Patch Notes – Mar 12, 2024

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

GENERAL UPDATES

FEATURES

  • Graveyard
    • Did you look away for a second when your opponent played Turn 1 Yondu?
    • Don’t you wish you could see what card was destroyed?
    • Now you can!
    • While in a match, tap your Player Avatar which can be found in the top left corner of the screen. A menu with your emotes will appear.
    • At the bottom of that menu, tap on the word Destroyed or Discarded to see cards that have been Destroyed… Or, you guessed it, Discarded! This also works if you tap on your opponent’s Player Avatar.
      • Note that cards like Wolverine, Sabertooth, and Deadpool won’t appear here – they’ve been destroyed, but they are not destroyed. Healing factor, what are you going to do?
  • Undo End Turn
    • As long as your opponent hasn’t ended their turn, you can go back to the staging step.
  • Custom Border
    • Custom Border allows you to combine your favorite owned variant art, any border rarity, and a finish/flare combo you own for that variant to make the most stylish card.
    • Custom Border appears at the top of your Card Variant list. Add them to your deck and set them as your Favorite to add to future decks easily.
    • Complete three total Infinity Splits to unlock the Custom Border feature. After that, any Card with at least 1 Infinity Split has the feature available.
    • Stay tuned for more updates to this feature in the future!
  • Gold Pass
    • Looking for some extra gold throughout the season?
    • Purchasing a Gold Pass will give an initial recharge of gold and then additional amount of Gold every day for the next 30 days.

 

ART & VISUAL EFFECTS

  • Several older cards now have VFX:
    • Deadpool
    • Psylocke
    • Legion
    • Darkhawk
    • Moon Girl

 

AUDIO

  • Several older cards now have sound effects:
    • Deadpool
    • Psylocke
    • Legion
    • Darkhawk
    • Moon Girl
  • Several older cards now also have voice-over dialogue:
    • Deadpool
    • Moon Girl

 

BALANCE UPDATES

CARD UPDATES

  • Elsa Bloodstone
    • [Old] 2/3 – After you play a card here, give it +2 Power if your side is full.
    • [New] 3/3 – Each card you play to fill your side of a location gains +2 Power.

 

Similar to our notes around Luke Cage last month, we’ve decided we took the wrong tactic with Elsa Bloodstone. Our rebalance to keep this effect local aimed to maintain Elsa’s strength as a 2-Cost build-around, but the numbers necessary to make that work don’t line up with our goals. So we’re shifting Elsa up in Cost to 3/3 and widening the effect to all locations once again.

We’re also restoring the previous functionality, so that Elsa applies the Power buff before On Reveals resolve, rather than after. We’ve decided to accept that both versions have some potential to be confusing, but the original execution seems to have more clearly lined up with players’ expectations and existing content than our revision. Elsa will once more be able to buff cards like Beast (and unable to buff Brood).

 

  • Miek
    • [Old] After each turn, if you discarded one or more cards, gain that much Power and move.
    • [New] When you discard a card, this gains +1 Power and can move next turn.

 

The general direction of Miek was on the right track, but our execution fell short. In particular, interactions with Invisible Woman, Dracula, and Black Cat crossed our bar for frustrating and non-intuitive for many players. Miek still gains just as much Power, counting cards discarded one at a time or in bulk, but that Power will now be added immediately. We’ve also removed the randomization from Miek’s move, giving players the option to make a move during the following turn if any cards were discarded. Overall, it should be a sizable buff to the bug.

 

  • Mantis
    • [Old] 2/3 – On Reveal: If your opponent played any cards here this turn, draw a card from their deck.
    • [New] 2/2 – On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.

 

Our efforts to differentiate low-Cost card generation have mostly gone well, but Mantis and Cable both came up quite short. We’ve waited to adjust them further, because ultimately we felt Mantis simply needed a rework in order to find a functional home. This design shifts Mantis’s thievery from the deck to copying cards at a location. That can be a lot more powerful if you time it right, because the copy will retain any buffs–Venom in particular comes to mind as a very powerful card to copy! We’ll keep an eye on the strength of this effect to ensure it finds the right balance point.

 

  • Cable
    • [Old] 3/4 – On Reveal: Draw a card from your opponent’s deck.
    • [Change] 3/4 -> 2/3

 

With Mantis changing to no longer copy from the deck, that creates room for Cable to move back down to 2-Cost, with a buff from his original 2/2 to boot.

 

  • Time Stone
    • [Old] On Reveal: +1 Energy next turn. Draw a card.
    • [New] On Reveal: Draw a card and give it -1 Cost.

 

Thanos has proven that combining the “toolbox” abilities of the Infinity Stones with a potent set of endgame cards consistently creates a powerful deck. After “Blob winter” we started looking more closely into exactly how the deck ticks and which parts of it are concerning. Time Stone really stood out as a warping presence in the deck with its ability to often capitalize on strong 5 and 6-Cost plays. We’ve decided to weaken that angle considerably in the interest of future-facing metagame diversity, so that Thanos isn’t the default best way to ramp out those kinds of cards.

This change is expected to do some damage to Thanos, but the last few seasons were very good for the Mad Titan so a little break isn’t so bad. Once we see how this change affects Thanos decks, we’ll look for the right spot to add back some of the strength we took away in previous balance patches. Perhaps Soul Stone took the heat for Time Stone too early?

