Yushan Bank Cooperation

 

超商繳費、轉帳付款任一筆送現金回饋 80 元!

 

活動期間

2023/5/5~2023/5/21

活動規則

活動期間內,於Marvel SNAP中使用超商繳費或銀行轉帳付款任一筆消費,並完成下方活動登錄,每人回饋現金80元。

  • 回饋金將於活動結束後入帳至玉山電子支付帳戶,歡迎下載玉山Wallet,使用任意銀行帳戶電子支付購物消費。
  • 限Google Play用戶,且須於2023/5/5~2023/5/21期間完成付款及活動登錄。
  • 活動登錄網址:https://esun.co/giIfs(請複製網址在瀏覽器打開)

 

May 4th – Balance Updates

As we’re working on this update, the MARVEL SNAP metagame has a good amount of variety and players experimenting with new strategies, so we won’t be rocking the boat too much. Last week featured four changes we’re still waiting to fully evaluate, so this week will just include a few small buffs to cards that could use a little love.

  • Orka
    • [Old] 6/9 – Ongoing: +5 Power if this is your only card here.
    • [New] 6/11 – Ongoing: +5 Power if this is your only card here.

This isn’t very complicated–Orka released low, consistently one of our least-played cards and weak on win rate. He’s especially vulnerable to “splash” damage in a metagame where being able to counter Galactus has a higher priority for players, so the solve should clearly involve raising his floor, a design term for the card’s weakest outcome. Just buffing his base Power also keeps his Ongoing symmetrical with Namor’s, further focusing on their fishy feud. We don’t expect to see Orka suddenly start tearing up the competitive ranks, but it’s free for us to make him stronger.

  • The Collector
    • [Old] 2/1 – When a card enters your hand from anywhere (except your deck), +1 Power.
    • [New] 2/2 – When a card enters your hand from anywhere (except your deck), +1 Power.

Those of us who were playing in the beta no doubt remember the glory days of The Collector, and the nerf that was merited then brought him in line as an on-curve play in some Discard and Devil Dinosaur decks. However, he’s been largely squeezed out of those archetypes since, without finding a new home. Hopefully he’ll be a bit more competitive with other 2-Cost cards at this rate, and start earning those slots back or showing up in new decks, like Bounce.

  • Luke Cage
    • [Old] 2/1 – Ongoing: Your cards can’t have their Power reduced.
    • [New] 2/2 – Ongoing: Your cards can’t have their Power reduced.

The two most popular decks with Luke are middling performers on the numbers, and the surge in Super Skrull plus the buff to Enchantress have both indirectly weakened him. We actually considered testing 3 Power briefly, but recalled how the Hazmat buff to 2 Power months ago killed a delightful Cerebro-1 deck. This change thus restores that combo as an interesting option for Cerebro-2, since Luke protects that deck from a handful of meddlesome locations as well. The added Power makes Luke more viable as a “tech” card in other decks, which might come in handy if afflict strategies reach a new high in the near future.

 

Thanks for tuning in! We’re still gathering data on these OTA updates and observing the impact on your play experience, so we appreciate all of the passion and feedback around these weekly changes. We don’t have a decision yet on whether or not the cadence of these OTA balance changes will continue at a weekly pace through more of the summer, so thanks in advance for your patience on that front and we look forward to communicating more soon. Happy snapping!

May 4th: Balance Updates

As we’re working on this update, the MARVEL SNAP metagame has a good amount of variety and players experimenting with new strategies, so we won’t be rocking the boat too much. Last week featured four changes we’re still waiting to fully evaluate, so this week will just include a few small buffs to cards that could use a little love.

  • Orka
    • [Old] 6/9 – Ongoing: +5 Power if this is your only card here.
    • [New] 6/11 – Ongoing: +5 Power if this is your only card here.

