New Season: Rise of the Phoenix

The new MARVEL SNAP season is about to take flight: Rise of the Phoenix! Inspired by one of the most formidable forces in the X-Men comics, get ready for the hottest season yet!

 

 

RISE OF THE PHOENIX SEASON PASS

For fans of X-Men, the MARVEL SNAP universe is about to heat up like never before. This month’s Season Pass gives you the opportunity to unlock a brand new card, variants, avatars, and card backs. It all begins with a powerful entity that predates the known universe – the mighty Phoenix Force!

 

NEW CHARACTER: PHOENIX FORCE

[5/6] On Reveal: Revive one of your destroyed cards and merge with it. That card can move each turn.

 

MORE CRISPY SEASONAL REWARDS!

 

THESE NEW CHARACTERS ARE

New characters are out in full force! You can find these new cards in the Token Shop, Collector’s Reserves, as well as the all-new Spotlight Cache later this month.

 

SERIES 5

Ongoing: Players must play their first card here each turn. (if possible)

 

 

SERIES 5

After your opponent plays an Ongoing card here, remove its abilities.

 

 

SERIES 4

On Reveal: Replace each other location with this one.

 

 

SERIES 4

On Reveal: Copy the lowest-Cost card in your opponent’s hand into your hand. Give it +2 Power.

 

So, when can you expect new cards?

You can expect new cards to be released weekly – starting with last month’s Season Pass Card, Ghost-Spider, releasing as a Series 5 card on July 3rd.

  • July 3rd: Ghost-Spider – Series 5 Release
  • July 10th: Jean Grey – Series 5 Release
  • July 17th: Echo – Series 5 Release
  • July 24th: Legion – Series 4 Release
  • July 31st: Mirage – Series 4 Release

New Series 4 and Series 5 card releases appear in the Token Shop and Collector’s Reserves as well as the all-new Spotlight Cache later this month. As you level up your Collection Level, there will be Spotlight Caches that guarantee you a Series 4 or Series 5 card or variant when you open them. If you want to know more, check out the blog in-game or on Marvelsnap.com!

 

BRAND NEW LOCATIONS

You’re going to need to crank up the Air Conditioner for these all-new blazing locations!

  • White Hot Room: First to fill this gets +3 Max Energy.
  • Lake Hellas: 1-Cost cards here have +2 Power.

 

BRAND NEW VARIANTS

  • The Phoenix Force – Horley – Season Pass
  • Magik – Phoenix Force – Season Pass
  • Colossus – Phoenix Force – Season Pass
  • Black Bolt – 3099 – Super Rare
  • Deadpool – Max Grecke – Rare
  • Misty Knight – Sports – Rare
  • Nova – Volmi – Super Rare
  • Adam Warlock – Alex Horley – Ultimate
  • Jean Grey – Artgerm – Super Rare
  • Jean Grey – Phillip Tan – Super Rare
  • Psylocke – Dan Hipp – Rare
  • Agatha – Dan Hipp – Rare
  • Mystique – Elizabeth Torque – Super Rare
  • Red Skull – Giulio – Rare
  • Wong – Band – Super Rare
  • Echo – Peach Momoko – Super Rare
  • Jean Grey – Pixel – Rare
  • Omega Red – 3099 – Super Rare
  • Magneto – Dan Hipp – Rare
  • Red Skull – Venomized – Super Rare
  • Moon Knight – Pixel – Rare
  • Mystique – Artgerm – Ultimate
  • Legion – Dan Hipp – Rare
  • America Chavez – Rian Gonzales – Super Rare
  • Black Widow – Dan Hipp – Rare
  • Mister Sinister – Sinister London – Rare
  • Ghost Rider – Kim Jacinto – Super Rare
  • Mirage – Pixel – Rare
  • Mirage – Peach Momoko – Super Rare
  • Legion – Band – Super Rare
  • Deathlok – Chibi – Rare
  • Mirage – Maria Wolf – Super Rare
  • Mystique – Pixel – Rare

 

️SPICY NEW BUNDLES️

These Exclusive Bundles are available for a limited time! And don’t forget that you can use any new variant even if you don’t yet own the base card. Here are the upcoming bundles:

Patriots

  • Patriot July 4th Variant & Avatar
  • Cyclops July 4th Variant & Avatar
  • Misty Knight Summer Vacation Variant & Avatar
  • 1700 Credits
  • 600 Gold
  • 155 Patriot Boosters
  • 155 Cyclops Boosters
  • 155 Misty Knight Boosters

Price: $19.99

The Power to Move You

  • Falcon Phoenix Force Variant & Avatar
  • Iron First Phoenix Force Variant & Avatar
  • 1500 Credits
  • 500 Tokens
  • 155 Falcon Boosters
  • 155 Iron First Boosters
  • Title: The Weather Here Sucks

Price: $14.99

Don’t Touch the Ocean!

  • Namor Phoenix Force Variant & Avatar
  • 600 Credits
  • 1000 Gold
  • 465 Namor Boosters
  • Title: Thiccture Perfect

Price: $9.99

Cosmic Wildfire

  • Black Panther Phoenix Force Variant & Avatar
  • 2000 Credits
  • 6000 Tokens
  • 310 Black Panther Boosters
  • Title: My Abs Have An On-Reveal Effect

Price: 7500 Gold

Love & Thunder

  • Thor Variant & Avatar
  • Lady Sif Variant & Avatar
  • Heimdall Variant & Avatar
  • 2 Cardbacks
  • 155 Thor Boosters
  • 155 Lady Sif Boosters
  • 155 Heimdall Boosters
  • Title: I Survived Nexus Events

Price: $9.99

Ring of Fire

  • Shang Chi Phoenix Force Variant & Avatar
  • 3500 Credits
  • 1000 Tokens
  • 465 Shang-Chi Boosters
  • Title: Groot’s Chiropractor

Price: 3500 Gold

Artist Showcase: Rian Gonzales

  • Rescue Chibi Variant & Avatar
  • Scarlet Witch Chibi Variant & Avatar
  • 3500 Credits
  • 155 Rescue Boosters
  • 155 Scarlet Witch Boosters

Price: 2500 Gold

 

 

Join us in celebrating Rise of the Phoenix! With new characters, locations, and surprises waiting around every corner, let’s make this season a scorcher!

If you’re planning on attending San Diego Comic Con, make sure to come by and say hello! We’re hosting a panel called ‘Art of MARVEL SNAP: Behind the Scenes’ with a few artists and Second Diners like Dan Hipp, Ryan Benjamin, Jomaro Kindred, and more. See you there!

June 22nd – Balance Updates

Hope everyone has been enjoying the new Conquest mode! We’ve got a suite of balance updates for you this week before the first Infinite Conquest starts next week: one nerf affecting a wide range of decks, and three buffs. Let’s get right to it!

 

 

Doctor Doom
  • [Old] 6/5 – On Reveal: Add a 5-Power DoomBot to each other location.
  • [New] 6/5 – On Reveal: Add a 4-Power DoomBot to each other location.

