Character Spotlight: Mirage

Today we welcome the fearless Cheyenne mutant — Dani “Mirage” Moonstar — to MARVEL SNAP!

On Reveal: Copy the lowest-Cost card in your opponent’s hand into your hand. Give it +2 Power.

Danielle Moonstar, a Native American of the Cheyenne Nation, experienced the emergence of her mutant powers during puberty — initially resulting in uncontrollable projections of peoples’ deepest fears.

She would manifest the shocking images at unexpected moments, alienating herself from everyone in her community except for her parents and grandfather.

After experiencing premonitions of her parents’ disappearance, Dani’s shaman grandfather Black Eagle, decided to reach out to Professor Xavier for help.

Starting from her beginnings as a member of the Cheyenne Nation to becoming a Valkyrie in Asgard, Mirage has led an action-packed lifestyle. She was one of the first members in Professor X’s New Mutants, and has continued to take on roles in other teams like the Fearless Defenders and Valkyrior.

Moonstar’s initial powers included the ability to create realistic illusions based on people’s emotions. She could manifest those visions into reality, and even tap into someone’s worst fear!

Moonstar could also talk with animals, which was helpful especially when one of your teammates is Wolfsbane. As her powers developed, she gained the ability to make energy arrows that could really cause a shock to someone’s central nervous system.

Mirage even took the helm as the leader of the New Mutants for a period of time. She is fearless and expertly skilled at all types of weaponry. After all, she trained with Professor X, and was a Valkyrie!

In MARVEL SNAP, Mirage is represented through her effect:

On Reveal: Copy the lowest-Cost card in your opponent’s hand into your hand. Give it +2 Power.

This unique ability not only gives insight into what your opponent’s gameplan, but also has synergy with many other characters’ effects!

Mirage really compliments card abilities like Collector, Devil Dinosaur, and Quinjet’s. She’s a solid value card that can give you information early in the game about your opponent’s deck and later in the game to anticipate what your opponent may play in the final turns!

You can use Quinjet to cheapen the cost of cards you copy into your hand, as well as Beast to get extra value from her effect activating multiple times.

Let’s give a warm welcome to Dani “Mirage” Moonstar, as she joins the MARVEL SNAPverse!

Spotlight Cache Tuning Change

 

We’ve made an adjustment to the Spotlight Cache system that’s NOW LIVE:

  • Random S4/S5 Duplicate Fallback reward has changed from Premium Mystery Variant to 1000 Tokens.

 

Developer Comments:

Since we launched Spotlight Caches, we’ve been closely monitoring community feedback and player data. We do see the Spotlight Cache system accomplishing the primary goal of bringing more cards to more players, but we hear your feedback and agree there’s room for improvement.

Our highest priority by far is the Random S4/S5 duplicate fallback. We’re starting with a tuning change that we could get done quickly. We also have some future UI work planned and minor improvements to the surrounding systems that contribute to card acquisition. We’ll be continuing to monitor, listen, and actively make changes to card acquisition until it’s in a great place! More updates on that later…

Game development is an iterative process, so please keep sharing your thoughts and feedback! Your passion has been huge in getting us this far, and we promise to continue unlocking the potential of MARVEL SNAP for years to come. ❤

Character Spotlight: Legion

MARVEL SNAP welcomes Legion, the Omega-level mutant aptly named for his fractured mind, host to hundreds of mutant personae!

On Reveal: Replace each other location with this one.

The son of Charles Xavier, David Haller awoke from a terrorist attack with multiple personalities all vying for attention. His inner people possess amazing abilities like telekinesis, pyrokinesis, and far more, making him one of the most powerful mutants ever.

Legion joined the X-Men to further his father’s dream, but others tried to use him for their own gain, forcing David to seek to control his powers. Meanwhile, new voices continue to speak up and grow stronger…

David “Legion” Haller perfectly exemplifies the dangers and potency of mutant power manifestation. He wields an ability known as “Power Manifestation,” which creates spontaneous mutations in the form of new alters. Their arrival often spurs unstable, even catastrophic results.

Some of the alters David hosts are individual psyche which he absorbed upon their deaths, but many more of them are creations of his own mind. Each time a new power emerges, David creates a new persona to govern it, resulting in more than 200 Omega-level split personalities residing within David.

