Patch Notes – Sep 05, 2023

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

 

GENERAL UPDATES

New Feature: Infinite Rank Revamp

  • Infinite Rank Leaderboard: When reaching Infinite, rank will be replaced by your leaderboard standing
  • Snap Points: Your standing is determined by your Snap Points (SP) – the more cubes you win, the more SP you get!

Conquest Mode Improvements

  • Improved UI/UX experience after completing a Conquest run to remove extra screens
  • Mute now saved across multiple battles in the same match
  • New improved visuals for Infinite Avatar border!

 

AUDIO

  • Seasonal Audio: We love our in-game menu music, but we’ve been hoping for some more variety in our lives. Starting this season, we’ll be changing our in-game menu music to match the vibe of each new season.
  • Agatha SFX added.

 

BALANCE UPDATES

We have another handful of card updates with this patch! We also wanted to clarify expectations around patch changes to cards. Our goal on “patch day” is to make the adjustments we can’t make via OTA. That often includes changes with balance impacts, but it just as often includes interesting changes we want to try out. When they intersect, such as last patch’s Spider-Man update, that’s great too! Our OTA releases remain our primary tool for balance, as we lock patch changes to cards at least two OTAs ahead of the patch’s release. This gives us the most flexibility to react, and keeps things as fresh as possible for all of you.

CARD UPDATES

  • Blade
    • [Old] 1/3 – On Reveal: Discard a card from your hand.
    • [New] 1/3 – On Reveal: Discard the rightmost card from your hand.

Developer Note: A solid card in early discard strategies, Blade has dropped off in both popularity and win percentage. As we examined weaker cards that could use a little love, we’d also been thinking about ways we could give a little push to some discard synergy cards, like Hela, Ghost Rider, Swarm, and of course Apocalypse. Because Blade is a card players acquire early on, a change accomplishing both of these goals needed to be clean and simple, and we think this fits the bill. It might not be enough to breathe new life into the daywalker, but we like to find opportunities for small changes with the potential to make some interesting waves.

  • Soul Stone
    • [Old] 1/1 – On Reveal: Draw a card. Ongoing: Enemy cards here have -1 Power.
    • [New] 1/1 – Ongoing: Enemy cards here have -1 Power.

Developer Note: It took players a few months to fully grasp the might of Thanos, but since then he’s been a metagame mainstay with multiple stints at the top of the heap. We love Thanos, but his combination of flexibility and powerful synergy enablers has proven to be a bit dangerous over time. We decided we wanted to shave a piece of strength out of the kit, and decided to hit two birds with one stone by simplifying the only card in the kit with two abilities. We understand this is a bit ironic, considering the recent changes to Mystique and Rogue to copy the Soul Stone’s draw effect, but oh well. While a meaningful loss of Power, we don’t expect Thanos to fall out of favor once the dust settles.

  • Spider-Ham
    • [Old] 2/2 – On Reveal: Transform the highest-Cost card in your opponent’s hand into a Pig, keeping its Power and Cost.
    • [New] 2/2 – On Reveal: Transform the leftmost card in your opponent’s hand into a Pig, keeping its Power and Cost.

Developer Note: As we mentioned in the OTA that adjusted Spider-Ham from 1/1 to 2/2, we weren’t happy with how damaging his effect was to a few of our cooler 6-Cost cards, especially Apocalypse. However, we liked that Spider-Ham hit a solid sweet spot of disruption without fully denying you the card, and even had some risk due to Destroyer and Infinaut. This change aims to retain those positive elements without applying it exclusively to higher-Cost cards, and also makes the effect a lot easier to play around if you suspect Peter Porker might be paying you a visit. The trigger will still hit 6-Cost cards slightly more often, since they’ll tend to migrate leftward in your hand as you wait to play them, but Apocalypse will safely hide on the right if you can keep discarding him.

  • Snowguard
    • [Old] 1/2 – While in your hand, this transforms each turn into a Hawk or a Bear.
    • [Old] Hawk: 1/2 – On Reveal: Ignore all location abilities next turn.
    • [Old] Bear: 1/2 – On Reveal: Trigger the effect of this location.
    • [New] 1/2 – On Reveal: Add the Hawk and Bear auroras to your hand.
    • [New] Hawk: 2/3 – On Reveal: Ignore all location abilities until the end of next turn (or the game).
    • [New] Bear: 2/3 – On Reveal: Trigger the effect of this location.

Developer Note: It feels like every patch includes at least one wacky, unexpected card change these days, so here’s one for today! Snowguard has turned out to be a largely unsatisfying card for players, posting poor stats on both popularity and actual wins. Our goals for Snowguard were to create a novel tool for Hot and Featured locations that might also see some play in Conquest decks looking to surprise the enemy, but we fell short. In revising the design, we aimed to:

1. Make her stronger. Granting both the Hawk and the Bear is more total Power on-curve, and decreases the variance around whether either is useful.

2. Give her deckbuilding identity. A few decks (and more to come) already care about adding material from outside your starting deck to your hand.

