January 30th – Balance Updates

No lengthy preamble this week! We’ve got a handful of buffs and nerfs to freshen up the metagame as the season comes to a close, so let’s dive in.

Dagger

  • [Old] 2/0 – When this moves to a location, +3 Power for each enemy card there.
  • [New] 2/2 – When this moves to a location, +2 Power for each enemy card there.

The “Move Bounce” deck has been a top contender at high Infinite for a while now, but that strength wasn’t really proliferating down into the wider metagame for the most part. Given that, we decided to “let them fight” and see if the top players could crack their own metagame. However, over the last few weeks we’ve seen the deck solidify its position and even start to surge across other audiences, so we’ve decided to take some balance action instead. This change will reduce the ceiling on Dagger, one of the deck’s strongest options for scaling Power.

 

Araña

  • [Old] 1/1 – Activate: Give the next card you play +2 Power and move it to the right.
  • [New] 1/2 – Activate: Give the next card you play +1 Power and move it to the right.

In addition to the Dagger change, this softer nerf specifically aims to weaken Araña’s synergy with Human Torch. Tucking an extra point of Power into Araña won’t damage the card in other use cases very much, so it’s just a soft hedge on top of the Dagger change.

 

Spectrum

  • [Old] 6/6 – On Reveal: Give your Ongoing cards +2 Power.
  • [Change] 6/6 -> 6/7

One of the things we love to do with OTAs is push up underperforming archetypes. The Ongoing deck had quite the heyday in 2024, but since then we’ve seen it slide back into the shadows. Moonstone was a unique and helpful boost this season, and we’ll see a few more additions release in February that we think an improved Spectrum could better support.

 

Namora

  • [Old] 5/6 – On Reveal: Give +5 Power to each of your cards alone at another location.
  • [Change] 5/6 -> 5/7

Similarly, the “Namora deck” is a fun and unique archetype in SNAP that we want to keep positioned as an option. Peni Parker aimed to give that deck slightly more support as another way to develop single-card Power as well as some mobility on the board, but we didn’t see quite as much lift as we’d hoped for. An extra point of Power should help.

 

Leader

  • [Old] 6/3 – On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.
  • [Change] 6/3 -> 6/4

Once a metagame terror, Leader has languished of late as one of our least popular 6-Cost cards. While Leader is among the best at countering an enemy 6-Cost, the metagame has been hostile enough to them that this capacity wasn’t very useful. An extra Power won’t suddenly shift Leader to the top of the metagame, but it will help account for the softer impact the card has been having.

 

Sandman

  • [Old] 5/7 – On Reveal: Next turn, cards cost 1 more. (maximum 6)
  • [Change] 5/7 -> 5/8

Sandman’s new form hasn’t provided enough metagame pressure against decks flooding the board on turn 6, so we’re pouring on more sand. We don’t want to push Sandman so far that the card becomes the default disruptive option–cards like Legion, Aero, and Vision are a little more fun–but we do want to have the card performing the job of sheriff on some of these strategies a little better.

Ms. Marvel

  • [Old] Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +5 Power.
  • [Change] 4/4 -> 4/5

Nothing too crazy here. Kamala Khan has been around for a while, but in recent times hasn’t found many strong homes at the top of the metagame. A bit of extra Power will help compete with the robust complement of 4-Cost cards we’re seeing today. Perhaps even in some particularly sophisticated Namora decks?

Luna Snow

  • [Old] 3/5 – On Reveal: Add an Ice Cube to each side of this location.
  • [Change] 3/5 -> 3/6

Luna Snow released a little weaker than we’d aimed for, so we’re trying a bit of extra Power. A 3/6 with an ability that’s often an upside is unusual, but the performance of the 3/5 implies rather strongly that the effect is either a lot weaker than we thought, or less useful to existing strategies. So we’re going to see how this Power bump changes things because that will add more context to what’s going on and help us see through the snowstorm, so to speak.

That’s all for this week. Until next time, happy snapping!

 

Patch Notes – February 11, 2025

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

PATCH HIGHLIGHTS

Character Mastery has arrived! It’s a brand new way to show your friends and adversaries just how much you REALLY love your favorite characters. Each time you collect a new Variant or Infinity Split your cards, you will earn Mastery XP and unlock fantastic new rewards along the way. Don’t worry – Everything you’ve already invested into your MARVEL SNAP collection will count toward your progress and be rewarded!

Later this month, an all-new game made is coming to Marvel SNAP: Sanctum Showdown! We won’t reveal all of the magic right now but read below for a bit of a preview.

 

FEATURES

  • Character Mastery
    • Players will now see a Mastery tab for every character in their collection
    • Mastery Level takes into account the number of times a player has Infinity Split that character and how many variants they own. Players with many variants and Infinity Split cards can expect to collect quite a few rewards with the rollout of Character Mastery!
    • On a per-character basis, players can unlock a multitude of new cosmetics by gaining mastery. Some examples: Frosted Glass and Psychedelic finishes, Rainbow Confetti and Bananas flare.
    • Every character in a player’s collection that has Mastery rewards will have a golden ? gem icon on the bottom right of the card. Clicking on the card and going to the Mastery tab will auto-claim rewards.
    • Initially, the max Mastery Level is set to 30. That is the level that unlocks a character-specific Reaction Set.
    • Check out the full blog on Character Mastery [here].

 

  • Sanctum Showdown
    • Starting February 25th, we’ll debut an all-new game mode: Sanctum Showdown!
    • Instead of ending the game on turn 6, you’ll score points each turn in Sanctum Showdown based on which locations you’re winning. First to score 16 points wins!
    • Each game costs a Scroll to play, similar to a Conquest ticket, and you’ll earn 2 more Scrolls every 8 hours (and more in other ways). You’ll also get your ticket back whenever you win a game!
    • Win or lose, you’ll walk away from every game with points to spend on new cards and cosmetics from the Sanctum Shop. That’s right–new cards plural! The shop will have unowned Series 4 and Series 5 rewards along with our new Portal Pull featuring Gorgon, Laufey, and Uncle Ben!
    • Check out our blog and in-game tutorial for more information and rules.