This isn’t very complicated–Orka released low, consistently one of our least-played cards and weak on winrate. He’s especially vulnerable to “splash” damage in a metagame where being able to counter Galactus has a higher priority for players, so the solve should clearly involve raising his floor, a design term for the card’s weakest outcome. Just buffing his base Power also keeps his Ongoing symmetrical with Namor’s, further focusing on their fishy feud. We don’t expect to see Orka suddenly start tearing up the competitive ranks, but it’s free for us to make him stronger.

  • The Collector
    • [Old] 2/1 – When a card enters your hand from anywhere (except your deck), +1 Power.
    • [New] 2/2 – When a card enters your hand from anywhere (except your deck), +1 Power.

Those of us who were playing in the beta no doubt remember the glory days of The Collector, and the nerf that was merited then brought him in line as an on-curve play in some Discard and Devil Dinosaur decks. However, he’s been largely squeezed out of those archetypes since, without finding a new home. Hopefully he’ll be a bit more competitive with other 2-Cost cards at this rate, and start earning those slots back or showing up in new decks, like Bounce.

  • Luke Cage
    • [Old] 2/1 – Ongoing: Your cards can’t have their Power reduced.
    • [New] 2/2 – Ongoing: Your cards can’t have their Power reduced.

The two most popular decks with Luke are middling performers on the numbers, and the surge in Super Skrull plus the buff to Enchantress have both indirectly weakened him. We actually considered testing 3 Power briefly, but recalled how the Hazmat buff to 2 Power months ago killed a delightful Cerebro-1 deck. This change thus restores that combo as an interesting option for Cerebro-2, since Luke protects that deck from a handful of meddlesome locations as well. The added Power makes Luke more viable as a “tech” card in other decks, which might come in handy if afflict strategies reach a new high in the near future.

 

Thanks for tuning in! We’re still gathering data on these OTA updates and observing the impact on your play experience, so we appreciate all of the passion and feedback around these weekly changes. We don’t have a decision yet on whether or not the cadence of these OTA balance changes will continue at a weekly pace through more of the summer, so thanks in advance for your patience on that front and we look forward to communicating more soon. Happy snapping!

New Season: Guardians’ Greatest Hits

What’s more radical than your Laser Disc collection? Well… Nothing. But the next MARVEL SNAP season comes pretty close. It’s sure to be a thriller!

 

GUARDIANS GREATEST HITS SEASON
PASS

MARVEL SNAP’s newest season, Guardians Greatest Hits, is now released directly to your playing devices – don’t change that dial! We’ve lined up some heavy hitters in this Season Pass, featuring the one, the only… NEBULA. Guardians Greatest Hits wouldn’t be complete without a new variant for our space adventuring headliner himself, Star-Loooooord. Last but absolutely not least, the loyal sister that’s like, totally awesome, joins the crew with an all new variant… it’s Gamora! Stay around for more funky fresh content!

 

NEW CHARACTER: NEBULA

Each turn your opponent doesn’t play a card here, +2 Power. (except the turn you play this)

 

 

THERE ARE MORE SEASONAL REWARDS!

 

BRAND NEW SERIES 5 CARDS

New Music Fridays New Card Tuesdays are bringing the heat this month! These new cards will be added to Series 5 and available to unlock on the Collection Level Track and Token Shop.

On Reveal: Copy the text of your deck’s top card.

Ongoing: Tap this to see the top card of your deck.

 

        

At the start of the game, unlock the potential of your cards with no abilities.

 

 

Ongoing: Split your total Power evenly among all locations.

*Please Note: We’ve made an update to The Living Tribunal since his announcement in our most recent Dev Update video. 

 

So, when can you expect new cards?

You can expect new cards to be released weekly – starting with last month’s Season Pass Card, Hit-Monkey, releasing as a Series 5 card on May 2nd.

  • May 2nd: Hit-Monkey – Series 5 Release
  • May 9th: Iron Lad – Series 5 Release
  • May 16th: Howard the Duck – Series 5 Release
  • May 23rd: High Evolutionary – Series 5 Release
  • May 30th: The Living Tribunal – Series 5 Release

Series 5 releases appear in the Token Shop and Collector’s Reserves.

