Patch Notes – November 29, 2022

 

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the app store!

 

Patch Highlights

  • NEW FEATURE: Collector’s Tokens are here! You can earn them starting at Collection Level 500, then use them in the Token Shop to target new cards or the card you’ve been waiting for most.
  • NEW CARDS: A bunch of new cards have been added to the game! We’ve introduced two brand new series: Series 4 including 10 cards; and Series 5 including 6 new cards. The new cards have a chance to drop from Collector’s Caches, Collector’s Reserves, and can also be found in the Token Shop.

 

General Updates

  • Card Boosters no longer appear as rewards from Collector’s Caches and Collector’s Reserves. (They have been replaced by Collector’s Tokens!)
  • Improved bad luck protection for Collector’s Caches and Collector’s Reserves. Going forward, players at the same Collection Level will have nearly the same number of cards.
  • When you “Favorite” a Card Variant (by pressing the Star button above the card), you now have the option to automatically swap that variant into all decks that contain that card.
  • During a game, players can now tap their opponent’s avatar or their own avatar to view player titles in the pop-up avatar menu.
  • The End Turn button is disabled for a few seconds when your opponent Snaps – this should make it harder to accidentally accept a Snap.
  • Performance improvements for app launch/loading times.
  • Added support for “Sign in with Apple” on PC.

 

Art & Visual Effects

  • Infinity Border visuals have been improved. Cards upgraded to Infinity look WAY COOLER!
  • Flare modifiers earned from Infinity Split now have a chance to roll one of seven different colors: red, green, blue, purple, black, white, and gold. Flare modifiers unlocked before this update will now rotate through multiple colors.
  • Card Emojis have received a bit of polish to make them a little easier to use and see.
  • Logos have been added to Cards & Location Power Modifiers in-game. (Tap on a card or location to see what’s modifying it!)

 

Audio

  • New Card Sounds for:
    • Magik
  • New Location Sounds for:
    • Ego
    • Central Park
    • Project Pegasus
    • The Raft 
    • Death’s Domain

 

Balance Updates

CARD UPDATES

  • Angela [2/1] -> [2/0]

Developer Comment: Angela is a card that sees a lot of prevalence across many decks, so we’re nerfing her a bit to make other options more appealing.

  • Destroyer [6/16] -> [6/15]

Developer Comment: Destroyer is making big waves. Lowering his power by 1 will give opponents more of a chance to win the Location he’s played to.

  • Mysterio [2/5] -> [2/4]

Developer Comment: Mysterio has more Power than other 2-Cost cards because of how many “slots” he takes up at other  Locations. However, in many cases, those extra 2/0 Illusions end up being quite beneficial, so we’re lowering his base Power by 1.

  • Sera [5/5] -> [5/4]

Developer Comment: Sera is slightly too good right now, so we’re shaving a bit of Power off.

  • Onslaught’s ability now stacks additively with effects like Mystique or Onslaught’s Citadel rather than exponentially. 

Developer Comment: When you start stacking Onslaught’s doubling effect, things get out of hand very quickly! We want to avoid situations where players are waiting for cards like Ironheart to play their animations for long stretches of time, so we’re changing the stacking to be additive instead of exponential.

  • Nick Fury has been added to Series 3.

 

Bug Fixes

  • Fixed French VO mix
  • Improved translation for many languages
  • Fixed art issues on many cards
  • Improved messaging when you try and log in to an older build on a different device
  • Fixed a soft lock that occurred if you had not previously set a name and then the season rolled.
  • Fixed an issue that caused some players to get stuck in the recruit season after the season rolled.
  • Fixed an issue where the client could crash after switching languages.
  • Cards drawn by White Queen no longer show out of place in your hand.
  • Updated Agatha Harkness’ dialog to reference Boosters instead of Card XP
  • Daredevil VFX no longer shows over the game results screen.
  • Danger Room VFX should now consistently play when destroying a card.
  • Kraven VFX no longer plays for you when you drag a card if Kraven is on your opponent’s side.
  • Omega Red on Bar Sinister no longer has over-repeated VFX.
  • Buying a variant from the Daily Offers section should no longer cause the button to be invisible on the next refresh.
  • Splash screen Key Art should load properly on game launch.
  • Updated purchase button UI for things like Mission Refresh to remove some text, as it was too small in most languages.
  • Collector Cache/Reserve icons display properly if you focus them after earning a new card from them.
  • Claimed UI now shows over Season Caches instead of underneath it.
  • Star-Lord boosters should now be the correct color at the end of the game.
  • Stakes will double correctly if Limbo is turned into another location on Turn 6 and ends the game.
  • Electro’s ability should be properly removed when he is hit by Enchantress.
  • iOS devices should no longer have a gap at the top of the Season Pass header image.
  • Improved Morph’s performance when he reveals (he takes less time to “Morph” than he did).
  • Improved power value icons/font on card/location detail view in-game to not be bold and blown out.
  • Playing cards in quick succession should no longer show VFX from the previous cards.
  • Added SFX for tapping the enemy avatar.
  • Adjusted button collision on the navigation bar so there’s less overlap.
  • Fixed the in-game Bug Reporter and Settings popup not showing up / handling touches properly
  • The Location, TVA, now doubles the Cube count properly on the final turn (i.e. Turn 4)
  • Better communication when you have all of the  Infinity Split combinations for a card.
  • [PC] Decks can be scrolled properly in full screen if you have more than 5 decks.
  • [PC] Fixed an issue where the game window would reset after opening Settings then switching scenes.