 

  • Album Favoriting
    • Wishing you could favorite Albums? Well, now you can! Favorite Albums will have their own section when viewing all Albums
    • Variants in your favorite Album(s) will display a different album icon
    • Albums will be sorted based on distance to next reward

 

GAMEPLAY

You may notice a new “Banished” section of the in-match player profile next to “Discarded” and “Destroyed”. What’s that all about? You’ll have to stay tuned…

 

Bug Fixes

Card & Location Fixes in 37.x

  • Bruce Banner’s reference token should show the correct Hulk
  • An edge case where Sandman played on Aunt May’s and moved to Deep Space would result in a player being unable to play cards should no longer occur

Card and Location Art Fixes in 37.x

  • White Widow’s Rose Besch variant should no longer have a broken leg
  • Lasher’s SFX should be hooked up appropriately
  • Fixed an issue with one of Madame Web’s variants that was preventing Infinity split finishes from displaying
  • Temporarily disabled Sage’s drag VFX due to an issue with how they displayed in instances where location position was changed.
    • This should be properly fixed and the VFX restored in a future release
  • Cleaned up a wide range of smaller artifacts and other visual issues with various Avatars

Other Fixes in 37.x

  • Fixed an issue that was causing event reward progress to carry over and cause rewards to appear claimed in a new run of the same event
  • Adjusted some asset layering for the Super Premium splash pages
  • Repositioned the closing X on the Collector’s Vault screen so it’s not as high and obtrusive

Alliance Fixes in 37.x

  • Addressed some visual issues with how Chat would function and scroll when the on-screen keyboard was still up
  • Players should no longer encounter a softlock when trying to edit Alliance details that contain particular special characters

PC Fixes in 37.x

  • The Series/Rarity tag on a card should now show up when using the Custom Card editor
  • Artist Details should now show when viewing a card in the Custom Card editor

Localization Fixes in 37.x

  • The text associated with Mission Refills should be once again be properly translated across languages

 

January 16th – Balance Updates

We’re back! Welcome to the first OTA of 2025. Since we know it’s been a minute, we have a solid set of changes today aimed at shaking up the metagame you’ve all been enjoying over the last month. We’ve got a few nerfs, a few buffs, and a rework for one of SNAP’s most dangerous divas. Check it out!

 

  • Scream
    • [Old] 2/3 – When an enemy card moves, steal 2 Power from it. (once per turn)
    • [Change] 2/3 -> 2/2
    • [Bugfix] Scream will no longer gain Power if it can’t be taken, such as due to Luke Cage.

Let’s hit the bugfix first: our intent for the “steal” game action is that if Power isn’t taken, it also isn’t gained. That’s a clean line to draw, and brings Scream in line with cards like Rocket & Groot.The sonic symbiote here has quietly dominated our internal winrate metrics for a few months now. That might be surprising to hear as the deck isn’t perceived as being dominant, but that’s because Scream is kind of like Mister Negative–drawing Scream gives you a massive advantage, while games without Scream are a struggle. Given the deck’s position we decided to let Scream run wild for a little bit, but now we’d like to try and distribute a little of that strength more uniformly among the deck’s other cards to create a more balanced play experience. To that end…

 

  • Spider-Man
    • [Old] 3/5 – On Reveal: Move to another location and pull an enemy card from here to there.
    • [Change] 3/5 -> 2/4

This is a simple buff for the Scream decks to counterbalance some lost Power, but it also makes Spidey a stronger potential option for some other decks that could use the buff, like more traditional Move decks. As one of our most popular characters, we also want to keep Spidey positioned at an exciting rate for gameplay.

 

  • Luke Cage
    • [Old] 3/3 – Ongoing: Your cards can’t have their Power reduced.
    • [Change] 3/3 -> 3/2

Luke is in an interesting spot, serving as a release valve against cards like Hazmat, a precaution for decks like Cerebro, and a combo piece for cards like Anti-Venom. That’s a lot of hats, and Luke’s frankly very good at wearing all of them. This has the added side-effect of making decks that want to play with afflict or Power-stealing abilities weaker, because Luke Cage just happens to be in some decks using the effect for their own reasons. We’re going to work toward finding a better division of labor for some of these roles in the future, but until then we’d like to weaken Luke Cage a little bit and see how the metagame shifts in the wake of that change.

 

  • U.S. Agent
    • [Old] 2/3 – Ongoing: 4, 5, and 6-Cost cards here have -4 Power.
    • [New] 2/3 – Ongoing: 4, 5, and 6-Cost cards here have -3 Power.

With Luke Cage losing a point of Power, we perused some of the stronger cards doing Power reduction to see if any stood out as potentially needing a nerf in a world with less Lukes. U.S. Agent has been one of the strongest cards in that category, and it’s also contributed to a general reduction in the play rate of higher-Cost cards. Beyond that, we’ve had plenty of great decks that could easily play U.S. Agent without directly aiming to leverage the effect, just as a free card, and we’re expecting more to start showing up. Given all of the above, weakening the effect is appropriate.

 

  • Ka-Zar
    • [Old] 4/4 – Ongoing: Your 1-Cost cards have +1 Power.
    • [Change] 4/4 -> 4/5

Classic strategies like the “Zoo” deck that floods the board are strategies we always want to support. In addition to being fun, many of these decks give players aspirational goals to pursue for new gameplay, helping players grow their collections and transition towards higher-Series play. However, we’ve seen the winrates of these decks wane over the last few months. As a lynchpin of these decks that’s available early on, Ka-Zar’s a good option for a buff.