Doctor Doom is our most played 6-Cost card by a large margin, and for good reason. His ability to spread power and bypass restrictive locations makes him an excellent card in many past and current top decks like Lockdown, Electro Ramp, and Lockjaw. In fact, he’s so good at contesting “closed” locations that he actually encourages decks to be built around doing so more often. By taking 1 Power off his DoomBots, we’re looking to tone down his overall strength and improve the diversity among our 6-Cost cards in top decks. While we’re sad to lose the symmetry between Doctor Doom and his DoomBots, we hope this will bring his decks more in line with the rest of the competition–besides, Doom’s tougher than a Doombot.

 

Red Skull
  • [Old] 5/12 – Ongoing: Enemy cards at this location have +1 Power.
  • [New] 5/14 – Ongoing: Enemy cards at this location have +2 Power.

Red Skull terrorized our meta for a while in a strong partnership with Shuri. Now that Shuri has been nerfed, we felt it was a good time to restore Red Skull to a higher value. Red Skull is a more interesting card with more base Power and a more detrimental Ongoing effect. This has helped him perform well in decks with cards like Enchantress, Sauron, and of course Shuri. We hope powering up Red Skull will give these decks a boost and create more meta diversity. Sorry, Cerebro.

 

Nimrod
  • [Old] 5/5 – When this is destroyed, add a copy to each other location.
  • [New] 5/6 – When this is destroyed, add a copy to each other location.

This one’s been on our wishlist for a while, but we’d been wary of it for fear of making Galactus more popular as a consequence, since that was the most popular Nimrod deck. Now that we’ve shipped our Galactus nerf, we’re confident in giving Nimrod a small boost that will hopefully make him more promising fodder for Forge, Shuri, and Venom. We’ve also got some upcoming cards we expect to reward destroying cards even more, so stay tuned for those synergies!.

 

Nick Fury
  • [Old] 5/7 – On Reveal: Add 3 random 6-Cost cards to your hand.
  • [New] 4/5 – On Reveal: Add 3 random 6-Cost cards to your hand.

Nick Fury has never quite found a place to shine. As a 5-Cost that grants 6-Cost cards, there’s not much time to take advantage of the cards he spawns. By bumping him down to a 4-Cost, effects like Titan and Quinjet give players the opportunity to play two of his reinforcements on turns 5 and 6. Plus, it gives Agent Coulson the ability to give Nick a call when he’s in a jam and could use some avenging. We’re excited to see what you’ll assemble with Nick Fury’s new stats!

 

Pig
  • [Old] 4/0 – “oink!”
  • [New] 0/0 – “oink!”

Spider-Ham’s token wasn’t meant to consider its own base cost to be 4, and that has some interactions with cards and locations like Zabu and Asteroid M that just aren’t intuitive to play with. We’re adjusting it to 0-Cost to avoid those interactions.

 

Bonus OTA: KrakoNAH

With this update, we’re also taking Krakoa out of the game to be redesigned at a future date. Turn 5s everywhere rejoice!

 

 

Thanks for stopping by! Please note that we will not have our regular biweekly OTA on July 6th in observance of our studio’s summer shutdown, so our next update will be our full-sized patch currently scheduled for July 11th. Happy Snapping, and good luck in your Infinite Conquests!

Patch Notes – Jun 13, 2023

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the app store!

 

PATCH HIGHLIGHT

  • New Game Mode: Conquest
    • With this patch, we are excited to release a new game mode: Conquest. Found in the “Game Modes” section of the bottom Navigation Bar, players can enter Conquests of varying difficulty, earn Medals by playing games, and get exclusive rewards in the Medal Shop.
    • Conquest is unlocked after completing the Recruit Season Pass.
    • Check out the Conquest blog post for more information!

 

GENERAL UPDATES

  • New to the Token Shop – Mystery Series 3!
    • Open Mystery Series 3 cards for 1,000 Tokens to gain an unowned Series 3 card for your collection
  • Weekend Missions
    • Weekend Missions offer more goals and rewards for players, beyond their current Daily Missions and Weekly Missions. With the initial release of this feature, each weekend will have three Weekend Missions:
      • Win Games to Earn Credits
      • Win Games with Season Pass Card to Earn Gold
      • Win Games with Newly Released Card to Earn Tokens
    • Each of these reward amounts will vary depending on the difficulty of the mission. There will be Weekly Missions available for each new card release. Weekly Missions for a Newly Released Card are a great way to earn back Tokens with your new cards – essentially reducing the overall Token cost!
  • Series Drop Updates: Some cards have dropped to a lower series.
    • Cards dropping from Series 5 to Series 4:
      • Snowguard
      • Stegron
    • Cards dropping from Series 4 to Series 3:
      • Shanna

 

BALANCE UPDATES

We’ve got one major change this week, and two smaller adjustments we anticipate will make some of our lesser-played cards a lot more fun. We know this patch is coming a couple weeks after High Evolutionary’s release, but bear in mind we implemented these changes well in advance of his release, so we’ll be using OTAs and our next patch to address changes that may be related to that card’s impact on the metagame.

CARD UPDATES

  • Galactus:
    • [Old] 6/2 – On Reveal: If this is your only card here, destroy all other locations.
    • [New] 6/7 – On Reveal: If you’re winning this location and this is your only card here, destroy all other locations.

Galactus is a card we’ve kept a close eye on since release. His ability warps the game, changing the goal for both players from claiming two locations to waging war around cards that “counter” him/his finishers and priority. We don’t mind mixing things up a bit from time to time in that regard, but Galactus’s play rate was moving past the thresholds we set to determine both competitive diversity and also how frequently the game gets reduced to that state. Because Galactus is inherently counterable, we waited to see if the metagame could sort itself out, but it hasn’t. Galactus’s popularity has increased, his winrate has only grown, and many players don’t even enjoy beating him–these are problems worth solving.

The original design for Galactus is difficult to rebalance, because it has essentially one value we can adjust: Power. However, lower Power can mean that Galactus always loses priority, making post-Galactus counters like Shang-Chi or Enchantress difficult to play. Meanwhile, increases may let you beat these cards more naturally, especially Professor X. Either way, it’s still all about the counters. We considered making him the first true 7-Cost card, but that was just less fun and weaker with the same issues. We also considered full redesigns for Galactus but didn’t find anything that cleared our bar, which is very high.

Ultimately, we decided to make Power a functional way for us to tune Galactus, which led us to this additional “winning” restriction. Caring about winning this way lets players contest Galactus within the core fun of SNAP–using Power to challenge for locations. Relying exclusively on counters is frustrating because neither player has much control over their appearance, but every deck should have the ability to muster 7 Power. We expect he’ll be stronger in decks that play him on turn 6 after Hobgoblin or Nimrod, but worse in the stronger, more popular Galactus archetypes. If this change proves too much or too little, it’s also given us the ability to tune him further via OTA and find the healthiest spot.

  • Maria Hill:
    • [Old] 2/3 – On Reveal: Add a random 1-Cost card to your hand.
    • [New] 2/3 – On Reveal: Add a random 1 or 2-Cost card to your hand.