 

Known Issues List

  • Some players may experience a “Something Went Wrong” error when claiming from Collection Level. 
  • Losing network connecting and reconnecting during client launch can require a client restart to connect properly.
  • If you have more than 20 card backs, the card back window does not fully scroll.
  • It is possible to remove cards out of order during the Deck Edit FTUE and soft lock until you restart.
  • Undo Actions UI can open on top of the retreat pop-up and soft lock until you restart.
  • The text “Variant” clips into the Season Pass spotlight card.
  • Murderworld, Gamma Lab, and Warrior Falls have a delay when activating their abilities.
  • Bar Sinister VFX does not play correctly
  • Agatha Harkness’ post-game text box UI is not displayed correctly.
  • Some cards have extra textures when upgrading to Uncommon at the end of the game.
  • Sort and Filter buttons are too high on some iOS devices.
  • You often have to tap twice to purchase a variant from the shop.
  • After Daily Offers refresh, the variant card assets can take too long to load.
  • Sort and Filter UI elements can be opened at the same time.
  • When favoriting a card, you are prompted to swap that card into decks even if you have that variant in all of your decks.
  • If there are no bundles available, the bundle icon still appears at the top of the Shop UI and there is a little bit of empty space.
  • Closing the bundle preview window for individual items can take you back to the shop page instead of the bundle preview window.
  • If you are on the shop screen when countdowns for refreshes are ending, the countdown can go into negative values for a couple of seconds before refreshing.
  • The tappable area to preview a card in the token shop is too small.
  • The purchase and cancel buttons are too close together on the Token purchase screen.
  • The Token Shop help button can be difficult to tap.
  • Some of the Token/Bundle UI elements scroll up/down too far as you scroll the shop up/down.
  • You may see an incorrect warning for the Credit cap when you hit it.

New Cards and How to Get ‘Em

 

TL;DR – We’re adding a new way to unlock cards: Token Shop! Plus, a ton of new cards! 

 

Hey everyone! We’ve been working on a bunch of new things, and one of the most exciting things is the addition of Collector’s Tokens. Before we jump in to how they work, let’s review some of the things we’ve been hearing from y’all:

 

Players Want Specific Cards

While many players enjoy the variation in collections that comes from randomness, others can feel frustrated with their inability to target specific cards that they really want. Especially if you’re excited about a deck where you’re missing just 1 key card to bring it all together.

 

We Need More Collection Goals

Once players earn all of the currently available cards on the Collection Level Track, there are less goals for players to look forward to achieving. We love the feeling of having exciting collection goals, and we miss it once it’s gone.

 

To tackle these, we are doing two things: adding Collector’s Tokens to target cards you want most, and adding some new rare cards to collect.

 

 

Token Shop

First, let’s talk about targeting. Starting in the next patch, Collector’s Tokens can be found in Collector’s Caches or Reserves, which are the boxes on the Collection Level Track starting at Level 500. You can use Tokens in the Token Shop to acquire cards you don’t have yet. The Token Shop rotates every 8 hours, and because these cards rotate so often, you’re likely to see a card you’ve been waiting for relatively quickly. If you don’t have the Tokens on-hand, no problem – you can pin the card in the shop so it won’t rotate, and buy it when you have enough Tokens.

 

Finally, my Cerebro deck will have Cerebro in it!

 

With this system, you’ll be able to make constant progress towards unlocking the cards you want most!

Cards have always been split into separate Series (or what some players are calling “Pools”). You must earn every card in Series 1 before you can earn cards in Series 2, and every card in Series 2 before you can start earning cards in Series 3.

So, how can you get Collector’s Tokens?