Among his many personalities, 4 of the most prominent in his mind include Jemail Karami (Personality 002), Jack Wayne (003), Cyndi (004), and The Legion (005).

Personality 002, Jemail Karami, is a terrorist leader who once tried to restructure David’s fractured personality in his own image. He was a real man who died near David and thereby became the first psyche David absorbed. He possesses the power of telepathy.
Personality 003, Jack Wayne, is a swaggering roustabout adventurer with the power of telekinesis
Personality 004, Cyndi, is a temperamental, rebellious girl with the power of pyrokinesis.
Personality 005, known as The Legion, was self-described by David as “real me” and by Magik as a “God-Mutant.” The Legion is able to warp reality to his will and manipulate time. Using these powers he created the Age of Apocalypse and eliminated the Elder Gods of Limbo.

The reality-bending abilities of Legion are demonstrated in MARVEL SNAP through his effect:

On Reveal: Replace each other location with this one.

Much like the mutant powers of Legion’s alters, the effects produced by the location Legion replicates can range wildly in their effectiveness depending on the situation!

Lock up the entire board by comboing Legion with Storm the turn following the Flooding, or produce a similar effect with tricky locations like Death’s Domain, Jotunheim, Negative Zone, or Altar of Death. Legion’s ability has high variability and surprise factor, so have fun experimenting with the possibilities!

Let’s all welcome the mind-bending master of mutation manipulation — Legion — to MARVEL SNAP!!

July 20th – Balance Updates

Hello again! It’s been a while since we had an OTA update, which is why we’re going to be a little heavy-handed with this week’s adjustments and provide a variety of changes in different areas of the metagame. We really value keeping things fresh and interesting, and view MARVEL SNAP itself as a puzzle to be solved every couple weeks. We’ve also modified the format of these notes slightly, to more directly emphasize the changes we’re making. Let’s dive right in!

 

 

Bounce Nerfs

Let’s begin by addressing the Beast/Falcon in the room. It’s no secret that Bounce has been one of the top decks in the metagame for the last few weeks. We actually feel Bounce is the undisputed best deck, because its matchup spread has a startlingly high number of ~60% matchups and many of its cards top win percentage charts when not drawn, indicating the deck is winning with a variety of card combinations. The skill edge the deck offers, possibly the largest in the game, also means that edge can increase for the most practiced Bounce players. So, we’re going to hit the deck firmly. Furthermore, the strongest shell in the deck is relatively transferable–you don’t need to be playing the Beast/Falcon game to have a very strong deck. That means we’re going to target cards that get shared across other versions of the archetype.

 

Kitty Pryde
  • [Old] 1/0 – When this returns to your hand, +2 Power. Returns at the start of each turn.
  • [Change] 1/0, +2 on return -> 1/2, +1 on return

Kitty is the best-performing card in all Bounce decks, so she’s an ideal candidate to target. Her strength has even warped how other decks approach the matchup, pushing combinations like Invisible Woman and Killmonger into the metagame. This adjustment will lower her ceiling substantially–we see Kitty pretty commonly making it to 8 Power, and in that scenario she’d now have only 6. That’s definitely a nerf, but the change does raise her floor, adding Power or saving you Energy when drawn on turn 5 or 6.

 

Hit-Monkey
  • [Old] 2/0 – On Reveal: Gain +2 Power for each other card you played this turn.
  • [Change] 2/0 -> 3/2

The next strongest card in Bounce has been Hit-Monkey, so we’re tagging a nerf onto him as well. We’re adding an Energy to Hit-Monkey for a few reasons. The first is just to weaken him–very often, you’d spend that Energy to play a 1-Cost on the last turn, which would itself have 2 or more Power in addition to the buff it gave Hit-Monkey, so this is just taking that away. It also makes him much less efficient to play early in the game, mostly eliminating the early Hit-Monkey you Beast back for more value later on. We chose this execution rather than something weirder like -2 Power or buffing +1 Power but adding some base Power because it’s more elegant.