3. Reduce confusion. Results weren’t matching intuition around the Hawk, so we extended the window to start after it resolves. We also added text clarifying the effect won’t last through the end of the game, even if you Hawk on the final turn.

4. If possible, let her variants stay in play. Leaning into summoning instead of transforming cleanly solved this.

  • Absorbing Man
    • [Old] 4/5 – On Reveal: If the last card you played has an On Reveal, copy its text. (if it’s in play)
    • [Change] 4/5 -> 4/4

Developer Note: What is this, an OTA patch? After last week’s balance updates were locked, but before they went live, we saw a huge surge in the strength and popularity of decks based on the Forge + Brood + Absorbing Man curve. We knew our changes weakened other top decks, and that the new kid was already becoming a Big Deal in ranked and Conquest. We’re often happy to let things breathe for a minute when a new deck appears, but this case was unique because it risked an especially dull metagame to let it ride until our next OTA. We decided to make a change now, and we’ll evaluate it again with the data gathered from the most recent weekend post-OTA.

 

BUG FIXES

Previous Release Bugs Fixed (Not Caught in 18.x Notes)

  • Fixed an issue that prevented some inbox assets from displaying correctly.
  • Fixed an issue that prevented the Conquest reward conversion screen from displaying when the season rolled over
  • Fixed an issue that allowed some players to purchase expired Conquest rewards for a short time
  • Cleaned up some issues where Conquest assets would display incorrectly in various languages
  • Resolved a UI hitch that would occur when scrolling between Conquest towers in some languages
  • When at the power cap, The Nexus will no longer cause other locations to wrap around to a negative value
  • Maria Hill’s card art should once again be visible players who play in Vietnamese
  • Fixed an issue that was causing some navigation buttons to disappear within the carousel for PC
  • Resolved a flicker that would occur for PC clients in Conquest during matchmaking
  • Cards in the token shop should no longer appear purchasable after already being owned by the player
  • Matchmaking should no longer briefly fade to black!
  • Fixed an issue with text occasionally overlapping the Daily Offer punch card
  • Featured Cards in the Spotlight Cache should now actively update when acquired elsewhere throughout the app
  • Fixed an issue where an error was occurring upon closing the PC client
  • High Evolutionary’s VFX should no longer persist after Attilan activates
  • The name of your chosen deck should once again display during the matchmaking screen
  • Mission reward icons should no longer be missing
  • Fixed an issue that prevented Mister Negative from capping costs at 6
  • Resolved an issue that resulted in a blurry overlay when accessing the shop from the post-match upgrade screen
  • UI elements behind the retreat confirmation prompt should no longer be interactable

New Bug Fixes (19.x)

  • Deck carousel feels less sticky now.
  • Collecting Mission Rewards without loading delay.
  • Sandman and Electro and Daredevil SFX now fade out, rather than looping until turn end.
  • Fixed bug blocking Space Stone trigger SFX.
  • Should no longer be able to navigate between menus while the Settings window is open
  • Fixed an issue that sometimes caused Sandman and Electro from displaying the power of a locked down location
  • Cards that changed abilities such as Mystique should now show the updated ability text if returned to hand
  • Omega Red’s copy should no longer spam its VFX on Sinister London
  • Fixed an issue that prevented Time Stone from incrementing the displayed energy number
  • The carousel should be a bit easier to scroll on PC
  • Fixed an issue that would sometimes cause the “Next” button in Friendly Battles to be missing its asset
  • Gold and Season XP assets should no longer be missing when viewed in the mission details
  • Snowguard’s VFX should turn off appropriately when the game ends and not persist to the post-match screen
  • VFX for the Mystery Premium Variant icon should no longer display weirdly while scrolling
  • Fixed an issue that could cause the Daily Offer Punchcard progression pips to display weirdly
  • Resolved an issue where claiming a card off of a Season Pass could cause the claim screen to display incorrectly
  • Fixed an issue that caused users in some languages to hang at the initial loading screen
  • Carousel images should no longer be cropped along the top on some iPhones
  • Season Pass rewards should no longer clip through the assets along the top of the screen when scrolling
  • Fixed an issue where tapping on the Gold icon in the Conquest shop could lock users out of the game mode
  • Cleaned up some font sizing issues with the multi-upgrade feature in Vietnamese and Japanese
  • Multi-upgrade should now count appropriately for mission progress
  • Fixed a small asset sizing issue with the Free Credits claim button
  • Fixed an issue where the claim button for Season Pass items wasn’t properly localized in most languages
  • Resolved an issue where certain devices could try to resize the game which could lead to many UI issues

 