 

 

BRAND NEW LOCATIONS

Guardian’s Greatest Hits brings us stellar sights from across the multiverse and features all-new, but iconic, locations for you and your breakfast club to visit!

  • Milano: Turn 5 is the only turn cards can be played here.
  • Deep Space: Card text is disabled here.

 

TOTALLY TUBULAR VARIANTS

Gnarly gameplay, wicked vibes, and schweet style come together with the release of 25+ new variants during Guardians Greatest Hits from awesome artists like Skottie Young, Peach Momoko, and Eduardo Francisco.

  • Nova – Adi Granov – Ultimate
  • Thanos – Flaviano – Ultimate
  • Nebula – Skottie Young – Super Rare
  • Iron Lad – Eduardo Francisco – Super Rare
  • Rocket Raccoon – Skottie Young – Super Rare
  • Howard the Duck – Noir – Rare
  • Thor – Peach Momoko – Super Rare
  • High Evolutionary – Dan Hipp – Rare
  • Yondu – Alex Garner – Super Rare
  • Mantis – Empyre – Rare
  • Baron Mordo – 3099 – Super Rare
  • Super Skrull – Skottie Young – Rare
  • Living Tribunal – Flaviano – Super Rare
  • Baron Mordo – Venomized – Super Rare

 

TOTALLY RAD BUNDLES!

These Exclusive Bundles are available for a limited time! And don’t forget that you can use any new variant even if you don’t yet own the base card. Here are the upcoming bundles:

Beautiful Beyond Compare

  • The Collector Variant & Avatar
  • 10,000 Tokens
  • 500 Credits
  • 500 Gold
  • 310 The Collector Boosters

Price: $99.99

I am Groot

  • Groot Variant & Avatar
  • 4000 Credits
  • 465 Groot Boosters
  • Title: I Am Groot

Price: 2900 Gold

A Spoonful of Sugar

  • 1 Mystery Variant
  • 500 Tokens
  • 500 Gold

Price: $9.99

Chibis of the Galaxy

  • Star-Lord Variant & Avatar
  • Gamora Variant & Avatar
  • Drax Variant & Avatar
  • 6500 Credits
  • 310 Star-Lord Boosters
  • 310 Gamora Boosters
  • 310 Drax Boosters
  • Title: …Who?

Price: 5900 Gold

Artist Showcase: Ivan Tao

  • Venomized Thor Variant & Avatar
  • Venomized Lady Sif Variant & Avatar
  • 3000 Credits
  • 155 Thor Boosters
  • 155 Lady Sif Boosters

Price: 5000 Gold

Trash Panda

  • Rocket Raccoon Variant & Avatar
  • 1000 Credits
  • 3000 Gold
  • 310 Rocket Raccoon Boosters
  • Title: Don’t Call Me a Raccoon

Price: $29.99

Get a Leg Up

  • 1 Mystery Variant
  • 500 Credits
  • 1000 Tokens

Price: 2000 Gold

Marvel’s Voices: Pride

  • America Chavez Variant & Avatar
  • Iceman Variant & Avatar
  • 155 America Chavez Boosters
  • 155 Iceman Boosters

Price: $4.99

Ooga Chaka Ooga Ooga

  • 1 Mystery Variant
  • 1500 Credits
  • 500 Tokens

Price: 2000 Gold

 

 

We hope you enjoy all the choice content coming with Guardians Greatest Hits! See you in-game. Later, dudes & dudettes!

 

 

Character Spotlight: Nebula

Today, we welcome the cybernetic assassin with a massive family grudge — Nebula — To MARVEL SNAP!

Each turn your opponent doesn’t play a card here, +2 Power. (except the turn you play this)

A former Luphomoid assassin and adopted daughter of the Mad Titan Thanos — Nebula found herself perpetually living in the shadow of her sister, Gamora. Their father would pit his warrior daughters against each other, day after day, attempting to make Nebula into Gamora’s equal through excruciatingly painful cybernetic enhancements. Her mistreatment as a child led her to see just about everyone in the galaxy as a threat, and make enemies of anyone who defies her.

