Patch Notes: July 21, 2026
PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!
FEATURES
- MARVEL SNAP now supports Google Play Achievements! As you reach key milestones and complete challenges in-game, you’ll automatically unlock achievements that are tracked to your Google account. You can view and track all of your achievements, unlocked and in-progress, anytime in the Google Play Games app or through the Play Games overlay on your device. Achievements are retroactive, so your existing progress carries over. For example, cards you discarded before this update already count toward the discard achievements, so you won’t start from scratch when the feature goes live. Please note that this feature will not be live immediately but is coming soon.
BUG FIXES
Performance and Compatibility Fixes in 55.x
- Addressed an issue related to the handling of the Korean Font package that was significantly impacting client performance
Card Behavior Fixes in 55.x
- Gambit: Horseman of Death’s objective should now properly update visually as you play cards during your turn
Card and Location Art Fixes in 55.x
- Addressed some asset layering issues for Luna Snow’s Artgerm variant
- Addressing some asset layering issues for Sam Wilson’s Envar Studio variant
- Fixed some systemic asset layering issues that could cause some cards to extend over and overlap with other cards when viewed in the Collection UI
- Mysterio’s tokens should no longer lose their Logo when bounced back to hand by an effect like Beast
- The borders and effects of cards targeted by Techno-Organic Virus should now properly move with the card if moved to a different location rather than snapping into place
- Scorpion’s VFX should no longer display twice over the opponent’s avatar
- Morbius’ SFX should no longer play repeatedly under different circumstances
Shop Fixes in 55.x
- The Shop UI should no longer fail to load on occasion when players sign out and then sign back into the same account within a single session
- The Shop UI should no longer throw a rare exception related to Buttons that could impact performance
Game Mode Fixes in 55.x
- [Team Clash] Addressed an exception related to Event Missions and Currency Progression that could impact mobile performance
- [Team Clash] The currency tab at the top of the UI should appropriately show the event currency rather than the Credits icon
- [Team Clash] Custom Deck should no longer be selected if entering Deck Edit and leaving without confirming the changes
- [Team Clash] Should no longer be able to load the Missions Detail UI for multiple missions at the same time
- [Grand Arena] The Banned icon should no longer remain displayed for decks that had banned cards in previous runs or prior to updates to the ban list
- [Grand Arena] The Event Pass UI should no longer be able to be opened multiple times on top of itself
- [High Voltage: Overdrive] Currency counts for Volts should display and update consistently as changes to the amount occur
- [High Voltage: Overdrive] Addressed an issue that was preventing some Reactor effects not triggering properly
- [High Voltage: Overdrive] The progress pip should no longer occasionally disappear when returning from Post-Match
- [High Voltage: Overdrive] Adjusted some UI placement in the Shop to prevent asset overlap
- [Sanctum Showdown] Fixed an issue that was causing some assets to display as fallback ones
- [Sanctum Showdown] Addressed an issue that was preventing post-match reward assets from displaying consistently
- [Conquest] The Exclusive Card reward in the Conquest medals shop should no longer be misaligned with its shadow
- Made some changes to fix consistency issues in how the Filter options work in Collection for Limited Time Game Modes
- Disconnecting and reconnecting to a match should retain the custom game board that corresponds to the game mode and not revert to the default Ranked board
- Players should be able to open the Card Detail view for cards shown in the Ban Filter UI
Localization Fixes in 55.x
- Fixed an incorrect Italian translation for Dragon of the Moon
- The “Get Premium” string should be localized properly for all languages
- Many text strings associated with Limited Time Game Modes should no longer spillover or awkwardly overlap with UI elements
- Fixed various overlapping issues with different buttons on the Main Menu carousel in a variety of languages
PC Specific Fixes in 55.x
- The Main UI and game mode UI should no longer flash on screen when transitioning through the Post-Match of Ranked matches
- Deck Names on the collection UI should no longer overlap
- Background blur scrim should no longer be missing for PC players upon completion of Conquest or Friendly Battles
- Card Upgrade button should no longer overlap other UI for 16:10 aspect ratios
- Season Pass reward text should no longer overlap in various languages for PC players
- The “Unclaimed Rewards” text string within the Collection filter should no longer be SUPER tiny for German players
Other Fixes in 55.x
- The Card Split screen should no longer show a duplicated asset in the background after splitting
- The Hold-to-Confirm progress bar should now be properly sized to the buttons for Split reroll
- The Wild Boosters icon should no longer display on top of the Settings layer
- The tooltip for Wild Boosters should no longer overlap with elements of the Conquest UI
- Red pips should no longer be assigned to Community Tab items
- Bundles on the Main Menu UI carousel should no longer show duplicated assets when scrolling
- Card quality from the most recently upgraded card should no longer immediately reflect on the Custom Card asset before the Custom Card has actually been adjusted
- Assets should no longer fail to load on occasion when changing between the Collection and Albums UI
- The UI should no longer remain active in the background while creating a new Alliance
- Pasting a deck code in Alliance chat to share decks should be functional again
- The mystery border reward asset should display properly again in the Alliance rewards UI
- The Gold button asset should no longer scroll in the background as you scroll through and navigate the Alliance UI
- Card Filters should no longer retain across sessions in a way that could cause a softlock to occur when triggering various tutorial sequences
- The background should be properly blurred when the confirmation UI appears for Custom Card



