Dev Roadmap – June 2024

HEEYYY! Welcome to our next ✨MARVEL SNAP DEVELOPMENT ROADMAP✨ (Did you read that with movie-trailer voice? We did.) It’s been a while, we missed you. We’ve got some juicy stuff to jump into today – including details on brand new in-game events and the long anticipated Alliances feature, formerly known as Clans. The team has set a goal this year to ensure MARVEL SNAP is filled with exciting in-game events and special occasions. We aim to offer different ways to play and various rewards for playing – it should always feel like there’s something new in MARVEL SNAP!

There’s an action-packed few weeks coming up kicking off with a chimichanga-fueled Deadpool season, new in-game events, and drumroll … Alliances will be launching on July 30th!

These dev roadmap blogs are a great way to share what the team is currently jamming on, the direction we’re going, and getting feedback from our incredible community. But, quick reminder: plans change all the time – sometimes we realize very late that a feature isn’t going to work out. You might notice Character Mastery is missing from this roadmap and that’s exactly what happened here: we discovered some feature-blocking technical architecture issues. #gamedevelopment No worries, the team has pivoted towards some awesome things we’re excited to share. Let’s do itttt!

 

Coming Soon

Items listed here are in the final phase of development, and these features are almost ready to release to players! We’re cleaning up, polishing art, and squashing bugs. Our Quality Assurance teams scrape over all the little details to ensure we have as smooth an experience for players as possible. Once features are “Coming Soon,” we can start to plan release dates, timelines and share some insight with players.

The team is hard at work putting the finishing touches on a few much-anticipated features:

  • Deadpool’s Diner
  • Improved Technical Performance
  • Custom Card Improvements

 

Deadpool’s Diner

The team has set a goal this year to ensure MARVEL SNAP is filled with exciting in-game events and special occasions. We aim to offer different ways to play and various rewards for playing – it should always feel like there’s something new in MARVEL SNAP! Deadpool’s Diner is a great example of the kinds of events we hope to continue bringing to the game throughout the year!

So, take a seat, amigo! To celebrate the upcoming Deadpool & Wolverine movie and MARVEL SNAP season, we’re introducing a brand new in-game event that will allow you to wager more than your typical cubes. The steaks have never been higher!

Here at Deadpool’s Diner, you bet Deadpool’s Bubs before you play. You will first start on Table 1, where you will be given enough bubs for your first match. As you win, you’ll earn enough Bubs to step up to table 2, then 3, 4, and so on. As the tables increase, so does the risk. But no risk, no reward! Make your way all the way up to the biggest plate and you’ll unlock a brand new card, Cassandra Nova!!! The games inside Deadpool’s Diner will be outside of the typical ladder games, so there’s no risk to your ranking, just to your stomach with that questionable chimichanga. We love the extra layers of strategy and decision-making this event brings to MARVEL SNAP – not to mention the rewards! We hope this is an event we can bring back with new rewards in the future, so let us know what you think. See you in the Diner! ️

 

In Development

Game features in this section are actively being developed, iterated, and improved upon. Our production team dedicates team resources, generates tasks/timelines, and ensures we’re moving forward. Features and systems in this bucket can change dramatically – we might find our initial idea wasn’t fun OR we might discover we can achieve our goals in an unexpected way!

Here’s some features that are currently in development:

  • Alliances
  • Leagues
  • New Card Mechanic
  • Collectible Infinity Splits

 

Alliances

One of the most requested features for MARVEL SNAP is finally coming! Alliances, formerly known as Clans, will be releasing on July 30th. Alliances are the heart of our game’s social experience, providing players with the opportunity to join forces, build communities, and strategize together. Whether you’re founding a new Alliance or joining an existing one, you’ll be able to collaborate with fellow members to complete Bounties, chat with Alliance members, and earn fantastic rewards. We have BIG dreams for Alliances and we’ll be expanding on the feature over time – including our next step, Alliance Competitions! Alliances is a feature for YOU and we’ll be releasing it in phases based on your feedback, let us know what you think!

Leagues

Leagues are another example of the new in-game events that we’re bringing to our ongoing MARVEL SNAP calendar. Leagues are limited-time events where you’ll be matched into groups of 30 similar players to compete on a short-term leaderboard for prizes. Players will have the option to join a Standard League for free or buy into a Premium League, which offers more rewards. During the event, just play games as normal and your League Points will adjust based on your game outcomes. More cubes means more Points! At the end of the League, everyone gets rewards… but, the top spots on the leaderboard will receive the best rewards!

New Card Mechanic

 

In Concept

We have BIG dreams about what we’d like to bring to the future of MARVEL SNAP! The first step towards these dreams is turning ideas into concepts through discussion, documentation, and planning. Features currently in the “In Concept” phase have been initially scoped out and given shape but have not yet had any engineering or development work done in the game itself.

This is where we’d love your feedback the most! Concepts listed in this section may be elevated in priority, rescoped, or scrapped entirely… or we might hear something completely new from the community.