 

  • Hydra Bob
    • [Old] 1/5 – After each turn, this moves if a player Snapped.
    • [Change] 1/5 -> 1/4

Speaking of 1-Cost cards, we’ve decided to try reverting Hydration Robert back to 1/4. This statline landed lukewarm on release, but we believe part of that may have been players taking some time to see how strong Bob could be, whether a deck was leveraging the snap effect or not. Bob hasn’t been as problematic as Silver Sable was, but still did also represent a “default strong” 1-Cost for a lot of decks, so this change will also create a little more diversity within the metagame among 1-Cost cards. Generally, we’re most happy when different decks want different cards at each Cost.

 

  • Sentry
    • [Old] 4/8 – You can’t play this at the right location. On Reveal: Add a -8 Power Void to the right location.
    • [New] 4/9 – You can’t play this at the right location. On Reveal: Add a -9 Power Void to the right location
  • The Void
    • [Old] 4/-8
    • [Change] 4/-8 -> 4/-9

Speaking of Roberts, we’re also buffing Sentry. The days of Annihilus terrorizing your rightmost location have long passed, and Sentry has a few solid applications outside of that combo as well. We’re not particularly keen on increasing the options for Surtur, so trying Sentry at 4/9 will create a large card that’s immune to Shang-Chi while also having some different hooks for synergy thanks to the Void.

 

  • Onslaught
    • [Old] 6/7 – Ongoing: Double your other Ongoing effects here.
    • [Change] 6/7 -> 6/8

Nothing much to see here–Onslaught is just a fun, exciting card that’s fallen on some hard times. An extra point of Power is often welcome under such circumstances, and given Onslaught’s express use in the Living Tribunal deck it’s even more important.

 

  • Mister Fantastic
    • [Old]3/2 – Ongoing: Adjacent locations have +2 Power.
    • [New] 3/1 – Ongoing: Adjacent locations have +3 Power.

Mister Fantastic is a classic card in early collections, one of the few that can threaten multiple locations. However, as players’ collections grew and the game’s diversity of effects widened, Reed has simply been outclassed. This is a small buff overall–just 1 Power net–but it has enough small gains that we didn’t want to push much more. That 3 Power is good at beating Nightcrawler in early Series play, gets doubled by Onslaught, and we’re still talking about a 3-Cost that has some synergy with Silver Surfer’s swarming strategy.

 

  • Hela
    • [Old] 6/7 – On Reveal: Resurrect all cards you discarded to random locations with -3 Power.
    • [New] 6/9 – On Reveal: For each different Cost among them, resurrect a card you discarded to a random location.

Last, but certainly not least, this might turn a few heads. While Hela had found an appropriate balance point with the previous design, as a team we weren’t thrilled with it. The -3 debuff wasn’t an elegant solution to the one-sided gameplay, and as we continue to create strong cards it would likely inevitably merit change again. We decided to approach the Hela from the angle of making an “interesting” reanimator deck, where the challenge wasn’t necessarily how to best discard the biggest cards but rather which cards you were trying to discard. This quest has proven fairly difficult in playtesting, so we’re starting from a generous position. We expect Hela’s own Power has likely become a meaningful dial with this effect, which is the ideal outcome.

That’s all for this week. Until next time, happy snapping!

 

New Season: Brave New World

It’s time to pass the shield. Yes… THAT shield. Sam Wilson is here to show us that there is more than one way to carry the legacy of Captain America. With Diamondback slithering into play, and Thaddeus Ross lurking in the shadows, we won’t have to wait long to see how strong our new Captain America is.

 

SEASON PASS

Sam Wilson has some big shoes to fill as the new Captain America, but with this new ability and Cap’s Shield at his side, he’ll have all the tools he needs to defend against any new threats.

NEW CHARACTER: Sam Wilson Captain America

Game Start: Add Cap’s Shield to a random location.

Ongoing: You can move Cap’s Shield.

 

Ongoing: This can’t be destroyed.

Give your Cap +2 Power when this moves to Cap’s location.

 

SEASON REWARDS

 

SUPER PREMIUM REWARDS

 

NEW CHARACTERS!

Pass the mantle of Cap, or the title of The Falcon, just don’t pass on these awesome new characters!

SERIES 5

Ongoing: The On Reveal abilities of your 1-Cost cards here happen twice.

SERIES 5

When your opponent ends a turn with unspent Energy, draw a card with 10 or more Power.

SERIES 5

The first time this moves, add a card from your hand to the old location.

SERIES 5

Ongoing: Enemy cards here afflicted with negative Power have an additional -2 Power.

 

So, when can you expect new cards in the Token Shop?

You can expect new cards to be released weekly – the previous month’s Season Pass Card, Iron Patriot, will be released as a Series 5 card on February 11th.

  • Feb 4th: Joaquin Torres – Series 5 Release
  • Feb 11th: Iron Patriot – Series 5 Release
  • Feb 11th: Thaddeus Ross – Series 5 Release
  • Feb 18th: Redwing – Series 5 Release
  • Feb 25th: Diamondback – Series 5 Release

New Series 4 and Series 5 cards appear in the Token Shop and the Spotlight Cache. As you level up your Collection Level, Spotlight Caches become available for you to unlock a Series 4, Series 5 card, Spotlight Variants, and more.

 

SPOTLIGHT CACHES!

Feb 4th:

  • Joaquin Torres
  • Makkari
  • Namora

Feb 11th:

  • Thaddeus Ross
  • Blink
  • Nebula

Feb 18th:

  • Redwing
  • Loki
  • Baron Zemo

Feb 25th:

  • Diamondback
  • Nimrod
  • The Phoenix Force

 

 

NEW LOCATIONS!