Known Issues List

Newly added Known Issues in 19.x

  • The SOLD text after purchasing a bundle is too large in some languages
  • Swiping while looking at a card back from the card details view can cause the card’s ability text to display mirrored
  • Using the search function in your collection clears any other existing filters you’ve set
  • Occasional Z-fighting can be seen when card reveals and VFX occur while the player information panels are open
  • Evolved cards occasionally have High Evolutionary’s VFX visible before they’re revealed
  • When a card is returned to hand and then replayed at a location where it should be hidden, tapping on the card will show its detail view
  • Thanos’ card art may not display correctly after all infinity stones have been played
  • Several instances of unlocalized text, most notably for some card variant names
  • Lady Deathstrike’s thumb is partially obscured at the base and framebreak rarity levels
  • Mysterio’s VFX are not displaying correctly on some Android devices
  • The multi-upgrade UI is briefly visible when using the Fast Upgrade system
  • Claimed credits shown on the client may display incorrectly and result in a server error if at Credit cap
  • Distorted SFX can occur when scrolling through the CLTR after upgrading a card
  • Living Tribunal’s VFX can repeat if played with certain other cards
  • Card flare effects aren’t playing to full effect

PC Known Issues

  • Multiple tabs can be highlighted at once if using a touchscreen device
  • Artist detail information can occasionally be seen for unowned cards in your collection

Existing Known Issues List from 18.x

  • Hulks generated by Gamma Lab show VFX for High Evolutionary but do not receive the updated ability.
  • VFX associated with High Evolutionary’s evolved cards can occasionally persist after the card or location has been destroyed
  • Friendly battle’s victory/defeat screen is missing it’s banners
  • The infinity split prompt extends out of frame in Japanese
  • The pin button persists on the token shop after you’ve claimed that card but does not function
  • Evolved Shocker’s VFX initially target nothing
  • [Conquest] Occasionally the exclusive card progress bar doesn’t update appropriately until you’ve switched screens
  • Intro animations can overlap between Thanos and High Evolutionary
  • Missions may not visually update properly when on the missions screen as the timer rolls over
  • [Conquest] Some oddities with asset layering
  • Can navigate between menus when the settings window is open
  • [Conquest] The infinity tower’s VFX glow can persist to other screens
  • [Conquest] Sometimes when entering the conquest menu the UI isn’t centered
  • [Conquest] “NEW” isn’t properly localized for non-English
  • Hard restarting your app in the middle of a Fast Upgrade can cause an error to occur after you’ve restarted necessitating another restart to fix
  • The order of certain new user tutorials can change unexpectedly if that user immediately jumps into friendly battles
  • SFX do not play when retreating on turn 1
  • It can be difficult to interact with the emotes in-match on some devices.
  • If you have the Series 3 card focused when the shop rolls, the screen will be blank for a moment.
  • Banner VFX displays the wrong turn timer when Kang rewinds time.
  • It can be hard to add or delete letters in the deck name on Android.
  • Sandman and Electro may not visually show the power on a location if the location is locked down.
  • The new player flow can be bypassed in some situations and cause the client to break until restarting.
  • Spamming the Pin button on items in the Token Shop may cause an Aw Snap error.
  • Ongoing abilities delay the merge VFX for Klyntar.
  • Mysterio’s token doesn’t update appropriately in all views when a using a variant.
  • Cards that changed abilities such as Mystique may not show the updated ability text if returned to hand.
  • Spectrum’s VFX for indicating which cards will be impacted by her ability aren’t always displaying
  • When played on Sinister London, Omega Red’s copy plays its VFX multiple times.
  • Cards in the Fast Upgrade section occasionally show the incorrect art.
  • Quantum Realm doesn’t reduce the power of cards that have their cost and power swapped.
  • Some item names in bundles have too-small fonts or can be cut off in some languages.
  • Series 3 Token shop may show duplicate items before it’s rolled through each card..
  • Time Stone doesn’t visually grant energy on the orb.
  • [PC] The Carousel can be hard to scroll.
  • [PC] Switching languages after switching between Windowed and Windowed Fullscreen can cause text elements to disappear in the UI.
  • [PC] Certain SFX continue to play when the game is no longer in focus.
  • Some elements of the splash screen may be visible across adjacent screens
  • The “Next” button in Friendly Battle may be missing its asset on some iOS devices
  • Kang’s Rewind button no longer completely covers the End Turn button visually
  • If you own all Series 4 and 5 cards as well as all Ultimate variants then the token shop will become inaccessible for Series 3 cards as well
  • Notification pips can sometimes be visible beneath the card detail view
  • Logging out and attempting to sign in via a different method can result in a hang on the Assembling splash
  • When Scarlet Witch or Reality Stone changes a location to Project Pegasus or Tinkerer’s Workshop, this location can trigger two turns.
  • The red pip for daily credits isn’t always visible
  • Corners of cards can appear cut off when tilted during the card detail view
  • Colleen Wing’s VFX play more than once when discarding a card
  • A long delay can occur an indestructible card such as colossus is played on Murderworld
  • Gold and Season XP assets are missing in the expanded mission details view
  • Snowguard’s VFX can persist to the reward collection screen
  • Infinity Stone card descriptions overlap the art assets in Korean
  • The Spanish language option displays incorrectly in language selection
  • Collection Level Trophy Road assets are occasionally slow to load
  • Player and Opponent text emotes occasionally overlap on some devices
  • Upgrade button not greyed out when the player doesn’t have enough credits
  • [Conquest] Repeatedly tapping on screen as you exit Conquest may cause the UI to break and require a restart to fix
  • In rare circumstances a conquest match can crash resulting in a loss
  • If a player immediately restarts the app after fast upgrading a card they may see the upgrade rollback
  • Mission packs don’t refresh if you’re looking at them (need to change screens to see them update)
  • The VFX for the Mystery Premium Variant icon display weirdly when scrolling
  • The pips for Daily Offer Punchcard can occasionally display incorrectly
  • Claiming a card back off of the season or recruit pass may cause the claim screen to not display properly
  • Friendly Battle Mode results screen is empty
  • Luke Cage’s VFX play briefly every time that player plays a card