We’re giving Maria Hill the ability to roll a 2-Cost card primarily to make her a better thematic parallel to Agent Coulson. We expect this to be a slight buff as you’ll occasionally get a better card from her, and half the time your Quinjet will provide a discount in those scenarios too. Not a huge mover, but a more enjoyable card.

  • Dazzler:
    • [Old] 4/4 – Ongoing: If you have 4 cards at each location, +6 Power.
    • [New] 3/2 – Ongoing: +2 Power for each location that’s full on your side.

Dazzler’s old ability didn’t give enough of a boost to reflect the level of investment that filling your board demands, and never really found a home competing against many of our strongest 4-Cost cards. We decided to give her more incremental boosts as you fill locations, which also lets her benefit from Space Throne, and shifted her rate to 3-Cost. In addition to changing up the competition, she may have a home alongside Brood with Silver Surfer, in Patriot with Ultron, or other shells.

 

BUG FIXES

  • Fixed an issue that caused the Choose Your Card section to appear to be claimable after it’s already been claimed.
  • Fixed an issue with Moon Girl and Miles Morales that caused incorrect costs being displayed.
  • Fixed an issue with Jessica Jones’ VFX that caused it to appear in the wrong location.
  • Added Snowguard’s artist information to each card version.
  • Adjusted how Klyntar’s symbiote handles ongoing cards with modified power to be more intuitive and retain the adjusted values
  • Sliding off a purchase button without releasing should now cancel the purchase confirmation
  • Iron Lad boosters should no longer be missing their art asset.
  • Fixed an issue where Crystal’s ink mod could display incorrectly in some views.
  • Fixed an issue that would occasionally softlock players when swapping avatars.
  • Fixed an issue where your selected deck would unexpectedly change away from your last selected one.
  • Variant rarity labels should now be properly localized.
  • Players are no longer prompted to swap in variants if all of their decks with that card already use that variant.
  • Fixed an issue that occasionally prevented SFX from playing when claiming a new card.
  • Upgrade particles should no longer remain visible when you’ve filtered those cards out of the collection view.
  • Fixed issues with some text and assets appearing incorrectly.

 

KNOWN ISSUES LIST

  • The Mystery Series 3 section in the Token Shop can continue to appear purchasable after you’ve become Series 3 complete and will display an error if you try to purchase.
  • The Mystery Series 3 option in the Token Shop may not initially be available when upgrading to the newest patch until after the next 8 hour shop refresh.
  • The Pinned Card button in the Token Shop has a visual-only bug that persists after you’ve claimed that card but does not function.
  • In rare circumstances the Weekly Spotlight card can be purchased more than once.
  • The Pinned Card UI can sometimes disappear when scrolling through the Token Shop.
  • Intro animations can overlap between Thanos and High Evolutionary.
  • Hulks generated by Gamma Lab show VFX for High Evolutionary but do not receive the updated ability.
  • VFX associated with High Evolutionary’s evolved cards can occasionally persist after the card or location has been destroyed.
  • Evolved Shocker’s VFX initially has incorrect targeting.
  • High Evolutionary’s VFX will persist after Attilan activates.
  • Friendly battle’s victory/defeat screen is missing it’s banners
  • Missions may not visually update properly when on the missions screen as the timer rolls over
  • The name of your chosen deck is no longer displaying during the matchmaking screen
  • Can navigate between menus when the settings window is open
  • Hard restarting your app in the middle of a Fast Upgrade can cause an error to occur after you’ve restarted necessitating another restart to fix it.
  • SFX do not play when retreating on Turn 1.
  • It can be difficult to interact with the emotes in-match on some devices.
  • If you have the Series 3 card focused when the shop rolls, the screen will be blank for a moment.
  • Banner VFX displays the wrong turn timer when Kang rewinds time.
  • It can be hard to add or delete letters in the deck name on Android.
  • Reconnecting text doesn’t show all the time when Reconnecting to a Friendly battle.
  • Sandman and Electro may not visually show the power on a location if the location is locked down.
  • After the shop rolls over, some assets might be missing (should be resolved after playing a match).
  • Spamming the Pin button on items in the Token Shop may cause an Aw Snap error.
  • Mission reward icons may be missing.
  • Ongoing abilities delay the merge VFX for Klyntar.
  • Mysterio’s token doesn’t update appropriately in all views when a using a variant.
  • Cards that changed abilities such as Mystique may not show the updated ability text if returned to hand.
  • Spectrum’s VFX for indicating which cards will be impacted by her ability aren’t always displaying
  • When played on Sinister London, Omega Red’s copy plays its VFX multiple times.
  • Cards in the Fast Upgrade section occasionally show the incorrect art.
  • Quantum Realm doesn’t reduce the power of cards that have their cost and power swapped.
  • Some item names in bundles have too-small fonts or can be cut off in some languages.
  • Series 3 Token shop may show duplicate items before it’s rolled through each card..
  • New Release cards don’t show your available tokens in the Shop UI.
  • Token Shop doesn’t always snap to the currently-focused card.
  • Time Stone doesn’t visually grant energy on the orb.
  • Can edit a deck’s name from the wrong UI if simultaneously pressing both Set Card Back and Edit Deck Name
  • Some elements of the splash screen may be visible across adjacent screens
  • The “Next” button in Friendly Battle may be missing its asset on some iOS devices
  • The carousel UI may not fully extend vertically to the top of the screen for some devices
  • Kang’s Rewind button no longer completely covers the End Turn button visually
  • If the Nexus’ power level hits the power cap, upon sharing to other locations with 1 or more power it can overflow and wrap around to a negative value
  • If you own all Series 4 and 5 cards as well as all Ultimate variants then the token shop will become inaccessible for Series 3 cards as well
  • Notification pips can sometimes be visible beneath the card detail view
  • Logging out and attempting to sign in via a different method can result in a hang on the Assembling splash
  • When Scarlet Witch or Reality Stone changes a location to Project Pegasus or Tinkerer’s Workshop, this location can trigger two turns.
  • The red pip for daily credits isn’t always visible
  • Corners of cards can appear cut off when tilted during the card detail view
  • Colleen Wing’s VFX play more than once when discarding a card
  • A long delay can occur an indestructible card such as colossus is played on Murderworld
  • Gold and Season XP assets are missing in the expanded mission details view
  • Snowguard’s VFX can persist to the reward collection screen
  • Infinity Stone card descriptions overlap the art assets in Korean
  • The Spanish language option displays incorrectly in language selection
  • Collection Level Trophy Road assets are occasionally slow to load
  • The position of the Series Label and Nameplate adjusts slightly when viewing Artist Details
  • Player and Opponent text emotes occasionally overlap on some devices
  • Upgrade button not greyed out when the player doesn’t have enough credits
  • [PC] Navigation buttons may disappear if redirected to the browser via carousel links
  • [PC] The Carousel can be hard to scroll.
  • [PC] Switching languages after switching between Windowed and Windowed Fullscreen can cause text elements to disappear in the UI.
  • [PC] Certain SFX continue to play when the game is no longer in focus.
  • [Conquest][PC] The continue/next buttons after conceding are partially obscured
  • [Conquest][PC] The matchmaking screen will frequently flicker
  • [Conquest] In rare circumstances, the server may not update conquest progress immediately and an error will display which requires a restart to resolve.
  • [Conquest] Repeatedly tapping on screen as you exit Conquest may cause the UI to break and require a restart to fix
  • [Conquest] If viewing reward items as the conquest timer rolls over the medal conversion screen won’t display
  • [Conquest] Occasionally the exclusive card progress bar doesn’t update until you’ve switched screens
  • [Conquest] Some oddities can be seen with asset layering
  • [Conquest] The infinity tower’s VFX glow can persist to other screens
  • [Conquest] The conquest reward assets may not display correctly in all languages
  • [Conquest] Scrolling between conquest towers in some languages may cause a hitch to occur
  • [Conquest] Sometimes when entering the conquest menu the UI isn’t centered
  • [Conquest] “NEW” isn’t properly localized for non-English
  • [Conquest] In some languages the titles of items in the Medal Shop can overlap their assets