Here are some of the future concepts we’re thinking about for MARVEL SNAP:

  • Draft Mode
  • Card Acquisition Improvements
  • Alliances Competition

 

Draft Mode

We’ve had this one on the to-do list since the inception of MARVEL SNAP. Draft Mode is a cornerstone of collectible card games and we’re so excited to bring a “Snappified” version to our game. We’d love to hear your thoughts about what is “core” to draft, any fun draft format ideas, and your hopes and dreams for what Draft Mode looks like in MARVEL SNAP!

Let us know what you think, and please continue to share your ideas for the future of MARVEL SNAP! ✌️

New Season: The Celestials’ Finest

Let the will of the Celestials be done! We welcome you to the newest season of MARVEL SNAP where we honor the might and majesty of the Eternals. These ancient beings were bestowed with unfathomable powers by the Celestials and have been tasked with protecting Earth in a hidden war against the sinister Deviants. The Eternals have watched over humanity for millennia, influencing myths and legends across cultures. Now, they have emerged from the shadows… prepare to meet and harness the power of The Celestials’ Finest!

 

 

SEASON PASS

This season, we’re excited to introduce Gilgamesh, the mighty warrior known for his unparalleled strength! When you play Gilgamesh in MARVEL SNAP, he gains Power for each of your other buffed cards – making him the ultimate team player!

NEW CHARACTER: GILGAMESH

On Reveal: +1 Power for each of your other cards in play with increased Power.

 

SEASON REWARDS

 

 

LEGENDARY, FASHIONABLE, POWERFUL

Gilgamesh isn’t coming alone. His fellow Eternals will be by his side, keeping their enemies at bay.

SERIES 5

After each turn, +3 Power if you played (exactly) 2 cards.

SERIES 5

On Reveal: Transform your other cards here into random cards that cost 1 more. (if able)

SERIES 5

After the turn, runs from your hand to a random location. (if possible)

SERIES 5

On Reveal: Give each card in your deck -1 Cost or +2 Power.

Don’t be so quick to judge. The Prime Celestial’s arrival is imminent.

SERIES 5

At the start of the game, +1 Max Energy. Shuffle 12 random cards into your deck.

 

So, when can you expect new cards?

You can expect new cards to be released weekly – starting with last month’s Season Pass Card, Blink, releasing as a Series 5 card on June 4th.

  • June 4th: Blink – Series 5 Release
  • June 4th: Thena – Series 5 Release
  • June 11th: Sersi – Series 5 Release
  • June 18th: Makkari – Series 5 Release
  • June 25th: Phastos – Series 5 Release
  • July 2nd: Arishem – Series 5 Release

New Series 4 and Series 5 cards appear in the Spotlight Cache and the Token Shop. As you level up your Collection Level, Spotlight Caches become available for you to unlock a Series 4, Series 5 card, Spotlight Variants, and more.

 

 

SPOTLIGHT CACHES!

June 4th:

  • Thena
  • Grand Master
  • M.O.D.O.K.

June 11th:

  • Sersi
  • Miek
  • Phoenix Force

June 18th:

  • Makkari
  • X-23
  • Gladiator

June 25th:

  • Phastos
  • Spider-Ham
  • Corvus Glaive

July 2nd:

  • Arishem
  • Black Swan
  • Hercules

 

 

BRAND NEW LOCATIONS

  • World Forge: Replace one of the other locations each turn.

  • Eternals’ Ark: After turn 5, flood the other locations.

 

 

BRAND NEW ALBUMS

Get all new Avatars, Variants, and Emotes by completing three new albums!

Nobody puts baby in the corner, put them in your album! New Skottie Young album coming June 4th!

  • Collect 3: Kang Skottie Young Avatar
  • Collect 6: 2000 Collector’s Tokens
  • Collect 9: Kang Skottie Young Variant
  • Collect 12: Tony Stark Eye Roll Emote

I got my peaches out in Irvine (oh, yeah, SNAP). New Peach Momoko album coming June 17th!

  • Collect 3: Thanos Peach Momoko Avatar
  • Collect 6: 2000 Credits
  • Collect 9: Enchantress Heart Eye Emote
  • Collect 12: Thanos Peach Momoko Variant

For the steampunk fans, we have a future retro themed album coming July 1st!

  • Collect 3: Apocalypse Steampunk Avatar
  • Collect 6: Apocalypse Steampunk Variant
  • Collect 9: Steampunk Card Back
  • Collect 12: Moon Girl Emote

 

 

SHOP TAKEOVERS

A brand new Peach Momoko album deserves a brand new shop takeover!

On June 17th, for one day only, Peach Momoko will be taking over the shop with 8, yes EIGHT, brand new variants including Blade, Enchantress, Ghost Rider, Magneto, Moon Girl, Sabretooth, Moon Knight, and the incredible Spider-Man!

 

 

TWITCH DROPS

Watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Credits, and two brand new variants celebrating Pride Month!! Drops will be available from June 7th-25th. Don’t miss out!

  • Watch 2 hours to earn: 65 Random Boosters
  • Watch 4 hours to earn: 350 Credits
  • Watch 6 hours to earn: Angela Pride Variant
  • Watch 6 hours to earn: Sera Pride Variant

Head over to marvelsnap.com/twitchdrops to link your accounts today.