Over time, her resentment towards Gamora and Thanos grew into a need to best them both. Thus, Nebula pledged her allegiance to serve Ronan the Accuser, as they held captive the Power Stone that Thanos needed to complete his plan to obtain all six Infinity Stones. Nebula’s will to prove herself to her makeshift family resulted in allying with anyone who could benefit her cause — including the Ravagers, the Guardians of the Galaxy, and the Avengers.

As a highly skilled pirate and mercenary, Nebula’s greatest strengths lie in her military strategy, space warfare, astro-navigation, and leadership and technological capabilities.
Her bio-mechanical improvements have equipped her with incredible physical and technical abilities — including energy projection, illusion resistance, superhuman strength and durability, and the capacity to survive in deep space without a space suit.
Nebula is also equipped with wrist-mounted blasters that produce streams of heat or concussive force.

These dynamic cybernetic enhancements are displayed in MARVEL SNAP through Nebula’s unique effect:

Each turn your opponent doesn’t play a card here, +2 Power. (except the turn you play this)

The more time you allow Nebula to grow, uncontested by enemies, the more powerful her enhancements become.
This makes Nebula a great Turn 1 opening play, which can effectively “force” opponents to fill up a Location that they otherwise would not want to fully commit to. Even in the case that the opposing player plays four cards at the same Location as Nebula over the course of 4 turns, Nebula will still receive +2 Power at least once.
A few noteworthy card combinations to keep in mind include the Guardians — whom Nebula naturally synergizes with, as she encourages opponents to play cards at the Location she occupies — and “Location controlling” cards — such as Professor X and Storm, who enable Nebula to continue growing even after the Location is locked down.

Make sure to keep an eye out for this aggressive assassin as you continue playing MARVEL SNAP!

April 27th – OTA Balance Updates

Welcome to the new world of regular balance updates using OTA! OTA stands for ‘Over-the-Air,’ which means we can change the game without a big download. We’re making four changes today to freshen up the game balance, let’s dive right in:

  • Shanna
    • [Old] 4/2 – On Reveal: Add a random 1-Cost card to each location.
    • [New] 4/4 – On Reveal: Add a random 1-Cost card to each location.

Shanna has fallen a bit flat since release. Even during the height of Zabu’s might, she was a low-performing 4-Cost card and we’d like to give her a better chance to shine. This buff is simple, but highlights that Shanna wasn’t being appropriately compensated for needing four available slots to hit her ceiling. In general, cards and decks that fill many slots early are safer to make strong, since there’s plenty of game left to react or retreat and their ability to gain cubes is impeded. This is especially true in Shanna’s case, where the randomness and the existence of cards like Killmonger makes her a bit riskier. Hopefully this additional Power is enough.

  • Lizard
    • [Old] 2/5 – Ongoing: -3 Power if your opponent has 4 cards here.
    • [New] 2/5 – Ongoing: -4 Power if your opponent has 4 cards here.

When one card becomes a clear outlier on play rate because it’s playable in a huge number of decks, that’s something we flag and keep an eye on. That doesn’t mean we always take action–it’s important for us to keep in mind that the Series structure can serve to make cards appear overplayed when they’re actually just widely available. However, when we have a clear top card for the Cost and can slice a little bit of strength away from it without necessarily dethroning it, that’s largely a solid change for us to make. So that’s what’s happening here, with arguably the softest nerf we’ve ever made.

  • Sandman
    • [Old] 5/5 – Ongoing: Players can only play 1 card a turn.
    • [New] 5/3 – Ongoing: Players can only play 1 card a turn.

Since Sandman’s change from 4/1 to 5/5, we’ve seen him become a foundational piece of an Electro-based strategy that slows down the opponent and makes his effect feel asymmetrical by contesting multiple lanes with Dr. Doom or just some heavy hitters. That’s certainly the deck we expected to see, but it’s become more popular than we’d like. This tap on the main man makes him a less competitive source of Power, giving added edge to players committing cards early and making the endgame choices of each player more likely to ultimately determine the outcome of the game.