June 8th – Balance Updates

Happy Spider-Versus season! We’ve got 5 updates for you this week, including an update to a starter card. Let’s hop right in!

 

 

CARD CHANGES

  • Spider-Man
    • [Old] 4/3 – On Reveal: Your opponent can’t play cards at this location next turn.
    • [New] 5/4 – On Reveal: Your opponent can’t play cards at this location next turn.

    Spider-Man performs very well in multiple decks like High Evolutionary lockdown and Galactus. We want to avoid these kinds of playstyles being too powerful as they are frustrating to play against, so we’ve decided to adjust Spider-Man to limit his play in combos like Spider-Man into Professor X. While this does put him at the same Cost as his lockdown peer Professor X, we think that their effects are distinct enough that they can both sit at 5-Cost.

  • Beast
    • [Old] 2/2 – On Reveal: Return your other cards at this location to your hand. They cost 1 less.
    • [New] 3/4 – On Reveal: Return your other cards at this location to your hand. They cost 1 less.

    Bounce decks with cards like Kitty Pryde, Bast, and Hit-Monkey have been performing very well lately. Beast in particular stood out to us as a very powerful enabler in the deck. We want Beast’s effect to take more investment to get returns, so we’re adjusting him to be a 3-Cost card. This also helps give Falcon more room to spread his wings, as he often felt like a worse Beast without the cost reduction effect.

  • The Hood
    • [Old] 1/-2 – On Reveal: Add a Demon to your hand.
    • [New] 1/-3 – On Reveal: Add a Demon to your hand..

    Many decks are able to take great advantage of the cheap 6-Power Demon while neutralizing The Hood’s negative Power. We’re making a small nerf to The Hood’s Power to make him more punishing to play if you’re unable to counteract his base Power. Notably, this is actually a buff to Viper decks that hand The Hood over to the opponent to deal with.

  • Rogue
    • [Old] 3/1 – On Reveal: Steal an Ongoing ability from a random enemy card at this location.
    • [New] 3/2 – On Reveal: Steal an Ongoing ability from a random enemy card at this location.

    In a similar vein to our Enchantress buffs, Rogue is a card we’d expect to see more of to counteract powerful Ongoing effects. While it’s not surprising that Enchantress is more popular with her higher base Power, more universal coverage, and synergy with cards like Zabu and Lizard, we were surprised to see that Rogue performs poorly even in Silver Surfer decks. We’re giving her a small bump in Power to help her be a more viable tool to counter Ongoing cards.

  • Medusa
    • [Old] 2/2 – On Reveal: If this is at the middle location, +2 Power.
    • [New] 2/2 – On Reveal: If this is at the middle location, +3 Power.

    Players move past many of the starter cards pretty quickly, but most of them make a comeback in a variety of later archetypes. For example, Quicksilver was in a Lockjaw deck for a while, Iron Man sees play in Thanos Ongoing and Mr. Negative, and just recently High Evolutionary brought back all the vanilla cards. Medusa however stands out as a card that sees virtually no play anywhere beyond the early stages of SNAP. Even though she’s consistently a 2/4 currently, her restriction makes her weaker than she may seem. We’re giving her a buff to allow her to better compete with other options at the 2-Cost slot.

     

 

Thanks for reading! We’re continuing to keep a close eye on the game balance, and High Evolutionary in particular. See you all next week for a new patch and the release of Conquest!

New Season: Spider-Versus

Swing into action during MARVEL SNAP’s newest season, Spider-Versus! In this thrilling new season, you’ll join forces with iconic web-slingers, face off against menacing villains, and unravel the secrets of the Spider-Verse. Are your spider-senses tingling yet?

 

SPIDER-VERSUS SEASON PASS

Spider-Versus Season Pass features some incredible Spider-People from across the multiverse, including the brand new Ghost-Spider! As you progress through the season, you’ll have the opportunity to unlock a brand new card, variants, avatars, and card backs, all inspired by the exhilarating world of the Spider-Verse.

 

NEW CHARACTER: GHOST-SPIDER

[2/3] On Reveal: The last card you played moves here.

 

 

THERE ARE MORE SEASONAL REWARDS!

 

NEW CARDS & MORE

Spider-Versus is our first ever season with Series 4 direct releases!

 

SERIES 5

After ANY card is played here, this moves to another location.

 

 

SERIES 4

On Reveal: Transform the highest-cost card in your opponent’s hand into a Pig, keeping its Power and Cost.

 

 

SERIES 4

The first time this moves to a location, destroy an enemy card there.

 

 

So, when can you expect new cards?

You can expect new cards to be released weekly – starting with last month’s Season Pass Card, Nebula, releasing as a Series 5 card on June 5th.

  • June 5th: Nebula – Series 5 Release
  • June 12th: Silk – Series 5 Release
  • June 19th: Spider-Ham – Series 4 Release
  • June 26th: Spider-Man 2099 – Series 4 Release

New Series 4 and Series 5 card releases appear in the Token Shop and Collector’s Reserves.

 

Series Drops

In the patch later this month, we’ll have a few cards dropping to a lower series.

  • Cards dropping from Series 5 to Series 4:
    • Snowguard
    • Stegron
  • Cards dropping from Series 4 to Series 3:
    • Shanna

 

 

BRAND NEW LOCATIONS

Spider-Verses explores across the multiverse and features all-new locations!

  • Aunt May’s: The first card you play here gets +3 Power and moves.
  • Great Web: After each turn, move one card to the Web for a random player.