 

 

There it is, the Eternals have been revealed and there’s no going back. We can’t wait to see how you deploy them in our strongest season yet!

Domino’s Draw on the MARVEL SNAP Webshop!

Get ready to win incredible rewards in Domino’s Draw — exclusively available on the MARVEL SNAP webshop!

What is Domino’s Draw?

Domino’s Draw is a special offer where players can win prizes by drawing from a rewards pool, with the first draw free for everyone! The pool contains a total of 10 unique items. Once you draw an item, it’s removed from the pool, ensuring you won’t receive duplicates.

How to Participate

You can join the Domino’s Draw by purchasing tickets on the MARVEL SNAP Webshop (https://marvelsnap.com/shop). There are two ways to buy tickets:

  • Individual Draws: Purchase tickets one-by-one to draw items individually.
  • Bulk Purchase: Buy all the tickets at once to guarantee obtaining all items from the pool.

Keep in mind that the cost of each ticket will increase after each draw, so plan your purchases strategically!

Important Details

  • Unused Tickets: Any tickets you don’t use by the end of the offer will expire. Unfortunately, unused tickets cannot be refunded or carried over to future offers.
  • Regional Availability: As we are testing in select regions before expanding to the wider audience, Domino’s Draw is currently unavailable in certain North American and European regions. Make sure to follow our official channels to discover updates on future availability.
  • Owned Items: If you already own any items in the rewards pool, they will be replaced by Premium Mystery Variants when you make your first draw. Here’s how the replacement works:
    • 1 owned Variant -> 1 Premium Mystery Variant
    • 1 owned Emote -> 3 Premium Mystery Variants
    • Compensation for replaced Emote rewards will be sent to your inbox after the offer concludes.

Draw Rates

The draw rates for each round are calculated based on the remaining rewards. Here are the draw rates for the first and second rounds:

First Round:

  • Miles Morales Variant: 0.37%
  • Miss Minutes Emote: 0.84%
  • Spider-Man Variant: 1.53%
  • Shang-Chi Variant: 1.53%
  • Jubilee Variant: 1.53%
  • Premium Mystery Variant: 2.30%
  • Miles Morales Avatar: 6.13%
  • 300 Gold: 6.13%
  • 200 Gold: 18.38%
  • 100 Credits: 61.27%

Second Round (if 300 Gold has been drawn):

  • Miles Morales Variant: 0.39%
  • Miss Minutes Emote: 0.89%
  • Spider-Man Variant: 1.63%
  • Shang-Chi Variant: 1.63%
  • Jubilee Variant: 1.63%
  • Premium Mystery Variant: 2.45%
  • Miles Morales Avatar: 6.53%
  • 300 Gold: 0%
  • 200 Gold: 19.58%
  • 100 Credits: 65.27%

We hope you enjoy Domino’s Draw and win amazing rewards! Be sure to check the MARVEL SNAP webshop for your chance to participate — Good luck, have fun!

Patch Notes – June 04, 2024

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

ASSET RE-DOWNLOAD

Included in this patch will be performance upgrades that will improve boot-up and download times. However, in order to implement these game-wide changes, it will require a full re-download.

You can manually download all assets in “Settings” and hit “Download All Assets”. While the asset re-download is happening you will see temporary performance issues that will be solved once the download is complete. We appreciate your patience!

PATCH HIGHLIGHTS

Card Series Drops

As a quick refresher, Cards are categorized into different “Series” which affect their things like their drop rate and Collector’s Token values. Periodically, cards will drop to lower series so players can more easily add them to their collections.

  • Drop to Series 3
    • Howard the Duck
    • Silver Samurai
    • Mirage
    • Echo
    • Martyr
  • Drop to Series 4
    • Jean Grey
    • Selene
    • Hercules
    • Nebula
    • Silk
    • The Living Tribunal
    • Gladiator

 

Move Update

Cards staged to move during a player’s turn will now resolve before cards reveal. Some examples of affected cards and locations include Nightcrawler, Cloak, and New York. Learn more about this change below in Balance Updates.

 

FEATURES

  • Collectible Borders are now available in the Cosmetics Shop at a discount. You can also now own multiple copies at a time.
  • Performance Improvements – Faster boot-up times, download times, and asset optimization.
  • The Collection Level Road has been modified to no longer have a cap!

 

ART & VISUAL EFFECTS

  • The following cards received VFX:
    • Ebony Blade (Black Knight)
    • Beast
  • The following cards received updated VFX based on their new abilities:
    • Space Stone
    • Soul Stone
  • After being made aware of issues around the Gambit Variant in the “Dealing with Demons” bundle we’re swapping it out with the new X-Men ’97 #1 Tyler Kirkham Gambit Variant. We greatly appreciate those who brought this to our attention and we’ll continue to work on improving our processes to ensure issues like these are few and far between.