 

  • M’Baku
    • [Old] 1/2 – If this is in your deck at the end of the game, it jumps to a location.
    • [New] 1/2 – At the end of the game, this jumps from your deck to your lowest-Power location. (that isn’t full)

 

M’Baku has always been more meme than dream, which is a fine position for some cards to maintain–it’s pretty fun to watch M’Baku do the thing. However, it’s been clear for a while that M’Baku’s strength was languishing. We decided to give the jump trigger the same targeting effect seen on Proxima Midnight, aiming for a location where you’re more likely to need help. There will always be corner-cases with cards triggering in the endgame, such as Dracula and Captain Marvel, but we believe this is overall a positive. However, M’Baku may be found drinking at the Bar with No Name a bit more often.

 

  • Yondu
    • [Old] 1/2 – On Reveal: Destroy the top card of your opponent’s deck.
    • [New] 1/2 – On Reveal: Destroy the lowest-Cost card in your opponent’s deck.

 

Back in the old days, Yondu was a frequent player in Destroy decks thanks to this trigger helping to discount Death while powering up Knull and providing some information. However, recent competition has almost universally left Yondu on the outside looking in as players grow their collection to include stronger synergy elements. This small change aims to give Yondu some new potential to function with cards like Cable and others in the near future that aim to steal cards from your opponent’s deck, improving the quality of cards stolen by destroying the “duds” ahead of time. Given the existing effect was already insufficient for Knull to notice, this potential outweighed that consideration.

 

  • Leech
  • [Old] 5/3 – At the start of turn 6, remove all abilities from cards in your opponent’s hand.
  • [New] 5/3 – On Reveal: Remove the text from each card with an On Reveal ability in your opponent’s hand.

 

We’re aware that Leech is among the least beloved cards in SNAP on any given week. However, Leech has served an important role for over a year, ensuring that there was some meaningful check for the various shenanigans players could get up to during the endgame. In that time, we’ve also made a concerted effort to design more specific disruption at better rates, such as Echo, Mobius M. Mobius, Shadow King, Caiera, Supergiant, and even a few more cards you’ll see very soon. Thanks to those additions, we’re ready to try restricting Leech to affect a narrower band of cards. We’d like to make sure Leech continues to play some kind of a role, so we chose to affect one of the bands he most consistently targeted already–On Reveal cards like Shang Chi and Legion that tended to steal the game on the final turn.

 

LOCATION UPDATES

As we add new locations to the game, periodically we need to review them to evaluate the total impact they’re having on the metagame. After conducting that review, we’ve increased the rarity of several locations, which means you’ll see them slightly less. Our motivations for doing so primarily centered around reducing how often locations add extra cards to the game, as well as balancing for locations that boost specific archetypes, like Destroy. Those locations are:

  • Camp Lehigh
  • Collapsed Mine
  • Great Portal
  • Hotel Inferno
  • Shuri’s Lab
  • Lamentis-1
  • Noor Dimension
  • Rickety Bridge
  • Superflow
  • The Abbey
  • Valley of the Hand

 

We’ve also lined up all of our locations with cards that trigger “After the turn” to use the exact same window. This inconsistency previously made a variety of outcomes unpredictable even while resolving locations from left to right. The affected locations that were previously triggering “late” are:

  • Asgard
  • Attilan
  • Bifrost
  • Collapsed mine
  • Eternity Range
  • Gamma Lab
  • Grand Central
  • Hala
  • Klyntar
  • Los Diablos
  • Murderworld
  • Oscorp Tower
  • Rickety Bridge
  • Strange Academy
  • TVA
  • X-Mansion

 

NOTE: While this shift makes the entirety of the game more consistent, it is a meaningful functional change for cards that gain Power after the turn, such as Sunspot. This is because our default trigger order is locations -> cards, so Sunspot’s Power gain won’t help you win Asgard anymore, for example.

It’s a potential consideration for us to reverse that trigger order, and we’re investigating it internally. That would be a large change, because we’d make it for every trigger, to maintain consistency.

Last but not least, we’ve mined Subterranea a little bit and reduced the number of Rocks it shuffles into your deck from 5 to 4.

 

Bug Fixes

Card Logic Fixes in 25.x

  • Addressed an issue that was causing turn timers to be reduced even when Agatha was no longer in their hand
  • Fixed an issue where Omega Red wouldn’t recheck power values after the game ended
  • Absorbing Man should now properly copy Nico Minoru’s current spell rather than her original ability text

VFX & SFX Fixes in 25.x

  • Supergiant’s VFX should no longer be active when their ability has been disabled
  • Nico Minoru’s VFX should no longer play incorrectly when she’s returned to hand and then replayed
  • Fixed an issue that caused Nico Minoru’s spell VFX to scale incorrectly when she’s returned to hand
  • X-23 should no longer show VFX for +2 energy granted
  • Echo’s VFX should no longer activate when hovering your own Ongoing cards over her location
  • Cosmo’s VFX should update appropriately if Cosmo moves to a different location
  • Fixed an issue where Djinn’s granted by Noor Dimension when played would see their SFX fail

Other Fixes in 25.x

  • Resolved an issue that was causing the Collection tab to show cards in a single file column when going from Albums to the Cards tab
  • Album rewards claimed in a previous client version should no longer appear claimable in the new client version
  • Fixed a UI issue that would cause the “Hold to Confirm” text to persist on screen when equipping Cosmetic selections to all decks
  • Corrected the text string for Daily Offer Shop refresh timer to no longer say “Mission Refill”
  • Addressed a number of Localization issues for Daily Login Bonus UI across all languages
  • Cleaned up some font sizing discrepancies in the Albums UI
  • The “Make me a Deck” icon should no longer clip through and be visible on the Favorites tab of the Collection
  • The Mystery Series 3 item in the token shop should now correctly display it’s title and description in its detail view

