global win count climbs, so do the rewards! Here’s what’s up for grabs:
Last time, you all absolutely destroyed The Dark Avengers Global Bounty. This time, we’ve included a 6th stretch goal that will challenge and test your resolve. These rewards are in no way guaranteed, so if you fall short the rewards won’t be given.
We’ll be posting regular updates on the global progress in-game via the carousel as well as the Marvel SNAP social channels when a reward Tier has been completed. Together, we’ll climb the ranks and earn these fantastic rewards!
Will you rise to the challenge and help the global community reap the ultimate rewards? It’s time to find out.
Mark your calendars — May 12-26 — and let’s conquer the New X-Men Global Bounty!
High school is hard enough without Sentinels trying to vaporize your chemistry lab.
This season, we’re heading back to Xavier’s Institute with the New X-Men! But just because they’re new doesn’t mean they’re not powerful. Whether they’re navigating teenage drama or defending the school from the latest mutant-hating Sentinel, the next generation of X-Men is ready for anything.
So put down your pencils and put up your fists. Class is now in session.
Our newest character is one of the five telepathic Stepford Cuckoos, clones of Emma Frost. Esme is ambitious, rebellious, always seeking power, and not afraid to use those around her to win.
On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.
There’s nothing “junior varsity” about these new characters. Each week we’ll be adding one of these new superpowered X-Men to the starting lineup.
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
On Reveal: If this is in the back row, copy the text of the card in front of it.
On Reveal: One of your cards destroyed last turn gets revived here.
After ANY 3 or 4-Cost card is played here, move it to another location.
New Series 5 cards will launch weekly as the spotlight card in the Card Shop and will also be available in the Seasonal Series 5 SNAP Packs. All new Series 4 and 5 cards will remain in their respective Seasonal SNAP Packs for both the current and following season. Additionally, the previous month’s Season Pass card will be added to the Seasonal Series 5 SNAP Packs on the first day of the new season.
BRAND NEW ALBUMS Get all new Avatars, Variants, and Emotes by completing two new albums!
You may know him as Gabe, but this time Mike Krahulik is suiting up as a SNAP artist. Maybe this album will earn us some more mentions in a certain web comic… The new album with super cool new variants will be here on May 8th!
Collect 2: 1000 Credits
Collect 4: Devil Dinosaur – “Cool” Emote
Collect 6: Devil Dinosaur – Penny Arcade Variant
Collect 7: 8 Penny Arcade Borders
Rian Gonzalez is on a mission to turn your whole deck into Chibis with the latest Chibi Supremacy album. Check it out on May 15th.
Collect 3: Redwing – “Shocked” Emote
Collect 6: 3 Cosmic Rainbow Borders
Collect 9: Cassandra Nova – Rian Gonzales Variant
Collect 12: 6000 Collector’s Tokens
Do you like to dance? How about an entire album of Marvel’s finest. The Disco ball drops on May 30th.
Collect 3: 2 Cosmic Red Borders
Collect 6: Dazzler – “Vibin” Emote
Collect 9: Deadpool – Disco Variant
Collect 12: Spider-Man – Disco Variant
Heads up… must be good luck. This Penny Arcade takeover features FIVE new variants taking over the shop on May 8th.
Rian Gonzales variants are taking over the shop on May 15th. Grab those Chibi!
Prepare for your next dance battle, Disco variants are taking over the shop on May 30th.
Make sure you watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Penny Arcade Border, and the Welcome Home Card Back from Penny Arcade! Drops will be available from May 6-13th. Don’t miss out!
These new heroes may still be figuring themselves out, but if they can handle midterms from White Queen, you should be able to handle a few New X-Men. And don’t forget your homework… Go share your big brain plays on Discord and socials or we’ll be seeing you in the Danger Room!
MARVEL SNAP is evolving! We’re thrilled to introduce Snap Packs, a major upgrade to how you unlock new cards and expand your collection. Whether you’re a newcomer looking to catch up, a returning player filling in the gaps, or a dedicated fan eager for the latest releases, Snap Packs offer an easier, more streamlined way to build your collection.
To celebrate the launch of Snap Packs, all players will receive a FREE Series 5 Collector’s Pack in the inbox after they update to the new patch!