 

Spider-Ham
  • [Old] 1/1 – On Reveal: Transform the highest-cost card in your opponent’s hand into a Pig, keeping its Power and Cost.
  • [Change] 1/1 -> 2/2

Spider-Ham’s been a generically strong card in a few decks, so it might surprise you to see it lumped in with Bounce here. However, that’s the deck where it’s seen the most play, and it’s also been the third strongest card in that deck. It has a number of reasonable replacements, so this is our smallest change to Bounce, but we have other motivations for changing the card. We’re unhappy with the extent of the damage Spider-Ham has done to a few archetypes revolving around cool high-Cost cards, like She-Hulk, Death, and especially Apocalypse. We’ll have a future adjustment down the road to Spider-Ham’s behavior that directly addresses that, but for now we’re just going to make him a little less efficient and see how much that reduces his play rate.

 

 

All right, now that Bounce is out of the way, let’s move into more exciting territory–buffs!

 

Phoenix Force
  • [Old] 5/6 – On Reveal: Revive one of your destroyed cards and merge with it. That card can move each turn.
  • [Change] 5/6 -> 4/5.

It’s relatively unusual for us to make a change to a Season Pass card so soon, but Phoenix decks have been a lot weaker than we wanted overall. That may be due to the complexity of its deckbuilding in part, but another reason is that we made a relatively late buff to Phoenix, moving it from 5/5 to 5/6. Unfortunately, that ultimately introduced more weakness than strength to the Multiple Man plan by making him vulnerable to Shang-Chi, which has been seeing plenty of play as a primary answer to Lockjaw locations and Evolved Hulk specifically. This change should heat Phoenix up for players in a big way and return Multiple Man to that sweet spot at 8 Power. If it’s a little too much gas, we’ll look at cooling her down but keeping the Cost at 4.

 

Ghost-Spider
  • [Old] 2/3 – On Reveal: The last card you played moves here.
  • [Change] 2/3 -> 1/2

We were a little gun-shy on the strength of some of our recent Move cards, as the deck can be really potent in addition to occasionally melting brains over the sheer number of possible moves you can make. Ghost-Spider was one of those cards, and having seen the dust settle we’ve decided to push her efficiency a bit. Other than Human Torch, Move isn’t a deck historically vulnerable to Killmonger, so this change should ultimately net Power for Move players. It also makes her a more interesting potential companion for Phoenix, letting players curve Shuri into Phoenix + Ghost-Spider efficiently.

 

Living Tribunal
  • [Old] 6/6 – Ongoing: Split your total Power evenly among all locations.
  • [Change] 6/6 -> 6/9

Living Tribunal has successfully spun up a fringe deck that pushes loads of Power, but that deck could use a little lift. That 3 Power would be a huge buff to most cards, but for Living Tribunal it plays a lot more like 1 Power. This change does open Living Tribunal up to Shang-Chi, but his effect being active from any location helps him stay nimble against that threat. If this buff doesn’t get him where he wants to go, we’ll be back.

 

Magik
  • [Old] 5/3 – You can’t play this on turn 6. On Reveal: Change this location to ‘Limbo’.
  • [Change] 5/3 -> 3/2

Ever since the nerf that knocked Magik from her perch defining the metagame into its deepest recesses, we’ve been looking for a safe time to reintroduce her at a more aggressive rate, since her fantasy and impact on the game are both interesting. This Season seemed ideal to do that, with a hot new variant hitting the streets via the Season Pass. We’re actually going to make a small behavior change to Magik in our next patch, restoring her to being playable on turn 6, but disabling just her On Reveal in that case. We’re debuting this stat change a little early to celebrate her time as a member of the Phoenix Five in the appropriate season.

 

The Great Web

After each turn, move one card to the Web for a random player.

  • [Change] We’re making this location appear less frequently.

Much like Miles Morales himself, players have been getting roped into a larger conflict than they may have bargained for with The Great Web. We think the location is pretty interesting and especially enjoy how it factors different cards and archetypes in unique ways, but we’re sensitive to the frustration being a little higher than we expected. We have a variety of location rarities, and Great Web was one of our most common. We’re changing it up to be one of our more rare locations, using the tier second only to the likes of Ego and Worldship.

 

 

That’s all for this week! We’ll be back on 8/3 with your next regularly scheduled OTA update.