New Season: Loki For All Time

Calling all Agents… report to the Time Theater for your next mission briefing, and get ready for more information on our next time twisting season.

 

 

LOKI FOR ALL TIME SEASON PASS

Attention! A new variance has been detected involving an individual known by many titles, including but not limited to: The Lord of Mischief, The Master of Manipulation, Asgard’s Most Cunning Schemer, The Orchestrator of Chaos, The Trickster God, The Prince of Pranks, The Sorcerer with the Silver Tongue, The Illusionist of the Nine Realms – none other than the illustrious Loki!

All sightings and irregularities should promptly be forwarded to the Time Variance Authority. Your cooperation is most appreciated!

 

NEW CHARACTER: LOKI

[3/5] On Reveal: Replace your hand with cards from your opponent’s starting deck. They get -1 cost.

 

MIND BENDING SEASONAL REWARDS!

 

NEW CHARACTERS & MORE!

We can’t wait to see what kind of mischief you can cause with Loki, but the fun doesn’t stop there. Joining him are some of the most memorable characters from his adventures. You will be able to find these new cards in Spotlight Caches and in the Token Shop!

 

SERIES 5

On Reveal: Destroy ALL enemy cards played here this turn. (including unrevealed cards)

 

 

SERIES 4

Ongoing: Your Costs can’t be increased. Your opponent’s Costs can’t be reduced.

 

 

SERIES 4

Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)

 

So, when can you expect new cards?

You can expect new cards to be released weekly – starting with last month’s Season Pass Card, Daken, releasing as a Series 5 card on September 5th.

  • September 5th: Daken – Series 5 Release
  • September 12th: Alioth – Series 5 Release
  • September 19th: Ravonna Renslayer- Series 4 Release
  • September 26th: Mobius M. Mobius – Series 4 Release

New Series 4 and Series 5 cards will appear in the Spotlight Cache and the Token Shop. As you level up your Collection Level, use these Spotlight Caches to open a Series 4, Series 5 card, or variant! If you want to know more, check out the Spotlight Cache blog on Marvelsnap.com!

 

TIMELESS SPOTLIGHT CACHES!

September 5th:

  • Jeff
  • Ghost-Spider
  • Knull

 

 

September 12th:

  • Alioth
  • Snowguard
  • Hit Monkey

 

 

September 19th:

  • Ravonna Renslayer
  • Jean Grey
  • Zabu

 

 

September 26th:

  • Mobius M. Mobius
  • High Evolutionary
  • Kang

 

 

BRAND NEW LOCATIONS

Your adventure continues with these all-new locations!

  • Mount Vesuvius: Players can’t retreat after turn 5.
  • Time Theater: Copy the last card you drew instead of drawing your next card.

 

BRAND NEW VARIANTS

Loki isn’t the only variant, check out the 50+ New Art Variants coming to the game this season.

  • Alioth by Dan Hipp
  • Dracula by Dan Hipp
  • Ghost by Eduardo Francisco
  • Helicarrier by Dan Hipp
  • Jane Foster by Artgerm
  • Loki – Variant
  • Loki – Venomized
  • Loki by Max Grecke
  • Mantis – Summer Vacation
  • Mobius by Dan Hipp
  • Mysterio – 3099
  • Nick Fury – Mech
  • Professor X – Noir
  • Quinjet – Steampunk
  • Ravonna Renslayer by Dan Hipp
  • Rescue – Variant
  • Rogue – Variant
  • Ronan the Accuser – Variant
  • Sauron by Dan Hipp
  • Sentry by Kim Jacinto
  • Sera by Max Grecke
  • Shanna by Dan Hipp
  • Shanna – Pixel
  • Shuri – Black Panther
  • Silver Surfer by Max Grecke
  • Silver Surfer – Variant
  • Squirrel Girl – Variant
  • Stature – Variant
  • Strong Guy – Summer Vacation
  • Sunspot – Pixel
  • Sunspot – Suit and Tie
  • Swarm by Nikola
  • Sword Master – Variant
  • Taskmaster by Eduardo Francisco
  • The Hood – Variant
  • The Hood – Noir
  • The Infinaut – Pixel
  • The Thing by Alex Horley
  • The Thing by Ryan Brown
  • Typhoid Mary by Dan Hipp
  • Typhoid Mary – Fantasy
  • Ultron by Kim Jacinto
  • Valkyrie by Rian Gonzales
  • Venom by Dan Hipp
  • Viper – Chibi
  • Viper – Pixel
  • Viper – Venomized
  • Warpath by Maria Wolf
  • Warpath – Pixel
  • Wave – Variant
  • Wave – Pixel
  • White Queen by Jim Lee
  • White Queen – Noir
  • Wolfsbane – Variant
  • Wolverine by Max Grecke
  • Yellowjacket – Pixel
  • Zabu – 3099
  • Zero by Giulio Rincione
  • Zero – Pixel

 

 

SIZZLING SUMMER BUNDLES INCOMING!