 

AUDIO

  • The following cards received SFX:
    • Ebony Blade (Black Knight)
    • Beast
  • The following cards received new voice lines: (EN, CN, FR, ID, JP, KR, ES, TH)
    • Venom
    • Hawkeye

 

BALANCE UPDATES

Thanos Stone Updates

We’ve significantly updated the Infinity Stones to revolve around Thanos, as promised in a past patch. Our goal with this complement of changes is to position Thanos in such a way that the deck is less effective at becoming a shell for the strongest ramp-based strategies, as has been common in the past. We want to give Thanos decks their own distinct identity and to better fulfill the fantasy of aligning oneself with the Mad Titan.

We are also aware of concerns that Spider-Ham can be too frustrating a counter to this strategy, as Thanos starts on the left side of the player’s hand. If necessary, we’ll adjust the Ham to a functionality that is less disruptive.

 

  • Sanctuary II – Location Disabled

 

  • Mind Stone
    • [Old] 2/1 – On Reveal: Draw 2 1-Cost cards from your deck.
    • [New] 2/1 – On Reveal: Draw 2 Stones from your deck.

Part of this set of changes does mean abandoning design space we’d previously been interested to explore–distributing Infinity Stones with other game pieces. Our internal testing actually discovered that these designs were less exciting to many playtesters than they were to the internal design group, leading to other cards already changing. In fact, Black Swan at one point was summoning random Infinity Stones, but had to change for that very reason. As such, we’re returning Mind Stone to its previous Stone-specific function to better support Thanos.

 

  • Reality Stone
    • [Old] 1/1 – On Reveal: Transform this location into a new one. Draw a card.
    • [New] 1/1 – On Reveal: Replace this location with a new one.
  • Soul Stone
    • [Old] 1/1 – Ongoing: Enemy cards here have -1 Power.
    • [New] 1/1 – On Reveal: Draw a card. Ongoing: Thanos can’t be discarded or destroyed.

We’ve kept the cards drawn by all six Stones the same, shuffling a draw from Reality Stone to Soul Stone. This is because we want the Stones that risk having less effect drawing another Stone, and Reality Stone is a strong card on its own merits.

 

  • Space Stone
    • [Old] 1/1 – Next turn, you can move one card to this location. Draw a card.
    • [New] 1/1 – On Reveal: Draw a card. Ongoing: Nothing can stop you from playing or moving Thanos.
  • Time Stone
    • [Old] 1/1 – On Reveal: Give Thanos -1 Cost next turn. Draw a card.
    • [New] 1/1 – On Reveal: Give Thanos -1 Cost. Draw a card.

We’ve strengthened Time Stone–part of our approach in the first place was to ensure that we weakened the Thanos deck enough to release its grip on the metagame. With that goal achieved, we believe the combination of all of these changes will let us add a bit more strength to Time Stone in particular, so that it’s more satisfying to play.

 

Move Update

As mentioned earlier in the patch notes, we’ve updated card movement made during the “staging” portion of the turn to resolve before any cards reveal. This affects cards like Vision, but has no impact at all on cards like Iron Fist and locations like Bifrost.

We made this change to resolve a number of confusing interactions. First and foremost, this is when the cards visually update already, so it just makes sense to line the resolution up with the game state being represented. Second, this addresses some weirdness unique to Ongoing cards. For technical reasons, Ongoing cards have been built to temporarily turn off when they change locations, in part due to the way these cards can have location-specific abilities and VFX. In the past, you may have heard of some tricky move-based ways to Enchantress a Cosmo, or duck Shang-Chi with Devil Dinosaur–those won’t work anymore.

There will be a handful of other minor impacts to this change. However, a general guideline of “assume player-made moves will happen before everything else” should lead you to the best sequencing for your cards.

 

Bug Fixes

Card and Location Logic Fixes in 28.x

  • Can now play to Super Skrull’s location when an opposing Jean Grey is in play
  • Copies of Iron Lad with Jessica Jones’ ability no longer trigger more than once
  • Miles Morales’ cost is now set appropriately after being affected by The Peak
  • The power bonus of a card played on Krakoa is now accurately applied if the Reality Stone is played to that location on the same turn

VFX & SFX Fixes in 28.x

  • Demon SFX no longer loops indefinitely after the card is dragged
  • Fixed up some card upgrade VFX timing issues
  • Sanctuary II has appropriate SFX (for real this time!)
  • Patriot’s and The Hood’s VFX no longer play at unexpected times
  • Some Cards played on Castle Zemo no longer take an exceptionally long time to swap

Other Fixes in 28.x

  • Bonus Boosters and Daily Offer Shop UI elements no longer overlap if opened at the same time
  • The album tag now scales appropriately in the Card Detail view in the Daily Offer Shop
  • Adjusted text sizes in Thai that were previously too small.
  • The bottom navigation bar now displays properly after initial startup
  • Equip to All UI assets no longer overlap
  • Transitioning from the post-match results back to the main menu no longer jitters
  • If you think you saw a typo in the Future Villains album, no you didn’t
  • League’s reward UI now properly fills the screen
  • “Premium Mystery Variants” text is no longer missing in various places
  • Albums UI is no longer obscured by background elements as you scroll

Existing Known Issues Fixed

  • Claiming multiple rewards from your Collection Level simultaneously no longer results in an error
  • SFX should play when retreating on Turn 1
  • The text for “Mute” is no longer tiny and off-center from the button
  • The “Spotlight” label now appears for cards in Card Detail view

May 23rd – Balance Updates

This week is slightly heavier on nerfs and sideways changes than usual, as we’d like to reshape the existing metagame a touch. We’re hoping a couple of the existing top decks will slide into more even positions within the larger field. While the current metagame is fairly healthy on our internal metrics, it’s not as healthy as some have been and we’d like to aim more closely for those targets while keeping things fresh.