The Token Shop is transforming into a full-fledged Card Shop, bringing a host of exciting changes:
✅ Snap Packs – Each pack guarantees 1 unowned card (no duplicates!) and includes 2 bonus rewards.*
✅ Spotlight & Rotating Pinnable Cards – These will remain available, at the same Token prices.
✅ Free Daily Tokens – Log in every day to claim them!
✅ Token Packs – Purchase Tokens directly using Gold from the Card Shop.
*Bonus rewards can include additional cards, variants, cosmetics, or in-game currencies (odds vary). View the full odds tables at the bottom of this blog.
Seasonal Series 5 Packs – 5000 Tokens – Includes all Series 5 cards from the current and one previous season (updated weekly).
Seasonal Series 4 Packs – 2500 Tokens – Includes all Series 4 cards from the current and two previous seasons (updated each season).
Series 5 Collector’s Pack – 4000 Tokens – Contains all Series 5 cards not in the “Seasonal Packs” .
Series 4 Collector’s Pack – 2000 Tokens – Includes all Series 4 cards not in the “New Series” packs.
Series 3 Collector’s Pack – 650 Tokens – The best way for newer players to complete their Series 3 collection.
These won’t be changing.
Each pack distributes its bonus rewards differently. Those rewards can also change based on your Series 3/4/5 completion status. You can view the full odds and information at the bottom of this blog.
Yes! Each bonus reward is rolled separately, meaning you could receive the same reward twice (e.g., two bonus cards).
The purchase button will be disabled and marked as “Complete!”. However, if a new card is added to that pack, it will become available again.
Series Drops are being evaluated. The focus is on making Snap Packs the best possible system before adjusting old systems or introducing new ones.
While Snap Packs are coming on April 29th, players who don’t immediately update their game will still see the Spotlight Cache system. On May 1 we’ll be forcing all players to update their games to the most recent patch. That means there’s a 48 hour period where players can interact with the previous system. See what cards and variants will be available here.
Players can claim 50 Tokens every 24 hours.
Yes! By tapping on a pack and selecting “View Cards”, you’ll see the included cards and how long they will remain available.
Gold can be used to replace missing Tokens, but Packs themselves are not purchasable with Gold alone.
Fallback rewards include:
Yes! Ultimate Variants will continue to be sold in the Daily Cards section for 5,000 Tokens.
Spotlight Variants will move into the “Offers” section of the Shop. We’re still working on the finer details of how to best present them to players going forward.
Yes! Typically, these will be Series 4 cards. The following season they’ll be moved into the appropriate Seasonal Snap Pack.
No limit until you’re out of available cards in each pool.
In addition to earning an unowned base card when purchasing a Snap Pack, you will receive 2 additional rewards.
[su_table responsive=”yes” alternate=”no”]
Reward | Amount | Series 3 Incomplete | Series 4 Incomplete | Series 5 Incomplete |
Series 3* | 1 | 3.90% | 0.00% | 0.00% |
Series 4* | 1 | 2.60% | 3.03% | 0.00% |
Series 5* | 1 | 1.30% | 1.35% | 2.74% |
Token | 25 | 12.99% | 13.47% | 13.70% |
Token | 50 | 6.49% | 6.73% | 6.85% |
Token | 100 | 3.25% | 3.37% | 3.42% |
Token | 1000 | 0.65% | 0.67% | 0.68% |
Booster | 15 | 19.48% | 20.20% | 20.55% |
Booster | 35 | 12.99% | 13.47% | 13.70% |
Booster | 65 | 6.49% | 6.73% | 6.85% |
Booster | 155 | 1.30% | 1.35% | 1.37% |