These Exclusive Bundles are available for a limited time! And don’t forget that you can use any new variant even if you don’t yet own the base card. Here are the upcoming bundles:

Days of Summer Past

  • Agent Coulson (Summer Vacation) Variant & Avatar
  • White Queen (Summer Vacation) Variant & Avatar
  • 600 Credits
  • 3000 Gold
  • 155 Agent Coulson Boosters
  • 155 White Queen Boosters

Price: $29.99

 

 

Beach Bums

  • Leech (Summer Vacation) Variant & Avatar
  • Scorpion (Summer Vacation) Variant & Avatar
  • Sandman (Summer Vacation) Variant & Avatar
  • 3600 Credits
  • 155 Leech Boosters
  • 155 Scorpion Boosters
  • 155 Sandman Boosters

Price: 2800 Gold

 

 

Cannonball Run

  • Armor (Summer Vacation) Variant & Avatar
  • Giganto (Summer Vacation) Variant & Avatar
  • 4000 Credits
  • 155 Armor Boosters
  • 155 Giganto Boosters

Price: 2800 Gold

 

 

Aspect of Heimdall

  • Heimdall (Pantheon) Variant & Avatar
  • Kraven (Pantheon) Variant & Avatar
  • 4800 Credits
  • 4000 Collector Tokens
  • 155 Heimdall Boosters
  • 155 Kraven Boosters

Price: $74.99

 

 

Emergency Pirate Outfit

  • Kitty Pryde (1602) Variant
  • Kitty Pryde (1602) Avatar
  • 900 Credits
  • 1600 Gold
  • 310 Kitty Pryde Booster

Price: $19.99

 

 

Sword & Shield

  • Nick Fury (Noir) Variant & Avatar
  • Agent 13 (Black Suit) Variant & Avatar
  • Iron Man (Max Grecke) Variant & Avatar
  • 155 Nick Fury Boosters
  • 155 Agent 13 Boosters
  • 155 Iron Man Boosters

Price: $9.99

 

 

Artist Showcase: Kim Jacinto

  • Master Mold (Kim Jacinto)Variant & Avatar
  • Darkhawk (Kim Jacinto) Variant & Avatar
  • 7200 Credits
  • 310 Master Mold Boosters
  • 310 Darkhawk Boosters

Price: 7500 Gold

 

 

Festival of Unity

  • Wong (Frazetta) Variant
  • Wong (Frazetta) Avatar
  • 900 Credits
  • 155 Wong Boosters

Price: $4.99

 

 

Will you use Loki to get a free Kitty Pryde from your opponent’s bounce deck? Or a turn 5 Galactus? We know you’re going to love Loki’s shenanigans and can’t wait to see what you come up with. And don’t forget to login to Steam so you claim your FREE Devil Dinosaur Mech Variant that was featured in our booth at Gamescom!

August 31st – Balance Updates

Today’s update includes three nerfs and two buffs, one of which will look very familiar to you. Let’s start there!

  • Doctor Doom
    • [Old] 6/5 – On Reveal: Add a 4-Power DoomBot to each other location.
    • [Change] DoomBot: 6/4 -> 6/5

In hindsight, the timing for our previous nerf to Doctor Doom wasn’t ideal. While he was dominating, we had Spider-Ham coming with an elbow from the top rope and Move decks were on the rise, so his stock was already going to dip. In the weeks since, the metagame has shifted further, with Professor X becoming a lockdown favorite once again and Captain Marvel challenging locations left and right. We’re confident Doom deserves at least a return to his former glory in order to compete.

  • Captain Marvel
    • [Old] 4/5 – At the end of the game, move to a location that wins you the game. (if possible)
    • [Change] 4/5 -> 4/4

Moving Carol from 5/6 to 4/5 shook some things up, and the change wound up coming in a little hotter than we’d hoped for. For the last week, Captain Marvel has been one of the best-performing cards in our two best-performing decks, traditional ZabuHawk and the new Angela/Kraven-based Move deck. While we know there’s movement in the metagame and a few new decks surging to combat those two, they were already strong decks! They didn’t need this to shine. We’re going to cool Carol off for a minute to let the metagame breathe before evaluating where her happiest home would be, if it’s not 4/4.