Collector’s Tokens are replacing Boosters in Collector’s Caches and Reserves. Collector’s Caches and Reserves will have a 25% chance to drop 100 Tokens each, but once players have all of the Series 3 cards, they’ll have an additional ~22% chance to get 400 Tokens – a significant increase.

But what are all those Collector’s Tokens for???

 

 

Get Ready for More Cards

We’re adding 2 exciting new Series of rare cards: Series 4 and Series 5.  

 

Series 4 – Rare

We’re launching Series 4 with 10 new cards. Unlike earlier series, Series 4 cards can be found in Collector’s Reserve boxes whether you have all the Series 3 cards or not.  These cards are quite rare; they are 10 times more rare than Series 3 cards. If you’re looking for something specific, you can always target it in the Token Shop.

 

Series 5 – Ultra Rare

Series 5 launches with 6 new cards, including Thanos and Galactus.  These are the rarest cards in the game. They can also be found in Collector’s Reserves, but they’re 10 times rarer even than Series 4! When we release new cards, or when Season Pass cards are no longer available in their Season Pass, they’ll be temporarily added to Series 5. We don’t expect players to get every new Series 5 card immediately, since not every card is going to be good or useful for every player. You’ll have to decide which of these cards are worth saving Collector’s Tokens for.

 

How many Tokens are needed for cards in each Series?

  • Series 3 Card: 1000 Tokens
  • Series 4 Card: 3000 Tokens
  • Series 5 Card: 6000 Tokens

 

You’ll Get ‘Em All Eventually

Over time, some cards will be moved down from Series 5 to Series 4, and some cards will be moved from Series 4 to 3. This ensures that players starting later aren’t going to experience an enormous gap between a new player and one who’s been playing for years. And it means that if you aren’t sure you want to spend the full Token price on a new Series 5 card, you can wait until it gets cheaper. We’re still figuring out the exact details of cards moving between Series – it’s a whole new system and we are eager to see how players engage with it. But our goal is that cards generally take months, not years, to move down Series.

 

 

A Gift To Get You Started

We wanted to do something fun to celebrate these big new changes, and to get you started in the Token Shop. When you log into the new patch, we’ll start you off with a gift of a bunch of Tokens!

 

The amount of Tokens you’ll get depends on your Collection Level when you log in:

  • 500-999 CL: 3,000 Tokens
  • 1000-2999 CL: 6,000 Tokens
  • 3000+ CL: 12,000 Tokens

 

What if I’m not at Collection Level 500 yet?

For players currently under 500 Collection Level, they’ll be granted 3,000 Tokens when they unlock the Token Shop at Collection Level 500!

 

 

We’re excited about adding a bunch of brand-new cards to the game, and can’t wait for players to finally be able to pick and choose which cards they want to earn next with their Collector’s Tokens. 

This is a big change for MARVEL SNAP, but it’s just the beginning. Lots more awesome features, cards, and game modes to come.

 

Oh, almost forgot…

Did we mention NEW CARDS!?

 

SERIES 4

Costs 1 less for each unspent Energy last turn.

 

When ANY card is played at this location, this card switches sides.

 

Ongoing: Your cards can’t have their Power reduced.

 

On Reveal: If the last card you played has an On Reveal ability, this card copies it.

 

On Reveal: Add a random 1-Cost card to your hand.

 

On Reveal: Add a random 4-cost and 5-cost card to your hand.

 

When you discard this from your hand, replace it with 3 random cards.

 

If this is in your deck at the end of the game, it leaps to a random location.

 

If you have another card here at the end of your turn, destroy this.

 

Ongoing: +5 Power if this is your only card here.

 

SERIES 5

On Reveal: If this is your only card here, destroy all other locations.

 

On Reveal: Set ALL cards at this location to 3 Power.

 

Ongoing: Has the Ongoing effects of all enemy cards.

 

On Reveal: Double the Power of the next card you play.

 

On Reveal: Set the Power of all cards in your hand to 3.

 

At the start of the game, shuffle the six Infinity Stones into your deck.

 

On Reveal: Draw 2 Stones from your deck.

 

Ongoing: If you’ve played all 6 stones, Thanos has +10 Power. (wherever he is)

 

On Reveal: Transform this location into a new one. Draw a card.

 

On Reveal: Draw a card. Ongoing: Enemy cards here have -1 Power.

 

On Reveal: Next turn you can move 1 card at this location. Draw a card.

 

On Reveal: Gain +1 Energy next turn. Draw a card.

New Season: Warriors of Wakanda!