Credit | 50 | 12.99% | 13.47% | 13.70% |
Credit | 100 | 6.49% | 6.73% | 6.85% |
Credit | 200 | 3.25% | 3.37% | 3.42% |
Credit | 1525 | 0.65% | 0.67% | 0.68% |
Mystery Border | 1 | 1.30% | 1.35% | 1.37% |
Premium Mystery Border | 1 | 1.30% | 1.35% | 1.37% |
Mystery Variant | 1 | 1.30% | 1.35% | 1.37% |
Premium Mystery Variant | 1 | 1.30% | 1.35% | 1.37% |
[/su_table]
*If you are Series 3, 4, or 5 complete you will earn Tokens instead:
[su_table responsive=”yes” alternate=”no”]
Reward | Amount | Series 3 Incomplete | Series 4 Incomplete | Series 5 Incomplete |
Series 3* | 1 | 1.56% | 0.00% | 0.00% |
Series 4* | 1 | 1.17% | 1.11% | 0.00% |
Series 5* | 1 | 0.78% | 0.79% | 1.12% |
Token | 25 | 15.56% | 15.82% | 15.95% |
Token | 50 | 7.78% | 7.91% | 7.97% |
Token | 100 | 3.11% | 3.16% | 3.19% |
Token | 500 | 0.78% | 0.79% | 0.80% |
Booster | 15 | 23.35% | 23.73% | 23.92% |
Booster | 35 | 15.56% | 15.82% | 15.95% |
Booster | 65 | 4.67% | 4.75% | 4.78% |
Booster | 155 | 0.78% | 0.79% | 0.80% |
Credit | 50 | 15.56% | 15.82% | 15.95% |
Credit | 100 | 3.89% | 3.96% | 3.99% |
Credit | 200 | 1.56% | 1.58% | 1.59% |
Credit | 500 | 0.78% | 0.79% | 0.80% |
Mystery Border | 1 | 0.78% | 0.79% | 0.80% |
Premium Mystery Border | 1 | 0.78% | 0.79% | 0.80% |
Mystery Variant | 1 | 0.78% | 0.79% | 0.80% |
Premium Mystery Variant | 1 | 0.78% | 0.79% | 0.80% |
[/su_table]
*If you are Series 3, 4, or 5 complete you will earn Tokens instead:
[su_table responsive=”yes” alternate=”no”]
Reward | Amount | Series 3 Incomplete | Series 4 Incomplete | Series 5 Incomplete |
Series 3* | 1 | 2.67% | 0.00% | 0.00% |
Series 4* | 1 | 1.33% | 1.91% | 0.00% |
Series 5* | 1 | 1.33% | 1.23% | 1.93% |
Token | 25 | 13.33% | 13.64% | 13.81% |
Token | 50 | 6.67% | 6.82% | 6.91% |
Token | 100 | 3.33% | 3.41% | 3.45% |
Token | 1000 | 0.67% | 0.68% | 0.69% |
Booster | 15 | 20.00% | 20.46% | 20.72% |
Booster | 35 | 13.33% | 13.64% | 13.81% |
Booster | 65 | 6.67% | 6.82% | 6.91% |
Booster | 155 | 1.33% | 1.36% | 1.38% |
Credit | 50 | 13.33% | 13.64% | 13.81% |
Credit | 100 | 6.67% | 6.82% | 6.91% |
Credit | 200 | 3.33% | 3.41% | 3.45% |
Credit | 1525 | 0.67% | 0.68% | 0.69% |
Mystery Border | 1 | 1.33% | 1.36% | 1.38% |
Premium Mystery Border | 1 | 1.33% | 1.36% | 1.38% |
Mystery Variant | 1 | 1.33% | 1.36% | 1.38% |
Premium Mystery Variant | 1 | 1.33% | 1.36% | 1.38% |
[/su_table]
*If you are Series 3, 4, or 5 complete you will earn Tokens instead:
[su_table responsive=”yes” alternate=”no”]
Reward | Amount | Series 3 Incomplete | Series 4 Incomplete | Series 5 Incomplete |
Series 3* | 1 | 1.57% | 0.00% | 0.00% |
Series 4* | 1 | 0.78% | 0.95% | 0.00% |
Series 5* | 1 | 0.39% | 0.40% | 0.72% |
Token | 25 | 15.69% | 15.91% | 16.01% |
Token | 50 | 7.84% | 7.96% | 8.01% |
Token | 100 | 3.14% | 3.18% | 3.20% |
Token | 500 | 0.78% | 0.80% | 0.80% |
Booster | 15 | 23.53% | 23.87% | 24.02% |
Booster | 35 | 15.69% | 15.91% | 16.01% |
Booster | 65 | 4.71% | 4.77% | 4.80% |
Booster | 155 | 0.78% | 0.80% | 0.80% |
Credit | 50 | 15.69% | 15.91% | 16.01% |
Credit | 100 | 3.92% | 3.98% | 4.00% |
Credit | 200 | 1.57% | 1.59% | 1.60% |
Credit | 500 | 0.78% | 0.80% | 0.80% |
Mystery Border | 1 | 0.78% | 0.80% | 0.80% |
Premium Mystery Border | 1 | 0.78% | 0.80% | 0.80% |
Mystery Variant | 1 | 0.78% | 0.80% | 0.80% |
Premium Mystery Variant | 1 | 0.78% | 0.80% | 0.80% |
[/su_table]
*If you are Series 3, 4, or 5 complete you will earn Tokens instead:
[su_table responsive=”yes” alternate=”no”]
Reward | Amount | Series 3 Incomplete | Series 4 Incomplete | Series 5 Incomplete |