  • Legion
    • [Old] 5/8 – On Reveal: Replace each other location with this one.
    • [Change] 5/8 -> 5/7

Speaking of coming in hot! We were worried players might underestimate Legion, so we gave him a late internal buff from 5/7 to 5/8 for extra oomph to ensure he put on a show for everyone. Seems kind of silly now though, doesn’t it? Legion has consistently appeared in a variety of strong decks and been one of our top performing cards for a few weeks. That’s been fun, and he’s added fresh dynamics to existing matchups that were truly unique. However, he also disrupts some of the diversity we rely upon location variance to create within the metagame, so we’re going to take that extra edge off.

  • Rockslide
    • [Old] 4/5 – On Reveal: Shuffle 2 Rocks into your opponent’s deck.
    • [Change] 4/5 -> 3/3

Here we go again–we know, we know, Darkhawk’s the star here. While he’s out front signing autographs, Rockslide’s loading the van with . . . Rocks. It’s not a perfect metaphor, but somebody has to do the dirty work! However, this isn’t just a small nerf to the Zabu-Darkhawk deck, though that is its primary purpose. We’re trying to keep Power focused in Darkhawk if possible, as he’s the appealing build-around element. We’re curious to explore what the world looks like where we can reduce Darkhawk’s reliance on Zabu, since it prevents both cards from appearing in a wider range of archetypes when the combination is so strong. Slotting Rockslide between Korg/Black Widow and Darkhawk might help that happen–it also might not. Maybe this goal is even doomed. Let’s take a step toward finding out.

  • Lady Deathstrike
    • [Old] 5/3 – On Reveal: Destroy each card here with less Power than this.
    • [Change] 5/3 -> 5/4

While we were willing to take a chance missing too high on Legion, the same wasn’t true of Lady Deathstrike. The difference is stark–if Legion is in the best deck, games might be a little wacky, but if Lady Deathstrike is in the best deck, games might be super frustrating. However, we did want her to land on solid ground, and it’s become clear that she could use a little help. We’re going to try this buff on for size, and if it doesn’t work out we’ll evaluate a more significant change.

We know this is a bit of a “nerf week” relative to the excitement of some recent OTA patches, but these kinds of adjustments are just as necessary. September will unleash some dangerous cards and enchanting variants, so we’re lowkey seeking some calm before that particular nexus event. Too soon? It still feels too soon.

Character Spotlight: Silver Samurai

Kenuichiro Harada is the mutant son of the former Japanese crimelord Shingen Harada. In his youth, Kenuchiro mastered the way of the medieval samurai and sought employment as a warrior for hire.

He eventually claimed leadership of Clan Yashida, a powerful group of warriors once led by his father. Allied with the known terrorist, Lady Deathstrike, Harada attempted to establish himself as the “Silver Shogun,” leader of the Yakuza.

Silver Samurai has since had run-ins with many notable heroes and villains — including Daredevil, Wolverine, Viper/Hydra, Spider-man, Nick Fury/S.H.I.E.L.D., Shang-Chi, Black Widow, Elektra, Blindspot, and the Avengers.

The Silver Samurai is a master of Kenjutsu, the art of katana-wielding, as well as an expert in Bushido, the history and customs of the samurai class.

He is a highly skilled grandmaster in a wide array of Japanese martial arts including Jujutsu, Karate Do (hand-to-hand combat), Tantojutsu (knife-fighting), and Kyujutsu (Samurai Archery on and off horseback).

In addition to his incredibly honed Samurai fighting skills, Kenuichiro also possesses the mutant ability of Tachyon Field, which enables him to generate a tachyon energy field from within his body. He focuses this energy into his katanas, enabling them to cut through nearly any substance.

The Silver Samurai’s superb slicing skills can be seen in MARVEL SNAP through his effect:

On Reveal: Each player discards the lowest-Power card from their hand.

You could say that this On Reveal effect is something of a double-edged sword. Not only does Silver Samurai eliminate one of your opponent’s cards, but also one of your own!

As such, Harada’s sword mastery is best employed in situations where you want to discard your own low-powered card — such as Wolverine, X-23, or Swarm.

In addition to positively benefiting your own gameplan, Silver Samurai’s effect can sabotage your opponent’s, sometimes causing them to discard a key card while also enabling you to play Stature for just 1 Energy.

Let’s all welcome the master of slice-and-dice Kenjutsu warfare, the Silver Samurai, to MARVEL SNAP!!

Character Spotlight: Silver Samurai

Kenuichio Harada is the mutant son of the former Japanese crimelord Shingen Harada. In his youth, Kenuichio mastered the way of the medieval samurai and sought employment as a warrior for hire.

He eventually claimed leadership of Clan Yashida, a powerful group of warriors once led by his father. Allied with the known terrorist, Lady Deathstrike, Harada attempted to establish himself as the “Silver Shogun,” leader of the Yakuza.

Silver Samurai has since had run-ins with many notable heroes and villains — including Daredevil, Wolverine, Viper/Hydra, Spider-man, Nick Fury/S.H.I.E.L.D., Shang-Chi, Black Widow, Elektra, Blindspot, and the Avengers.