 

  • Captain America
    • [Old] 3/3 – Ongoing: Your other cards here have +1 Power.
    • [New] 3/2 – Ongoing: Your other Ongoing cards here have +2 Power.

As you may have seen in various social media discussions, we’ve been reluctant to buff Captain America. The reasons for that aren’t necessarily obvious, but they include keeping the early game simple and maintaining existing tutorials. However, this change we eventually arrived at shouldn’t threaten either of those.  While Spectrum is a strong deck on the competitive side, the Spectrum deck performs worse for newer players with smaller collections. This should be a tidy buff to that archetype for early Series play.

 

  • Spectrum
    • [Old] 6/7 – On Reveal: Give your Ongoing cards +2 Power.
    • [Change] 6/7 -> 6/6

Of course, the Cap change is a pretty decent buff to existing strong Spectrum decks too. We want these decks to hold a spot in the metagame, so we’ve given it a lot of rope while waiting to see if cards like Enchantress would be enough to fight back. However, the deck has remained a top performer and approached levels that would require a rebalance–that made the Cap buff above more dangerous, so this is a small compensatory nerf to keep things in balance.

 

  • Luke Cage
    • [Old] 3/4 – Ongoing: Your cards can’t have their Power reduced.
    • [Change] 3/4 -> 3/3

One of the best cards in the top Spectrum decks, Luke Cage does extra work by also hampering afflict decks a bit, making it harder for them to contend for the metagame crown. A slightly weaker Luke Cage is good for these decks, and also paves the way to slot Luke into successful Cerebro shells once more.

 

  • Baron Mordo
    • [Old] 2/3 – On Reveal: Your opponent draws a card. Set its Cost to 6.
    • [New] 2/3 – On Reveal: The top card of your opponent’s deck costs 6 until turn 6.

Baron Mordo has long been one of the weakest cards in Marvel Snap, often functioning as a worse Yondu for players in that the drawback could mean your opponent just gets a free card. This tweak to the original design maintains the disruptive intent, but makes sure the effect is more strictly negative for your opponent.

 

  • Grand Master
    • [Old] 2/0 – On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
    • [Change] 2/0 -> 2/2

This is a significant but fairly straightforward change to a card beloved by many players that’s failed to find a role in the metagame. While we often aim cards high on release, Grand Master was a unique case where we felt our testing was unlikely to identify the best possible thing to do with the card–it’s just got so many potential applications. It turns out that we were too conservative, so we’re trying out a sizable buff.

 

  • Werewolf By Night
    • [Old] 4/4 – After you play a card, move there to gain +2 Power if it has an On Reveal.
    • [Change] 4/4 -> 3/1

Werewolf By Night is a card we’ve been reticent to let live at 3-Cost, as the sheer amount of leaping can get out of hand fast. That said, in the months since its original release we’ve also seen a lot of strong and successful experimentation among 3-Costs, and Werewolf seems a lot more fair in today’s world than it did upon release. Plus, being able to start with a small amount of Power is more evocative of the werewolf canon we want the card to communicate (starting weak, becoming a monster).

 

  • Leader
    • [Old] 6/2 – On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.
    • [Change] 6/2 -> 6/3

Probably not a lot of Leaders on the balance bingo cards at home, but this card has been languishing of late. We were hopeful that Leader’s stocks would rise with the release of Red Hulk, as that made Leader a clean answer to one of the best 6-Cost cards in the game, but that’s not what wound up happening. This buff isn’t likely to move the needle in a big way, and we wouldn’t want to–Leader’s not a card players enjoy seeing too often. Even so, there’s enough room to improve that we feel confident a point of Power will be a small, but helpful, bump.

 

  • Leech
    • [Old] 4/2 – On Reveal: Remove the text from cards with On Reveal abilities in your opponent’s hand.
    • [Change] 4/2 -> 5/5

Speaking of unexpected outcomes, we’ve decided to take Leech back to 5-Cost. Our primary Leech target with the initial move to 4-Cost was Annihilus, though we did see value in strengthening one of the few answers to a handful of other powerful endgame threats. However, Annihilus wasn’t substantially affected by the increased presence of Leech, and the winrate for Leech itself grew higher than we’d hope to see against other strategies, narrowing the range of competitive viability with the game. Of course, we’ve also heard the public discontent around leaning this hard on Leech as a valve within the metagame, and we’ve determined we don’t want this card bearing that kind of weight. That said, 5/3 was just not really playable, so we’re giving back some more Power in an effort to keep Leech meaningful.

