Balance Update: June 11, 2026

Hey everyone, the Beach Bash is heating up, and the meta is right there with it. Things have been in a fun shape overall, but a few spots on the boardwalk are running a little warm while others sit quietly in the shade. Today we’re cooling off some of the hot streaks and tossing extra sunscreen to a handful of cards that haven’t gotten enough beach time, so grab a surfboard and let’s dive in.

 

Mother Askani

  • [Old] 4/4 – On Reveal: Give the leftmost card in your hand +2 Power and -1 Cost, then copy it 
  • [Change] 4/4 > 4/3

Mother Askani has one of the highest play rates of our recently released cards.  While it doesn’t have an overly alarming win rate, the fact that it is making Snap substantially more homogeneous than the average card has urged us to act.  Although the dream of copying your powerful cards and doing unfair-feeling multiplicative scaling is fun, it is not something we want to be overly represented in the game.  We considered lowering Askani’s hand buff, but given that she does have a relatively in-bounds win rate, we have opted for the lighter-touch nerf in an attempt to ding her play rate.  

 

Techno-Organic Virus  

  • [Old] 1-Cost – On Reveal: Copy this to your hand with +1 Cost. Infect your other cards here. (replace their text) | Infected cards have “Ongoing: +1 Power for each Techno-Organic Virus you’ve played.” 
  • [New] 2-Cost – On Reveal: Infect your other cards here (replace their text). Copy this to your hand. | Infected cards have “Ongoing: +1 Power for each Techno-Organic Virus you’ve played.” 

TOV has been a cool, unique card that has helped spawn new archetypes. That said, it is also approaching that outlier level of play rate and has generally proven to be strong in decks even when played in fairly small packages.  We are making an adjustment to make TOV harder to weave into your curve at a very low opportunity cost, but we are making it stronger in the scenarios that you really want to invest in playing a deck that cares about playing the Virus repeatedly.  While this is a weaker card overall, we think it is a better long-term landing spot and should let players go deeper on building around the Virus if they so choose.

 

Martyr

  • [Old] 1/6 – At the end of the game, move to a location that LOSES you the game. (if possible) 
  • [Change] 1/6 > 1/5

Martyr to 1/6 overshot our expectations.  It was intentional that she would be a strong, cheap play for Shadowlands Daredevil, but between the Daredevil synergy, TOV, and just generally being an above-rate card, Martyr quickly picked up a scary win rate that it has held since we last adjusted her.  We still think that the experiment was worthwhile, but this nerf back down to 1/5 alongside the TOV change should raise the level of opportunity cost necessary to accommodate this big point package into a variety of decks.  

 

Zombie Sentry 

  • [Old] 3/4 – On Reveal: Horde +1 for each of your cards at the right location. 
  • [Change] 3/4 > 2/1

 

Kraglin 

  • [Old] 3/4 – On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
  • [Change] 3/4 > 3/5

 

Magus

  • [Old] 2/3 – Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal) 
  • [Change] 2/3 > 2/4

 

Lockheed 

  • [Old] 2/1 – End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power. 
  • [Change] 2/1 > 2/2

 

Crystal  

  • [Old] 3/4 – On Reveal: Each player draws a card. 
  • [Change] 3/4 > 3/6

 

Nothing too dramatic here to report.  These are a variety of cards with very low play and win rates that could accommodate some extra points.  It’s worth calling out the larger Zombie Sentry change.  Sentry has been the weakest portion of the Zombie package for quite a while, and given that deck’s lapse from the popular metagame, we thought we could give them some time in the sun, particularly when Venus might be able to offer the deck a new angle.  

 

Additionally, we’re giving two points to Crystal.  This is more in line with the average rate of a 3-Energy card given her lack of play, so we went ahead and skipped the smallest buff.

 

Other Text Change:


Adamantium Infusion

  • [Old] On Reveal: Revive your highest-Power destroyed card here with its Power doubled.
  • [Change] On Reveal: Banish this to revive your highest-Power destroyed card here with its Power doubled.

 

That’s all for today, folks. We hope the rest of your summer is a blast and that these changes shake things up in fun ways. Catch you in a few weeks, happy Snapping! 

 

Balance Update: May 21st, 2026

Hey folks! Today we’ll be addressing Gambit Horseman of Death as well as handing out some buffs to cards to support archetypes that have fallen to the wayside recently. Let’s get to it!