The Silver Samurai is a master of Kenjutsu, the art of katana-wielding, as well as an expert in Bushido, the history and customs of the samurai class.

He is a highly skilled grandmaster in a wide array of Japanese martial arts including Jujutsu, Karate Do (hand-to-hand combat), Tantojutsu (knife-fighting), and Kyujutsu (Samurai Archery on and off horseback).

In addition to his incredibly honed Samurai fighting skills, Kenuichio also possesses the mutant ability of Tachyon Field, which enables him to generate a tachyon energy field from within his body. He focuses this energy into his katanas, enabling them to cut through nearly any substance.

The Silver Samurai’s superb slicing skills can be seen in MARVEL SNAP through his effect:

On Reveal: Each player discards the lowest-Power card from their hand.

You could say that this On Reveal effect is something of a double-edged sword. Not only does Silver Samurai eliminate one of your opponent’s cards, but also one of your own!

As such, Harada’s sword mastery is best employed in situations where you want to discard your own low-powered card — such as Wolverine, X-23, or Swarm.

In addition to positively benefiting your own gameplan, Silver Samurai’s effect can sabotage your opponent’s, sometimes causing them to discard a key card while also enabling you to play Stature for just 1 Energy.

Let’s all welcome the master of slice-and-dice Kenjutsu warfare, the Silver Samurai, to MARVEL SNAP!!

MARVEL SNAP IS BETTER THAN EVER ON PC!

 

 

IT’S OFFICIALLY OFFICIAL.
IT’S THE OFFICIAL LAUNCH ON STEAM!

 

The past ten months have flown by since we officially launched MARVEL SNAP on mobile devices worldwide. We’ve been humbled by the love from millions of players and honored with awards like Mobile Game of the Year, Breakthrough Game of the Year, and Best Strategy Game.

But we’re just getting started! At Gamescom, we announced that MARVEL SNAP is now officially available on Steam. Everything you love about the game is now better than ever on PC, with native widescreen and beautiful gameplay, perfect for streaming.

To celebrate our PC launch, we’ve got awesome rewards all-week and all-month long. If you haven’t tried playing on PC, now’s the time to start. And remember, launching on Steam is only the beginning. So make sure you’ve registered your account with your Google Account or Apple ID so you can access your collection across any device you play on. Snap anywhere, any time you want!

 

FREE REWARDS! JOIN THE CELEBRATION!

 

DEVIL DINOSAUR – MECH VARIANT!!

Unlock Mech Devil Dinosaur from the animated trailer as your own variant in-game by logging in on PC ALL MONTH LONG!

Start: August 22nd at 12 PM PT

End: September 21st at 12:00 PM PT

If you already have an account, he’ll be sent to your in-game inbox. If you’re a new player, he’ll be waiting for you in your inbox once you pass the new player experience. Log in on Steam so you don’t miss out!

DAILY LOGIN REWARDS!

Log into MARVEL SNAP to earn cool rewards that are only available for a limited time!

  • 200 Gold [Starts August 23rd at 9 AM PT]
  • 65 Devil Dinosaur Boosters [Starts August 24th at 9 AM PT]
  • Mech Devil Dinosaur Avatar [Starts August 25th at 9 AM PT]
  • 500 Credits [Starts August 26th at 9 AM PT]
  • 3 Gold Conquest Tickets [Starts August 27th at 9 AM PT]
  • 300 Gold [Starts August 28th at 9 AM PT]
  • Premium Mystery Variant [Starts at August 29th at 9 AM PT]

All of these rewards end 24 Hours after they become available. For these rewards, make sure to login on MARVEL SNAP wherever you play, Mobile or Steam. If you already have an account, they’ll be sent to your in-game inbox. If you’re a new player, they’ll be waiting for you in your inbox once you pass the new player experience. Make sure to login and claim them before they’re gone!

TWITCH DROPS!

Watch your favorite MARVEL SNAP creators during launch week to earn cool rewards. The below list of Twitch Drops can be earned by watching any channel in the MARVEL SNAP category with drops enabled while drops are active.

Start: August 22nd at 12 PM PT

End: August 29 at 11:59 PM PT

 

Watch Two Hours to Earn:

  • Nightcrawler Variant
  • Nightcrawler Avatar
  • Title: “What is this, Wizard Poker?”
  • 35 Nightcrawler Boosters
  • 200 Credits

 

Watch Four Total Hours to Earn:

  • Moon Girl Variant
  • Moon Girl Avatar
  • Title: “I’m an Influencer”
  • 35 Moon Girl Boosters
  • 200 Credits

 

Watch Six Total Hours to Earn:

  • Sunspot Variant
  • Sunspot Avatar
  • Title: “I Am Streaming This LIVE”
  • 65 Sunspot Boosters
  • 250 Credits

 

TWITCH RIVALS

Aug 23 @ 12PM PT

Get ready for a FIGHT-TO-THE-DEATH! Well, not exactly. 32 of your favorite creators will face off in MARVEL SNAP for an AWESOME TIME. They might make new friends, gain new followers, and have a blast – but no one’s actually dying here. That was just hyperbole!