  • Smithsonian Museum: Your cards here have +1 Power for each Ongoing among them.

  • Madripoor: After each turn, give the highest-Cost card(s) here +2 Power.

 

NEW ALBUMS!

Get all new Avatars, Variants, and Emotes by completing two new albums!

Make sure everyone knows that your plays are worth 3x Value by collecting this awesome new Viktor Farro album! The album drops on Feb 4th.

  • Collect 3: Darkhawk – Viktor Farro Avatar
  • Collect 6: 2000 Collector’s Tokens
  • Collect 9: Darkhawk – 3x Value Emote
  • Collect 12: Darkhawk – Viktor Farro Variant

 

Quad Blasters and Battle Staves on the runway? Must be the new Lemon Fashion album. Popping up on Feb 25th.

  • Collect 2: Elsa Bloodstone – Lemon Fashion Avatar
  • Collect 4: 2 Neon White Card Borders
  • Collect 6: 2000 Collector’s Tokens
  • Collect 8: Elsa Bloodstone – Lemon Fashion Variant

 

 

SHOP TAKEOVERS

This season we’re bringing two takeovers with some incredible NEW Variants!

Fans of Viktor Farro rejoice! Six new variants, along with six of our favorites will be taking over the shop from Feb 4-5th

 

Eight Brand new Lemon Fashion Variants will be taking over the shop on February 25th.

MUSIC OF MARVEL SNAP

Did you know that your favorite tracks from Marvel Snap are also on your favorite streaming platform? Volume 3 is out now on all major streaming platforms including Spotify, Apple Music, Youtube, and Amazon music!

TWITCH DROPS

Make sure you watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Credits, and a Premium Mystery Variant! Drops will be available from February 18-24th. Don’t miss out!

  • Watch 2 hours to earn: 65 Random Boosters
  • Watch 4 hours to earn: 250 Credits
  • Watch 6 hours to earn: Premium Mystery Variant

 

If Sam Wilson is going to stand up to the new threats, he’s going to need your help! Build some sweet new decks around him and show us your favorite plays on Discord and Socials. See you out there!

Patch Notes – Jan 14, 2025

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

PATCH HIGHLIGHTS

Card Acquisition Changes

  • Doubling the drop rate of Series 3 cards in Collector’s Reserves, from 2 out of every 9 to 4 out of every 9.
    • This will substantially reduce the time newer players need to acquire all S3 cards.
    • NOTE: You must update your game BEFORE opening Collector’s Reserves or else you will not receive the increased Series 3 rate.
  • Increasing the Token payout from Spotlight Cache duplicates from 1000 Tokens to 2000 Tokens.
    • We know there are multiple issues with the Spotlight Cache system, but one of the biggest complaints is pulling a duplicate from the fourth slot with a hard-earned Spotlight Key.
    • NOTE: You must update your game BEFORE opening Spotlight Caches or else you will not receive the increased Tokens for a duplicate.

 

CARD UPDATES

None of these are functional changes. We’re updating the text of cards that trigger as the game begins for brevity using our new “Game Start:” ability you saw previewed in the last Arishem update.

Agatha Harkness

  • [Old] 6/14 – At the start of the game, draw Agatha. She controls your cards on even turns.
  • [New] 6/14 – Game Start: Draw Agatha. She controls your cards on even turns.

Thanos

  • [Old] 6/10 – At the start of the game, draw Thanos and shuffle the six Infinity Stones into your deck.
  • [New] 6/10 – Game Start: Draw Thanos and shuffle the six Infinity Stones into your deck.

Uatu the Watcher

  • [Old] 1/2 – At the start of the game, shows unrevealed locations to you.
  • [New] 1/2 – Game Start: You can see the unrevealed locations.

High Evolutionary

  • [Old] 4/6 – At the start of the game, unlock the potential of your cards with no abilities.
  • [New] 4/6 – Game Start: Unlock the potential of your cards with no abilities.

Emperor Hulkling

  • [Old] 6/12 – At the start of the game, copy the text of a random 6-Cost card.
  • [New] 6/12 – Game Start: Copy the text of a random 6-Cost card.

 

Bug Fixes

Card & Location Fixes in 36.x

  • Symbiote Spider-Man merging with a card revived by Phoenix Force should no longer remove that card’s ability to Move
  • Addressed an issue that was allowing some players to see the facedown card an opposing Malekith added to a location
  • Playing Kate Bishop on certain locations (ex: Shuri’s Lab) should no longer cause a long hang to occur
  • Playing Kate Bishop with 6+ cards in your hand should no longer cause a long hang to occur

Card and Location Art Fixes in 36.x

  • Lasher should have associated VFX hooked up
  • Fixed an issue that caused Sp//dr’s VFX to be mispositioned when played on your opponent’s side
  • Fixed an issue that caused Peni Parker and Sp//dr’s VFX to occasionally not play at all on your opponent’s side
  • Venom’s Skan Variant should now display split finishes properly
  • Black Flare particle effects should no longer display as oversized ovals

Other Fixes in 36.x

  • Fixed an issue with copyright marks on a couple of season loading splashes

Localization Fixes in 36.x

  • Cleaned up some instances where localization strings related to Super Premium season pass weren’t implemented properly

Backend/Server Fixes in 36.x

  • Deployed a fix that should address a rare occurrence of duplicate variants being awarded in cases where multiple Mystery Variants are claimed at the same time.

 

Join the Dark Avengers – Global Bounty!

Are you ready to answer the call of the Dark Avengers? Assemble your decks, gather your wits, and prepare for a global challenge! From January 14 to 28, The Dark Avengers – Global Bounty invites players worldwide to join forces to win games using select Dark Avengers-themed cards. The more victories you secure, the greater the rewards for everyone who participates.