 

  • Sentry
    • [Old] 4/10 – You can’t play this at the right location. On Reveal: Add a -8 Power Void to the right location.
    • [Change] 4/10 -> 4/8
  • The Void
    • Change: 4/-10 -> 4/-8

We have determined it’s necessary to weaken the Annihilus shell in the interest of metagame health, and this adjustment is in pursuit of that goal. We’d hoped to avoid it entirely–Sentry at 10 Power is a more interesting card, especially with stuff like Skarr. To that end we’ve explored potential revisions to Annihilus instead, but weren’t able to find a change we could stand on confidently in time for this OTA. We may revisit Sentry later if that work proves more fruitful, but for now we’re just reducing some of the bite that combo packs by reverting Sentry to its original stats.

 

 

That’s all for this week. Until next time, happy snapping!

Series Drops are Coming!

Just in time for some summer fun, we wanted to let you know we have a new Series Drop planned for the upcoming patch of MARVEL SNAP!

Drop to Series 4

  • Jean Grey
  • Selene
  • Hercules
  • Nebula
  • Silk
  • The Living Tribunal
  • Gladiator

 

Drop to Series 3

  • Howard the Duck
  • Silver Samurai
  • Mirage
  • Echo
  • Martyr

 

FYI, this upcoming patch is currently scheduled for June 4th, giving you some time to plan your Token and Spotlight Key allowance. Cheers SNAPPERS!

Introducing Leagues: A New Competitive Experience!

 

We’ve built a new way to compete in MARVEL SNAP! Leagues allows you to compete against small groups of similar players for limited periods, vying for placement on a leaderboard and earning rewards based on your performance.

 

It’s a test… ‍

During development, we spend a lot of time trying to get things juuuust right, but this can be really hard without all of your feedback! So, we’re trying a new way to release features in MARVEL SNAP. With Leagues, we wanted to get the feature in players’ hands sooner than later… so we’re running a Leagues test in select EU Regions. We’ll be watching how players interact with Leagues, reading feedback, and making adjustments accordingly. If things go well, we hope to expand access to Leagues to all players!

Even if you’re not in the playtest, let us know what you think!

Your feedback matters.

 

What are Leagues?

In these limited-time events, you’ll be placed in a League with other similar players after your first game during the event. Then, just play games as normal! Throughout the League, your League Points will adjust based on your game outcomes. More cubes means more Points! At the end of the League, everyone gets rewards… but, the top spots on the leaderboard will receive the best rewards!

 

 

Perks: Make it matter when it counts!

Ready to make your epic push to #1 in your League?! Don’t forget to gear up first! When you’re ready to sit down and play, make the most of your time with Point Boosters and Point Shields! Perks help you get more Points when you win and keep more Points when you lose.

 

You can purchase Perks from the League Perk Shop:

  • Points Perk: All Point rewards, wins and losses, are doubled. (30 Minute Duration)
  • Points Shield: Don’t lose Points when you lose. (30 Minute Duration)

 

Perks can be purchased for Gold from the League Perk Shop. This is our first pass on League Perks and we’ll be tuning their cost and impact based on your feedback so don’t hesitate to share your thoughts.

 

Frequently Asked Questions

  • Q: How do I join a League?
    • A: Players are automatically assigned to a League after their first game while the event is live.

 

  • Q: How often will Leagues be active?
    • A: We’re not sure – it really depends on your feedback! Once we get them tuned, we could imagine running a few League events each month.

 

  • Q: How are players grouped in Leagues?
    • A: Players are grouped with other players who historically play about as much and as well as they do to try to keep leagues fair and competitive.

 

  • Q: How much do Perks cost?
    • A: For the EU Region Test, Perks will be available for purchase at 200 Gold for Points Perk and 150 Gold for Points Shield. We’ll be adjusting and tuning the cost and impact of Perks over time!

 

  • Q: Will there be different Perks in the future?
    • A: We’re planning to change, add, and mix up the Perks available for future events!

 

  • Q: What happens at the end of the league?
    • A: At the end of the League, your final standing is calculated and rewards are distributed based on your rank.

 

  • Q: Where can I give feedback?
    • A: Join us on the MARVEL SNAP Discord Server to share your feedback, chat with other players, and connect with the development team: https://discord.com/invite/marvelsnap

 

 

This is our first iteration for Leagues and we already have more ideas for improvement. During this test, please let us know what you think and share your feedback in the Discord.

 

We hope to see you on the League leaderboard!

 

 

May 9th – Balance Updates

This week’s OTA update features a handful of small tweaks to Power, with more sizable buffs to a pair of baddies from the Age of Ultron.

 

  • Lady Deathstrike
    • [Old] 5/7 – On Reveal: Destroy each card here with 3 or less Power.
    • [Change] 5/7 -> 5/6

 

We’re happy that the latest update to Lady Deathstrike created space for this card in the metagame. However, its performance indicates we overshot that mark by just a hair. Deathstrike has become one of the best cards in the game for the last few weeks, and even the top performer in some Annihilus shells–that’s right, over Annihilus himself! Given we’re seeing those decks overperform a little bit, we’re addressing both issues by taking away a little Power here.