Existing Known Issues Fixed

  • After upgrading the client, players may see Albums display as unavailable or locked, this can be resolved by relaunching the app
  • Spider-Ham’s VFX can occasionally cause an Aw Snap to occur
  • The text string for the Mystery S3 card in the Token Shop isn’t localized for all languages
  • Some visual artifacts may occur when upgrading cards in post-match
  • The edit deck button collider when selecting a deck isn’t large enough making the right side not responsive
  • Occasionally cards drawn from the Mind Stone will flicker briefly in hand
  • Spotlight Cache preview assets are occasionally failing to load on the main menu carousel
  • The infinity split prompt extends out of frame in Japanese
  • The currently selected deck may not always be the deck in focus when opening Deck Selection

Known Issues List

New Known Issues for Existing Features and Content in 25.x

  • Nico’s VFX can show incorrectly for her opponent when she’s returned to hand and replayed
  • Kang’s rewind VFX aren’t rendering correctly on the button itself
  • Darkhawk’s VFX are disabled when he is forcibly moved
  • Darkhawk’s Tribute variant gets his wings clipped when the card is split
  • Knowhere’s VFX plays in its previous position if moved by something like Quake
  • Corvus Glaive’s energy VFX plays every turn instead of just once
  • Great Portal’s VFX always display in the center even if the location is on one of the sides
  • When an opponent discards Swarm the VFX display in the top left corner of the screen
  • Cards claimed off the Collection Track will show the Collector’s Cache/Reserve view instead of the card detail view if tapped
  • Card Sorting is often reset to the default sort order after tapping on the Cosmetics tab
  • The time to claim items off of the collection track has increased, especially noticeable at higher collection levels

New Feature Known Issues

  • Flare Effects in the custom card menu can be inadvertently selected behind some of the other UI
  • “Custom Card” doesn’t display on the nameplate when viewed in a match
  • Favoriting a custom card as the Unlock Custom Card animation plays will repeat the animation
  • During the custom card tutorial players can click on a deck in the background through other UI elementsand this can cause a soft lock
  • When tapping on the Effects tab many of the UI elements will briefly flicker
  • On rare occasions the Custom Card tutorial may soft lock and require a client restart to resolve

New PC Known Issues

  • Occasionally the End Turn VFX won’t display
  • An error can occur when attempting to upgrade a card immediately after using the Make Me a Deck function with it