 

WELCOME TO WARRIORS OF WAKANDA! This newest season of MARVEL SNAP explores the powerful nation of Wakanda. Players can unlock a brand new character from the Season Pass: Black Panther. Learn more about iconic locations, Wakandan characters, and other rewards you’ll see during Warriors of Wakanda!

 

NEW CHARACTER: BLACK PANTHER

On Reveal: Double this card’s Power.

 

A BUNCH OF NEW REWARDS!

 

FOUR NEW LOCATIONS!

The Warriors of Wakanda wouldn’t be complete without iconic Wakandan locations, such as:

  • Shuri’s Lab
  • Warrior Falls
  • Vibranium Mines
  • Wakandan Throne Room

 

DEVELOPER UPDATE… WITH A PANTHER!?

Ben Brode walks through the newest season of MARVEL SNAP and introduces a ferociously cute present for the team! Art Director, Jomaro Kindred, explains the process of card creation from concept to game board.

Watch Now on MarvelSnap’s YouTube channel or Video Feed in-game!

 

See you in the game! Until next time!

Patch Notes – November 3, 2022

 

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the app store!

 

Features

  • NEW FEATURE: Titles! Titles have been added to the reward pool for Collector’s Reserves on the Collection Level Track. Titles are now visible in the Matchmaking screen when you load into a match – let your opponent know what’s up!

 

General Updates

  • Character logos have been added to Avatars within the Avatar Selection Menu to more easily understand who each avatar represents.
  • Boosters earned after a match will now favor cards with less than 20 owned Boosters.
  • [PC] Ability to resize gameplay window with default to 60FPS.

 

Art & Visual Effects

  • Foil and Prism Card Mods have been improved! The background art for cards with Foil and Prism Mods should now be more visible.
  • Card Upgrade sequence has been sped up and added the ability to “skip” mid-way through.
  • Lots of additional visual polish and updates to the game user interface, buttons, game board, and more!!
  • Updated card visual effect for Magik to reflect her recent ability adjustment.
  • [PC] Added click and hover states for many buttons that did not have them.

 

Audio

  • New Location Sounds for:
    • Attilan
    • Muir Island
    • Nidavellir
    • Sewer System 
    • The Nexus 
    • The Peak
    • Tinkerer’s Workshop

 

Balance Updates

CARD UPDATES

  • Updated functionality of Wolfsbane and Dagger to count unrevealed cards when determining their Power gains.
  • Daredevil is now available in Card Series 3 (the highest series currently available in Collector’s Reserve Boxes).
  • Nick Fury has been added to the Random Pool (it is now possible to get Nick Fury from “random” sources like X-Mansion and Agent 13).

 

Bug Fixes

  • [PC] Buttons on the Card Detail view no longer overlap in full-screen.
  • [PC] Fixed an issue that would cause location art to briefly show as the wrong location before it fully reveals.
  • [PC] Out of Time warning VFX now displays in the proper location.
  • Many updates to improve text for non-English languages
  • Multiple updates to text positioning/display in UI for non-English languages.
  • Switching languages with cards filtered out no longer causes all the cards to go missing.
  • Fixed an issue that would cause players to be unable to progress in the Upgrade tutorial when Hulk was picked as the first card to upgrade.
  • Fixed an issue that caused purchases to happen twice.
  • Jubilee no longer triggers “on play” effects for cards like Angela, Bishop, and Lockjaw when she pulls them from the deck.
  • Avatars are visible again in the second introductory mission.
  • Avatars should no longer need a restart or scene change to be visible in the Avatar select UI.
  • Attempting to matchmake without a full deck should now provide a warning message.
  • Mystery card icons in the Ranked reward UI no longer clip over their tooltip.
  • Fixed an issue that could cause card backs to disappear when scrolling through the deck selector.
  • The purchase buttons for variants in the shop no longer disappears when the shop refreshes.
  • Card labels no longer clip under the notch.
  • Tapping a variant you’ve already bought no longer has an overlapping ”Sold” message.
  • Made the Android “back” button functional on more screens.
  • Fixed an issue where some screens showed a small gap at the bottom on iOS.
  • Fixed an issue that could cause soft-locks in the tutorial if you rapidly switched scenes before the next tutorial step has loaded.
  • Creating multiple decks in rapid succession no longer causes the deck list to disappear.
  • Lowered the Carousel’s art so the Season Pass headers no longer clip under the Collection/Avatar UI elements.
  • Wong’s VFX should now move with the card if the card moves.
  • Mister Fantastic’s VFX now play properly when he, or the location he’s on, moves.
  • Fixed an issue with Deathlok’s VFX breaking.
  • The enemy’s active Warpath will no longer play its VFX when you drag a card out.
  • Uatu should no longer play VFX if he’s drawn after turn 3.
  • Fixed Strange Academy’s VFX when moving multiple cards on both sides of the board.
  • Tapping a Season Cache no longer displays a white square.
  • Fixed an issue where Asgard/Ronan combinations could cause Aw Snap errors.
  • Improved Sokovia’s text to be more readable on smaller devices.
  • Many many art fixes to cards and avatars.
  • Made some improvements to loading times for some device specs.
  • Fixed a rare case where players could get locked in the tutorial at the “Sentinel is waiting” part of the Deck Edit tutorial.