 

  • Darkhawk
    • [Old] 5/4 – Ongoing: +2 Power for each card in your opponent’s deck.
    • [Change] 5/4 -> 5/3

 

It may sound surprising, but Darkhawk has continued to soar after moving to 5-Cost. In fact, it’s spent the majority of the time since as one of the highest winrate cards in the game–often the highest! We’ve given it a few weeks to see if the metagame would demonstrate the kind of healthy churn we like to see, but after little to no change on this count we’re taking action. We want Darkhawk to continue playing an important part in the metagame, but there’s a delicate balance to preserve around having too many Rocks.

 

  • Leech
    • [Old] 5/3 – On Reveal: Remove the text from cards with On Reveal abilities in your opponent’s hand.
    • [Change] 5/3 -> 4/2

 

It’s been a while since Leech terrorized the SNAP ladder. Shifting it to only affect On Reveals solved the frustration Leech created, but at 5/3 the stats have been too weak to compete with other 5-Cost cards, even with this effect. In particular, Hela’s new access to Energy gain has meant a 5-Cost Leech can’t always stop the big resurrection plan. At 4/2, Leech can more effectively address popular threats like Hela, Annihilus, Jane Foster, and Cannonball. Besides, we can’t help but root for our favorite Morlock after seeing that brave face on X-Men ’97.

 

  • Psylocke
    • [Old] 2/1 – On Reveal: Next turn, you get +1 Energy.
    • [Change] 2/1 -> 2/2

 

We previously nerfed Psylocke to 2/1 when Thanos was overperforming, as Psylocke was contributing a lot to the Mad Titan’s win percentage. Now that Thanos has settled into a healthier position, and with some future adjustments to come, it’s appropriate to revert Psylocke back to 2 Power.

 

  • Sauron
    • [Old] 3/2 – On Reveal: Remove the abilities from all Ongoing cards in your hand and deck.
    • [Change] 3/2 -> 3/3

 

Similar to Psylocke, we weakened Sauron a touch during an era of specific overperformance. Given the era has passed, we’re returning that Power now.

 

  • Klaw
    • [Old] 5/4 – Ongoing: The location to the right has +6 Power.
    • [New] 5/4 – Ongoing: The location to the right has +8 Power.

 

It’s been exciting to see Ongoing-based decks claiming their due at the upper ranks over the last week. One card that has continued to suffer in an awkward “in-between” spot is Klaw, as a 5-Cost card that’s fairly restrictive. Because Klaw has a novel restriction and gameplay reward, we’re adding Power to the Ongoing effect to further emphasize those unique elements.

 

  • Ultron
    • [Old] 6/8 – On Reveal: Deploy four 1-Power Drones to each other location.
  • Drone
    • [Change] 1/1 -> 1/2

 

A metagame threat in the early days, Ultron’s gotten weaker as decks increased their focus on filling each location and more efficiently concentrating Power. The Drones already have predators in the metagame thanks to Killmonger and Lady Deathstrike, and Ultron himself is quite vulnerable to Cannonball. This is a lot of Power to add to Ultron, so we might need to come back and take some away from Ultron himself, but we decided not to do so preemptively in case it wasn’t necessary. We’d rather see Ultron make a splash once more than continue to flounder.

 

 

That’s all for this week. Until next time, happy snapping!

New Season: A Blink in Time

Think your Monday morning commute is tough? Try hopping from one reality to another to fix broken timelines and save entire universes from collapse.

This season we welcome a multidimensional misfit group of mutants, each with their own quirks and powers. So, grab your reality-hopping passport and get ready for a wild ride through the multiverse with Blink and the Exiles!

 

 

SEASON PASS

Blink originally used her powers of teleportation to send the X-Men to the moon, but we know you have bigger plans, which is why Blink will be using her powers to open a portal and swap the last card you played with a higher-cost card from your deck!

NEW CHARACTER: BLINK

On Reveal: Swap the last card you played with a higher-Cost card from your deck.

 

SEASON REWARDS

 

 

NEW CHARACTERS!

Now that you’ve used Blink to trade that Wasp for a Magneto, let’s see who else is getting pulled into battle!

SERIES 5

You can move this once. When this moves, replace its location with a random new one.

SERIES 5

On Reveal: +2 Power for each different Power among all other cards here.

SERIES 5

On Reveal: Give +5 Power to each of your cards alone at another location.

SERIES 5

Costs 1 less for each card you played last turn.

 

So, when can you expect new cards?

You can expect new cards to be released weekly – starting with last month’s Season Pass Card, Baron Zemo, releasing as a Series 5 card on May 7th.

  • May 7th: Baron Zemo – Series 5 Release
  • May 7th: Nocturne – Series 5 Release
  • May 14th: Sage – Series 5 Release
  • May 21st: Namora – Series 5 Release
  • May 28th: Sasquatch – Series 5 Release

New Series 4 and Series 5 cards appear in the Spotlight Cache and the Token Shop. As you level up your Collection Level, Spotlight Caches become available for you to unlock a Series 4, Series 5 card, Spotlight Variants, or more.

 

 

SPOTLIGHT CACHES!