Existing Known Issues

  • Set As Favorite not responsive when claiming Album emote rewards
  • Album reward quantities can sometimes display behind the reward asset
  • The option to undo all actions won’t display if you tap on the button as a card is still animating into position on the board
  • The VFX for a card being upgradable may not be visible upon receiving or purchasing enough credits to upgrade them
  • The location backgrounds will occasionally be blank when Legion is played on Sinister London
  • Card details are still visible when converted to Tokens from the Spotlight Cache
  • Cards may render incorrectly when tilted in the Artist detail view after upgrading
  • Cards destroyed by Yondu may not always be visible to the Yondu player
  • The emote and information panels may not be fully rendered properly
  • The “New” label in the Shop can be occasionally obscured by other assets
  • Tapping on a card during the Deck Building animation can cause the background to unblur
  • Seasonal Music may stop playing when changing languages through Settings
  • Missing background scrim when cancelling a card upgrade from the post-match screen
  • A Pig created by Spider-Ham targeting an evolved High Evolutionary card is not considered as having no ability text by things such as Washington D.C.
  • Card Back assets may not render properly in all areas of the game for some devices
  • The dropshadow of the title asset on the Cosmetics screen may be misaligned
  • Shop elements can be interacted with in the background of the Fast Upgrade UI
  • The “Show” text of the Collection search filter is sometimes vertically misaligned
  • After buying a card from the Token Shop, the other timers may briefly show an incorrect timer
  • On rare occasions when using the Smart Deck feature the cards won’t render properly and be invisible in the Deck Editor view
  • Tapping on the same emote multiple times from the Collection will result in the asset not loading in the preview
  • After tapping on the Clone button on the drop-down menu of a Deck, that drop-down isn’t closed
  • Player’s can’t play to Super Skrull’s location when an opposing Jean Grey is in play elsewhere
  • The transition is abrupt and the screen flickers when opting to go view a deck created by the Smart Deck builder from the Collection Track
  • The “Nevermind” button will return you to the collection screen rather than the card detail view when opting to not make a deck with smart deck builder
  • There’s a superfluous tab indicator on the new emotes panel that isn’t accessible
  • Emote assets blink into existence when viewing Album rewards
  • Clicking on the “Go To Deck” button after using the Smart Deck builder can briefly display the main menu before transitioning properly to deck edit
  • Previewing the Infinity border of a variant in the shop and then tapping the purchase button without completing the purchase will prevent previewing other rarities until closing and reopening the card detail view
  • The arrows for scrolling between rarity previews don’t grey out when there are no more options in either direction
  • An On Reveal card played before Wong will see an icon in the card detail view that implies it’s affected by Wong when it hasn’t been
  • Card ability text overlaps the upgrade text when upgrading during post-match
  • Symbiote VFX for cards being merged by Klyntar flicker briefly as each card is merged
  • Nico Minoru’s VFX aren’t displaying properly when she’s initially drawn to hand
  • On very rare occasions the Shop button on the navigation bar may become unresponsive (restarting the app should correct this)
  • The string for “Nowhere to Play” extends outside of the UI panel in Japanese
  • If you have the S3 claim reward confirmation up at the time that the card timer rolls over, the UI is no longer closable
  • Attempting to claim multiple rewards from the Collection Level track simultaneously can result in an error occurring
  • The flare icon for some infinity split cards is occasionally missing its asset and displaying as a white block
  • Occasional Z-fighting can be seen when card reveals and VFX occur while the player information panels are open
  • Distorted SFX can occur when scrolling through the CLTR after upgrading a card
  • Living Tribunal’s VFX can repeat if played with certain other cards
  • Card flare effects aren’t playing to full effect
  • Hulks generated by Gamma Lab show VFX for High Evolutionary but do not receive the updated ability.
  • VFX associated with High Evolutionary’s evolved cards can occasionally persist after the card or location has been destroyed
  • The pin button persists on the token shop after you’ve claimed that card but does not function
  • Evolved Shocker’s VFX initially target nothing
  • [Conquest] Occasionally the exclusive card progress bar doesn’t update appropriately until you’ve switched screens
  • Missions may not visually update properly when on the missions screen as the timer rolls over
  • Hard restarting your app in the middle of a Fast Upgrade can cause an error to occur after you’ve restarted necessitating another restart to fix
  • SFX do not play when retreating on turn 1
  • It can be hard to add or delete letters in the deck name on Android.
  • Mysterio’s token doesn’t update appropriately in all views when a using a variant.
  • Cards in the Fast Upgrade section occasionally show the incorrect art.
  • Quantum Realm doesn’t reduce the power of cards that have their cost and power swapped.
  • Series 3 Token shop may show duplicate items before it’s rolled through each card..
  • If you own all Series 4 and 5 cards as well as all Ultimate variants then the token shop will become inaccessible for Series 3 cards as well
  • Logging out and attempting to sign in via a different method can result in a hang on the Assembling splash
  • When Scarlet Witch or Reality Stone changes a location to Project Pegasus or Tinkerer’s Workshop, this location can trigger two turns.
  • Corners of cards can appear cut off when tilted during the card detail view
  • A long delay can occur an indestructible card such as colossus is played on Murderworld
  • Infinity Stone card descriptions overlap the art assets in Korean
  • Upgrade button not greyed out when the player doesn’t have enough credits
  • [Conquest] Repeatedly tapping on screen as you exit Conquest may cause the UI to break and require a restart to fix
  • If a player immediately restarts the app after fast upgrading a card they may see the upgrade rollback
  • Mission packs don’t refresh if you’re looking at them (need to change screens to see them update)
  • The favorites icon may unintentionally be highlighted when equipping new cosmetics
  • The “Set as Favorite” UI can become misaligned when swapping between languages
  • The 20th deck can occasionally be partially obscured by the UI when scrolling through
  • Occasionally the word “Free” on the daily 50 credits icon can change to a “0”
  • The “Claimed” banner on the season pass may be misaligned for some levels
  • The carousel banners for Weekend Missions occasionally show incorrectly as “Season Missions”
  • The dropdown menu doesn’t move with the deck list as the player scrolls
  • The losing player’s avatar in Conquest and Friendly battle will occasionally display incorrectly at match end

PC Specific Known Issues

  • [PC] Mission progression toast messages can appear in and obscure parts of the Conquest UI
  • [PC] It can be difficult to preview the Spotlight Cache cards from the carousel due to the buttons being too small
  • [PC] Toggling between the Deck Edit and Cosmetics tabs of the Collection can result in the Favorites button being incorrectly highlighted
  • [PC] Multiple tabs can be highlighted at once if using a touchscreen device
  • [PC] The “Never Seen Before” UI can overlap the Retreat UI in Friendly Battles
  • [PC] The background assets of the Conquest UI can briefly disappear when transitioning between UI
  • [PC] Some UI artifacting can occur at different PC resolutions
  • [PC] After toggling between portrait and landscape mode the player is occassionally brought to the Collection screen instead of the Main Menu
  • [PC] The season missions tab isn’t properly highlighted when accessing the missions UI from the Main Menu
  • [PC] Hovering over the emojis in card detail view while in a match highlights the base emoji as well
  • [PC] The main menu may flicker briefly when returning to it from other screens
  • [PC] The “Swap this Variant into All Decks” UI modal doesn’t always close appropriately
  • [PC] The weekly missions reward UI is missing its blur effect
  • [PC] Using Fast Upgrade from the Shop can cause some minor but strange UI layering issues with the collection screen
  • [PC] Mousewheel scrolling doesn’t work in the gaps between avatars in the Avatar selection screen
  • [PC] The loading splash screen briefly displays on screen when completing a purchase from the shop
  • [PC] Assets may layer or display oddly at the top of the Collection Track for players who have not unlocked Spotlight Caches
  • [PC] The red notification pip may be missing from the Collection Level tab when there are rewards to claim
  • [PC] Some cards viewed from the Albums UI are missing their series label
  • [PC] After frequently removing or adding cards to deck, the ability to remove a card may become disabled until exiting and re-entering the Deck Edit screen

 

 

February 29th, 2024 – Balance Updates

We’ve enjoyed a diverse metagame in February, with every week featuring more than ten decks above a 50% winrate but none of those decks crossing any of our balance thresholds. That’s actually kind of incredible, as we expect ebb and flow across those numbers to occur naturally. Other card games might stand pat here as long as they could, but we manage MARVEL SNAP a little differently. We believe a core part of our fun is solving a metagame that’s on the move every week and exploring revisions to existing cards. That means we’ll pursue change for its own sake occasionally, and this week is such a case.