This is not just about individual glory—it’s about working together as a global community to unlock great rewards including two NEW Variants.

 

How It Works

  • The Challenge: Win games using any of the designated Dark Avengers-themed cards during the event timeframe.
  • Global Effort: Each victory contributes to the global win count. The higher the global count, the better the rewards for all participants.
  • Boost Your Contribution: The more Bounty cards you use in your deck, the more progress your wins contribute:
    • Each bounty card you use in a winning deck counts as an additional win!

 

The Bounty Cards

Build your decks around the power of the Dark Avengers! Use these cards to contribute to the global win count:

  • Iron Patriot (Season Pass Exclusive)
  • Victoria Hand (NEW)
  • Moonstone (NEW)
  • Luke Cage (Series 3)
  • USAgent (Series 5)
  • Daken (Series 4)
  • Devil Dinosaur (Starter Card)

Each card has been carefully chosen to capture the essence of the Dark Avengers (and Devil Dino so our newest players can participate)! Whether you’re a seasoned player or just starting out, there’s a card for everyone to use.

 

The Rewards

As the global win count climbs, so do the rewards! Here’s what’s up for grabs:

  • Tier 1: 5 Million Wins 500 Credits
  • Tier 2: 8 Million Wins – PMV (Premium Mystery Variant)
  • Tier 3: 10 Million Wins – 3 Snowflake Red Borders
  • Tier 4: 15 Million Wins – Exclusive Variant: Knull
  • Tier 5: 20 Million Wins – Exclusive Variant: X-23

 

Stay Updated

We’ll be posting regular updates on the global progress on the Marvel SNAP social channels. Follow along to see how close we are to unlocking each reward tier. Together, we’ll climb the ranks and earn these fantastic rewards!

 

Prepare for the Battle

Will you rise to the challenge and help the global community reap the ultimate rewards? It’s time to find out.

Mark your calendars—January 14 through 28—and let’s conquer the Dark Avengers’ Global Bounty!

 

 

New Season: Dark Avengers

Some people would get a new haircut or update their wardrobe to reinvent themself, but this season, we’ve got to go bigger. Like… replace the Avengers level of big. We’re talking about fresh new abilities, new suits, and an all-new group of superheroes. This isn’t just roleplay, these former villains are suiting up to be the new good guys

 

SEASON PASS

Fresh off his victory over the Skrulls, Norman Osborn is strapping on his shiniest suit of armor to play the good guy. Introducing… Iron Patriot!

NEW CHARACTER: Iron Patriot

On Reveal: Add a random 4, 5, or 6-Cost card to your hand. If you’re winning here after next turn, give it -4 Cost.

 

SEASON REWARDS

 

NEW CHARACTERS!

Fake it until you make it. This new group of characters are doing their best “Hero” impersonation to gain the trust of the world as the new Avengers. It’s time to see what they’ve got.

SERIES 5

Ongoing: Your cards that were created in your hand have +2 Power.

SERIES 5

Ongoing: Has the Ongoing effects of your 1, 2, and 3-Cost cards here.

SERIES 5

Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.

SERIES 5

On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.

 

So, when can you expect new cards in the Token Shop?

You can expect new cards to be released weekly – the previous month’s Season Pass Card, Galacta, will be released as a Series 5 card on January 14th.

  • Jan 7th: Victoria Hand – Series 5 Release
  • Jan 14th: Galacta – Series 5 Release
  • Jan 14th: Moonstone – Series 5 Release
  • Jan 21st: Bullseye – Series 5 Release
  • Jan 28th: Ares – Series 5 Release

New Series 4 and Series 5 cards appear in the Token Shop and the Spotlight Cache. As you level up your Collection Level, Spotlight Caches become available for you to unlock a Series 4, Series 5 card, Spotlight Variants, and more.

 

SPOTLIGHT CACHES!

Jan 7th:

  • Victoria Hand
  • Grand Master
  • Kate Bishop

Jan 14th:

  • Moonstone
  • Black Swan
  • Nocturne

Jan 21st:

  • Bullseye
  • Marvel Boy
  • Caiera

Jan 28th:

  • Ares
  • Misery
  • Ms. Marvel

 

 

ONE NEW LOCATION, ONE NEW EFFECT

  • Asgard Besieged: After turn 3, add The Destroyer to the winning side.
  • The Peak: Steal the leftmost card from your opponent’s hand.

 

BRAND NEW ALBUMS

Get all new Avatars, Variants, and Emotes by completing two new albums!

Vibrant, dynamic, and instantly recognizable. The Rose Besch album drops on January 7th.

  • Collect 3: White Widow – Rose Besch Avatar
  • Collect 6: 2000 Collector’s Tokens
  • Collect 9: Nightcrawler Emote
  • Collect 12: White Widow – Rose Besch Variant

 


A Pantheon of Pantheon Variants! Collect them all on Jan 28-29th.

  • Collect 3: Hela – Pantheon Avatar
  • Collect 6: Premium Mystery Variant
  • Collect 9: 2 Distressed Blue Card Borders
  • Collect 12: Hela – Pantheon Variant

 

 

SHOP TAKEOVERS

This season we’re bringing two takeovers with some incredible NEW Variants!


FOUR new Rose Besch Variants will be featured over two days, Jan 7-8th.

 


If you love Pantheon Variants like we do, this is the time to collect them all! Pantheon Variants will be taking over the shop from Jan 28-29th.

 

TWITCH DROPS

Make sure you watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Credits, and a Premium Mystery Variant! Drops will be available from January 14-20th. Don’t miss out!