 

Known Issues List

  • The splash screen art will briefly appear off-screen before snapping into place when launching the game on iOS.
  • It is possible to earn variants from caches/reserves that are also present in your shop, but the shop does not update to reflect you own that variant.
  • A brief flicker of duplicate UI appears when going to the Mission screen on app launch.
  • Miles Morales doesn’t get his cost reduced if a card is moved to a location after a Destroy card is played that would destroy the moved card.
  • Some languages have font that’s too large in some UI and can clip out of it, such as the reward claim button, card upgrade button, season pass headers, or inbox messages.
  • French VO can be too quiet.
  • The Shop can occasionally be empty for some players.
  • Undo Actions UI can be opened over the top of the Retreat UI and soft lock until you restart the client.
  • If you do not claim the rank 5 reward, the season roll does not properly occur for you.
  • The scroll bar scrolls the wrong way on the Title UI.
  • After Attilan activates, the middle location’s focused view displays a card preview instead of the location preview.
  • The Sort/Filter UI buttons are misplaced on some iOS devices.
  • It is possible to remove the wrong cards during the deck edit tutorial.
  • Certain card combinations with Bar Sinister can cause turns to go on too long.
  • Cards can take a long time to load their art when the shop refreshes.
  • Season Caches have no descriptive text when focused.
  • Some avatar logos can be hard to read.
  • The navigation bar can show up on screens that it should not, overlapping with the X to close button.
  • Season Cache icons cover the “Claimed” UI banner.
  • Card description information can disappear if you click Fast Upgrade cards then any card in your collection
  • Avatars can be selected under the currently-active avatar UI element.
  • The card description can slightly obscure the upgrade button after the upgrade flow.
  • At the start of the match, the End Turn button shows as 1/6 then 0/6 briefly before the first turn.
  • [PC] If you have more than 5 decks, you cannot scroll them properly in the main screen’s deck selector while in full-screen.
  • [PC] The Filter UI doesn’t display properly in full-screen.
  • [PC] The card back UI doesn’t display properly in full-screen.
  • [PC] Canceling Google login can cause a soft lock.
  • [PC] The carousel can show mid-cycle when returning to the main screen.
  • [PC] Small cards are too low-resolution.
  • [PC] Opening Settings and changing the window size will cause the game window to move down.
  • [PC] Scrolling through the Season Cache rewards (51+ in Season Pass) does not animate properly.

New Season! Symbiote Invasion!

 

WELCOME TO SYMBIOTE INVASION! We’re launching globally on Oct 18th and Symbiote Invasion is our first official season of MARVEL SNAP. Symbiote Invasion runs through Nov 6th and features a brand new character, Miles Morales… plus a bunch of awesome content!

 

NEW CHARACTER: MILES MORALES

If a card moved last turn, this Costs 1.

 

A BUNCH OF NEW REWARDS!

In addition to Miles Morales, Symbiote Invasion wouldn’t be complete without some Symbiote-themed rewards that you can earn via the Season Pass or Ranked Rewards.

 

FIVE NEW LOCATIONS!

And, what’s that?! Each week will debut a brand new Featured Location! Bring your wits and best strategies to:

  • The Nexus
  • Oscorp Tower
  • Daily Bugle
  • Bar Sinister
  • Machineworld

 

LEARN MORE FROM BEN AND NICKI!

If you’re hoping to stay up-to-date with the hottest news off the presses, check out the newest Developer Update featuring Ben Brode and Nicki Broderick as they talk about Symbiote Invasion and what to expect from the future of MARVEL SNAP.

Watch Now on MarvelSnap’s YouTube channel or Video Feed in-game!

 

See you in the game! Until next time!

Goodbye Beta, Hello Future!

 

We launch MARVEL SNAP globally on October 18th! We’ve all been focused on this exciting moment, but let’s talk a bit about the FUTURE! First, we have to thank our incredible beta community that has played and provided invaluable feedback over the past few months. We’re here to make a game that people will love for years to come and you’ve really helped us build our foundations. We can’t wait to continue this journey together – launch is just the beginning!