Character Spotlight: Echo

MARVEL SNAP welcomes Echo — a prodigal deaf athlete with photographic reflexes and superhuman physicality, capable of perfectly copying what she sees!

After your opponent plays an Ongoing card here, remove its abilities.

Echo, AKA Maya Lopez, is the current host of the Phoenix Force — her extraordinary physicality and combat skills make her perfectly suited to bear an omnipotent, cosmic force.

Maya Lopez grew up with her Cheyenne father, William “Crazy Horse” Lincoln, after her Latina mother Ms. Lopez deserted their family. During her childhood, Maya’s father and teachers discovered that while she is deaf, she has an uncanny ability to duplicate musical performances.

At age nine, Maya’s gangster father began working with Wilson Fisk, AKA Kingpin, who eventually murdered him. Fisk convinced grieving young Maya that her father’s murder had been at the hands of Daredevil, and became Maya’s new guardian. With the hopes of one day exploiting her talents, Kingpin manipulated Maya into training the areas she had a natural gift for — fighting and performing arts.

Maya became loyal to Fisk as both a crimelord and father figure, all the while deluded into blaming Daredevil for her father’s death. Later, Fisk was erroneously reported dead, and so Maya presumed that Daredevil was responsible for yet another murder and attacked him. However, during the course of the battle, she recognized evidence of Daredevil’s innocence and came to the realization that Fisk had killed her father. Enraged, she confronted Fisk and shot him point blank in the face.

Maya’s unique physicality enables her to duplicate any physical action she sees, ranging from musical performance and ballet to martial arts and weaponry. As such, she later joins Luke Cage’s Avengers as “Echo!”

Echo is a highly talented pianist, music composer, artist, ballet dancer, boxer,
martial artist, and markswoman. She is able to mimic the fighting styles of others much stronger than herself and is known to wield a wide array of weaponry — such as pistols, guns that fire poisonous flechettes, a billy club, and shuriken.

In MARVEL SNAP, Echo’s adaptive fighting style is represented through her effect:

After your opponent plays an Ongoing card here, remove its abilities.

Echo’s effect is great for proactively guessing where your opponents want to play their valuable ongoing abilities in order to negate some of their most potent abilities!
She can be played early to gain an advantage in locations where you intend to play your valuable late-game finishers such as Iron Man, Knull, Blue Marvel, and Devil Dinosaur.
Echo is also a great counterpart to Wong and Mystique, whom she can protect from the likes of Cosmo’s denial effect.

Let’s welcome the incredible replicator — Echo — to MARVEL SNAP!!

Character Spotlight: Jean Grey

Today, we are introducing the immensely empathic telepath and original host of the Phoenix Force — Jean Grey — to the MARVEL SNAP Universe!

Ongoing: Players must play their first card here each turn. (if possible)

Jean Grey first uncovered her mutant abilities at the age of 10, when experiencing an array of traumatizing emotions surrounding her best friend’s death. Her telepathic powers began to manifest and soon she was taken under the wing of the mutant specialist Professor Charles Xavier, who is a telepath himself.

Jean was enrolled as the final student to be admitted into the school of mutants’ first class and took up the alias Marvel Girl. She became a member of the original X-Men, along with Gambit, Wolverine, Jubilee, Cyclops, Storm, and Beast.

Later, Jean Grey was selected by the powerful cosmic entity, Phoenix Force, who intertwined with Jean and subsequently adopted a new identity as Phoenix. This transformation into Phoenix brought Jean’s mutant powers to even greater heights and rendered her capable of causing monumental levels of both good and evil — destruction and rebirth.

It wasn’t long until Jean became corrupted by Hellfire Club and rose as Dark Phoenix, causing immeasurable death and destruction. However, Jean Grey’s conscience prevailed in the end and she was able to sacrifice herself to prevent further harm.

Upon her resurrection, Jean Grey made the choice to permanently reject the Phoenix and change her direction by forming a new X-Men team. Most recently, Jean and her husband Cyclops reformed the X-Men as a Krakoan superhero team who fights to protect mutantkind.

Due to her unmatched telepathic and empathic powers, Jean Grey has been classified as an Omega Level Mutant, Omega-Level Telepath, and Omega-Level Telekinetic. She excels at astral combat and is the most skilled telepath in the entire Marvel Universe, as well as among the most powerful psions.