 

  • Adam Warlock
    • [Old] 2/0 – After each turn, draw a card if you’re winning here.
    • [Change] 2/0 -> 5/4

 

Whenever we’re developing an OTA, we always check in on cards that have been languishing, which has included Adam Warlock for quite some time. We want every card to succeed somewhere, but Adam Warlock is a special case given how powerful the character is creatively. And make no mistake, this effect is very powerful–drawing a card is one of the strongest things you can do in SNAP, as decks are only 12 cards. Consequently, the card is designed to make that fairly difficult to do.

We’ve considered reworking Adam Warlock, but like Spider-Man 2099 last time, we’re going to try something else first. As a 2-Cost card Adam needs to be dramatically more limited, because even 1 Power could help draw multiple cards. As a 5/4, you have to jump through more hoops to accomplish that. That said, drawing one card is a fair bit easier, as Adam carries a chunk of Power to compete for the location. That’s why we’re staying conservative on Power here–the effect isn’t one we want to make commonplace for a lot of decks, especially given it can fuel combo decks. But if you want to work for it, there are cards to be drawn, and maybe this is enough to get it done.

 

  • Darkhawk
    • [Old] 4/0 – Ongoing: +2 Power for each card in your opponent’s deck.
    • [Change] 4/0 -> 5/4

 

This change has been in and out of our builds for several months now, as Darkhawk has consistently flirted with individual performance rates at the top of the metagame and fueled multiple decks to similar heights. We resolved to wait and see what happened after Blob and, well, it looks basically the same. Darkhawk has spent a long time at the top of the mountain as an individual card, so we’re making this change to freshen the landscape. There’s every chance we’ll revert this down the road, in a different metagame.

We do also recognize that Zabu is a huge part of Darkhawk’s strength, of course. But it’s not all on Zabu, and there are other decks with the cat that are fun and healthy. Let’s see what Zabu looks like with a new best friend in March.

 

  • Forge
    • [Old] 1/1 – On Reveal: Give the next card you play +2 Power.
    • [Change] 1/1 -> 2/2

 

Funny enough, this is the exact Forge change we started internally all those months ago. It’s been a wild ride, but Forge is a great case study in what we like about OTA balancing–things can ebb and flow. For the last few months, Forge has been a lynchpin card for multiple decks and (more importantly) really dwarfing the influence of other 1-Cost cards. In fact, Forge has appeared among the top five most-played of all cards in the game some weeks! It’s been a bit much, so we’re dialing Forge down to reduce that impact. We expect to improve a few more 1-Cost cards to compensate for this loss in the near future.

 

  • Ant-Man
    • [Old] 1/1 – Ongoing: If your side of this location is full, +3 Power.
    • [New] 1/1 – Ongoing: If your side of this location is full, +4 Power.

 

And we’re starting with this one! Ant-Man’s one of our favorite cards, playing well for new players while maintaining some longer-term use thanks to Spectrum and Ka-Zar, among others. Given the inherent disadvantages of being a 1-Cost card, putting a little extra Power into Ant-Man’s conditional shouldn’t shake things up too much but is a meaningful amount of additional strength.

 

  • America Chavez
    • [Old] 2/3 – On Reveal: Give the top card of your deck +2 Power.
    • [Change] 2/3 -> 1/2

 

As we’re sending Forge to 2-Cost, it made sense to swap America Chavez down to 1-Cost. These effects are similar enough to seem like they overlap, but America has proven slightly too weak at 2-Cost while Forge was very strong at 1-Cost. Both changes together should leave us with two reasonably healthy cards.

 

  • Lockjaw
    • [Old] 3/2 – After you play a card here, swap it with a card in your deck. (once per turn)
    • [Change] 3/2 -> 4/5

 

Hela and variations on Thanos have both been leaning heavily on Lockjaw lately, and while the decks are fair on performance the card is a bit of an outlier. Lockjaw is fairly clearly a design risk, as a card that “cheats” Energy and kind of draws cards. However, Lockjaw is also a blast to play with! We’ve tried to maintain a good balance around the effect, but in the last few months it’s been a growing concern that even affected future design work. Moving Lockjaw up to 4-Cost takes away an entire turn of swaps, which is a big loss but reins in the raw potential quite a bit. We’re compensating that with a healthy amount of extra Power.

 

  • Sword Master
    • [Old] 3/6 – On Reveal: Discard a card from your hand.
    • [Change] 3/6 -> 3/7

 

It’s fairly clear that our “simpler” discard enablers struggle to remain competitive, as we’ve made many strong options in recent seasons. However, even in smaller collections Sword Master is struggling to become a reliable option, which is indicative that the card could improve. This buff makes Sword Master a more reasonable substitute or a complementary card in Discard decks looking for robust amounts of Power.

 

  • Vulture
    • [Old] 3/3 – When this card moves, +5 Power.
    • [New] 3/3 – When this card moves, +6 Power.