Starting today, you’re going to get occasional updates from us on what’s happening in our ‘development roadmap’. We can’t promise everything you see will actually make it into the game; game development is a highly iterative process and things can change rapidly! But, we hope that sharing a bit more of the process will help with transparency along the way.

What we CAN promise you is that your feedback (in places like our discord community) will have an impact on what we prioritize or focus on, as it already has throughout beta.

Let’s jump in, shall we?

 

Coming Soon

Items listed here are in the final phase of development and these features are almost ready to release to players! We’re cleaning up, polishing art, and squashing bugs. Our Quality Assurance teams scrape over all the little details to ensure we have as smooth an experience for players as possible. Once features are “Coming Soon,” we can start to plan release dates, timelines, and share some insight with players.

As you might imagine, the team is getting ready for everything related to the Global Launch of MARVEL SNAP! This includes:

  • Global Launch on Android and iOS
  • PC Early Access
  • Localizing the game in 13 languages
  • Welcome Bundle
  • Reward Delivery Inbox System
  • Variant Rarity System*

 

What’s the Variant Rarity System?

We’re going to have over 1000 card art variants available in MARVEL SNAP at global launch! Some of these variants are going to be more rare than others. 75% of existing variants will now be labeled as Rare Variants and will have their cost reduced in the Daily Offers Shop from 750G to 700G. You can also earn these variants in Collector’s Reserves on the Collection Level track, Mystery Card Art Variants, and in the Season Cache at the end of each Season Pass. The remaining 25% of variants will become Super Rare and will only be available in the Daily Offers shop for 1200G. Each Season Pass will also include a number of limited time exclusive Super Rare variants.

As a part of this update we’re adding 75+ new Rare variants, and 25+ new Super Rare variants!

 

 


 

In Development

Game features in this section are actively being developed, iterated, and improved upon. Our production team dedicates team resources, generates tasks/timelines, and ensures we’re moving forward. Features and systems in this bucket can change dramatically – we might find our initial idea actually wasn’t fun OR we might discover we can achieve our goals in a totally unexpected way!

Here’s a few features the team is actively working on right now:

  • Battle Mode vs Friends*
  • Unranked Mode*
  • Collector Tokens*
  • PC Widescreen UI
  • Titles System

 

What’s Battle Mode vs Friends?

We know you’ve been asking how you can play against friends and this is how! Battle Mode is a totally new way to play MARVEL SNAP. In Battle Mode, each player starts with 10 health and the winning player deals damage to their opponent equal to the stakes of the game. If you doubled down and SNAPPED, you’ll do 4 damage to your opponent instead of 2 – or retreat early and only lose 1 health! Players will play a series of games against each other with the same deck until one player has no health left.

We think Battle Mode is the best way to play against friends, or run community tournaments, because it provides a clear winner while still incorporating the SNAP mechanic. We can’t wait to see the community play in Battle Mode!

 

What’s Unranked Mode?

In Unranked Mode, players face-off against other players without the risk of losing Ranks or Cosmic Cubes while still making progress on your Missions. This is the perfect place to test new decks and strategies.

 

What are Collector Tokens?

We love that everyone has a unique collection and gets to enjoy the fun of collecting over time. However, one of the most frequent requests we hear from the community is the ability to target specific cards for your collection. Maybe you’re waiting on Death to complete your Destroy deck or Hela for your Discard deck? Collector Tokens are a new free currency earned on the Collection Level Road that can be used to unlock the cards you want most in the Shop. (With the addition of Collector Tokens, we will be significantly dropping the amount of Boosters from Collector’s Caches and Reserves.) 

The Token Shop features a card you don’t own every 8 hours! If you don’t have enough Tokens yet, players can freeze the shop to lock-in their targeted card. This isn’t meant to be the primary way to earn new cards, but being able to target the couple cards you want most should allow you to build the deck of your dreams! 

We’re planning to share more information about Collector Tokens as we get closer to release – stay tuned!

 


 

In Concept

We have BIG dreams about what we’d like to bring to the future of MARVEL SNAP! The first step towards these dreams are turning ideas into concepts through discussion, documentation, and planning. Features that are currently in the “In Concept” phase have been initially scoped out and given shape, but not yet had any engineering or development work done in the game itself. 

This is where we’d love your feedback (everywhere else too, but especially here!)! Concepts listed in this section may be elevated in priority, rescoped, or scrapped entirely… or we might hear something completely new from the community! We’re going to learn a ton during global launch and beyond.