 

BRAND NEW VARIANTS

  • Ghost-Spider – Venomized – Super Rare
  • Ghost-Spider – Pixel – Rare
  • Ghost-Spider – Rose Besch – Super Rare
  • Mister Negative – Faye – Rare
  • Silk – Skottie Young – Rare
  • Silk – Venomized – Super Rare
  • Silk – Pixel – Rare
  • Vulture – Giulio – Rare
  • Hobgoblin – Pixel – Rare
  • Venom – In-Hyuk Lee – Ultimate
  • Kraven – Davila – Super Rare
  • Spider-Ham – Peter Porker – Rare
  • Spider-Ham – Venomized – Super Rare
  • Spider-Ham – Dan Hipp – Rare
  • Electro – Kim Jacinto – Ultimate
  • Agent 13 – Dan Hipp – Rare
  • Spider-Woman – Rian – Super Rare
  • Debrii – Dan Hipp – Rare
  • Spider-Man 2099 – Dan Hipp – Rare
  • Spider-Man 2099 – Francesco Mattina – Super Rare
  • Spider-Man 2099 – Skottie Young – Rare
  • Spider-Man – Dan Hipp – Rare
  • Iron Man – Alex Garner – Ultimate
  • America Chavez – Venomized – Super Rare
  • Crystal – Pixel – Rare

 

BRAND NEW BUNDLES

These Exclusive Bundles are available for a limited time! And don’t forget that you can use any new variant even if you don’t yet own the base card. Here are the upcoming bundles:

Itsy Bitsy Spider

  • Baby Miles Morales Variant & Avatar
  • Miles Morales Card Back
  • 3500 Credits
  • 155 Miles Morales Boosters
  • Title:I Kid, Arachnid

Price: 2500 Gold

Hard Eight

  • Noir Doctor Octopus Variant & Avatar
  • Noir Black Cat Variant & Avatar
  • 1500 Gold
  • 1000 Credits
  • 500 Tokens
  • 155 Doctor Octopus Boosters
  • 155 Black Cat Boosters

Price: $19.99

Mech-urt Connors

  • Mech Lizard Variant & Avatar
  • 5500 Credits
  • 465 Lizard Boosters

Price: 4500 Gold

Bring the Pain

  • 3099 Hobgoblin Variant & Avatar
  • 3099 Scorpion Variant & Avatar
  • 4000 Gold
  • 155 Hobgoblin Boosters
  • 155 Scorpion Boosters

Price: $29.99

Not Quite A Bird

  • Iban Coello Darkhawk Variant & Avatar
  • 1000 Credits
  • 310 Darkhawk Boosters

Price: $29.99

I Don’t Like Sandman

  • Salty Sandman Variant & Avatar
  • Title: Kind of a Jerk
  • 2000 Tokens
  • 1000 Credits
  • 155 Sandman Boosters

Price: 3000 Gold

Festival of Flight

  • Aero Variant & Avatar
  • 500 Credits
  • 500 Gold
  • 155 Aero Boosters

Price: $4.99

Artist Showcase: Fiona Hsieh

  • Carnage Variant & Avatar
  • Venom Variant & Avatar
  • 2000 Gold
  • 155 Carnage Boosters
  • 155 Venom Boosters

Price: $19.99

Spandexcellent

  • Kael Spider-Man Variant & Avatar
  • Title: Most Spandexcellent
  • 3500 Tokens
  • 1000 Credits
  • 310 Spider-Man Boosters

Price: 6000 Gold

Atlantis Beach Club

  • Wave Variant & Avatar
  • Namor Variant & Avatar
  • Cosmo Variant & Avatar
  • Atlantis Cardback
  • Trident of Namor Cardback
  • 155 Wave Boosters
  • 155 Namor Boosters
  • 155 Cosmo Boosters

Price: $9.99

 

 

Join us in the Spider-Versus season and become a part of the ever-expanding world of the Spider-Verse. With new characters, locations, and surprises waiting around every corner, it’s time to don your mask and embrace your inner web-slinger!

Patch Notes – May 16, 2023

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the app store!

 

PATCH HIGHLIGHTS

  • Kitty Pryde Returns
    • Kitty Pryde returns to MARVEL SNAP with a brand new ability. We will grant Kitty Pryde base card to ALL players. For new accounts created after today’s patch, Kitty Pryde will be available in Series 5.

 

  • New Feature: Deck Cosmetics Customization
    • Cosmetic customizations by deck (card back, title, avatar) Avatars and Titles can now be applied to each deck separately!
    • Please Note: The first time you login this patch, your active deck will be changed to the first deck in your list. We apologize for this inconvenience!

 

  • Seasonal Series Drop: Some cards have dropped down to a lower series!
    • Cards dropping from Series 5 to Series 4:
      • Master Mold
      • Negasonic
      • Nimrod
    • Series 4 to 3:
      • Sentry
      • Silver Surfer
      • Dazzler
      • Shadow King
      • Sauron
      • Ghost
    • Cards staying in Series 4:
      • Darkhawk
      • Knull

 

GENERAL UPDATES

  • Ranked Mode
    • The number of Cubes required to Rank Up have decreased from 10 Cubes to 7 Cubes.
    • The number of Bonus Ranks gained when Tiering up has been reduced from 5 Ranks to 3 Ranks. (Example: When ranking up from rank 29, a player will go to Rank 33 instead of Rank 35.)

Developer Note: We’re continuing to make adjustments to Ranked Mode that will improve the overall experience for players. The changes coming with this patch feature some adjustments to the matchmaking algorithm and updates to the number of Cubes/Ranks while progressing through the season. There are more changes planned for future patches!

 

  • When purchasing an item from the shop, you must now Press and Hold the button to confirm your purchase. This should help reduce/remove any accidental purchases!
  • Added Series 1 and Series 2 labels to cards from those series

 

AUDIO

  • Voice Over Updates
    • Indonesian VO mixed & mastered
    • Thanos VO added for Spanish, French, Japanese, Chinese & Korean
  • General Updates
    • Fixed bug which would over trigger card flare SFX in collection screen and in-game

 

BALANCE UPDATES

This is a light week relative to the excitement of recent patches. The metagame as April ended featured a diverse metagame with healthy win rates and cube gain rates, and only a couple small popularity outliers. We’ll have more news for you soon on the future of our OTA balance patches, but today is mostly just a couple card reworks.

 

CARD UPDATES

  • Kitty Pryde – Released with new design!
    • [Old]1/0 – You can return this to your hand to gain +2 Power.
    • [New] 1/0 – When this returns to your hand, +2 Power. Returns at the start of each turn.

As we previously announced, Kitty Pryde will be returning to the game this week with her new ability. She’ll be Series 5 and awarded to all active accounts today.

  • Crystal
    • [Old] 4/4 – On Reveal: If this is at the middle location, shuffle your hand into your deck and draw 3 cards.
    • [New] 4/4 – On Reveal: Each player draws a card.

Crystal has been one of a handful of cards seeing incredibly low play and win rates for quite some time now, and an obvious buff candidate. We debated maintaining the direction of the current effect by removing the middle restriction, increasing the cards drawn, etc. But the tricky thing is that we don’t want an effect like Crystal’s to be strong. SNAP decks are only 12 cards and we don’t want those cards to play out the same every time, so we’re very careful about letting players draw cards. This rework aimed to make a simple, appropriate Crystal that could be fun alongside a variety of cards.

  • Wave
    • [Old] 3/3 – On Reveal:Next turn, cards in both players’ hands cost 4.
    • [New] 3/3 – On Reveal:All cards cost 4 until the end of next turn.
    • Wave’s cost reduction occurs after other effects that reduce card costs.