When Jean Grey became one with the Phoenix Force, she became the second most powerful Abstract Entity in the Earth-616 universe, second only to the One-Above-All. The Phoenix Force was drawn to Jean Grey as its rightful host because of her capacity for empathy — her ability to control, manipulate, and alter the feelings, sensations, and emotions of others.

In her most dangerous form as Dark Phoenix, Jean manifested cosmic-level powers that made her a global and universal-level threat. Jean’s array of telepathic and psychic abilities make her a formidable opponent and near-impenetrable on the mental front of the battlefield.

Jean Grey’s impeccable empathic, telepathic, and psychic powers are demonstrated in MARVEL SNAP through her effect:

Ongoing: Players must play their first card here each turn. (if possible)

Jean Grey is well known for her powers of manipulation. In SNAP, her telepathy extends to controlling both players’ ability to play other characters — limiting them to just the location Jean Grey occupies!

Once the location Jean occupies is filled with 4 cards, that player then becomes able to play their cards at other locations. As such, there are several ways that players can strategize to maintain their agency when playing with Jean Grey.

Try filling the location Jean occupies with movable cards such as Nightcrawler, Jeff, and Vision, and using other controlling cards such as Polaris or Stegron to extend the use of Jean’s effect on your opponents!

Sandman can combine with Jean to force a contest in a singular location and synergize with cards like Doctor Doom, Hela, or Ultron to contest other locations.

Of course you can also move Jean Grey around the board with help from the likes of Cloak, Ghost-Spider, and Heimdall!

Let’s welcome the ever-powerful telepathic mastermind, Jean Grey, to MARVEL SNAP!

Patch Notes – Jul 12, 2023

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

 

PATCH HIGHLIGHT

  • New Feature: Spotlight Cache
    • Spotlight Cache is a brand new way to acquire newly released cards, Series 4 cards, and Series 5 cards. Spotlight Cache system will appear after you’ve passed Collection Level (CL) 500. A Spotlight Cache will replace Collector’s Caches and Collector’s Reserves every 120CL. This means that one in every 10 Collector’s Reserves are becoming Spotlight Caches. Read more in the Spotlight Cache blog.

 

GENERAL UPDATES

  • Premium Mystery Variants: A new Mystery Variant type that only offers Rare or Super Rare Variants, and cannot contain Pixel Variants. Now available in the Daily Offer section in the Shop for 800 Gold.
  • Daily Offer Rewards: When you make 10 purchases in the Daily Offer Shop, you’re now rewarded with a bonus 2000 Collector’s Tokens and one Premium Mystery Variant. (Claimable once per week).

 

AUDIO & ART

  • New visual and sound effects for the following cards:
    • Shuri
    • Infinaut
    • Sabretooth
    • Agent 13

 

BALANCE UPDATES

Other than High Evolutionary over-performing and being a bit too popular for its own good, we don’t have a lot of pressing issues to address in the metagame at this time. Many of these changes are to improve clarity and expectations surrounding cards that can have unusual interactions.

 

CARD UPDATES

  • High Evolutionary

For the last month, High Evolutionary has proven itself strong enough to support three distinct decks within the metagame. Some are better than others, and none of the three are explicitly problematic in Ranked play on any of our metrics, but we think there’s still room to improve diversity at the top of the metagame. Even if each High Evolutionary deck is different, it can feel monotonous to get paired against them in succession. To that end, we’re shaving some Power off the two most-played cards in the kit.

  • “Evolved” Wasp
    • [Old] 0/1 – On Reveal: Afflict 2 random enemy cards here with -1 Power.
    • [New] 0/1 – On Reveal: Afflict a random enemy card here with -1 Power.

Developer Note: Pretty simple–Wasp is too good. Wasp is specifically fantastic in conjunction with Lockjaw and Jane Foster, playing a more like a +4 bonus on two Lockjaw rolls than just an 0/3. However, she’s also winning more cubes overall than any other High Evolutionary card, so we’re weakening her to meaningfully impact all of these decks.