  • Watch 2 hours to earn: 65 Random Boosters
  • Watch 4 hours to earn: 250 Credits
  • Watch 6 hours to earn: Premium Mystery Variant

 

Will these new Heroes step up and be the new Avengers that the world needs? Or will they stick to their roots, as the Dark Avengers? Let us know what new ways you find to use them, and we’ll see you out on the battlefield!

 

December 12th – Balance Updates

Similar to last month, December features time off for our staff, so we’re only planning one OTA for the month again. The metagame is in healthy shape–there’s a clear best deck in Surtur, but tons of other viable strategies can win at the highest level. Today’s OTA will shave a little strength from the top dog, and shake up a few other things along the way.

 

  • Arishem
    • [Old] 7/7 – At the start of the game, +1 Max Energy. Shuffle 15 random cards into your deck.
    • [New]7/7 – Game Start: Shuffle 12 new cards into your deck. On turn 3, get +1 Max Energy.

Since release, Arishem has been among the most played and discussed cards in the game. After some early balance, the archetype’s winrate and cube rate both settled into a competitive but acceptable range. However, its play rate has continued to crest above our preferred threshold for metagame diversity. That band is a little more lax in Arishem’s case–the deck itself adds a lot of variety to the gameplay experience–but we’ve reached its limit. So, we’re adjusting Arishem to start giving additional Energy on turn 3. In addition to removing two Energy overall, this changes how aggressively the deck can deploy pressure. Since this is a solid nerf, we’re also reverting to 12 random cards.

However, in reading through frustrations around Arishem, one element that came up often was playing against cards created randomly that were also in Arishem’s starting deck. Predicting Arishem is already hard, but accounting for “doubles” tends to make it even harder. That aspect isn’t crucial to Arishem, so we’ve adjusted the effect to only add cards that didn’t start in your deck.

Lastly, you’ll see above that we updated the text’s structure. We’d planned to make this change in 2025, shortening “start of game” triggers into a keyword, but we’re previewing it a bit early since Arishem’s change was ready to go.

 

  • Typhoid Mary
    • [Old] 4/10 – Ongoing: Your other cards here have -1 Power.
    • [New] 4/10 – Ongoing: Your other cards here have -2 Power.

Since we shifted Typhoid Mary to focus the drawback on one location, Mary’s seen a big surge in play and winrate, fueling variations of the Surtur shell. Surtur is still the clear best deck, so we want to weaken some of its core slightly–but many of the cards don’t have “wiggle room” given the significance of 10 Power and specifics of their effects. We could revert Typhoid Mary, but chose to pursue this middle ground instead given the new design was more fun to play with.

 

  • Alioth
    • [Old] 6/10 – On Reveal: Remove the text from all unrevealed enemy cards here.
    • [Change] 6/10 -> 6/9

Similarly, Alioth is unnecessarily providing some extra tools to a strong Surtur strategy. We use Alioth as a fairly specific kind of tool, and churning its strength is one of the ways we can create fluctuation within the metagame. It doesn’t need any special help to earn the right slots.

 

  • Enchantress
    • [Old] 4/5 – On Reveal: Remove the abilities from all Ongoing cards here.
    • [Change]4/5 – 4/6

Since the last time we experimented with this improvement to Enchantress, a fair bit has changed–including how often people play Enchantress. That’s noteworthy because several strong Ongoing cards are current pillars of the metagame: U.S. Agent, Darkhawk, Quinjet, Gorr, and Morbius, at least. Rogue has been doing a lot of heavy lifting lately, and we do want Enchantress to also serve as an effective dial, so more Power is warranted.

 

  • Black Widow
    • [Old] 3/4 – Activate: Add a Widow’s Bite to your opponent’s hand.
    • [Change]3/4 -> 3/3

Shifting Black Widow to Activate didn’t weaken her as much as we expected–it’s possible the Grand Master shenanigans were a distraction, and these decks are better when they’re more focused. Since we did still want to wind up with a Black Widow nerf, we’re reverting the stats back to 3/3.

 

  • Frigga
    • [Old] 3/3 – On Reveal: Add a copy of the last card you played to your hand. (if able)
    • [Change]3/3 -> 3/4

We were conservative with Frigga, because cards that copy other cards can multiply other buffs in unpredictable ways. Given Frigga has turned out to need some more strength, some extra Power may help Frigga find a more consistent home.

 

  • Shuri
    • [Old] 4/1 – On Reveal: If you play your next card at this location, double its Power.
    • [Change]4/1 -> 4/3

How the times have changed! Once a metagame tyrant, Shuri fell to the bottom range of our winrates for individual cards last week. Given the card supports unique gameplay flows, we wanted to restore a bit of glory to it now that a range of archetypes are capable of competing with its Power output.

 

  • Lockjaw
    • [Old] 4/4 – After you play a card here, swap it with a card in your deck.
    • [Change]4/4 -> 4/5

Uncapping Lockjaw’s swaps brought Lockjaw back to life, but there’s room for a little more. One major element holding Lockjaw back has been the continued success of Darkhawk decks, which threaten to incidentally shut Lockjaw down, but that’s not the only bad matchup. A point of Power will help Lockjaw more often hold its own.

 

  • Stormbreaker
    • [Old] 0/1 – On Reveal: Double Beta Ray Bill’s Power.
    • [Change] 0/1 -> 0/3

The “Asgard deck” that leans on Jane Foster to consistently buff Thor and Beta Ray Bill to new heights is one of our more novel and creatively satisfying decks. As such, we want it to be a solid contender in competitive metagames. However, the deck has fallen on hard times, and Beta Ray Bill was one of the weaker pieces. A 7th Power for Bill would buff the base rate while also being doubled alongside Stormbreaker, which is a bit more strength than we want to add right now. Distributing some Power to the axe is a nice middle ground.