In addition to a text update that clarifies when Wave’s effect begins, we’ve also made a rather large adjustment “under the hood.” Wave will now begin to apply after effects that reduce card costs, rather than before. That means She-Hulk, Death, etc. will always cost 4 while Wave is in effect. We don’t take lightly that this change kills a few decks, but Wave has been far too constraining on our ability to use cost reduction as a synergy reward in future designs. Leaning on Wave is just always better than dedicating your deck to the actual synergy–we’ve seen that with Death since both cards went live, and we’ll continue seeing it without this action.

  • Death
    • [Old] 9/12 – Costs 1 less for each card destroyed this game.
    • [New] 8/12 – Costs 1 less for each card destroyed this game.

As Death’s current performance is essentially dependent on Wave and Galactus, we wanted to improve her playability in other decks now that the interaction with Wave has changed. This may not be enough, and if we see Death take a huge dive we’ll come back and look at how these values can be adjusted further to ensure Death remains a meaningful card for dedicated Destroy decks.

  • White Queen (Text-only change)
    • [Old text] 4/6 – On Reveal:Draw a copy of the highest Cost card in your opponent’s hand.
    • [New text] 4/6 – On Reveal:Copy the highest-Cost card in your opponent’s hand into your hand.

This is just a text revision to resolve some ongoing confusion about what White Queen exactly does and how it interacts with cards like Widow’s Bite. In the future, we may pursue establishing some kind of shorthand for copying a card into your hand, but for now we’re just going with the clearest expression of the card’s function.

 

BUG FIXES

  • Retreating while Kang is rewinding should no longer cause an Aw Snap error.
  • Quake’s shuffling of locations should no longer prevent Shuri’s buff from being applied.
  • “Rare” and “Super Rare” labels on cards should now be properly translated.
  • Energy UI assets should no longer overlap when gaining extra energy.
  • Speech bubble UI should no longer be hidden by cards in hand.
  • Sandman and Electro should no longer show their VFX if they’ve been morphed into another card.
  • Playing Hulk Buster on Iron Fist should now correctly show the merged card move.
  • The “Set as Favorite” text should no longer overlap with the star UI icon in most languages.
  • Snowguard (Hawk) should no longer cause an Aw Snap to occur when played on Knowhere with other On Reveal cards.
  • Knowhere’s VFX for On Reveal cards should no longer display when the location is disabled by Snowguard (Hawk).
  • Unseen cards with reference cards (such as Snowguard) should now show their reference cards when viewed for the first time in the Token Shop.
  • Many localization adjustments to the size of text in Thai.
  • She-Hulk adjusted so her fist no longer obscures her power.
  • Spaces should be better handled by card search in the collection.
  • Cards that have had their power altered by other cards should show the proper adjustments in the card detail view.
  • The Season pass should now include the Mystery Variant reward on the Free Track.
  • The Weekly Spotlight should now update appropriately when new cards are released and previous cards move into the S4/S5 slot.
  • Player’s Token balance should be visible while viewing a card in the Token Shop.
  • Jeff should be able to move where he pleases after being returned to hand by Beast
  • [PC] Playing Sentry should no longer cause an Aw Snap error.

 

KNOWN ISSUES LIST

  • It can be difficult to interact with the emotes in-match on some devices.
  • The Season Pass spotlight card text is too large in some languages.
  • Set as Favorite icon overlaps with the text icon in some languages.
  • If you have the Series 3 card focused when the shop rolls, the screen will be blank for a moment.
  • Banner VFX displays the wrong turn timer when Kang rewinds time.
  • It can be hard to add or delete letters in the deck name on Android.
  • Reconnecting text doesn’t show all the time when Reconnecting to a Friendly battle.
  • Two players snapping on the same turn can cause the displayed energy pips to be incorrect.
  • Sandman and Electro may not visually show the power on a location if the location is locked down.
  • After the shop rolls over, some assets might be missing (should be resolved after playing a match).
  • The new player flow can be bypassed in some situations and cause the client to break until restarting.
  • Spamming the Pin button on items in the Token Shop may cause an Aw Snap error.
  • Scrolling through the Shop can conflict with the newly added horizontal scrolling of the Token Shop.
  • Claimed Series 3 Cards in the Token Shop can appear to remain claimable until you’ve exited and returned to the shop.
  • Mission reward icons may be missing.
  • Ongoing abilities delay the merge VFX for Klyntar.
  • Mysterio’s token doesn’t update appropriately in all views when using a variant.
  • Cards that changed abilities such as Mystique may not show the updated ability text if returned to hand.
  • Spectrum’s VFX for indicating which cards will be impacted by her ability aren’t always displayed.
  • When played on Sinister London, Omega Red’s copy plays its VFX multiple times.
  • Cards in the Fast Upgrade section occasionally show the incorrect art.
  • Quantum Realm doesn’t reduce the power of cards that have their cost and power swapped.
  • Some item names in bundles have too-small fonts or can be cut off in some languages.
  • Series 3 Token shop may show duplicate items before it’s rolled through each card..
  • New Release cards don’t show your available tokens in the Shop UI.
  • Token Shop doesn’t snap to the currently-focused card.
  • Several currency/cache icons do not display in front of the UI/background when focused.
  • Some variants have artist/variant name text that clips out of the nameplate.
  • There can be a visual blip in the shop page.
  • Time Stone doesn’t visually grant energy on the orb.
  • Snowguard’s Artist Info is missing for its token cards.
  • Can edit a deck’s name from the wrong UI if simultaneously pressing both Set Card Back and Edit Deck Name
  • Carousel images are occasionally not sized appropriately to the screen’s resolution
  • Some elements of the splash screen may be visible across adjacent screens
  • The “Next” button in Friendly Battle may be missing its asset on some iOS devices
  • Entering long character Deck names can cause some UI elements to be misaligned and overlap
  • The carousel UI may not fully extend vertically to the top of the screen for some devices
  • The Deck icon shifts when transitioning between the Collection and the Card Selection screens
  • Kang’s Rewind button no longer completely covers the End Turn button visually
  • If the Nexus’ power level hits the power cap, upon sharing to other locations with 1 or more power it can overflow and wrap around to a negative value
  • If you own all Series 4 and 5 cards as well as all Ultimate variants then the token shop will become inaccessible for Series 3 cards as well
  • Notification pips can sometimes be visible beneath the card detail view
  • Sometimes bundle assets can overlap each other
  • Logging out and attempting to sign in via a different method can result in a hang on the Assembling splash
  • When Scarlet Witch or Reality Stone changes a location to Project Pegasus or Tinkerer’s Workshop, this location can trigger two turns.
  • The red pip for daily credits isn’t always visible
  • Corners of cards can appear cut off when tilted during the card detail view
  • Colleen Wing’s VFX play more than once when discarding a card
  • A long delay can occur an indestructible card such as colossus is played on Murderworld
  • Gold and Season XP assets are missing in the expanded mission details view
  • Snowguard’s VFX can persist to the reward collection screen
  • Infinity Stone card descriptions overlap the art assets in Korean
  • The Spanish language option displays incorrectly in language selection
  • Collection Level Trophy Road assets are occasionally slow to load
  • The position of the Series Label and Nameplate adjusts slightly when viewing Artist Details
  • Player and Opponent text emotes occasionally overlap on some devices
  • Upgrade button not greyed out when the player doesn’t have enough credits
  • The Free Series 3 Card in the token shop appears to be claimable again for a short time after claiming it
  • [PC] Avatar selection for PC users may be misaligned
  • [PC] Navigation buttons may disappear if redirected to the browser via carousel links
  • [PC] The Carousel can be hard to scroll.
  • [PC] Switching languages after switching between Windowed and Windowed Fullscreen can cause text elements to disappear in the UI.
  • [PC] Certain SFX continue to play when the game is no longer in focus.