  • “Evolved” Hulk
    • [Old] 6/12 – Ongoing: +2 Power for each turn you ended with unspent Energy.
    • [New] 6/12 – When you end a turn with unspent Energy, +2 Power. (if in hand or in play)

Developer Note: Similarly, Hulk appears in every High Evolutionary shell we’ve been monitoring, and Hulk strongest there is–even given the unfortunate bug that doesn’t count the last turn of the game, should you happen to have an Energy to spare. This adjustment will remove that issue and also reduce the average Power of Hulk, especially in Lockjaw shells where players could often accumulate Energy without ever drawing Hulk at all.

We recognize these adjustments may not be as harsh as some players expected, and we’ll continue keeping a close eye on High Evolutionary in the weeks to come.

  • Gambit
    • [Old] 3/1 – On Reveal: Discard a card from your hand. Destroy a random enemy card.
    • [New] 3/3 – On Reveal: Discard a card from your hand. Destroy a random enemy card.
      • Now must discard a card to destroy anything (no text change)

Developer Note: For some time now, players have noted a confusing dissonance between Gambit’s effect destroying cards whether you discard a card or not, while Arnim Zola must destroy his target in order to create copies of it. In addition to being inconsistent, Gambit’s creative concept is “throwing” cards at your enemies–if you have no cards to throw, why would it work? Since this is a nerf, and Gambit’s not a highly-played card, we’re compensating him for that loss with +2 Power. The Wong combo decks will suffer a bit, and perhaps need to start including something like Apocalypse or Swarm if they want to blow up the board. However, using Gambit in more traditional decks might be an interesting option.

  • Mystique
    • [New] Gameplay Change: Now triggers On Reveals if the copied Ongoing card had one (no text change).

Developer Note: Similarly, this is a change to better line up players’ intuitions with outcomes. Whenever a card in our game copies an ability, it implicitly copies the whole text box. When Absorbing Man copies a card with an On Reveal and an Ongoing ability, like Soul Stone or Electro, he gets both, immediately. But when Mystique does, she gets the On Reveal ability without triggering it–even though she was just played, like Absorbing Man. This doesn’t come up often, but we consider it a quality of life improvement. We’ll also make this adjustment to Rogue, just trying it here first.

  • Nakia
    • [Old] 3/2 – On Reveal: Give the 2 leftmost cards in your hand +2 Power.
    • [New] 3/3 – On Reveal: Give all cards in your hand +1 Power.

Developer Note: Nakia has been underperforming for a while now, a far cry from her days of dominance during the game’s beta period. In addition, her affect was a little complex, especially for a card debuting in Series 2. We’re trying to address both of those issues with this change, making Nakia a stronger, simpler card to play with. Maybe she finds a new home in the competitive metagame, maybe not–time will tell.

  • Text-Only Updates

The below adjustments are just to improve how a few cards are worded, to better align with our learnings around what makes SNAP cards clear, consistent, and easy to read. We’ll continue making updates in this vein over time.

  • Black Bolt
    • [Old] On Reveal: Your opponent must discard the lowest-Cost card in their hand.
    • [New] On Reveal: Discard the lowest-cost card from your opponent’s hand.

Developer Note: There is an unresolved inconsistency present in this text regarding the capitalization of the word “Cost.” We’re continuing to look into that for other cards.

  • Black Cat
    • [Old] If this is in your hand at the end of your turn, discard it.
    • [New] If you end the turn with this in your hand, discard it.
  • Bucky Barnes
    • [Old] When this is destroyed, create the Winter Soldier in its place.
    • [New] When this is destroyed, replace it with the Winter Soldier.
  • Cerebro
    • [Old] Ongoing: Your highest Power cards get +2 Power.
    • [New] Ongoing: Your highest-Power cards have +2 Power.

Developer Note: This is standard language for passive Power increases.

  • Doctor Strange
    • [Old] On Reveal: Move your highest Power cards to this location.
    • [New] On Reveal: Move your highest-Power card(s) to this location.
  • Kraven
    • [Old] When a card moves here, this gets +2 Power.
    • [New] When a card moves here, this gains +2 Power.

Developer Note: This is standard language for triggered Power increases.