Watch the Action: Tune in on Twitch.tv/TwitchRivals or follow your favorite participant streaming MARVEL SNAP.

Bonus: Earn Twitch Drops while you watch!

Character Spotlight: X-23

MARVEL SNAP welcomes Laura Kinney, also known as X-23 — Engineered to be the perfect killing machine, created from the stolen DNA of Wolverine himself!

When this is discarded or destroyed, regenerate it at a random location and you get +1 Energy next turn.

In her relatively short life, the mutant Laura Kinney experienced a ton of trauma. She was made to be a weapon in a place known as The Facility.

Now free from The Facility that valued her only as a killer, Laura has become a hero and sometimes member of the X-Men. She grew to view Logan as the father she never had, and upon his death vowed to take up his mantle, as well as his look and codename!

X-23’s expert covert ops and martial arts training, peak human strength, and retractable adamantium claws make her a terrifying foe capable of shredding her way through any opponent!

As is the case with her close relative, Wolverine, X-23’s most distinguishing mutant ability is her regenerative healing factor — enabling her to fully heal injuries resulting in massive tissue damage and blood loss, such as multiple bullet wounds, slash wounds, and puncture wounds within a matter of minutes.

X-23’s incredible regenerative abilities are represented in MARVEL SNAP through her unique effect:

When this is discarded or destroyed, regenerate it at a random location and you get +1 Energy next turn.

Of course, we should pair X-23 with other Destroy-lovers such as Deadpool, Wolverine, Carnage, Venom, and Death!

Her Energy-gaining ability enables Destroy and Discard playstyles to play high-impact late-game cards such as M.O.D.O.K., Knull, Arnim Zola, or Destroyer a turn earlier!

Let’s all welcome the new Wolverine — X-23 — as she slashes her way into MARVEL SNAP!!

GAMESCOM OPENING NIGHT LIVE 2023

 

 

Get a Free Spider-Man Card and Avatar when you watch!

Tune into Gamescom Opening Night Live 2023 starting on August 22nd at 11AM PT for a special MARVEL SNAP announcement. Earn AWESOME rewards while you’re watching the main stream OR any Special Events co-stream on Twitch! Just make sure your Twitch and MARVEL SNAP accounts are linked and watch for 30 minutes to unlock rewards:

  • Spider-Man Card illustrated by Max Grecke
  • Spider-Man Avatar illustrated by Max Grecke
  • 65 Spider-Man boosters to level up your card!

Already have Spider-Man Variant by Max Grecke in your Collection? No worries! You’ll receive a whopping 1200 Gold instead.

Details:

Start: Tuesday, August 22nd at 11 AM PT

End: Concludes with the end of Opening Night Live broadcast

Where to Watch: twitch.tv/thegameawards or any Special Events stream airing Opening Night Live!

Link Your Accounts: marvelsnap.com/twitchdrops

How to Claim: Log into your MARVEL SNAP linked account to claim your rewards via Inbox! Make sure you login and claim your ONL Twitch Drops before Aug 25th! Twitch Drops unlocked during Opening Night Live will no longer be available to collect after August 25th.

August 17th – Balance Updates

Welcome to this week’s OTA! We’re seeing some exciting developments in the meta with new decks popping up, so we’re keeping this week lighter on changes to allow things to develop. Let’s get into it:

 

 

Forge
  • [Old] 2/1 – On Reveal: Give the next card you play +2 Power.
  • [Change] …next card you play +2 Power. ->…next card you play +3 Power.

Many cards make great use of Forge’s effect, but he’s not quite powerful enough to be competitive at the moment. Given how many potential combos he has, we’re hopeful that a buff to Forge will have a really positive effect on meta diversity by enabling many new deck variations to be viable. Even though we’ve only increased his effect by 1 Power, cards like Deadpool, Multiple Man, and Brood can quickly multiply this increase to much greater effect.

 

Shanna
  • [Old] 4/4 – On Reveal: Add a random 1-Cost card to each location.
  • [Change] 4/4 -> 3/2

When we originally designed Shanna, we made her a 4-Cost to synergize with her companions Ka-Zar and Zabu. Even after a Power buff a few months ago, she hasn’t really found success so we’re going to try a different approach and push her down to 3-Cost. A Cost reduction should afford her more deckbuilding flexibility, and make her a more viable turn 6 play to add Power to each location.

 

Crystal
  • [Old] 4/4 – On Reveal: Each player draws a card.
  • [Change] 4/4 -> 3/3

Crystal has consistently been one of our weakest cards since day 1. We’re very cautious about pushing Crystal’s Power as SNAP’s small deck sizes make each card draw matter a lot more. However, we want to give every card a chance to at least see some play, so we’re giving Crystal a push with a Cost reduction to 3. This should allow her to at least be a consideration in Surfer, and maybe even help a Ronan deck out.

 

That’s all for today! See you with our next OTA on 8/31.

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