  • Enchantress
    • [Old] 4/4 – On Reveal: Remove the abilities from all Ongoing cards at this location.
    • [New] 4/6 – On Reveal: Remove the abilities from all Ongoing cards at this location.

It’s been particularly telling to us that in a world where Armor, Patriot, Darkhawk, Devil Dinosaur, Sandman, Blue Marvel, and even Knull are major players that Enchantress is a poor performer
on both popularity and actual winning. There are mitigating factors, of course–Energy curves, priority battles, and so forth. But ultimately, she’s not functioning as a solid counter for Ongoing cards, especially the symmetrical ones that Rogue can’t interact with. Hopefully, this change lets her contest locations in addition to neutralizing major Power problems like Darkhawk or reclaiming a big turn 6 from an early Sandman.

 

 

See you next week! That’s a fun new thing to say.

Korea Guardians of the Galaxy III Event

Players who have been waiting for Marvel Studios’ new releases for the past three months! Rise!

Marvel Studios’ second release of 2023, Guardians of the Galaxy: Volume 3, was released on May 3rd (Wed)!

To commemorate the release of the movie Guardians of the Galaxy, MARVEL SNAP’s have prepared a special on-site event!

Please check MARVEL SNAP’s official Naver Lounge for more details, and enjoy watching Guardians of the Galaxy: Volume 3 and receive a cute MARVEL SNAP lenticular card!
(Need to register the announcement URL in the official MARVEL SNAP Naver Lounge text – https://game.naver.com/lounge/Marvel_Snap/board/detail/1862066)

Character Spotlight: Stegron

Today we welcome Dr. Vincent Stegron — The “Dinosaur Man” — to MARVEL SNAP!!

On Reveal: Move an enemy card from here to another location.

Dr. Vincent Stegron was hired as an assistant to Dr. Curtis Connors on a S.H.I.E.L.D. Project involving dinosaur tissue from the Savage Land. Vincent became obsessed with the experiments, leading him to steal the dinosaur extract and flee to the Savage Land to turn himself into Dinosaur Man!
Stegron learned to hone his dinosaur powers — including superhuman strength, speed, reflexes, stamina, agility, and durability. Equipped with virtually impenetrable skin, razorsharp claws, and the ability to lift over 20 tons, Stegron found himself a force to be reckoned with and driven by the desire to turn all of humanity into creatures like himself.

In MARVEL SNAP, Stegron’s incredible strength is portrayed by his disruptive ability:

On Reveal: Move an enemy card from here to another location.

The ability to control where enemy cards can or cannot be grants Stegron potent synergy with cards like Storm, Hobgoblin, and Professor X.
Keep an eye on locations when you have Stegron in hand, because you may have the opportunity to knock cards away from key points of contention, like Space Throne and Kyln!
Let’s all give the big orange dinosaur man a warm welcome and at least try to pretend that he’s just as adorable as the other animals that have assembled in this season of MARVEL SNAP!

Korea Offline Recruiting

안녕하세요. 마블스냅 플레이어님들.
마블스냅 연구팀 입니다!

2023년 5월, 대한민국 서울에서 오프라인 포커스 그룹을 운영할 계획입니다.
(※ 오프라인 포커스 그룹 : 최대 4명의 마블스냅 플레이어로 구성된 소규모 토론 그룹)

이번 기회를 통해 마블스냅에 대한 여러분의 의견을 듣고 싶습니다!
(※ 토론 진행 시간 : 약 2시간)

포커스 그룹에 선정되어, 토론을 함께 진행해 주시는 참여자 분께는 감사의 마음을 담아100,000원 상당의 컬처랜드 문화상품권도 제공될 예정이니 관심이 있으시다면! 아래의 설문 조사(3분 소요) URL을 통해 지원 부탁드립니다.

포커스 그룹 지원 URL : https://survey.isnssdk.com/q/55809/B5JB404d/57c4/#/
(해당 링크를 복사하여 접속 혹은 인게임 뉴스를 통해서 설문조사 확인 부탁드립니다!)