 

May 25th – OTA Balance Updates

We’re back with another set of OTA balance changes! You’ll see below that we’re once again making four small adjustments to the cards, but we also have another change for our set of locations as well as an update on the future of our approach to OTAs.

 

 

CARD CHANGES

  • Black Bolt
    • [Old] 5/8 – On Reveal: Your opponent must discard the lowest-Cost card in their hand.
    • [New] 5/7 – On Reveal: Your opponent must discard the lowest-Cost card in their hand.

This one wasn’t on any of our bingo cards to start the year, but here we are. Black Bolt ascended to the top of our individual card leaderboards a couple weeks ago, and has remained there unchallenged ever since, with a frankly shocking average number of cubes won per game when drawn. However, his discard effect makes him the sort of card we don’t want topping that list. Furthermore, the deck he was fueling has also been quietly outperforming the field by a margin as high as Shuri or Thanos in their prime. While its game plan may feel more fair, it also has almost no bad matchups. Since the metagame hasn’t shifted to effectively contest this deck, we’ve decided Black Bolt’s day in the sun is over.

  • Stature
    • [Old] 5/7: Costs 1 if your opponent discarded a card from their hand this game.
    • [New] 5/6: Costs 1 if your opponent discarded a card from their hand this game.

Uh, ditto? We have seen the numbers on the Black Bolt/Stature deck soften a little bit since our Wave change, which has been most impactful by turning a good matchup into a bad one. However, it’s still clearly the best deck, and our playtesting for some future decks also indicated that this change would be merited down the line. So, we’re making it now in order to ensure we see this deck fall from its lofty perch.

  • Negasonic Teenage Warhead
    • [Old] 3/4 – After ANY card is played here, destroy this card AND that card.
    • [New] 3/5 – After ANY card is played here, destroy this card AND that card.

We hemmed and hawed a bit over whether to release Negasonic as 3/4 or 3/5 to start, and since then the data’s made it clear that we were too cautious. This change won’t make a huge difference–she often doesn’t wind up contributing her own Power to a location–but it does let her take the lead in some spots where she might previously have merely drawn, forcing your opponent to commit a card there to take it back. We did briefly debate exploring what she might look like as a 2-Cost card, but ultimately decided that might make her a little too strong as a counter to our weakest 6-Cost cards, the ones that only contest a single location.

  • Invisible Woman
    • [Old] 2/2 – Ongoing: Cards you play here are not revealed until the game ends.
    • [New] 2/3 – Ongoing: Cards you play here are not revealed until the game ends.

The majority of Invisible Woman’s play has been supporting the combo lines in Hela decks and acting as a pseudo-Cosmo to protect Ongoing-based buff decks from being single-handedly defeated by Enchantress. We believe she has the potential to be an interesting occasional player in some other decks, and this stat buff may provide her with that opportunity. We did consider the potential impact to Cerebro-2 specifically, but we’ve given that deck a couple of recent buffs and expect it may benefit from more down the line. Plus, there’s always Cerebro-3.

 

 

LOCATION CHANGES

After some internal discussion of our goals for the location pool, we’ve decided to continue adjusting some of our most restrictive locations. There are meaningful gameplay and deckbuilding benefits to having these locations, but there are also diminishing returns to having many such locations that restrict play so harshly and similarly, especially two or more appearing in the same game. So, rather than further reducing the frequency with which these locations appear, we’ve decided to thin the ranks. As of today, we’ve temporarily removed the following three locations from the game:

  • Plunder Castle
  • Milano
  • Sandbar

We’re taking them back to design, where we’ll be finding brand new effects to implement for each one. Once those are playtested and approved, we’ll reintroduce them to the game. We’re not 100% sure what that will look like yet, but you can expect to see them return in the next few months.

 

 

THE FUTURE OF OTA CHANGES

This last month has been a lot of fun for the design team! The metagame has featured a diverse spread of interesting decks, even given the recent dominance of Black Bolt/Stature. We’ve appreciated the community’s positive reaction to our OTA balance philosophy as well as the changes themselves.

With the conclusion of this May trial, we’ve decided to continue making regular OTA updates to the game, at a slightly less frequent cadence. Rather than making balance changes on all three of the weeks between patches, we’ll be taking the week in the middle off. There are two primary contributing factors to this decision: 1) putting together these updates on tight deadlines was a bit more stressful than we’d like each week, and 2) having two OTA weeks in a row always meant we got little to no insight from the first week when locking in changes for the second.

To illustrate the cadence, it’ll look like this:

  • Patch week (usually Tuesday)
  • OTA week (Thursday)
  • Off week
  • OTA week (Thursday)
  • Patch week (usually Tuesday)
  • OTA week (Thursday)

We hope you’re as excited as we are for the ongoing balance future of Marvel SNAP, and we’ll see you again on 6/8!

 

May 11th – Balance Updates

Another week, another OTA balance patch! In addition to 4 new card updates, we have some location frequency updates this week! Let’s get right into it:

  • Drax
    • [Old] 4/5 – On Reveal: If your opponent played a card here this turn, +3 Power.
    • [New] 4/6 – On Reveal: If your opponent played a card here this turn, +2 Power.

The Guardians can create some of the most exciting gameplay in SNAP with their predictive playstyle. While they’ve been doing better with the release of Nebula, they’re still performing poorly overall at the moment. Out of all the Guardians, Drax stood out to us as the clearest buff candidate. Compared to other cards like Rockslide and White Queen with good stats and a guaranteed upside, Drax had below average stats for a very inconsistent upside. We’re giving him a small buff by moving some of his Power from his ability to his base stats to improve his baseline performance.

  • Rockslide
    • [Old] 4/6 – On Reveal: Shuffle 2 Rocks into your opponent’s deck.
    • [New] 4/5 – On Reveal: Shuffle 2 Rocks into your opponent’s deck.

Rockslide’s viability took a leap forward with the release of Darkhawk and Zabu, so it’s easy to look at this nerf and assume that we’re targeting Darkhawk by weakening one of his support cards. And sure, you’d be right–Darkhawk has been one of the 10 winningest cards in the game since release and featured in multiple strong decks. In fact, Rockslide often mirrors (or improves upon) Darkhawk’s stats, as they’re both in the top-performing “DinoHawk” deck. Since Rockslide’s easier to adjust, we’re making this tweak with the aim of weakening that deck slightly.