 

This increase to Vulture’s move ability is another instance of an ongoing trend we’re enjoying, which is adding a little bit of strength to some older cards that have narrowed as the game grows. There was a time when playing Vulture was nearly synonymous with playing a Move deck, but that hasn’t been the case for a while now. With Shang-Chi now eliminating cards with 10 or more Power, single-move Vultures are also safe at 9 Power, which is a nice bonus for players trying to set up something like Heimdall.

 

 

That’s all for this week. Until next time, happy snapping!

MARVEL SNAP x The Streamer Awards 2024

Proud Sponsor of the 2024 Streamer Awards

Support The Streamer Awards – Get a Mystery Variant, 200 Credits, and a Title in MARVEL SNAP!

 

Join us for an exciting celebration at The Streamer Awards 2024. Co-hosted by QTCinderella and Pokimane, this awards show is a major highlight in the world of live streaming – You don’t want to miss it!

As a proud sponsor of the 2024 Streamer Awards, MARVEL SNAP is thrilled to offer awesome rewards for supporters of The Streamer Awards. Any viewers who purchase or gift a sub to the official channel during the event will unlock a special bundle in MARVEL SNAP!

 

How to get a code:

  • Tune into The Streamer Awards at twitch.tv/qtcinderella
  • From February 17th, at 3:00 PM PST until the end of the show, purchase or gift a subscription of any Tier on QTCinderella’s channel to unlock a code.
  • For more information visit: https://thestreamerawards.com/home

 

What does the code contain?

  • I’m an Influencer Title
  • 200 Credits
  • Mystery Variant

 

How to Redeem Your Code:

Visit our redemption portal after you receive a code from Twitch: marvelsnap.com/redeemcode

Your Snap ID can be found at the bottom of your settings page in MARVEL SNAP and can be revealed by tapping on it. Once it is revealed, you can tap on it again to copy it to your clipboard. Snap ID is generated based on your in-game name. Please be sure to have your name entered before acquiring your ID.

Link to FAQ: https://thestreamerawards.com/faq

JOIN THE CARNIVAL!

Step right up to the MARVEL SNAP Carnival Event! Join the Carnival craze — an immersive experience brimming with enticing challenges and rewards!!

GALACTIC CARNIVAL EVENT


Starting from February 7th, you will be able to earn Carnival Masks by logging into the game and playing matches — Carnival Masks can be used to redeem fantastic rewards!

Event Start Time: February 7th PT
Event End Time: February 17th at 10:59:59 AM PT

Check the event in your News Feed or Carousel, rush to join the Carnival craze now!

 

CARNIVAL LOGIN BONUSES

Get ready to unmask 7 days of unbridled celebration! Login to MARVEL SNAP daily so you don’t miss out on:

  • 200 Gold [Starts February 11th at 11 AM PT]
  • 65 Sunspot Boosters [Starts February 12th at 11 AM PT]
  • 200 Credits [Starts February 13th at 11 AM PT]
  • Title: ‘Sunburnt ALL Over’ [Starts February 14th at 11 AM PT]
  • 250 Gold [Starts February 15th at 11 AM PT]
  • 250 Credits [Starts February 16th at 11 AM PT]
  • Premium Mystery Variant [Starts February 17th at 11 AM PT]

Login Rewards end 24 Hours after they become available. To collect these rewards, make sure to login to MARVEL SNAP wherever you play — Mobile or Steam. If you already have an account above rank 10, they’ll be shown on your Carousel — Be sure to login and claim them before they’re gone!

 

CARNIVAL BUNDLES

Available for a limited time — Exclusive Carnival Bundles that rock to the beat of the Carnival drums!!
Start Time: February 9th at 11AM PT
End Time: February 17th at 10:59:59 AM PT

Sun In Your Eyes

  • Sunspot Carnival Variant
  • Sunspot Carnival Avatar
  • 2000 Credits
  • 155 Sunspot Boosters

SorceROCKer Supreme

This bundle is only available in MARVEL SNAP web shop (marvelsnap.com/shop)

  • Wong Band Variant
  • Wong Band Avatar
  • 600 Credits
  • 1000 Gold
  • 155 Wong Boosters

💞Valentine’s Week Event

Power Couples Event Begins Now for One Week!

Ever heard of Balance Patches? Forget them for now because we’re introducing our first-ever Imbalance Patch! To celebrate Valentine’s Day, we’re supercharging the Power of our favorite Power Couples in the game – but only for a limited time!

  • Starts: Right Now! Make sure to close and reopen the app if you don’t see it.
  • Ends: February 20th, 10 AM Pacific

 

Power Couple is a temporary keyword we’re adding to the game that gives a card’s better half bonus Power. Here’s how this all works with one of the power couples. Let’s say you have a deck with both Daredevil and She-Hulk:

  • Daredevil [2/2]On turn 5, you get to see your opponent’s plays before you make your own.
    • +2 Power Couple: She-Hulk
  • She-Hulk [6/10]Costs 1 less for each unspent Energy last turn.
    • +2 Power Couple: Daredevil

When you first play Daredevil, She-Hulk gets +2 Power immediately, wherever she is. On the board, in your hand, or in your deck, because love works in mysterious ways! Likewise, the first time you play She-Hulk, she’ll give Daredevil the same boost. If you can get both of them onto the board, that’s a total of +4 Power (+2 to She-Hulk, and +2 to Daredevil)! And yes, it works on copies of cards. So if you have a Daredevil card on the board and two She-Hulks in your hand, that’s +2 Power to each She-Hulk.