Series 3* | 1 | 0.81% | 0.00% | 0.00% |
Series 4* | 1 | 0.40% | 0.49% | 0.00% |
Series 5* | 1 | 0.24% | 0.24% | 0.41% |
Token | 25 | 16.16% | 16.27% | 16.33% |
Token | 50 | 8.08% | 8.14% | 8.16% |
Token | 100 | 3.23% | 3.25% | 3.27% |
Token | 250 | 0.81% | 0.81% | 0.82% |
Booster | 15 | 24.23% | 24.41% | 24.49% |
Booster | 35 | 16.16% | 16.27% | 16.33% |
Booster | 65 | 4.85% | 4.88% | 4.90% |
Booster | 155 | 0.81% | 0.81% | 0.82% |
Credit | 50 | 16.16% | 16.27% | 16.33% |
Credit | 100 | 4.04% | 4.07% | 4.08% |
Credit | 200 | 1.62% | 1.63% | 1.63% |
Credit | 500 | 0.81% | 0.81% | 0.82% |
Mystery Border | 1 | 0.40% | 0.41% | 0.41% |
Premium Mystery Border | 1 | 0.40% | 0.41% | 0.41% |
Mystery Variant | 1 | 0.40% | 0.41% | 0.41% |
Premium Mystery Variant | 1 | 0.40% | 0.41% | 0.41% |
[/su_table]
*If you are Series 3, 4, or 5 complete you will earn Tokens instead:
PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!
MARVEL SNAP is evolving! We’re thrilled to introduce Snap Packs, a major upgrade to how you unlock new cards and expand your collection. Whether you’re a newcomer looking to catch up, a returning player filling in the gaps, or a dedicated fan eager for the latest releases, Snap Packs offer an easier, more streamlined way to build your collection.
To celebrate the launch of Snap Packs, all players will receive a FREE Series 5 Collector’s Pack in the inbox after they update to the new patch!
What Are Snap Packs?
The Token Shop is transforming into a full-fledged Card Shop, bringing a host of exciting changes:
Learn more about Snap Packs in [our launch blog].
We’ve improved the way we store your Collection in the cloud to speed up common Collection operations. You’ll notice it most claiming new rewards such as Collection Track Rewards, Infinity Splits, and Shop purchases, but many operations are faster now.
When first logging in after this patch, you may notice a longer-than-normal load time. It’ll be barely noticeable for most players, but players with the very large collections might have a one-time longer wait than normal. The larger your collection, the more improvement you’ll see.
[OLD] – When this card permanently gains Power, gain +2 more Power. (wherever this is)
[NEW] – When this permanently gains Power, gain +2 more Power. (wherever this is)
Card & Location Fixes in 40.x
Card and Location Art Fixes in 40.x
Other Fixes in 40.x
Alliance Fixes in 40.x
PC Fixes in 40.x
Localization Fixes in 40.x
—————————————————
UPCOMING CONTENT
HIGH
MEDIUM
LOW
We’ve got a big update this week! Next Tuesday, Card Acquisition 2.0 is officially here, and with it we finally have the means to give players reliable access to high series Seasonal cards after their release.
Also note that we’ll be skipping our OTA update on May 15th, but will be resuming our normal schedule on May 29th.
With that, we’re going to be rolling out some changes to high series cards that we’ve had our eye on, but were shy about adjusting when players were going to have difficulty acquiring them.
Before that though, on the more business as usual side of things, we’re going to be making some downward adjustments to Sam Wilson and Scream, which have enjoyed continued success over a timeline which we aren’t quite comfortable with, and we’ll be addressing some cards that have come in lower than we would like from our current “What If?” .
Finally, we’ll be capping things off with a rework of one of the game’s original cards that doesn’t have much of a home anymore – something that we’ll be striving to do more often.