Here’s some of the future concepts we’re thinking about for MARVEL SNAP:

  • New Competitive Modes
  • Guilds (Social Systems)
  • In-Game Events
  • Infinity Rank Leaderboard
  • Collectible Emotes & Card Emojis
  • Mythic Variants

 


 

We hope to continually update you about our future roadmap using this framework. Let us know what you think and please continue to share your ideas for the future of MARVEL SNAP! Thank you again for all the feedback during beta. GLOBAL LAUNCH HERE WE COME!

 

Patch Notes – September 20, 2022 (Test)

 

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the app store!

 

General Updates

GENERAL

  • Emotes: A new set of emotes are available for use! Check them out while playing a match by tapping your avatar & let your opponent know how you’re feeling about the latest play!
  • The matchmaking system will allow for longer wait time for high-ranked players to increase the likelihood of finding a more competitive opponent.
  • Weekly Mission requirements have been reduced to 5, 10, 15, 20, and 25 completed Daily Missions. (Previously 5, 10, 20, 30, and 35)
  • The Game Result Screen has been visually upgraded.
  • Card art variant names are now visible in the Shop and Card Detail screen.
  • Doubled the max number of Decks from 10 to 20.

OPTIMIZATION

  • Haptics are now supported on Android devices (they were already present on iOS).
  • Game resolution has been increased on Low Settings.
  • Added a “Download All Assets” button in Settings that will let players choose to download all game files at a time of their choice. Downloading ahead of time will improve match game performance for players on devices with less RAM, slower processors, and/or poor network connectivity.

LOCALIZATION

  • We have added initial support for the Spanish language. You can switch between languages in the Settings menu. This includes both text and voice overs. Please note that there are some areas of the game that are not yet fully translated.

ART & VISUAL EFFECTS

  • To make for a snappier experience when moving, Ongoing effect updates are paused while moving multiple cards.
  • Colossus visual effects have been disabled for now (to prevent the “glowing Colossus issue”).
  • Updated card visual effects for:
    • Agatha Harkness
    • Apocalypse
    • Ghost Rider
    • Goose
    • Kraven
    • Warpath
  • Updated location visual effects for:
    • Attilan
    • Bifrost
    • Mindscape
    • The Raft

AUDIO 

  • New Card Sounds for:
    • Adam Warlock
    • Apocalypse
    • Colossus
    • Dr Doom
    • Ghost Rider
    • Kraven
    • Lockjaw
    • Mojo
    • Mystique
    • Quake
    • Warpath
    • Wong
  • New Location Sounds for:
    • Baxter Building
    • Dream Dimension
    • Knowhere
    • Lechuguilla
    • Mindscape
    • Nidavellir
    • The Raft
  • Voice Overs:
    • Removed “Defeat” VO line
    • Spanish VO

 

Balance Updates

CARD UPDATES

  • Arnim Zola: No longer adds copies of a card if his target was not destroyed.
  • Baron Mordo: [2/3] On Reveal: Your opponent draws a card. Set its Cost to 6.

Developer Comment: Baron Mordo’s Cost increase tends to be very inconsequential in practice. We’re bumping his effect’s Cost markup to make it more impactful.

  • Jessica Jones: [4/4] On Reveal: If you don’t play a card here next turn, +4 Power.

Developer Comment: Jessica Jones’ effect is one that was a bit too stifling to be reliant on turn 6. So we’re looking at a change similar to Rescue, where moving her to be a 4-Cost card will allow her effect to see more play.

  • Lady Sif: [2/4] -> [3/4]

Developer Comment: Lady Sif’s effect in combination with many other cards is very strong, especially on a 2-Cost card with high power, so we’re moving her up to 3-Cost.

  • Mister Negative: [4/4] -> [4/1]

Developer Comment: The Mister Negative deck is very strong, and tends to have an unhealthy play pattern of skipping your first few turns. We are taking Mister Negative’s Power down to tone the deck down. While this may seem like a big change, the power of the deck is largely in the cards hit by Mister Negative so we don’t forsee this being a massive hit to the deck’s overall power.

  • Professor X: Ongoing: Lock down this location. (Cards can’t be added, removed, etc.)

Developer Comment: We’re making Professor X’s text more general, as the expectation for his effect tends to be more aligned with “This location is locked and nothing can happen” rather than “Only these effects in the parentheses are disabled”. Along with this change, Professor X will now prevent cards from switching ownership, like Hobgoblin.

  • Spider-Man: [4/2] -> [4/3]

Developer Comment: Spider-Man is a bit weak right now, so we’re giving him an extra Power to help him out.