  • Enchantress
    • [Old] 4/6 – On Reveal: Remove the abilities from all Ongoing cards at this location.
    • [New] 4/5 – On Reveal: Remove the abilities from all Ongoing cards at this location.

Enchantress has grown in popularity since our buff to her two weeks ago, which was expected. While we’re excited by how much more she’s affecting the meta, she’s become one of the most played cards in the game, which is a bit over a mark. We’re optimistic that a small nerf to 4/5 will put her in a good position going forward. But hey, it was fun while it lasted!

  • Venom
    • [Old] 3/1 – On Reveal: Destroy your other cards at this location. Add their Power to this card.
    • [New] 3/3 – On Reveal: Destroy your other cards at this location. Add their Power to this card.

Venom has been the worst destroy enabler for a while now, averaging lower Power in destroy decks than his peers Deathlock and Carnage. While he’s seen fringe usage in decks with Taskmaster, we haven’t seen any of them really take off. We’d like to give one of Marvel’s most iconic anti-heroes space to shine, so we’re feeding him a hearty +2 Power buff.

 

Bonus OTA: Location, Location, Location

As our library of locations increases, we’ll be making ongoing adjustments to hit the sweet spot we like for dynamic games. To that end, we’re reducing the appearance weights on a few of our existing locations, which means they’ll show up less frequently in your games. It’s unlikely you’ll consciously observe these changes, but we thought you’d like to know.

  • Attilan
  • Krakoa
  • Lechuguilla
  • Morag
  • Plunder Castle
  • Sanctum Sanctorum
  • Subterranea

 

That’s all for now, thanks for stopping by! This is the second to last week of our OTA trial period, with a full-sized patch coming next week and the final May OTA coming on 5/25. While we’re not yet set on a plan going forward, we know that we want to continue doing regular OTA balance updates, just at longer intervals between changes. We’ll let you know when we have more to share!

May 4th – Balance Updates

As we’re working on this update, the MARVEL SNAP metagame has a good amount of variety and players experimenting with new strategies, so we won’t be rocking the boat too much. Last week featured four changes we’re still waiting to fully evaluate, so this week will just include a few small buffs to cards that could use a little love.

  • Orka
    • [Old] 6/9 – Ongoing: +5 Power if this is your only card here.
    • [New] 6/11 – Ongoing: +5 Power if this is your only card here.

This isn’t very complicated–Orka released low, consistently one of our least-played cards and weak on win rate. He’s especially vulnerable to “splash” damage in a metagame where being able to counter Galactus has a higher priority for players, so the solve should clearly involve raising his floor, a design term for the card’s weakest outcome. Just buffing his base Power also keeps his Ongoing symmetrical with Namor’s, further focusing on their fishy feud. We don’t expect to see Orka suddenly start tearing up the competitive ranks, but it’s free for us to make him stronger.

  • The Collector
    • [Old] 2/1 – When a card enters your hand from anywhere (except your deck), +1 Power.
    • [New] 2/2 – When a card enters your hand from anywhere (except your deck), +1 Power.

Those of us who were playing in the beta no doubt remember the glory days of The Collector, and the nerf that was merited then brought him in line as an on-curve play in some Discard and Devil Dinosaur decks. However, he’s been largely squeezed out of those archetypes since, without finding a new home. Hopefully he’ll be a bit more competitive with other 2-Cost cards at this rate, and start earning those slots back or showing up in new decks, like Bounce.

  • Luke Cage
    • [Old] 2/1 – Ongoing: Your cards can’t have their Power reduced.
    • [New] 2/2 – Ongoing: Your cards can’t have their Power reduced.

The two most popular decks with Luke are middling performers on the numbers, and the surge in Super Skrull plus the buff to Enchantress have both indirectly weakened him. We actually considered testing 3 Power briefly, but recalled how the Hazmat buff to 2 Power months ago killed a delightful Cerebro-1 deck. This change thus restores that combo as an interesting option for Cerebro-2, since Luke protects that deck from a handful of meddlesome locations as well. The added Power makes Luke more viable as a “tech” card in other decks, which might come in handy if afflict strategies reach a new high in the near future.

 

Thanks for tuning in! We’re still gathering data on these OTA updates and observing the impact on your play experience, so we appreciate all of the passion and feedback around these weekly changes. We don’t have a decision yet on whether or not the cadence of these OTA balance changes will continue at a weekly pace through more of the summer, so thanks in advance for your patience on that front and we look forward to communicating more soon. Happy snapping!

May 4th: Balance Updates

As we’re working on this update, the MARVEL SNAP metagame has a good amount of variety and players experimenting with new strategies, so we won’t be rocking the boat too much. Last week featured four changes we’re still waiting to fully evaluate, so this week will just include a few small buffs to cards that could use a little love.

  • Orka
    • [Old] 6/9 – Ongoing: +5 Power if this is your only card here.
    • [New] 6/11 – Ongoing: +5 Power if this is your only card here.

This isn’t very complicated–Orka released low, consistently one of our least-played cards and weak on winrate. He’s especially vulnerable to “splash” damage in a metagame where being able to counter Galactus has a higher priority for players, so the solve should clearly involve raising his floor, a design term for the card’s weakest outcome. Just buffing his base Power also keeps his Ongoing symmetrical with Namor’s, further focusing on their fishy feud. We don’t expect to see Orka suddenly start tearing up the competitive ranks, but it’s free for us to make him stronger.

  • The Collector
    • [Old] 2/1 – When a card enters your hand from anywhere (except your deck), +1 Power.
    • [New] 2/2 – When a card enters your hand from anywhere (except your deck), +1 Power.

Those of us who were playing in the beta no doubt remember the glory days of The Collector, and the nerf that was merited then brought him in line as an on-curve play in some Discard and Devil Dinosaur decks. However, he’s been largely squeezed out of those archetypes since, without finding a new home. Hopefully he’ll be a bit more competitive with other 2-Cost cards at this rate, and start earning those slots back or showing up in new decks, like Bounce.

  • Luke Cage
    • [Old] 2/1 – Ongoing: Your cards can’t have their Power reduced.
    • [New] 2/2 – Ongoing: Your cards can’t have their Power reduced.

The two most popular decks with Luke are middling performers on the numbers, and the surge in Super Skrull plus the buff to Enchantress have both indirectly weakened him. We actually considered testing 3 Power briefly, but recalled how the Hazmat buff to 2 Power months ago killed a delightful Cerebro-1 deck. This change thus restores that combo as an interesting option for Cerebro-2, since Luke protects that deck from a handful of meddlesome locations as well. The added Power makes Luke more viable as a “tech” card in other decks, which might come in handy if afflict strategies reach a new high in the near future.

 

Thanks for tuning in! We’re still gathering data on these OTA updates and observing the impact on your play experience, so we appreciate all of the passion and feedback around these weekly changes. We don’t have a decision yet on whether or not the cadence of these OTA balance changes will continue at a weekly pace through more of the summer, so thanks in advance for your patience on that front and we look forward to communicating more soon. Happy snapping!

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