 

  • Cerebro
    • [Old] 3/0 – Ongoing: Your highest-Power cards have +2 Power.
    • [Change] 3/0 -> 2/0

We love Cerebro–it’s a novel deck that challenges deckbuilding prowess. But with the recent uptick in strategies using strong Ongoing cards, it’s suffered a bit of splash damage along the way. OTA changes also often impact Cerebro, forcing the deck to adapt constantly. This is a pretty big change, but it might be just what Cerebro needs.

 

  • Elsa Bloodstone
    • [Old] 3/3 – Each card you play to fill your side of a location gains +2 Power.
    • [Change] 3/3 -> 3/4

Last but not least, we’re giving Elsa Bloodstone an additional point of Power. There’s a lot of competition among 3-Cost buildarounds right now, and we want Elsa fighting on even ground. Happy Winterverse to all!

 

That’s all for this week. Until next time, happy snapping!

Patch Notes – December 10th, 2024

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

PATCH HIGHLIGHTS

Introducing Super Premium Season Pass

  • Launch with the upcoming Dark Avengers Season
  • Renamed from Premium+ to Super Premium
  • Updated Purchase Screen
  • Increased Price from 14.99 to 19.99
  • Includes:
    • Instant 10x Season Pass Levels (already included in current Premium+)
    • 3x Borders
    • 1x exclusive Super Rare Variant

Series Drops

  • While these Series Drops will help many players along their journey, it’s not intended to fix the core issues we are all feeling around Card acquisition. The team remains focused on a larger, long-term solution. We’re planning for an even bigger Series Drop in the first quarter of 2025 which is faster than our previous Series Drop schedule.
  •  To Series 4:
    • X-23
    • Iron Lad
    • Sasquatch
    • Beta Ray Bill
    • Grand Master
    • Phastos
    • Pixie
    • Supergiant
    • Valentina
  •  To Series 3:
    • Jean Grey
    • Kitty Pryde
    • Snowguard

 

 

GENERAL UPDATES

Season Pass Caches are now capped at Season Pass level 100

  • Having unlimited Season Pass levels caused a niche issue that encouraged exploitative behavior.
  • Over 99% of players won’t be impacted by this change.
  • This change was implemented in a previous patch but was missed in the Patch Notes.

 

 

Bug Fixes

Card & Location Fixes in 35.x

  • Fixed an issue that prevented cards added by Malekith from revealing if Malekith were played in a way that caused him to reveal when the game ended (ex: Dark Dimension)
    • Note: This was fixed server-side for previous versions as well but required us to disabled his VFX, just wanted to call this out officially in the notes and we’ll note when the VFX have been re-enabled in the future!
  • The F.E.A.S.T location should no longer hitch and throw an exception when revealed
  • Madame Web should no longer hitch and throw an exception when triggering her VFX
  • Super Skrull when copying Jean Grey’s ability should no longer throw exceptions and potentially crash the client

Card and Location Art Fixes in 35.x

  • Nico Minoru’s VFX and SFX should no longer repeatedly trigger while in-hand
  • Kim Jacinto’s Dr. Doom variant should no longer be missing split finishes at Common and Uncommon rarities
  • The logo for Demon should no longer briefly overlap with and clip through cards currently in hand
  • Arnim Zola’s Chibi variant should now display splits properly
  • Resolved some asset clipping issues that was occurring for Cards & Locations that show multiple reference cards
  • The Evolved VFX should no longer repeatedly trigger off and on after High Evolutionary is played on Deep Space

Other Fixes in 35.x

  • Fixed an issue that was causing Custom Cards to occasionally show incorrect Album progress
  • Addressed an issue that was causing News items to occasionally crash the game on some Android devices and OS versions
  • Album icons should now appropriately display for variants shown on the main menu carousel
  • Fixed an issue that was causing High Voltage assets to display through different carousel images when the event is live
  • Resolved an issue that was causing some assets to not display correctly on the Collection Track
  • Fixed some font size discrepancies between Custom Card UI elements
  • Continued cleanup on ensuring different SFX are associated with the correct volume sliders in Settings

Alliance Fixes in 35.x

  • Bounty rarity text should no longer perpetually display on the bounty card itself
  • Continued improvements to how card assets are loaded in order to reduce or prevent crashes when scrolling through chat that is populated with many deck lists

PC Fixes in 35.x

  • Carousel images should no longer be blurry
  • The backgrounds of cards and variants shown on the carousel should properly render no

Localization Fixes

  • In Vietnamese the“New Avatar” tag should no longer clip into the avatar UI frame in the Cosmetics shop
  • Tooltip strings for Activate should be properly translated to all languages once again
  • Deadpool’s VO in Deadpool Diner should be properly restored for a variety of languages in future Diner events

New Season: Marvel Rivals

This season is directly inspired by Marvel Rivals, the brand new Super Hero Team-based PVP Shooter that launches on December 6th.

 

SEASON PASS

Who better to oversee all of the action than Galacta, daughter of Galactus? Unlike her father, who consumes entire worlds to sustain himself, Galacta prefers to protect sentient life forms on Earth.

NEW CHARACTER: Galacta

Each turn, the first card you play at another location reveals with +3 Power.

 

SEASON REWARDS

 

NEW CHARACTERS!

It’s time to assemble your team. Introducing a new set of Super Heroes with amazing new abilities!

 

SERIES 5

On Reveal: Add an Ice Cube to each side of this location.

 

At the start of each turn, get +1 Energy. Then destroy this if your side is full here.

SERIES 5

On Reveal: Add SP//dr to your hand. When this merges, you get +1 Energy next turn.

 

On Reveal: Merge with one of your cards here. You can move that card next turn.

SERIES 5

After each turn, add a DoomBot 2099 to a random location if you played (exactly) 1 card.