 

참고 사항 :
설문 조사를 완료하는 모든 분께 참여 기회가 제공되는 것은 아니며, 선정되신 참여자 분께는 마블스냅 연구팀에서 개별적으로 연락을 드릴 예정인 점 참고 부탁드립니다.

저희 마블스냅을 사랑해 주시는 플레이어님들의 많은 관심과 참여 부탁드립니다. ❤️

마블스냅 연구팀

Patch Notes – April 18, 2023

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the app store!

 

PATCH HIGHLIGHTS

  • Token Shop Updates
    • Weekly Spotlight: When a new Series 5 card is released, it will be immediately featured in its own section for its first week in MARVEL SNAP. Once you buy the Weekly Spotlight card, this section will be hidden until the next new card is released. If you want the newest cards at release, here’s what you’ve been waiting for!
    • Ultimate Variants are some of the most epic variants in the game. We felt they deserved their own section too! We’re moving Ultimate Variants out of the way of seeing Series 4 and 5 cards and into their own rotation for those of you who want to make your decks that much cooler.
    • Series 4 & Series 5: This section functions nearly the same as previously, but only features Series 4 and Series 5 cards. This section will feature a card you don’t own from all currently available Series 4/5 cards and rotates every 8 hours. Series 5 cards will be added to this section once they leave the Weekly Spotlight.
  • Game Board Update
    • We made some updates to our game board! Check out the new art and FX!
  • Seasonal Series Drop: Some cards have dropped down to a lower series!
    • Cards dropping from Series 5 to Series 4:
      • Ghost
      • Stature
      • M.O.D.O.K.
    • Series 4 to 3:
      • Shuri
      • Bast
      • Valkyrie
      • Super Skrull
      • Black Panther

 

GENERAL UPDATES

  • Players that reach Infinite Rank will only match against other Infinite Rank players.
  • When you tap on a card for more details in the Shop or Collection, the Card Detail screen now features Artist Credits, Card Series Label (ex: Series 3, Series 4, or Series 5), and Variant Rarity Label (ex: Rare, Super Rare or Ultimate).
  • When inspecting cards in-game, you can now “flip” them to see the Card Back in full detail. We’ve also updated other areas of viewing Card Backs to show their 3D details.
  • After roughly 10 hours of gameplay in a day, players will stop earning Season Pass XP from gameplay for the remainder of the day.
  • Collection Level Track has been extended.

 

AUDIO

  • New card sounds for Squirrel Girl (Drag)
  • New Location Sounds for Camp Lehigh
  • Added VO support for Thai and Indonesian

 

BALANCE UPDATES

In the wake of our last balance change, we saw the metagame settle into a much healthier shape than it had been before. However, we were too shallow with our adjustments to the Shuri-Taskmaster decks, and Lockjaw-Leech shells (both with and without Thanos) have remained solid contenders. Today’s changes aim to push both of those decks off their clear top spots. Outside of Shuri-Taskmaster, the metagame is looking healthy on our internal metrics.

 

CARD UPDATES

  • Shuri:
    • [Previous] 4/2 – On Reveal: Double the Power of the next card you play.
    • [Update] 4/2 – On Reveal: If you play your next card here, double its Power.

Developer Comments: We considered a number of changes to Shuri, but they all tended to ruin her current decks. Some even theoretically risked making a new monster with different parts–that’s not a great risk to run when balancing a problematically strong card. The change we’re making today may seem small and subtle, but we expect it to be impactful and retain the same flow of play for her existing decks, which is a consistent goal in our balance philosophy. This nerf removes Cosmo’s protective capacity for her target, makes single-card answers like Valkyrie easier to aim, and indirectly buffs lane control elements like Professor X. We’re taking a risk here in that this nerf could leave Shuri still a strength outlier–if so, we’ll react quickly.

  • Leech:
    • [Previous] 5/3 – On Reveal: Remove the abilities from all cards in your opponent’s hand.
    • [Update] 5/3 – At the start of turn 6, remove all abilities from cards in your opponent’s hand.