May 7th:

  • Nocturne
  • Caiera
  • Selene

May 14th:

  • Sage
  • Legion
  • The Living Tribunal

May 21st:

  • Namora
  • Skaar
  • Black Knight

May 28th:

  • Sasquatch
  • Ravonna Renslayer
  • Havok

 

 

BRAND NEW LOCATIONS

  • Panoptichron: Cards that didn’t start in your deck get +2 Power

  • Cancun: Power here doesn’t count toward winning the game.

 

 

BRAND NEW ALBUMS

Get all new Avatars, Variants, and Emotes by completing three new albums!

We like to move it, move it. Check out the new Dan Hipp Album on May 7th.

  • Collect 3: Werewolf By Night Avatar
  • Collect 6: 1000 Credits
  • Collect 9: Heimdall Shocked Emote
  • Collect 12: Werewolf By Night Variant

Don’t “Blink”… or you’ll miss some of our favorite Rian Gonzalez pieces dropping on May 15th.

  • Collect 3: Silk Avatar
  • Collect 6: 1000 Tokens
  • Collect 9: Gambit Swoon Emote
  • Collect 12: Silk Variant

Chibi lovers unite! The Oops, All Chibi Rian Gonzalez album is releasing on May 31st.

  • Collect 3: Iron Lad Avatar
  • Collect 6: 1000 Credits
  • Collect 9: Iron Lad The Thinker Emote
  • Collect 12: Iron Lad Variant

 

 

SHOP TAKEOVERS

Two new shop takeovers to help you complete those new albums!

Don’t miss the Rian Gonzales shop takeover on May 15th and 16th to help fill out your collection, including a brand new Jubilee variant!

And if you thought we were done showing off Rian, think again! A chibi focused shop takeover will arrive on May 31st and June 1st to help you collect all of your favorite Rian works with a BUNCH of new variants including Miles Morales, Wolverine, Dracula, and Cyclops!

 

 

TWITCH DROPS

Watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Credits, and two amazing X-Men ‘97 Trading Card Variants! Drops will be available from May 7th to the 15th, just in time for the X-Men ‘97 finale! Don’t miss out!

  • Watch 2 hours to earn: 65 Random Boosters
  • Watch 4 hours to earn: 350 Credits
  • Watch 6 hours to earn: Mister Sinister and Bishop X-Men ‘97 Variants

Head over to marvelsnap.com/twitchdrops to link your accounts today.

 

 

While we can’t teleport you to work, we do know you’ll love these new characters. See you on the battlefield!

Patch Notes – Apr 30, 2024

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

Patch Highlights

  • Custom Card: Let’s try this patch note again… When editing a Custom Card, you can now assign split combinations (such as “Ink and Black Glimmer” or “Foil and Rainbow Tone”) you’ve earned on one variant to any other variant artwork for that character.
    • As a result, when you Infinity Split a card, you are guaranteed to not get a duplicate combination per character.
  • Collectible Borders: Always wanted a gold border to match your gold finish? Good news! We’ve added Collectible Borders that can be applied on a character-level basis. We’ll be adding more borders and more ways to earn them in the future!
    • For now, you can check out the Cosmetics Shop in each character’s Custom Card interface to purchase the following borders:
      • Metallic Copper
      • Metallic Silver
      • Metallic Gold
      • Neon Green
      • Neon Purple
      • Neon Red
      • Neon White
      • Neon Blue
      • Neon Yellow

 

Audio

  • Spectrum and Magneto have new VO lines.

 

Bug Fixes

Card and Location Logic Fixes in 27.x

  • Reference Tokens should now should their own Cost/Power rather than the stats of the primary card they’re associated with

VFX & SFX Fixes in 27.x

  • Heimdall’s VO should no longer be playing as Doctor Doom’s in some languages
  • Limbo should once again update the turn counter appropriately on the turn it’s triggered
  • Sanctuary II should have SFX in all instances now

Other Fixes in 27.x

  • Card backs should once again be rendering correctly for Card and Location abilities that show them
  • Rarity test casing should be consistent between labels
  • Clicking on Set as Favorite when going through the Custom Card flow should no longer result in a softlock
  • Clicking on Make Me a Deck when you are already at the max number of decks should no longer result in an exception being thrown or a softlock occurring
  • The UI for Custom Card editing should be properly closed when you click to Save changes

Existing Known Issues Fixed

  • The End Turn button should no longer become unresponsive due to a VFX timing conflict
  • Nico’s VFX should no longer show incorrectly for her opponent when she’s returned to hand and replayed
  • Darkhawk’s Tribute variant gets his wings back
  • Set As Favorite should no longer become unresponsive when claiming Album emote rewards
  • The dropshadow of the title asset on the Cosmetics screen should no longer be misaligned
  • After buying a card from the Token Shop, the other timers should always show a correct timer
  • Fixed an issue that could, on rare occasions when using the Smart Deck feature, see the cards not render properly and be invisible in the Deck Editor view
  • There’s no longer a superfluous tab indicator on the new emotes panel

Existing Known PC Issues Fixed

  • [PC] Fixed an issue that occasionally caused the End Turn VFX to not display
  • [PC] It should no longer be difficult to preview the Spotlight Cache cards from the carousel due to the buttons being too small

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