 

  • Here’s the list (and Power buff) for all of our power couples:
    • Angela & Sera: +1 Power
    • Black Panther & Nakia: +1 Power
    • Captain America & Agent 13: +2 Power
    • Gambit & Rogue: +2 Power
    • Invisible Woman & Mr. Fantastic: +2 Power
    • Iron Man & Rescue: +1 Power
    • Miles Morales & Ghost-Spider: +1 Power
    • She-Hulk & Daredevil: +2 Power
    • Star-Lord & Gamora: +1 Power
    • Vision & Scarlet Witch: +1 Power

Unlike your love for roses and chocolates, this special event won’t last forever, so jump into the game and feel the power of love (and Power boosts)! Make sure to snap your opponents on turn 1… They should learn that love sometimes hurts.

Character Spotlight: Beta Ray Bill

MARVEL SNAP welcomes the mighty Korbinite warrior who wields the exceptional powers of Stormbreaker!!

On Reveal: Shuffle Stormbreaker into your deck.

On Reveal: Double Beta Ray Bill’s Power.

When the Burning Galaxy was destroyed through the machinations of Surtur, the surviving Korbinites decided to choose a champion who would lead them to their new home. The Korbinite known as Beta Ray Bill was successful and transformed into a cybernetic being resembling a fierce creature.
Piloting his ship, Skuttlebut — Beta Ray Bill forged a path toward a new home — single-handedly warding off legions of demons sent by Surtur to annihilate their fleet.
As the Korbinite fleet was approaching the Milky Way galaxy, it was detected by S.H.I.E.L.D., and Nick Fury called upon Thor to investigate. Skuttlebutt deemed Thor a threat and so Beta Ray Bill commenced battle with him.
In the heat of battle, Thor was separated from his mighty hammer — Mjolnir. Bill picked up Mjolnir and the hammer deemed him worthy, granting him the power of Thor!
Accordingly, Odin deemed it necessary to transport both Thor and Bill to Asgard, where Bill asserted that the hammer should remain his as he had fairly won it. To settle this dispute, Odin decreed the two battle to the death in Skartheim to see who would claim Mjolnir. Bill’s Korbinite physiology granted him a fire resistance advantage in Skartheim’s lava-filled environment.
Bill bested Thor in battle, but refused to take his life.
It is believed that Odin chose this battle location to further test Bill’s worthiness and to teach Thor a lesson. Bill had chosen wisely by sparing Thor, who would later become his close ally.
Mjolnir was returned to Thor, and Odin ordered the creation of the hammer Stormbreaker, which was then granted to Bill.
With the righteous Stormbreaker by his side, Bill has since continued to protect both Korbinites and Asgardians!

Beta Ray Bill displays incredible power in practically every aspect — donned with godlike strength, speed, energy, durability, and more!

In MARVEL SNAP, his courageous strength is demonstrated through the unique ability to call upon Stormbreaker!

Stormbreaker holds the power to… Well, increase Bill’s Power!
Pair Beta Ray Bill and his Stormbreaker alongside cards that love to increase Power — Forge, America Chavez, Nakia, Elsa Bloodstone, Shuri…
Help Bill get the most out of Stormbreaker with cards such as Jane Foster, Wong, and Grandmaster!
Have fun SNAPPING with the power of the epic hero known as Beta Ray Bill!!

Possible Unclaimed Rewards?

 

Bought something this month? You might have rewards waiting on the shop.

From January 2nd, 2024, 7:00 PM (UTC+0) to February 6th, 2024, 6:59 PM (UTC+0), you earn points for making in-game purchases.

The more points you earn, the better the rewards!

  • Any purchase → Premium Mystery Variant
  • 1,000 points → 250 Credits & She-Hulk Avatar
  • 2,500 points → 250 Gold
  • 5,000 points → She-Hulk Variant & 310 She-Hulk Boosters
  • 10,000 points → 1,000 Credits
  • 15,000 points → 1,000 Gold
  • 20,000 points → Iron Man Variant & Iron Man Avatar & 310 Iron Man Boosters

Copy and paste the event page link into your browser to visit: https://marvelsnap.com/shop

February 1st, 2024 – Balance Updates

The metagame has been in excellent shape for the last couple weeks, with a lot of different decks enjoying success and many new cards spawning fascinating innovations. We want to keep that going with today’s OTA, so our focus is largely on improving underused cards.

 

  • Luke Cage
    • [Old] 2/3 – Ongoing: Your cards here can’t have their Power reduced.
    • [New] 3/4 – Ongoing: Your cards can’t have their Power reduced.

Last year, we found Luke Cage was having a big impact on the metagame relative to the opportunity cost of playing with him. Giving up turn 2 to play a card that had the potential to neutralize multiple later-turn plays from an entire class of card effects was a bit too generous, since Luke asked nothing more than to be in play.

We decided to adjust Luke to be a stronger card that concentrates on one location, like Armor, and learn what that might change. Since then, Luke has underperformed with that change even in the decks we thought would still play the effect happily, such as Cerebro-3. So we’re taking the other route and returning Luke’s effect to be global but at a higher Cost.