Developer Comments: It’s never been our goal for Leech to be a heavily-played card, and we understand that’s been a frustration lately. When it’s happening, it usually means a finisher is generically strong against pure Power (like Leech-Leader) and/or a deck can play Leech earlier than turn 5 too often (like Lockjaw-Thanos). We’ve tried in the past to weaken the stronger cards in those decks, but it’s been a balance and design obstacle. Thus, we’ve decided to remove the “early Leech” from the equation. Leech is designed to counter some powerful endgame cards and combinations from a unique angle without any setup, which is important to have around in the event those decks begin to overperform. This change should let him fulfill that role when necessary without ever making him a foundational piece of the metagame.

  • Lockjaw:
    • [Previous] 3/2 – After you play a card here, swap it with a card in your deck.
    • [Update] 3/2 – After you play a card here, swap it with a card in your deck. (once per turn)

Developer Comments: Lockjaw’s a fun and exciting card, but each trigger of this good boy basically draws a card and “generates” up to 6 Energy at random. That’s a lot of variance to have in multiple competitive decks! As we add cards, new and improved ways to sidestep Lockjaw’s risks will also become available. Since we believe the most powerful and frustrating use of Lockjaw is triggering him multiple times in a turn, often with a snap along the way, we’re changing that. Limiting Lockjaw to one swap each turn forces the player to develop their board without letting them sprint ahead or spring a late surprise. This will make Lockjaw simpler to play against and less potent in decks incidentally playing lots of cheap cards, like Thanos.

  • America Chavez:
    • [Previous] 6/9 – You always draw this card on turn 6, and not before
    • [Update] 6/9 – Starts on the bottom of your deck. Draw this on turn 6.

Developer Comments: Previously, if you were about to draw America Chavez, you would just draw your next card instead. This means that over the course of the game, she’s a lot more likely to be the top card of your deck. Thus far this has been largely unimportant outside of Yondu, but it does restrict our ability to print cards that interact with the top of your deck. We expect this update to have little impact on America Chavez’s functionality overall.

  • Jubilee:
    • [Previous] 4/1 – On Reveal: Add a card from your deck to this location.
    • [Update] 4/1 – On Reveal: Add the top card of your deck to this location.

Developer Comments: Some of our players may remember a time where Jubilee had this ability! Back then, Jubilee would often be a 4/10 as she’d pull America Chavez very consistently. We decided at the time to change Jubilee’s effect instead of America Chavez’s, as the former was a much simpler change to communicate. However, we’re looking to design cards that interact with the top of your deck in the future, so we’re bringing this design back too! We expect this update to have little impact on Jubilee for the time being.

  • Leader:
    • [Previous] 6/7 – On Reveal: Copy all cards your opponent played to the location right of here, but on your side.
    • [Update] 6/2 – On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.

Developer Comments: We were clearly too harsh on Leader with his previous nerf, and we’re dismayed that action became a go-to example for how ruinous a nerf can be. Our balance philosophy is to preserve as much playability as we reasonably can when weakening cards, and we didn’t succeed here previously. With this change, we’re aiming to bring his strength back up to a playable spot for a 6-Cost card, but still avoid the oppressive impact his original form had. We have erred on the cautious side with his Power for now because some previous defenses against the original Leader, such as playing weaker cards before a strong one, no longer apply.

 