Gambit Horseman of Death

●[Old] 3/3 – Objective: Play 6 total Cost of created cards. → Randomly destroy up to 4 total Cost of enemy cards. (0/6)

●[New] 3/5 – Objective: Play 6 total Cost of created cards. → Randomly destroy up to 3 total Cost of enemy cards. (0/6)

Our largest change today. We’ll be addressing how much total Energy value that Gambit can target and give him back some Power to compensate. It is clear that over time as more cards are able to copy Gambit or otherwise scale his Objective output, his destruction ability happening repeatedly at this level of effectiveness is something we don’t want to entertain for the long term. While we have tried to address Gambit by increasing the difficulty to achieve his Objective, that hasn’t been enough to mitigate his effectiveness given how well his copies are able to satisfy his created card condition.
While there would be ways to address this specific interaction, we’ve decided to instead nerf his total destruction output and ensure that 4-Cost cards are safe against him. We believe that this is the most fun path forward to give Gambit clearer counterplay as well as less total strength, while still retaining this multi-copy play pattern if that’s what players want to invest into pulling off, given that it has proven to be the most viable application for building around Gambit..

Angel

●[Old] 2/3 – When one of your cards is destroyed, this flies out of your hand or deck to replace it.

●[Change] 2/3 > 2/4

Deathlok

●[Old] 3/5 – On Reveal: Destroy your other cards here.

●[Change] 3/5 > 3/6
We thought that Discard and Destroy’s win rates would improve more considerably without as many natural predators to outscale them after our large set of changes a few OTA’s ago. While the standing of these decks in the metagame has improved, it isn’t quite at the rate that we would like. We are giving a few points to a variety of Discard and Destroy cards. Here in particular, Angel hasn’t seen much play in some time, while Deathlok’s capacity to be a more high rate enabler should help increase the deck’s floor when Destroy isn’t scaling at a high level.

Hellcow

●[Old] 4/6 – Activate: Discard a card from your hand.

●[Change] 4/6 > 4/7

Lady Sif

●[Old] 3/5 – On Reveal: Discard the card that costs the most from your hand.

●[Change] 3/5 > 3/6
As noted previously, here are two discard buffs. Discard has had an even more difficult time than Destroy, and as a result we’re targeting two enablers to better improve its standing.

Awesome Andy

●[Old] 2/2 – Activate: Give one of your cards at each other location +2 Power.

●[Change] 2/2 > 2/3

Ms. Marvel

●[Old] 4/5 – Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +5 Power.

●[New] 4/5 – Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +6 Power.
Here we’re just giving out a few more points. Ms. Marvel in particular is notably getting two points when you complete her quest. This should get her closer to being in line with more recent 4-Cost payoffs that have large asks of players.

Ok, that’s a fairly straight forward update, but overall things in the Snap metagame are in a good spot as the dust continues to settle from the OTA several weeks ago.

Enjoy the rest of the Daredevil season, and happy Snapping!

Patch Notes: May 19th, 2026

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

FEATURES

New User Experience – We’re continuing to invest in improvements for new players coming to Snap. In this release, we’ve added:

  • Play Matches to Earn a Deck – After completing the tutorial, new players can earn an Ultron “Zoo” deck by completing additional Ranked matches
  • New Tutorial – We added a new tutorial match that begins to teach card synergy and strategy featuring Hawkeye and Star-Lord
  • Upgrade Prompt – When receiving boosters at the end of a match, new players will see a prompt showing that upgrading the card will result in getting a new card from the Collection Track. This is in an effort to clarify the early card acquisition loop
  • Turn Timer Removal Extension – The turn timer is being removed until new players clear the snapping tutorials, which will reduce early pressure, and give them more opportunity to explore their cards
  • Login calendar adjustments – We’ve adjusted the rewards the login calendar provides and improved the visuals of it to provide new players with more context. Thanos deck on day 14!
  • Character VFX improvements – Visual improvements have been made to the vfx associated with several early collection cards – e.g. Iron Man, Hawkeye, Spectrum, Medusa, Blue Marvel, and more!

Character Mastery – We’ve been hard at work looking at multiple ways we can improve the overall Character Mastery experience. The plan right now is to make rolling improvements over several releases. Here are the first set of improvements:

  • Increased XP – We’ve increased the Character Mastery XP you get from splits and variants, but kept the XP required for each Character Mastery level the same, which will allow you to increase a card’s Mastery level more quickly
    • Splits: 15 < 50
    • Rare variants: 25 < 75
    • Super Rare variants: 75 < 150
    • Season Pass, Bundles, Limited Time Game Mode, Album, and Conquest variants: 125 < 200
    • Spotlight variants: 125 < 400
    • Ultimate variants: 250 < 600
  • Split pool reduction – We’ve removed the following Finishes and Flares from each card’s split pool. You will still get them as rewards from the Mastery track (for now) if you don’t already have them, but they will not enter your split pool. Any previous splits with these Finishes and Flares will be kept
    • Finishes – Rays (all), and Frosted Glass
    • Flares – Rainbow Confetti
  • Double Boosters – Going forward, boosters earned at the end of matches will be doubled. This impacts any game mode that gives boosters at the end of a match. This is compatible with locations like Fogwell’s Gym, Limbo, and any match above 7 turns
    • Turn 1: 1 < 2
    • Turn 2: 2 < 4
    • Turn 3: 3 < 6
    • Turn 4: 4 < 8
    • Turn 5: 5 < 10
    • Turn 6: 6 < 12
  • Other improvements are in active development, like Wild Boosters and re-rolling Finishes and Flares, and other improvements are in the concept and design phase