 

Bug Fixes

  • Fixed an issue that was causing matchmaking queue times for the last rounds of Conquests to be excessive.
  • Fixed a number of Conquest UI/UX issues and performance.
  • Fixed an issue that allowed the Weekly Spotlight card to be purchased more than once.
  • Fixed an issue with Mystery Series 3 Card purchases if you have collected all Series 3 cards.
  • Fixed an issue that would see some cards target a specific card in hand/deck rather than at random.
  • Fixed an issue that could cause a crash when Kang interacted with the Atlantis location.
  • Removed a very unexpected third hand from one of Spider-Man’s variants.
  • Fixed an issue that prevented new users from getting 3 bonus ranks upon hitting level 10 for the first time.
  • Fixed an issue where Living Tribunal would mishandle the max power cap and show locations with negative power causing the player to lose.
  • Fixed an issue that was causing Living Tribunal to take effect before the card was revealed.
  • Fixed an issue that was causing Black Bolt to always discard the leftmost card in the event that several cards of the same cost were targets.
  • When an opponent’s Maria Hill draws a card it now correctly has a card back.
  • Updated Nebula’s VFX to trigger before cards are revealed rather than after.
  • Fixed an issue with Lockjaw overlapping with Ongoing cards.

Premium Mystery Variant Drop Table Details

The Premium Mystery Variant contains all eligible unowned Rare and Super-rare variants, excluding Pixel variants. The contents of the Premium Mystery Variant are automatically updated (weekly based) to include new variants added to the game.

Every 9 Premium Mystery Variants opened reward the following (not in this order):

  • 6 Rare Variants
  • 3 Super-rare Variants


Additionally:

  • If there are no eligible Rare variants to reward, any Rare pull instead rewards an eligible, unowned Avatar.
  • If there are no eligible Super-rare variants to reward, any Super-rare pull instead rewards eligible, unowned Avatar.
  • If there are no eligible Avatars to award, any Avatar pull instead rewards 310 random Boosters.

New Season: Rise of the Phoenix

The new MARVEL SNAP season is about to take flight: Rise of the Phoenix! Inspired by one of the most formidable forces in the X-Men comics, get ready for the hottest season yet!

 

 

RISE OF THE PHOENIX SEASON PASS

For fans of X-Men, the MARVEL SNAP universe is about to heat up like never before. This month’s Season Pass gives you the opportunity to unlock a brand new card, variants, avatars, and card backs. It all begins with a powerful entity that predates the known universe – the mighty Phoenix Force!

 

NEW CHARACTER: PHOENIX FORCE

[5/6] On Reveal: Revive one of your destroyed cards and merge with it. That card can move each turn.

 

MORE CRISPY SEASONAL REWARDS!

 

THESE NEW CHARACTERS ARE

New characters are out in full force! You can find these new cards in the Token Shop, Collector’s Reserves, as well as the all-new Spotlight Cache later this month.

 

SERIES 5

Ongoing: Players must play their first card here each turn. (if possible)

 

 

SERIES 5

After your opponent plays an Ongoing card here, remove its abilities.

 

 

SERIES 4

On Reveal: Replace each other location with this one.

 

 

SERIES 4

On Reveal: Copy the lowest-Cost card in your opponent’s hand into your hand. Give it +2 Power.

 

So, when can you expect new cards?

You can expect new cards to be released weekly – starting with last month’s Season Pass Card, Ghost-Spider, releasing as a Series 5 card on July 3rd.

  • July 3rd: Ghost-Spider – Series 5 Release
  • July 10th: Jean Grey – Series 5 Release
  • July 17th: Echo – Series 5 Release
  • July 24th: Legion – Series 4 Release
  • July 31st: Mirage – Series 4 Release

New Series 4 and Series 5 card releases appear in the Token Shop and Collector’s Reserves as well as the all-new Spotlight Cache later this month. As you level up your Collection Level, there will be Spotlight Caches that guarantee you a Series 4 or Series 5 card or variant when you open them. If you want to know more, check out the blog in-game or on Marvelsnap.com!

 

BRAND NEW LOCATIONS

You’re going to need to crank up the Air Conditioner for these all-new blazing locations!

  • White Hot Room: First to fill this gets +3 Max Energy.
  • Lake Hellas: 1-Cost cards here have +2 Power.