BUG FIXES

  • The game no longer crashes on some Android devices when switching languages.
  • There is no longer an infinite loop if Morph spawns randomly (eg: via X-Mansion) and copies Kang.
  • The Series 3 Token Shop should now display properly when you have collected all Series 3 cards.
  • Tapping duplicate Kang’s in play while the turn is rewinding should no longer cause that card to disappear.
  • Spotlight cards in the Season Pass UI can now be focused by tapping anywhere on the card.
  • Credit/Gold deep linking should now navigate to the shop from the Reward/Mission detail view.
  • UI elements such as the avatar menu and emojis should no longer be clickable when viewing a card’s details in-game.
  • Moving a card in the details view and releasing should no longer close the details view.
  • Fixed an issue that could cause games to Aw Snap when certain card/location combinations were played with Galactus.
  • Fixed an issue that allowed you to use characters in deck names that should be blocked.
  • Fixed some issues that would cause Sandman’s VFX to play in situations where it should not.
  • Cards added to hand by Camp Lehigh no longer overlap other cards in-hand.
  • The Navigation bar doesn’t stay up when going to News items and then back to the main game.
  • Kang should no longer cause the in-game music to be caught in a loop
  • Snapping after Kang’s been played should no longer result in overlapping UI
  • Claiming Collectors Reserve after upgrading a card should no longer fail
  • Variant cards in the shop should no longer display the wrong card art when the shop refreshes
  • The Raft’s VFX should no longer be missing when your opponent triggers the effect
  • Sort and Filter UI elements should no longer remain open in the Collection tab when navigating to other screens
  • Non-functional full-screen option should no longer be visible for iOS
  • Fixed Camp Lehigh’s VFX
  • [PC] UI elements should be properly anti-aliased on high settings
  • [PC] Limbo should now display properly

 

KNOWN ISSUES LIST

  • It can be difficult to interact with the emotes in-match on some devices.
  • The Season Pass spotlight card text is too large in some languages.
  • The Season Pass does not include 1 Mystery Variant in the Free track.
  • Set as Favorite icon overlaps with the text icon in some languages.
  • If you have the Series 3 card focused when the shop rolls, the screen will be blank for a moment.
  • Banner VFX displays the wrong turn timer when Kang rewinds time.
  • It can be hard to add or delete letters in the deck name on Android.
  • Reconnecting text doesn’t show all the time when Reconnecting to a Friendly battle.
  • Two players snapping on the same turn can cause the displayed energy pips to be incorrect.
  • Sandman and Electro may not visually show the power on a location if the location is locked down.
  • Retreating while Kang is rewinding can cause an Aw Snap error.
  • After the shop rolls over, some assets might be missing (should be resolved after playing a match).
  • The new player flow can be bypassed in some situations and cause the client to break until restarting.
  • Quake’s shuffling of locations can prevent Shuri’s buff from being applied.
  • Spamming the Pin button on items in the Token Shop may cause an Aw Snap error.
  • Scrolling through the Shop can conflict with the newly added horizontal scrolling of the Token Shop.
  • Claimed Series 3 Cards in the Token Shop can appear to remain claimable until you’ve exited and returned to the shop.
  • Mission reward icons may be missing.
  • “Rare” and “Super Rare” labels on cards are not always translated.
  • Ongoing abilities delay the merge VFX for Klyntar.
  • Mysterio’s token doesn’t update appropriately in all views when a using a variant.
  • Cards that changed abilities such as Mystique may not show the updated ability text if returned to hand.
  • Spectrum’s VFX for indicating which cards will be impacted by her ability aren’t always displaying
  • When played on Sinister London, Omega Red’s copy plays its VFX multiple times.
  • Cards in the Fast Upgrade section occasionally show the incorrect art.
  • Quantum Realm doesn’t reduce the power of cards that have their cost and power swapped.
  • Some item names in bundles have too-small fonts or can be cut off in some languages.
  • Series 3 Token shop may show duplicate items before it’s rolled through each card..
  • New Release cards don’t show your available tokens in the Shop UI.
  • Token Shop doesn’t snap to the currently-focused card.
  • Several currency/cache icons do not display in front of the UI/background when focused.
  • Some variants have artist/variant name text that clips out of the nameplate.
  • There can be a visual blip in the shop page.
  • Time Stone doesn’t visually grant energy on the orb.
  • [PC] The Carousel can be hard to scroll.
  • [PC] Switching languages after switching between Windowed and Windowed Fullscreen can cause text elements to disappear in the UI.
  • [PC] Playing Sentry can cause an Aw Snap error.
  • [PC] Certain SFX continue to play when the game is no longer in focus.

 

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