GAME PERFORMANCE & TECH INITIATIVES

Earlier this year, we talked about our plans to address game performance, technical issues, and reduce existing tech-debt. We’ve heard your feedback about performance issues and the team has been hard at work addressing them. Here’s a few of the updates the team has been making to improve the experience of playing MARVEL SNAP:

  • Fewer performance issues and crashes
    • We’ve improved the way we handle our VFX which should improve overall stability and reduce crashes related to visual effects.
    • Various improvements have been made to the startup load time to help get players into the game more quickly.
  • Better memory efficiency
    • We have made improvements to how much memory the client uses while it is running, which should have a noticeable impact on performance.
  • More room for new card mechanics
    • We’ve updated the order of operations for card mechanics that will make interactions more intuitive. These changes will also allow us to do more complex and exciting mechanics in the future!
  • Faster bug fixes without needing a client update
    • The system we use for player-reporting of bugs has been improved to help us better identify and resolve bugs.

ART, VFX, AND AUDIO

  • Several cards have had tweaks to VFX and Audio: Blue Marvel, Spectrum, Star-Lord, Medusa, Hawkeye

CARD AND LOCATION UPDATES

  • Red Shift and Celestial Burial Ground now check for base Cost rather than current Cost

KEYWORD UPDATES

We’ve updated two existing game mechanics to use keywords.

[New Keyword] Empowered – “When a card’s Power is permanently increased. Ongoing Power changes don’t count.”

  • Updated cards:
    • Clea
    • Sebastian Shaw
  • Setting Power to a higher Power (via cards like Valkyrie) now counts for Empowered.

[New Keyword] Moveable – “You may move this while playing cards.”

  • Updated cards and locations:
    • Cloak
    • Hellion
    • Jeff the Baby Landshark
    • Madame Web
    • Mercury
    • Miek
    • Nightcrawler
    • Nocturne
    • Phoenix Force
    • Rocket and Groot
    • Sam Wilson Captain America
    • SP//dr
    • Spider-Punk
    • Vision
    • Web Sling
    • New York

BUG FIXES

Performance and Compatibility Fixes in 53.x

  • Hydra Bob’s VFX should no longer conflict with cards like Jocasta that result in a crash.
  • Fin Fang Foom’s VFX should no longer conflict with High Voltage: Overdrive that result in a crash.

Card Behavior Fixes in 53.x

  • Gambit Horseman of Death should better handle created cards that were returned to hand and then replayed

Card and Location Art Fixes in 53.x

  • Addressed an issue that could prevent the Card Disabled VFX from applying to created cards in certain circumstances.
  • Spider-Ham’s VFX should correctly trigger to show which card was targeted without the pesky pig coming into play!
  • Adjusted some of the VFX timings and interactions for Archangel Horseman of Death to be more consistent.
  • Fixed an edge case with Archangel Horseman of Death’s VFX that would cause it to play at the same time as the resurrected card’s VFX.
  • Legion should no longer cause location assets to fail to load when played on certain ones.
  • Crystal’s whiff VFX should no longer display on the player’s hand when the opponent is unable to draw.
  • Symbiote Spider-Man should no longer have a slightly visible box when his VFX are playing

Shop Fixes in 53.x

  • Fixed one of the bundle prefabs to no longer result in overlapping assets.
  • The shop UI should no longer inadvertently scroll upon purchase from the Daily Offers

Localization Fixes in 53.x

  • Fixed a Korean translation error for the location Pyramid of Rama-Tut.

PC Specific Fixes in 53.x

  • Removed a redundant ESC button from the Album UI
  • Fixed an edge case where accessing the Album UI through certain flows could result in unrelated UI elements in the background scrolling.
  • Fixed an issue in Limited Time Game Modes that saw the ESC button display off-screen for some UI flows.
  • Fixed a UI sizing issue that could result in the player accidentally navigating to Collection when tapping on otherwise empty space.

Other Fixes in 53.x

  • Card Preview UI should function correctly on first attempt and not require a refresh.
  • Several red pip adjustments to try to make them less sticky and more consistently applied!
  • Cleaned up some UI sizing issues that could result in accidentally closing or navigating away from certain screens and modals.
  • Fixed a client/server mismatch issue around trying to claim certain daily missions while at the credit cap.
  • Android users should no longer see a significant delay when trying to access the Settings menu upon a fresh install.
  • Fixed a UI overlap issue between the Daily Offers PMV timer and its Sold banner.
  • Daily Mission and Weekly Mission rewards should no longer briefly overlap when claimed at the same time.
  • The “Nice” confirmation text should no longer briefly display as a placeholder for different UI flows.
  • Cards should no longer render at a reduced size within the Deck Edit UI when tapping both the Deck Edit and Back buttons simultaneously.

 

 

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