 

  • Hulkbuster
    • [Old] 3/5 – On Reveal: Merge this with one of your cards here.
    • [Change] 3/5 -> 2/3

Because the strongest Destroy deck by far was all about Deadpool, we also wanted to look at weakening some of the best ways to make huge Deadpools. Hulkbuster was one such card, but it’s also a fun card for other strategies, like Move and the occasional kooky brew. Since the real problem was how much Power Hulkbuster was adding to Deadpool, we decided to keep it fairly efficient on rate and just shrink down the numbers. Hopefully this change actually creates some opportunity for play alongside things like Multiple Man and Werewolf By Night while weakening Deadpool specifically–we want to keep Hulkbuster a solid card.

 

  • Heimdall
    • [Old] 6/8 – On Reveal: Move your other cards one location to the left.
    • [Change] 6/8 -> 6/9

In our ongoing evaluation of 6-Cost cards, we think Heimdall is ripe for a boost. Having 8-Power used to protect Heimdall from Shang-Chi, but now that Shang-Chi’s threshold increased we can likewise boost up some of these 8-Power big cards for a little extra oomph.

 

  • Spider-Man 2099
    • [Old] 4/6 – The first time this moves to any location, destroy an enemy card there.
    • [Change] 4/6 -> 5/9

Spider-Man 2099 has been a below-average card for quite a while–never one of the worst, but also not a true contender. We’re open to considering more significant adjustments, but in the interim we’ve decided to experiment with a stat change. As we noted around Hercules in another update, we’d like to try and get some “big move” cards into fighting shape. 2099 represents an opportunity for us to explore the kinds of effects and statlines cards need to exist in that space while potentially giving an underperforming card some new life.

 

  • Ghost
    • [Old] 1/2 – Ongoing: Your cards are always revealed last. (Their On Reveal abilities happen last.)
    • [Change] 1/2 -> 3/5

Ghost has a similar story to Spider-Man 2099. While we evaluate potential changes, we’re going to take advantage of a stat improvement to learn more about the effect and its potential impact. We think it’s fair to position the effect like a small drawback in the current metagame, as “fixing” reveal priority comes with greater risk. Most of the current strength came from Ghost being a 1-Cost Ongoing card, but there are other options for that in Spectrum decks today (and likely the future).

 

 

That’s all for this week. Until next time, happy snapping!

New Season: Black Order

This month we’re introducing the Black Order, and one of the fiercest among them is headed your way. Black Swan has escaped the confines of the Illuminati and is now looking to terrorize your opponents!

 

 

SEASON PASS

The last of her people, Black Swan seeks out vengeance for those she lost. Her strength is matched only by her telepathic abilities and she will be an immediate force on the playing field.

NEW CHARACTER: BLACK SWAN

On Reveal: Until the end of next turn, your 1-Cost cards cost 0.

 

SEASON REWARDS

 

 

NEW CHARACTERS!

And here comes the rest of the Black Order to provide reinforcements! We have another great season of new cards lined up, starting with Supergiant on week one.

SERIES 5

On Reveal: All cards played next turn don’t reveal until the game ends.

SERIES 5

You can only play this where you have a 1-Cost card.

SERIES 5

On Reveal: Discard 2 cards from your hand to get +1 Max Energy.

SERIES 5

When this is discarded, jumps to your lowest-Power location. (that isn’t full)

 

So, when can you expect new cards?

You can expect new cards to be released weekly – starting with last month’s Season Pass Card, Skaar, releasing as a Series 5 card on February 6th.

  • February 6th: Skaar – Series 5 Release
  • February 6th: Supergiant – Series 5 Release
  • February 13th: Cull Obsidian – Series 5 Release
  • February 20th: Corvus Glaive – Series 5 Release
  • February 27th: Proxima Midnight – Series 5 Release

New Series 4 and Series 5 cards appear in the Spotlight Cache and the Token Shop. As you level up your Collection Level, Spotlight Caches become available for you to unlock a Series 4, Series 5 card, Spotlight Variants, or more.

 

 

SPOTLIGHT CACHES!

February 6th:

  • Supergiant
  • Darkhawk
  • Zabu

February 13th:

  • Cull Obsidian
  • Nimrod
  • Thanos

February 20th:

  • Corvus Glaive
  • Gladiator
  • X23

February 27th:

  • Proxima Midnight
  • M.O.D.O.K.
  • Daken

 

 

BRAND NEW LOCATIONS

  • Sanctuary II: Add a random Infinity Stone to your hand.

  • Black Vortex: The first card you play here becomes a random 6-Cost card.

 

 

BRAND NEW VARIANTS

There are 30+ New Art Variants coming to the game this season – including 5 brand-new Artgerm variants debuting in this month’s shop takeover!

Shop Takeover: Artgerm – February 29th & March 1st

  • Aero
  • Black Cat
  • Psylocke
  • Jean Grey
  • Dazzler
  • Invisible Woman
  • Valkyrie
  • Mister Fantastic
  • White Queen
  • Human Torch
  • Killmonger
  • Carnage
  • She-Hulk
  • Ghost Spider
  • Magik
  • Doctor Doom
  • Captain Marvel

 

 

TWITCH DROPS

Watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Credits, and a sweet Mystery Variant! Drops will be available from February 27th – March 5th. Don’t miss out!

  • Watch 2 hours to earn: 65 Random Boosters
  • Watch 4 hours to earn: 350 Credits
  • Watch 6 hours to earn: Mystery Variant

Head over to marvelsnap.com/twitchdrops to link your accounts today.

 

 

We are super excited for the Black Order to get out into your decks, but don’t go destroying too many worlds in the name of Thanos! See you out there!

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