 

BRAND NEW VARIANTS

  • The Phoenix Force – Horley – Season Pass
  • Magik – Phoenix Force – Season Pass
  • Colossus – Phoenix Force – Season Pass
  • Black Bolt – 3099 – Super Rare
  • Deadpool – Max Grecke – Rare
  • Misty Knight – Sports – Rare
  • Nova – Volmi – Super Rare
  • Adam Warlock – Alex Horley – Ultimate
  • Jean Grey – Artgerm – Super Rare
  • Jean Grey – Phillip Tan – Super Rare
  • Psylocke – Dan Hipp – Rare
  • Agatha – Dan Hipp – Rare
  • Mystique – Elizabeth Torque – Super Rare
  • Red Skull – Giulio – Rare
  • Wong – Band – Super Rare
  • Echo – Peach Momoko – Super Rare
  • Jean Grey – Pixel – Rare
  • Omega Red – 3099 – Super Rare
  • Magneto – Dan Hipp – Rare
  • Red Skull – Venomized – Super Rare
  • Moon Knight – Pixel – Rare
  • Mystique – Artgerm – Ultimate
  • Legion – Dan Hipp – Rare
  • America Chavez – Rian Gonzales – Super Rare
  • Black Widow – Dan Hipp – Rare
  • Mister Sinister – Sinister London – Rare
  • Ghost Rider – Kim Jacinto – Super Rare
  • Mirage – Pixel – Rare
  • Mirage – Peach Momoko – Super Rare
  • Legion – Band – Super Rare
  • Deathlok – Chibi – Rare
  • Mirage – Maria Wolf – Super Rare
  • Mystique – Pixel – Rare

 

️SPICY NEW BUNDLES️

These Exclusive Bundles are available for a limited time! And don’t forget that you can use any new variant even if you don’t yet own the base card. Here are the upcoming bundles:

Patriots

  • Patriot July 4th Variant & Avatar
  • Cyclops July 4th Variant & Avatar
  • Misty Knight Summer Vacation Variant & Avatar
  • 1700 Credits
  • 600 Gold
  • 155 Patriot Boosters
  • 155 Cyclops Boosters
  • 155 Misty Knight Boosters

Price: $19.99

The Power to Move You

  • Falcon Phoenix Force Variant & Avatar
  • Iron First Phoenix Force Variant & Avatar
  • 1500 Credits
  • 500 Tokens
  • 155 Falcon Boosters
  • 155 Iron First Boosters
  • Title: The Weather Here Sucks

Price: $14.99

Don’t Touch the Ocean!

  • Namor Phoenix Force Variant & Avatar
  • 600 Credits
  • 1000 Gold
  • 465 Namor Boosters
  • Title: Thiccture Perfect

Price: $9.99

Cosmic Wildfire

  • Black Panther Phoenix Force Variant & Avatar
  • 2000 Credits
  • 6000 Tokens
  • 310 Black Panther Boosters
  • Title: My Abs Have An On-Reveal Effect

Price: 7500 Gold

Love & Thunder

  • Thor Variant & Avatar
  • Lady Sif Variant & Avatar
  • Heimdall Variant & Avatar
  • 2 Cardbacks
  • 155 Thor Boosters
  • 155 Lady Sif Boosters
  • 155 Heimdall Boosters
  • Title: I Survived Nexus Events

Price: $9.99

Ring of Fire

  • Shang Chi Phoenix Force Variant & Avatar
  • 3500 Credits
  • 1000 Tokens
  • 465 Shang-Chi Boosters
  • Title: Groot’s Chiropractor

Price: 3500 Gold

Artist Showcase: Rian Gonzales

  • Rescue Chibi Variant & Avatar
  • Scarlet Witch Chibi Variant & Avatar
  • 3500 Credits
  • 155 Rescue Boosters
  • 155 Scarlet Witch Boosters

Price: 2500 Gold

 

 

Join us in celebrating Rise of the Phoenix! With new characters, locations, and surprises waiting around every corner, let’s make this season a scorcher!

If you’re planning on attending San Diego Comic Con, make sure to come by and say hello! We’re hosting a panel called ‘Art of MARVEL SNAP: Behind the Scenes’ with a few artists and Second Diners like Dan Hipp, Ryan Benjamin, Jomaro Kindred, and more. See you there!

Download MARVEL SNAP