Sam is a fun and strong card that we’ve avoided nerfing precisely because of how many people enjoy it and the high number of synergies it encourages. That said, the latter component of Sam has contributed to a high degree of ubiquity, with Sam showing up in a wide, wide, variety of decks and has frequently been in the list of top cards played on the ladder.
This combination of factors has resulted in Sam being closer to the “best in slot” 2 Energy card for most decks than would be acceptable over the long term, and as a result we’ll be removing a Power.
We considered cutting a Power from his Shield, but ultimately decided to go with the lighter nerf. A lot of Sam’s impact will still be present from putting him in your deck with his Shield retaining its power, but Sam’s ceiling will now be lower when you draw him and thus are engaging in his movement buffing shenanigans.
Like Sam, Scream has been topping our charts for some time now, putting up large and consistent win rates, although with a relatively low play rate. In the interest of more metagame diversity, we’re dinging Scream lightly here to encourage a bit of a mix-up given how long it has been at or near the top.
Some of how light this Scream nerf is related to Sam’s nerf as it is likely that Scream has been keeping in check some of Sam’s total power level. If Sam’s play rate decreases, we suspect that Scream’s win rate will drop some, but the latter has been strong enough for a sustained enough period that we want to take action now. However, we’ll reevaluate if this set of changes don’t land in a spot we’re satisfied with.
Captain Carter has been more difficult to make work than we’d like. A lot of this is related to how forced her play pattern is, given that she needs to be in the front row on turn 4 when played.
This allows players only two turns to develop her location and leverage her synergy as well as provide any necessary points to another location.
In other words, she has a higher opportunity cost than we expected and doesn’t give players enough flexibility on how they get to play the game, which can lead to a disappointing experience.
We’re taking this approach of adjusting her Cost to loosen up her requirements on how you play the game, now affording you a whole additional turn to play your cards in a variety of different ways as well as giving more opportunities to buff her and combine her with cards that might have been too difficult to weave into your curve before.
To get out ahead of the elephant in the room, it is possible that her synergy with Moonstone is too strong for locking down a location, but we thought this was a more fun way to approach the problem by giving players more flexibility rather than adjusting Carter’s Power. We’re excited to see how this goes.
Transparently, we missed quite low on Infinity Ultron. Early numbers indicate a buff this large is warranted, and in actuality this is an even larger net points buff (every Power counts for more with Infinity Power Stone and Infinity Reality Stone).
A couple things worth mentioning: We’ve had a large disparity between the strength of 5 Energy cards and other cards near the top of the curve – 4’s and 6’s, that we’re trying to rectify.
Ultron also represents both your turn 5 and 6 plays, which means that his impact needs to be properly calibrated to his level of investment. On the other hand, we don’t want him to be so strong that he can be a one card tool that invalidates other expensive cards and end game packages.
That’s a pretty tough balancing act, and for now we’re starting here with some more power. However, we’re experimenting with more substantial changes to the package internally. This is another advantage of Card Acquisition 2.0 and Snap Packs; players will now have greater access to recently released cards, and we want to ensure more than ever that our cards land in appropriate and fun power bands.
Speaking of CA 2.0, here are some cards we’re buffing with the roll out:
We’re adjusting SP//dr.
There isn’t too much to call out here specifically. These are all cards that we think are fun and have been underperforming for some time. We’ll continue to be on the lookout for opportunities to raise weaker cards to try to encourage as diverse a metagame as possible as well as making opening packs as exciting as possible.
The one card that folks might be surprised by is Toxin. He has often been a prominent card in various bounce decks, but frankly it’s just been a while since those decks have shown up in considerable numbers or strength. We’ve said it before, but it bears repeating, it is important to us that the core archetypes of Marvel Snap remain relevant over time for folks that enjoy them, and we’ll give them gentle nudges when necessary to make those decks interesting and justifiable choices.
Rhino’s original function was largely usurped by cards like Scarlet Witch and Nocturne, meaning he didn’t have a home anymore.
We hope that this design gives new life to the card and offers an interesting game piece – a slightly overstatted card with a drawback that also gives players the opportunity to leverage the Rock in a variety of different ways.
Our goal is to roll out these reworks of cards more frequently than we have in the past.
Finally,
Unintended Interaction:
Toxie Doxie – Will no longer be able to hit skills in your hand.
That’s all for today, we hope you enjoy Card Acquisition 2.0 and happy Snapping!