 

Ongoing: Your other DoomBots and Doom have +1 Power.

SERIES 5

When you end a turn with unspent Energy, 25% chance to HULK OUT!

SERIES 5

You can move this once. After your opponent plays a card here, steal 1 Power from it.

Our next character is available exclusively through High Voltage! Lasher can be earned FOR FREE by completing missions and winning SUPER fun games.

Want more info on High Voltage? Keep reading below!

SERIES 4

Activate: Afflict an enemy card here with negative Power equal to this card’s Power.

 

So, when can you expect new cards in the Token Shop?

You can expect new cards to be released weekly – the previous month’s Season Pass Card, Surtur, will be released as a Series 5 card on December 10th.

  • Dec 3rd: Luna Snow – Series 5 Release
  • Dec 10th: Surtur – Series 5 Release
  • Dec 10th: Peni Parker – Series 5 Release
  • Dec 17th: Doom 2099 – Series 5 Release
  • Dec 24th: Bruce Banner – Series 5 Release
  • Dec 31st: Rocket Racoon and Groot – Series 5 Release
  • January 11th: Lasher – Series 4 Release

New Series 4 and Series 5 cards appear in the Token Shop and the Spotlight Cache. As you level up your Collection Level, Spotlight Caches become available for you to unlock a Series 4, Series 5 card, Spotlight Variants, and more.

 

SPOTLIGHT CACHES!

Dec 3rd:

  • Luna Snow
  • X-23
  • Lady Deathstrike

Dec 10th:

 

  • Peni Parker
  • Sasquatch
  • Gladiator

Dec 17th:

 

  • Doom 2099
  • Daken
  • Miek

Dec 24th:

  • Bruce Banner
  • High Evolutionary
  • Ravonna Renslayer

Dec 31st:

  • Rocket Racoon and Groot
  • Selene
  • Blob

 

 

BRAND NEW LOCATIONS

  • Spider-Island: After you play a card here, move it.

  • Tokyo 2099: Cards can’t be discarded.

 

 

The Return of High Voltage

December 28th – January 4th!

 

The game mode that was so electrifying, it demanded an encore.

 

High Voltage is a limited-time mode that makes the world’s fastest collectible card game even faster! In this mode, there’s no snapping, just 3 turns with more energy and more cards to make even BIGGER power swings.

 

In High Voltage, you will start the game with 2 cards, and draw 2 new cards each round. On each of the 3 turns, you and your opponent will gain the same amount of randomized energy to try and play out your best strategies. And to make sure it stays fast, certain locations and characters will be restricted, so no playing Magik to slow things down!

 

And don’t forget, playing High Voltage during the event is the ONLY way to unlock our newest card, Lasher, for FREE! The event ends on January 4th at 10:59am PST so don’t miss out or you’ll have to find Lasher in the token shop as a Series 4 card, available after the event ends on January 4th.

 

 

BRAND NEW ALBUMS

Get all new Avatars, Variants, and Emotes by completing two new albums!

 

 

Collect an album that has no… RIVALS! Get all of your favorite Marvel Rivals art on December 10th!

  • Collect 3: Doctor Doom – Marvel Rivals Avatar
  • Collect 6: 2000 Collector’s Tokens
  • Collect 9: Rocket Racoon and Groot Emote
  • Collect 12: Doctor Doom – Marvel Rivals Variant

Look in my face, stare in my soul, I begin to Knullify. Get down with some sick new variants in The Nightmare before Knullmas album. Check it out on December 24th!

  • Collect 4: Knull – Tyler Kirkham Avatar
  • Collect 6: 2x Red Snowflakes Card Border
  • Collect 8: Knull – Tyler Kirkham Variant
  • Collect 10: Daredevil Emote

 

 

SHOP TAKEOVERS

This season we’re bringing two takeovers with ALL NEW variants! 14 amazing new pieces of art to fill up your new albums.

An epic collaboration requires epic variants, that’s why you’ll find 14 brand new Marvel Rivals variants in the shop from December 10-11th to fill out the incredible album.

‘Twas the night before Knullmas and all through the house, not a Hero was stirring, not even a Knullified mouse. Tune into the shop this holiday season from December 24-25th to see what presents Knull has delivered.

 

WINTERVERSE LOGIN PRESENTS

The holidays are a time for celebration! Make sure you login between December 19th and January 3rd to claim all FOURTEEN of your free login presents. Day 7 features an amazing Series 5 Variant: Elsa Bloodstone – Winter Vacation variant!

  • Day 1: Title: Happy Holidays!
  • Day 2:150 Credits
  • Day 3:2 Ice Blue Card Borders
  • Day 4: Elsa Bloodstone – Winter Vacation Avatar
  • Day 5: 155 Elsa Bloodstone Boosters
  • Day 6: 200 Gold
  • Day 7: Elsa Bloodstone – Winter Vacation Variant
  • Day 8: 200 Credits
  • Day 9: Premium Mystery Variant
  • Day 10: 250 Credits
  • Day 11: Title: On The Naughty List
  • Day 12: Premium Mystery Variant
  • Day 13: 400 Credits
  • Day 14: 3 Snowflake Blue Card Borders

 

TWITCH DROPS

Make sure you watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Credits, and an exclusive Magneto – Marvel Rivals variant! Drops will be available from December 10th-17th. Don’t miss out!

  • Watch 2 hours to earn: 155 Magneto Boosters
  • Watch 4 hours to earn:500 Credits
  • Watch 6 hours to earn:Magneto – Marvel Rivals Variant

 

Strap into your favorite mech or grab some extra Doom Bots because this will not be an easy fight. We’re excited to see all the creative new moves you’ll be making with these new abilities, so get out there and play! Check out our Discord and socials to let us know what you think about the new season!

 

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