  • Thor: [4/6] -> [3/4]

Developer Comment: Reducing Thor’s Cost should give players more flexibility when they play him, and also allow more time to draw Mjolnir.

5-COST CARD UPDATES
  • Abomination: [5/8] -> [5/9]
  • Aero: [5/6] -> [5/8]
  • Black Bolt: [5/7] -> [5/8]
  • Blue Marvel: [6/4] -> [5/3]
  • Devil Dinosaur: [4/0] -> [5/3]
  • Gamora: [5/7] On Reveal: If your opponent played a card here this turn, +5 Power.
  • Klaw: [5/4] Ongoing: The location to the right has +6 Power.
  • Red Skull: [5/14] -> [5/15]
  • Ronan: [5/0] Ongoing: +3 Power for each card in your opponent’s hand.
  • Spider-Woman: [4/4] -> [5/7]
6-COST CARD UPDATES
  • Agatha Harkness: [6/13] -> [6/14]
  • Hulk: [6/11] -> [6/12]
  • Onslaught: [6/6] -> [6/7]
  • Spectrum: [6/4] -> [6/5]
  • Ultron: [6/8] On Reveal: Create four 1-Power Drones at each other location.

Developer Comment: Many of our 5 and 6-Cost cards don’t quite live up to their lofty Energy Costs. We’d also like to give our 5-Cost cards some more identity, as many of them at the moment have rather simplistic effects compared to many of the other cards in Snap. We’re making a suite of balance changes targeted at the 5 and 6 Cost range to help some cards that are underperforming, and provide some more interesting options at 5 Cost.

LOCATION UPDATES

  • Attilan: After turn 3, shuffle your hand into your deck. Draw 3 cards. 

Developer Comment: We believe that moving Attilan’s trigger to the end of turn 3 will make it clearer to players, as they’ll be able to easily tell that they have until turn 3 is over to use up their hand.

  • New Location – Necrosha: Cards here have -2 Power.

Developer Comment: Klyntar has been replaced with Necrosha.

 

Bug Fixes

In-Match Fixes
  • Cards should now be less likely to show up black/blank/empty during matches.

Developer Comment: We fixed the main bug where bunch of card art would suddenly turn black in the middle of a game! We are still on the look out for other ways card art could show up black.

  • Fixed an issue where Lechuguilla or Korg adding rocks to hand could cause clients to freeze.
  • Fixed a bug that should prevent Deathlok visual effects freezing some devices.
  • Players can now retreat if your opponent plays Daredevil on turn 5 and snaps.
  • Fixed a bug where two friendly Daredevils would result in their effect being canceled.
  • Wong’s ability now functions correctly with Onslaught if Onslaught is played after Wong.
  • On Reveal effects triggered by Odin are now doubled by Kamar-Taj.
  • Improved speed of Ka-Zar and Blue Marvel’s abilities when they update card power.
  • Fixed an issue where Domino can get stuck in your hand after you’ve played her.
  • Fixed an issue where Hulks created at Gamma Lab retained modifiers from before transformation. Gamma Lab now turns token/spawned cards into Hulks properly.
  • Fixed an issue where The Peak did not visually change the power of some cards.
  • Xandar VFX activation cleaned up
  • Falcon VFX now moves when Falcon moves
  • Fixed an issue where cards could go invisible in-hand when switching hands with your opponent.
  • Limbo VFX should no longer appear if the game is already over when the location is revealed (if Dark Dimension or Invisible Woman is in play).
  • The opponent’s cards in the top-right of the rightmost location should now be easier to tap to focus.
  • Mister Fantastic no longer plays VFX if he is played on the only location remaining (if Worldship is in play).
  • Slightly adjusted the End Turn button’s readability and transitions.
GENERAL FIXES
  • Fixed an issue where auto-pushed season rewards could soft-lock the client.
  • TVA no longer prevents missions from completing correctly.
  • Death’s body is no longer missing on her base card art.
  • Collector’s Cache/Reserve images no longer disappear when scrolling the CLTR.
  • Swiping through cards in the collection no longer closes the card instead of moving to the next card.
  • Pasting a deck if you do not own all the cards will now create a deck with the cards you do own for that copied deck.
  • Players should now get credit for completing the “Win Matches with a Snap” mission when their opponent snapped (it was being counted only when the player snapped).
  • Season Key Art should now show up again on Android
  • Android “Back” button should now take you to the main screen if used in the Shop and Collection screens.
  • Many bug fixes for various card and avatar art (this may cause your game to re-download some assets).

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